/* * Textual version of Elite trading (C implementation) * Converted by Ian Bell from 6502 Elite sources. * Original 6502 Elite by Ian Bell & David Braben. * * Modified by Duane McDonnell (TextElite.c) based upon original * txtelite.c code by Ian Bell. Changes made: * * - Added commander load, save and reset commands. * - Extended government and economy names. * - Increased maximum string length to 128 chars (for filenames). * - parser() no longer destroys the input string. Pressing enter * on its own now brings up the help menu (rather than buying food). * - 'Local' command now tells you which systems are in range (IR) * or out of range (OR) according to your current fuel load. * - Text output tweaked a bit (more verbose, columns line up etc). * * Second release version, corrects a few problems. The first version * didn't have a version number, this one is numbered 1.1: * * - Hold status is now accurate. First version didn't account for * different units (all goods were calculated as tonnes). * - dosave() will now delete partial saves in the event of a write error. * - Embedded an Amiga version string in the code. * - Amiga executable now compiled with stack extension on. */ /* ---------------------------------------------------------------------- The nature of basic mechanisms used to generate the Elite socio-economic universe are now widely known. A competant games programmer should be able to produce equivalent functionality. A competant hacker should be able to lift the exact system from the object code base of official conversions. This file may be regarded as defining the Classic Elite universe. It contains a C implementation of the precise 6502 algorithms used in the original BBC Micro version of Acornsoft Elite together with a parsed textual command testbed. Note that this is not the universe of David Braben's 'Frontier' series. ICGB 13/10/99 iancgbell@email.com www.ibell.co.uk ---------------------------------------------------------------------- */ /* Note that this program is "quick-hack" text parser-driven version of Elite with no combat or missions. */ #include #include #include #include #include char ver[] = "$VER: TextElite 1.1 (27.2.2000)\r\n\0"; #define true (-1) #define false (0) #define tonnes (0) #define maxlen (128) /* Length of strings */ typedef int boolean; typedef unsigned short uint16; typedef signed short int16; typedef signed long int32; typedef uint16 uint; typedef int planetnum; typedef struct { uint16 w0; uint16 w1; uint16 w2; } seedtype; /* six byte random number used as seed for planets */ typedef struct { uint x; uint y; /* One byte unsigned */ uint economy; /* These two are actually only 0-7 */ uint govtype; uint techlev; /* 0-16 i think */ uint population; /* One byte */ uint productivity; /* Two byte */ uint radius; /* Two byte (not used by game at all) */ char name[12]; } plansys ; #define galsize (256) #define AlienItems (16) #define lasttrade AlienItems #define numforLave 7 /* Lave is 7th generated planet in galaxy one */ #define numforZaonce 129 #define numforDiso 147 #define numforRied 46 plansys galaxy[galsize]; /* Need 0 to galsize-1 inclusive */ seedtype seed; typedef struct { /* In 6502 version these were: */ uint baseprice; /* one byte */ int16 gradient; /* five bits plus sign */ uint basequant; /* one byte */ uint maskbyte; /* one