;/* FuelGauge Example sc link fuelgaugeexample.c lib lib:classact.lib quit */ /* system includes */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /* ClassAct includes */ #include enum { GID_GAUGE=0, GID_DOWN, GID_UP, GID_QUIT, GID_LAST }; enum { WID_MAIN=0, WID_LAST }; enum { OID_MAIN=0, OID_LAST }; #define FMIN 0 #define FMAX 100 int main(void) { struct MsgPort *AppPort; struct Window *windows[WID_LAST]; struct Gadget *gadgets[GID_LAST]; Object *objects[OID_LAST]; /* make sure our classes opened... */ if (!ButtonBase || !FuelGaugeBase || !WindowBase || !LayoutBase) return(30); else if ( AppPort = CreateMsgPort() ) { /* Create the window object. */ objects[OID_MAIN] = WindowObject, WA_ScreenTitle, "ClassAct Release 2.0", WA_Title, "ClassAct FuelGauge Example", WA_Activate, TRUE, WA_DepthGadget, TRUE, WA_DragBar, TRUE, WA_CloseGadget, TRUE, WA_SizeGadget, TRUE, WINDOW_IconifyGadget, TRUE, WINDOW_IconTitle, "FuelGauge", WINDOW_AppPort, AppPort, WINDOW_Position, WPOS_CENTERMOUSE, WINDOW_ParentGroup, VGroupObject, LAYOUT_SpaceOuter, TRUE, LAYOUT_DeferLayout, TRUE, LAYOUT_AddChild, gadgets[GID_GAUGE] = FuelGaugeObject, GA_ID, GID_GAUGE, FUELGAUGE_Orientation, FGORIENT_HORIZ, FUELGAUGE_Min, FMIN, FUELGAUGE_Max, FMAX, FUELGAUGE_Level, 0, FUELGAUGE_Percent, TRUE, FUELGAUGE_TickSize, 5, FUELGAUGE_Ticks, 5, FUELGAUGE_ShortTicks, TRUE, FuelGaugeEnd, LAYOUT_AddChild, VGroupObject, CLASSACT_BackFill, NULL, LAYOUT_SpaceOuter, TRUE, LAYOUT_VertAlignment, LALIGN_CENTER, LAYOUT_HorizAlignment, LALIGN_CENTER, LAYOUT_BevelStyle, BVS_FIELD, LAYOUT_AddImage, LabelObject, LABEL_Text, "The fuelgauge supports optional tickmarks as\n", LABEL_Text, "well as vertical and horizontal orientation.\n", LABEL_Text, " \n", LABEL_Text, "You can set the min/max range, as well as\n", LABEL_Text, "options such as varargs ascii display,\n", LABEL_Text, "percentage display, and custom pen selection.\n", LabelEnd, LayoutEnd, LAYOUT_AddChild, HGroupObject, LAYOUT_SpaceOuter, FALSE, LAYOUT_EvenSize, TRUE, LAYOUT_AddChild, ButtonObject, GA_ID, GID_DOWN, GA_RelVerify, TRUE, GA_Text,"_Down", ButtonEnd, LAYOUT_AddChild, ButtonObject, GA_ID, GID_UP, GA_RelVerify, TRUE, GA_Text,"_Up", ButtonEnd, LAYOUT_AddChild, ButtonObject, GA_ID, GID_QUIT, GA_RelVerify, TRUE, GA_Text,"_Quit", ButtonEnd, LayoutEnd, CHILD_WeightedHeight, 0, EndGroup, EndWindow; /* Object creation sucessful? */ if (objects[OID_MAIN]) { /* Open the window. */ if (windows[WID_MAIN] = (struct Window *) CA_OpenWindow(objects[OID_MAIN])) { ULONG wait, signal, app = (1L << AppPort->mp_SigBit); ULONG done = FALSE; ULONG result; UWORD code; /* Obtain the window wait signal mask. */ GetAttr(WINDOW_SigMask, objects[OID_MAIN], &signal); /* Input Event Loop */ while (!done) { wait = Wait( signal | SIGBREAKF_CTRL_C | app ); if ( wait & SIGBREAKF_CTRL_C ) { done = TRUE; } else { while ( (result = CA_HandleInput(objects[OID_MAIN], &code) ) != WMHI_LASTMSG ) { switch (result & WMHI_CLASSMASK) { case WMHI_CLOSEWINDOW: windows[WID_MAIN] = NULL; done = TRUE; break; case WMHI_GADGETUP: switch (result & WMHI_GADGETMASK) { case GID_DOWN: { int i; SetAttrs(objects[OID_MAIN], WA_BusyPointer, TRUE); for( i = FMAX; i >= FMIN; i -= 5 ) { SetGadgetAttrs( gadgets[GID_GAUGE], windows[WID_MAIN], NULL, FUELGAUGE_Level, i, TAG_DONE); Delay(3); } SetAttrs(objects[OID_MAIN], WA_BusyPointer, FALSE); ; } break; case GID_UP: { int i; SetAttrs(objects[OID_MAIN], WA_BusyPointer, TRUE); for( i = FMIN; i <= FMAX; i += 5 ) { SetGadgetAttrs( gadgets[GID_GAUGE], windows[WID_MAIN], NULL, FUELGAUGE_Level, i, TAG_DONE); Delay(3); } SetAttrs(objects[OID_MAIN], WA_BusyPointer, FALSE); } break; case GID_QUIT: done = TRUE; break; } break; case WMHI_ICONIFY: CA_Iconify(objects[OID_MAIN]); windows[WID_MAIN] = NULL; break; case WMHI_UNICONIFY: windows[WID_MAIN] = (struct Window *) CA_OpenWindow(objects[OID_MAIN]); if (windows[WID_MAIN]) { GetAttr(WINDOW_SigMask, objects[OID_MAIN], &signal); } else { done = TRUE; // error re-opening window! } break; } } } } } /* Disposing of the window object will also close the window if it is * already opened, and it will dispose of the layout object attached to it. */ DisposeObject(objects[OID_MAIN]); } DeleteMsgPort(AppPort); } return(0); }