/* ** GUI Header */ #include #include "include/napster.h" #ifndef AMSTER_GUI_H #define AMSTER_GUI_H extern struct guidata *gui; extern int gui_napon; struct guidata { struct MUI_CustomClass *url_mcc; struct MUI_CustomClass *panel_mcc; struct MUI_CustomClass *search_mcc; struct MUI_CustomClass *dl_mcc; struct MUI_CustomClass *ul_mcc; struct MUI_CustomClass *share_mcc; struct MUI_CustomClass *prf_mcc; struct MUI_CustomClass *about_mcc; struct MUI_CustomClass *info_mcc; struct MUI_CustomClass *msg_mcc; struct MUI_CustomClass *chat_mcc; struct MUI_CustomClass *navi_mcc; u_long *app; u_long *iconpanelmenu; u_long *win; u_long *searchpanel,*stat,*lamp,*inbut,*outbut,*rebut,*rect,*iconpanel; u_long *swin; u_long *shwin; u_long *iwin; u_long *mwin; u_long *dwin; u_long *uwin; u_long *awin; u_long *WI_Navigator, *WI_ConnectTo; /* Connect to... */ u_long *ST_ConnectServer, *ST_ConnectUser, *ST_ConnectPw, *TG_ConnectReg; u_long *BT_ConnectServer; /* For now, let these variables live among the GUI instance data */ char *ConnectUser, *ConnectPw; }; enum { CONNECT, DISCONNECT, RECONNECT, CONNECTSERVER, EXECUTEAREXX, UPDATEPANEL, DEICONIFIED }; #endif /* AMSTER_GUI_H */