; ; ; Catalog Description for Soliton by Kai Nickel ; ; ; ;****************************************************************************** ; About ;****************************************************************************** ; MSG_APPDESCRIPTION (100//) Solitaire card game ; MSG_ABOUT_TITLE (//) About Soliton ; MSG_ABOUT_VERSION (//) Version %s (%s) ; MSG_ABOUT_TEXT (//) \n\ Copyright 1997 by Kai Nickel \n\ \n\ Giftware\n\ ; ; ; *** Hello translator, you may enter your name here *** ; MSG_ABOUT_LANGUAGE (//) English language by Kai Nickel.\n\ ; MSG_ABOUT_OK (//) _Ok ; MSG_ABOUT_MUI (//) _About MUI... ; MSG_ABOUT_GRAPHICS (//) Graphics hardware: %s V%u ; MSG_ABOUT_CHATTER (//) To contact the author write to %s or %s\n\ \n\ You will find alternative cardsets in Aminet/game/data or on my homepage %s\n\ \n\ If you like this game, you are asked to send a small gift to the author. Please read documentation for details.\n\ \n\ Have fun! ; ; ; ; ;****************************************************************************** ; Main Window ;****************************************************************************** ; MSG_WIN_TITLE (300//) Soliton ; MSG_WIN_SETTINGS (//) _Settings ; MSG_WIN_SETTINGS_HELP (//) Change program settings ; MSG_WIN_NEW (//) _New ; MSG_WIN_NEW_HELP (//) Start new game ; MSG_WIN_SWEEP (//) _Clean up ; MSG_WIN_SWEEP_HELP (//) Try to move all cards\n\ to their final position\n\ auomatically. ; MSG_WIN_UNDO (//) _Undo ; MSG_WIN_UNDO_HELP (//) Make last move undone ; MSG_WIN_STATISTICS (//) S_tatistics ; MSG_WIN_STATISTICS_HELP (//) Show game statistics ; MSG_LOAD_CARDSET (//) Loading cardset ; MSG_LOAD_PATTERN (//) Loading pattern ; MSG_WIN_MOVE (//) _Move ; MSG_WIN_MOVE_HELP (//) This button indicates a\n\ possible move - and executes\n\ that move if you click. ; MSG_TIMER_HELP (//) Time elapsed since start of\n\ this game. Only running while\n\ window active. ; MSG_REQ_NEWGAME (//) Start a new game now? ; MSG_REQ_QUIT (//) Quit Soliton now? ; MSG_REQ_GADGETS (//) * Ok | Cancel ; MSG_SCORE_HELP (//) Game score ; ; ; ;****************************************************************************** ; Menu ;****************************************************************************** ; MSG_MENU_PROJECT (500//) Project ; MSG_MENU_PROJECT_NEW (//) N\0New game ; MSG_MENU_PROJECT_SWEEP (//) C\0Clean up ; MSG_MENU_PROJECT_UNDO (//) U\0Undo ; MSG_MENU_PROJECT_ABOUT (//) ?\0About... ; MSG_MENU_PROJECT_HELP (//) H\0Help... ; MSG_MENU_PROJECT_STATS (//) T\0Statistics... ; MSG_MENU_PROJECT_ICONIFY (//) I\0Iconify ; MSG_MENU_PROJECT_QUIT (//) Q\0Quit ; MSG_MENU_SETTINGS (//) Settings ; MSG_MENU_SETTINGS_SOLITON (//) S\0Soliton... ; MSG_MENU_SETTINGS_MUI (//) M\0MUI... ; MSG_MENU_PROFILES (//) Profiles ; ; ; ; ;****************************************************************************** ; Settings ;****************************************************************************** ; MSG_SETTINGS_TITLE (700//) Settings ; MSG_SETTINGS_TOPIC (//) Soliton settings ; MSG_SETTINGS_SAVE (//) _Save ; MSG_SETTINGS_SAVE_HELP (//) Permanently save settings ; MSG_SETTINGS_USE (//) _Use ; MSG_SETTINGS_USE_HELP (//) Use settings until the next time\nyou start the program ; MSG_SETTINGS_CANCEL (//) _Cancel ; MSG_SETTINGS_CANCEL_HELP (//) Ignore all changes ; MSG_SETTINGS_PATTERN (//) _Pattern ; MSG_SETTINGS_PATTERN_HELP (//) Background pattern of the playfield ; MSG_SETTINGS_CARDSET (//) Ca_rdset ; MSG_SETTINGS_CARDSET_HELP (//) File that contains the cardset ; MSG_SETTINGS_OPEN (//) _Open cards ; MSG_SETTINGS_OPEN_HELP (//) How many cards should be opened\n\ when you click the stack?