________________ / \ / T R I T U S \ / ----------- \ \ v.2.41 / \ By Davin Pearson / \________________/ This is the FULL VERSION of the game tritus. Tritus is a game with ... - Three players, computer fills in for missing humans. - Joysticks and/or the keyboard can be used. - In game instructions (so why are you reading these docs then?) - Competitive gameplay, with some unusual strategies required. - 200+ levels, can be edited in any paint program: Tritus/Grafix/levels.iff - No scores, all levels accessible - who wants scores anyway? pah! boring! - Computer players adjust their skill to suit human players. - Arcade-style action (50/60 frames per second, 64 colour screen) - Works identically in NTSC, but PAL users get a small bonus. - Game can be paused at any time during play (by pressing P) - An annoying theme tune (can be turned on/off by pressing M) - High quality sound effects (the Amiga's audio filter is NOT used) - All game data is in separate files, so it can be easily changed. - Written in Blitz II (some machine code routines for extra speed) - To exit a game, press ESC, which returns you to the title screen. - To quit Tritus, press ESC at the title screen. Tritus was written in 1994 by Davin Pearson... with some little bits by Bruce Webster. MONEY: ====== There is no registration for Tritus anymore. If you wish to send a donation or get in contact, EMAIL: d.pearson@ext.canterbury.ac.nz. or b.webster@ext.canterbury.ac.nz