byte */ uint units; /* two bits */ char name[20]; /* longest="Radioactives" */ } tradegood ; typedef struct { uint quantity[lasttrade+1]; uint price[lasttrade+1]; } markettype ; /* Player workspace */ uint shipshold[lasttrade+1]; /* Contents of cargo bay */ planetnum currentplanet; /* Current planet */ uint galaxynum; /* Galaxy number (1-8) */ int32 cash; uint fuel; markettype localmarket; uint holdspace; uint holdtotal; int fuelcost =2; /* 0.2 CR/Light year */ int maxfuel =70; /* 7.0 LY tank */ const uint16 base0=0x5A4A; const uint16 base1=0x0248; const uint16 base2=0xB753; /* Base seed for galaxy 1 */ char pairs[] = "..LEXEGEZACEBISO" "USESARMAINDIREA." "ERATENBERALAVETI" "EDORQUANTEISRION"; /* Dots should be nullprint characters */ char govnames[][maxlen]={"Anarchy ", "Feudal ", "Multi-Government", "Dictatorship ", "Communist ", "Confederacy ", "Democracy ", "Corporate State "}; char econnames[][maxlen]={"Rich Industrial ", "Average Industrial ", "Poor Industrial ", "Mainly Industrial ", "Mainly Agricultural ", "Rich Agricultural ", "Average Agricultural", "Poor Agricultural "}; char unitnames[][5] ={"t","kg","g"}; /* Data for DB's price/availability generation system */ /* Base Grad Base Mask Un Name price ient quant it */ #define POLITICALLY_CORRECT 0 /* Set to 1 for NES-sanitised trade goods */ tradegood commodities[]= { {0x13,-0x02,0x06,0x01,0,"Food "}, {0x14,-0x01,0x0A,0x03,0,"Textiles "}, {0x41,-0x03,0x02,0x07,0,"Radioactives"}, #if POLITICALLY_CORRECT {0x28,-0x05,0xE2,0x1F,0,"Robot Slaves"}, {0x53,-0x05,0xFB,0x0F,0,"Beverages "}, #else {0x28,-0x05,0xE2,0x1F,0,"Slaves "}, {0x53,-0x05,0xFB,0x0F,0,"Liquor/Wines"}, #endif {0xC4,+0x08,0x36,0x03,0,"Luxuries "}, #if POLITICALLY_CORRECT {0xEB,+0x1D,0x08,0x78,0,"Rare Species"}, #else {0xEB,+0x1D,0x08,0x78,0,"Narcotics "}, #endif {0x9A,+0x0E,0x38,0x03,0,"Computers "}, {0x75,+0x06,0x28,0x07,0,"Machinery "}, {0x4E,+0x01,0x11,0x1F,0,"Alloys "}, {0x7C,+0x0d,0x1D,0x07,0,"Firearms "}, {0xB0,-0x09,0xDC,0x3F,0,"Furs "}, {0x20,-0x01,0x35,0x03,0,"Minerals "}, {0x61,-0x01,0x42,0x07,1,"Gold "}, {0xAB,-0x02,0x37,0x1F,1,"Platinum "}, {0x2D,-0x01,0xFA,0x0F,2,"Gem-Stones "}, {0x35,+0x0F,0xC0,0x07,0,"Alien Items "}, }; /**-Required data for text interface **/ char tradnames[lasttrade][maxlen]; /* Tradegood names used in text commands Set using commodities array */ boolean parser(char *s); #define nocomms 16 boolean dobuy(char *); boolean dosell(char *); boolean dofuel(char *); boolean dojump(char *); boolean docash(char *); boolean domkt(char *); boolean dohelp(char *); boolean dohold(char *); boolean dosneak(char *); boolean dolocal(char *); boolean doinfo(char *); boolean dogalhyp(char *); boolean doload(char *); boolean dosave(char *); boolean doreset(char *); boolean doquit(char *); char commands[nocomms][maxlen]= {"buy", "sell", "fuel", "jump", "cash", "mkt", "help", "hold", "sneak", "local", "info", "galhyp", "load", "save", "!reset", "quit" }; boolean (*comfuncs[nocomms])(char *)= {dobuy, dosell, dofuel, dojump, docash, domkt, dohelp, dohold, dosneak, dolocal, doinfo, dogalhyp, doload, dosave, doreset, doquit }; /**- General functions **/ char randbyte(void) { return (char)(rand()&0xFF);} uint mymin(uint a,uint b) { if(a='a')&&(c<='z')) return(c+'A'-'a'); return((int)c); } int stringbeg(char *s,char *t) /* Return nonzero if string t begins with