(INSTRUCTIONS) Each player has a well in which to drop various shapes. The aim is completely fill a horizontal row of blocks, which will then disappear, leaving more space in the well. Completed rows also affect the other players... rows push up the others, produce green $ slimers, give assorted tricks, are especially nasty.* When you clear a row of blocks, it causes the blocks in another players well to be pushed up by one. The player who is the target of all these push ups is called (the victim) and has a small flashing <(KILL)> sign underneath their well.* Beside this sign is a timer, which gradually runs out, and when it does, two white arrows will appear in the victims well, at which point the victim must choose who is going to be the next victim by pressing left or right. Note that the screen wraps around, so that the left player can choose the right player to be the victim by choosing LEFT, and vica versa for the right player...**# When a player is eliminated they face , unless their is illuminated above their well, in which case they can play bat and ball for some time and then return to the game when they are ready by pressing <(fire)>. However, only one player can use a bat at one time and if two players are ever eliminated, the game ends and the remaining player wins. To win, you must cunningly take advantage of the opponents mistakes...* Control is achieved by the joysticks, or by the <(cursors)> and <(right shift)>, or by <(left alt)>, <(left amiga)>, <(ctrl)> and <(left shift)>. Computer players will fill in for missing human players and will play at a level of skill which changes depending on whether the human players are incompetents or professionals. **# (CREDITS) Produced by ... Davin Pearson Various bits ... Bruce Webster Written mainly in Blitz II Try holding down <(right alt)> and other keys during game.* (DISCLAIMER) No responsibility will be taken for disorders such as temporary insanity or insomnia which may arise after repeated exposure to .**