\n\ The higher the harder the game\n\ will be. ; MSG_SETTINGS_BLOCK (//) B_lock moves ; MSG_SETTINGS_BLOCK_HELP (//) Allow only to move the whole block\n\ of cards instead of single ones.\n\ This will make the game harder. ; MSG_SETTINGS_OPAQUE (//) Opa_que cards ; MSG_SETTINGS_OPAQUE_HELP (//) Show the whole image of a card\n\ instead of just a border, when\n\ moving it with the mouse. ; MSG_SETTINGS_BUTTONS (//) _Buttons ; MSG_SETTINGS_BUTTONS_HELP (//) What kind of buttons\n\ do you want to have? ; MSG_SETTINGS_GAMEPLAY (//) Gameplay ; MSG_SETTINGS_DESIGN (//) Appearance ; MSG_SETTINGS_AUTOOPEN (//) _Auto open ; MSG_SETTINGS_AUTOOPEN_HELP (//) Automatically turn around the\n\ topmost face-down card of a stack.\n\ This is just more comfortable\n\ and does not affect difficulty. ; MSG_SETTINGS_INDICATOR (//) _Indicate moves ; MSG_SETTINGS_INDICATOR_HELP (//) Show the 'Move' button every time\n\ there is a possible move. ; MSG_SETTINGS_BUTTONS_ROUND (//) Cool buttons ; MSG_SETTINGS_BUTTONS_STANDARD (//) Standard buttons ; MSG_SETTINGS_BUTTONS_NONE (//) No buttons ; MSG_SETTINGS_ANIM (//) _Fly speed ; MSG_SETTINGS_ANIM_HELP (//) Speed of the cards flying\n\ to their destination ; MSG_SETTINGS_NOANIM (//) no anim ; MSG_SETTINGS_BEEP (//) _Beep ; MSG_SETTINGS_BEEP_HELP (//) Use display beep\n\ to signal errors ; MSG_SETTINGS_PROFILE (//) Pro_file ; MSG_SETTINGS_PROFILE_HELP (//) Name of the profile ; MSG_SETTINGS_PROFILES_HELP (//) List of all profiles.\n\ A profile is a combination\n\ of a cardset and a pattern\n\ that can be referred by a\n\ single name. ; MSG_SETTINGS_GRAPHICS (//) Profiles ; MSG_SETTINGS_NOPROFILE (//) ; MSG_SETTINGS_AUTOTURN (//) A_uto open topleft ; MSG_SETTINGS_AUTOTURN_HELP (//) Automatically open the \n\ cards of the top left stack\n\ after turning around that stack.\n\ This is just more comfortable\n\ and does not affect difficulty. ; MSG_SETTINGS_REQS (//) Re_quester ; MSG_SETTINGS_REQS_HELP (//) Ask before starting\n\ a new game or quitting\n\ the program. ; ; ; ; ; ;****************************************************************************** ; Statistics ;****************************************************************************** ; MSG_STATS_TITLE (900//) Statistics ; MSG_STATS_TOPIC (//) Game statistics ; MSG_STATS_CLOSE (//) _Ok ; MSG_STATS_SCORE (//) Score ; MSG_STATS_SCORE_HELP (//) Game score ; MSG_STATS_TURNS (//) Turns ; MSG_STATS_TURNS_HELP (//) How many times did you\nturn around the game stack? ; MSG_STATS_WINS (//) Won ; MSG_STATS_WINS_HELP (//) Number of games you\nfinished successfully ; MSG_STATS_LOSSES (//) Lost ; MSG_STATS_LOSSES_HELP (//) Number of games you aborted ; MSG_WINNER_TITLE (//) Congratulations! ; MSG_WINNER_TEXT (//) \n\ You finished the game. ; MSG_STATS_ENTERNAME (//) Please enter your name: ; MSG_STATS_CLEARSCORES (//) _Clear ; MSG_STATS_CLEARSCORES_HELP (//) Clear highscore list ; MSG_STATS_DATE (//) Highscores since %s ; MSG_STATS_THISGAME (//) This game ; MSG_STATS_ALLGAMES (//) All games ; MSG_STATS_SCOREALL_HELP (//) Summed up score\n\ of all games ; MSG_STATS_STATISTICS (//) Statistics ; MSG_STATS_HIGHSCORES (//) Highscores ; MSG_STATS_LNAME (//) Name ; MSG_STATS_LSCORE (//) Score ; MSG_STATS_LDATE (//) Date ; MSG_STATS_TIME (//) Time ; MSG_STATS_TIME_HELP (//) Game time ; MSG_STATS_TIMEALL_HELP (//) Summed up time\n\ of all games ; ; ; ; End of catalog description file ;