string s */ { size_t i=0; size_t l=strlen(s); while((i>8); thissys.y=(((*s).w0)>>8); thissys.govtype =((((*s).w1)>>3)&7); /* bits 3,4 &5 of w1 */ thissys.economy =((((*s).w0)>>8)&7); /* bits 8,9 &A of w0 */ if (thissys.govtype <=1) { thissys.economy = ((thissys.economy)|2); } thissys.techlev =((((*s).w1)>>8)&3)+((thissys.economy)^7); thissys.techlev +=((thissys.govtype)>>1); if (((thissys.govtype)&1)==1) thissys.techlev+=1; /* C simulation of 6502's LSR then ADC */ thissys.population = 4*(thissys.techlev) + (thissys.economy); thissys.population += (thissys.govtype) + 1; thissys.productivity = (((thissys.economy)^7)+3)*((thissys.govtype)+4); thissys.productivity *= (thissys.population)*8; thissys.radius = 256*(((((*s).w2)>>8)&15)+11) + thissys.x; pair1=2*((((*s).w2)>>8)&31); tweakseed(s); pair2=2*((((*s).w2)>>8)&31); tweakseed(s); pair3=2*((((*s).w2)>>8)&31); tweakseed(s); pair4=2*((((*s).w2)>>8)&31); tweakseed(s); /* Always four iterations of random number */ (thissys.name)[0]=pairs[pair1]; (thissys.name)[1]=pairs[pair1+1]; (thissys.name)[2]=pairs[pair2]; (thissys.name)[3]=pairs[pair2+1]; (thissys.name)[4]=pairs[pair3]; (thissys.name)[5]=pairs[pair3+1]; if(longnameflag) /* bit 6 of ORIGINAL w0 flags a four-pair name */ { (thissys.name)[6]=pairs[pair4]; (thissys.name)[7]=pairs[pair4+1]; (thissys.name)[8]=0; } else (thissys.name)[6]=0; stripout(thissys.name,'.'); return thissys; } /**+Generate galaxy **/ /* Functions for galactic hyperspace */ uint16 rotatel(uint16 x) /* rotate 8 bit number leftwards */ /* (tried to use chars but too much effort persuading this braindead language to do bit operations on bytes!) */ { uint16 temp = x&128; return (2*(x&127))+(temp>>7); } uint16 twist(uint16 x) { return (uint16)((256*rotatel(x>>8))+rotatel(x&255)); } void nextgalaxy(seedtype *s) /* Apply to base seed; once for galaxy 2 */ { (*s).w0 = twist((*s).w0); /* twice for galaxy 3, etc. */ (*s).w1 = twist((*s).w1); /* Eighth application gives galaxy 1 again*/ (*s).w2 = twist((*s).w2); } /* Original game generated from scratch each time info needed */ void buildgalaxy(uint galaxynum) { uint syscount,galcount; seed.w0=base0; seed.w1=base1; seed.w2=base2; /* Initialise seed for galaxy 1 */ for(galcount=1;galcount>3); } } /**-Various command functions **/ boolean dolocal(char *s) { planetnum syscount; uint d; atoi(s); printf("Galaxy number %i",galaxynum); for(syscount=0;syscount fuel ? "OR" : "IR"); } } return true; } boolean dojump(char *s) /* Jump to planet name s */ { uint d; planetnum dest=matchsys(s); if(dest==currentplanet) { printf("\nBad jump"); return false; } d=distance(galaxy[dest],galaxy[currentplanet]); if (d>fuel) { printf("\nJump too far"); return false; } fuel-=d; gamejump(dest); prisys(galaxy[currentplanet],false); return true; } boolean dosneak(char *s) /* As dojump but no fuel cost */ { uint fuelkeep=fuel; boolean b; fuel=666; b=dojump(s); fuel=fuelkeep; return b; } boolean dogalhyp(char *s) /* Jump to next galaxy */ /* Preserve planetnum (eg. if leave 7th planet arrive at 7th planet) */ { (void)(&s); /* Discard s */ galaxynum++; if(galaxynum==9) {galaxynum=1;} printf("\nNow in galaxy %d", galaxynum); buildgalaxy(galaxynum); return true; } boolean doinfo(char *s) /* Info on planet */ { planetnum dest=matchsys(s); prisys(galaxy[dest],false); return true; } boolean dohold(char *s) { uint