@database "MadMatrix.guide" @author "Olivier Croquette" @remark "$VER: MadMatrix Guide 1.0 (15. Février 2000)" @index INDEX @node MAIN "Welcome" MadMatrix v1 Guide ================== 15 Feb. 2000 * If you find any solution * * Let me know !! * @{" What is it ? " Link "WHAT" } Aim of the game and usage @{" Requirements " Link "REQUI" } @{" Author & legal stuff " Link "AUTHOR" } Shareware ( 100 US$ :) @endnode @node WHAT "What is it ?" What is it ? ============ MadMatrix is a very simple game. It starts with a matrix NxN filled with numbers from 1 to N*N. Numbers are sorted in their natural order. Now click on 'Shake'. They are no more sorted :). The aim is to resort those numbers as they were before. To do that, you can only make 2x2 little squares of numbers rotate on themselves. For example : 1 2 3 4 5 6 7 8 9 could become : 4 1 3 5 2 6 7 8 9 The 2x2 top left square has been turned clockwise here. That's all, good luck ! Keys ---- Move : Cursor keys Rotate : Space ( clockwise ) or Enter @endnode @node REQUI "Requirements" Requirements ============ Under Windows : - Windows 2000 1.25412 beta - min. Pentium 2 @ 266Mhz, but Pentium 3 @ 550Mhz recommended - min. 32Mo RAM, 128Mo recommended Under AmigaOS : - AmigaOS v3.0 - MUI v3 - 30ko of free disk :) I know this kind of application doesn't really need MUI, but since I'm writing a quite big project using MUI for the first time, I try to train on little one like MadMatrix. @endnode @node AUTHOR Author ====== MadMatrix was written by Olivier Croquette ( France ). You can contact me at : ocroquette@nordnet.fr or you can come and visit my homepage : http://home.nordnet.fr/~vcroquette ( French Version only ). MadMatrix is : - Freeware for AmigaOS version - Shareware ( 100 US$ ) for Windows version. Compiled with gcc 2.7.2.1 @endnode