a=(uint)atoi(s),t=0,i; for(i=0;i<=lasttrade;++i) { if ((commodities[i].units)==tonnes) t+=shipshold[i]; } if(t>a) {printf("\nHold too full"); return false;} holdtotal=a; holdspace=a-t; printf("\nHoldspace now %it",holdspace); return true; } boolean dosell(char *s) /* Sell amount S(2) of good S(1) */ { uint i,a,t; char s2[maxlen]; spacesplit(s,s2); a=(uint)atoi(s); if (a==0) {a=1;} i=stringmatch(s2,tradnames,lasttrade+1); if(i==0) { printf("\nUnknown trade good"); return false; } i-=1; t=gamesell(i,a); if(t==0) { printf("Cannot sell any "); printf(tradnames[i]); } else { printf("\nSelling %i",t); printf(unitnames[commodities[i].units]); printf(" of "); printf(tradnames[i]); } printf("\n"); parser("mkt"); return true; } boolean dobuy(char *s) /* Buy amount S(2) of good S(1) */ { uint i,a,t; char s2[maxlen]; spacesplit(s,s2); a=(uint)atoi(s); if (a==0) a=1; i=stringmatch(s2,tradnames,lasttrade+1); if(i==0) { printf("\nUnknown trade good"); return false; } i-=1; t=gamebuy(i,a); if(t==0) { printf("Cannot buy any "); printf(tradnames[i]); } else { printf("\nBuying %i",t); printf(unitnames[commodities[i].units]); printf(" of "); printf(tradnames[i]); } printf("\n"); parser("mkt"); return true; } uint gamefuel(uint f) /* Attempt to buy f tonnes of fuel */ { if(f+fuel>maxfuel) f=maxfuel-fuel; if(fuelcost>0) { if((int)f*fuelcost>cash) f=(uint)(cash/fuelcost); } fuel+=f; cash-=fuelcost*f; return f; } boolean dofuel(char *s) /* Buy amount S of fuel */ { uint f=gamefuel((uint)floor(10*atof(s))); if(f==0) { printf("\nCan't buy any fuel");} printf("\nBuying %.1fLY fuel",(float)f/10); return true; } boolean docash(char *s) /* Cheat alter cash by S */ { int a=(int)(10*atof(s)); cash+=(long)a; if(a!=0) return true; printf("Number not understood"); return false; } boolean domkt(char *s) /* Show stock market */ { displaymarket(localmarket); return true; } boolean parser(char *s) /* Obey command s */ { uint i; char c[maxlen]; char t[maxlen]; if (strlen(s) < maxlen) { strcpy(t, s); spacesplit(t,c); if (!(*c)) { parser("help"); return false; } i=stringmatch(c,commands,nocomms); if(i) return (*comfuncs[i-1])(t) ; } printf("\n Bad command ("); printf(c); printf(")"); return false; } boolean doload(char *s) { /* * DM: the save files generally won't be cross-platform compatible * due to endian and padding differences etc; too lazy =) */ boolean retval = false; FILE *fh = 0; uint tag; while (true) { if (!(fh = fopen(s, "rb"))) break; /* Load file header */ if (!(fread(&tag, sizeof(uint), 1, fh))) break; if (tag != (('E' << 8) | 'L')) { printf("\nThis is not a commander save-file!"); break; } /* Load cargo hold status */ if (!(fread(&shipshold[0], (lasttrade + 1) * sizeof(uint), 1, fh))) break; /* Load planet number */ if (!(fread(¤tplanet, sizeof(planetnum), 1, fh))) break; /* Load galaxy number */ if (!(fread(&galaxynum, sizeof(uint), 1, fh))) break; /* Load cash */ if (!(fread(&cash, sizeof(int32), 1, fh))) break; /* Load fuel */ if (!(fread(&fuel, sizeof(uint), 1, fh))) break; /* Load holdspace */ if (!(fread(&holdspace, sizeof(uint), 1, fh))) break; /* Load local market */ if (!(fread(&localmarket, sizeof(markettype), 1, fh))) break; retval = true; break; } if (fh) fclose(fh); if (retval) { buildgalaxy(galaxynum); printf("\nCommander loaded from file '%s'.", s); printf("\nDocked at %s station in galaxy %i.", galaxy[currentplanet].name, galaxynum); } else { printf("\nError loading commander file '%s'.\n", s); parser("!reset"); } return retval; } boolean dosave(char *s) { uint tag = ('E' << 8) | 'L'; boolean retval = false; FILE *fh = 0; while (true) { if (!(fh = fopen(s, "wb"))) break; /* Save file header */ if (!(fwrite(&tag, sizeof(uint), 1, fh))) break; /* Save cargo hold status */ if (!(fwrite(&shipshold[0], (lasttrade + 1) * sizeof(uint), 1, fh))) break; /* Save planet number */ if (!(fwrite(¤tplanet, sizeof(planetnum), 1, fh))) break; /* Save galaxy number */ if (!(fwrite(&galaxynum, sizeof(uint), 1, fh))) break; /* Save cash */ if (!(fwrite(&cash, sizeof(int32), 1, fh))) break; /* Save fuel */ if (!(fwrite(&fuel, sizeof(uint), 1, fh))) break; /* Save holdspace */ if (!(fwrite(&holdspace, sizeof(uint), 1, fh))) break; /* Save local market */ if (!(fwrite(&localmarket, sizeof(markettype), 1, fh))) break; retval = true; break; } if (retval) printf("\nCommander saved to file '%s'.", s); else printf("\nError saving commander file '%s'.", s); if (fh) { fclose(fh); if (!retval) remove(s); } return retval; } boolean doreset(char *s) { srand(12345);/* Ensure repeatability */ galaxynum=1; buildgalaxy(galaxynum); holdtotal=holdspace=20; /* Small cargo bay */ cash=100*10; /* 100 CR */ fuel=maxfuel; currentplanet=numforLave; /* Don't use jump */ localmarket = genmarket(0x00,galaxy[numforLave]);/* Since want seed=0 */ /* Empty cargo hold of all goods */ memset(&shipshold[0], 0, (lasttrade + 1) * sizeof(uint)); parser("help"); return true; } boolean doquit(char *s) { (void)(&s); exit(0); return(0); } boolean dohelp(char *s) { (void)(&s); printf("\nCommands are:\n"); printf("\nBuy tradegood amount (Buy amount of tradegood)"); printf("\nSell tradegood amount (Sell amount of tradegood)"); printf("\nFuel amount (Buy amount LY of fuel)"); printf("\nJump planetname (Limited by fuel)"); printf("\nSneak planetname (Any distance - no fuel cost)"); printf("\nGalhyp (Jump to next galaxy)"); printf("\nInfo planetname (Print info on system)"); printf("\nMkt (Show market prices)"); printf("\nLocal (List systems within 7 light years)"); printf("\nCash number (Alter cash - cheating!)"); printf("\nHold number (Change cargo bay)"); printf("\nLoad filename (Load commander file)"); printf("\nSave filename (Save commander file)"); printf("\n!Reset (Reset to Commander Jameson at Lave)"); printf("\nQuit or ^C (Exit)"); printf("\nHelp (Display this text)"); printf("\n\nAbbreviations allowed eg. b fo 5 = Buy Food 5, m = Mkt"); return true; } /**+main **/ int main() { uint i; char getcommand[maxlen]; printf("\nWelcome to Text Elite!\n"); for(i=0;i<=lasttrade;i++) {strcpy(tradnames[i],commodities[i].name);} parser("!reset"); /* Reset to Lave with Commander Jameson */ for(;;) { printf("\n\nFuel:%.1f Hold:%i/%it Cash:%.1f> ",(float)fuel/10, holdtotal - holdspace, holdtotal, (float)cash/10); gets(getcommand); parser(getcommand); } /* 6502 Elite fires up at Lave with fluctuation=00 and these prices tally with the NES ones. However, the availabilities reside in the saved game data. Availabilities are calculated (and fluctuation randomised) on hyperspacing I have checked with this code for Zaonce with fluctaution &AB against the SuperVision 6502 code and both prices and availabilities tally. */ return(0); } /**+end **/