/* Ming, an SWF output library Copyright (C) 2001 Opaque Industries - http://www.opaque.net/ This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include "libming.h" #include "position.h" void destroySWFPosition(SWFPosition position) { /* something else owns the matrix, so don't free it. */ free(position); } /* position wraps a matrix */ SWFPosition newSWFPosition(SWFMatrix matrix) { SWFPosition p = calloc(1, SWFPOSITION_SIZE); p->xScale = 1.0; p->yScale = 1.0; p->matrix = matrix; return p; } extern float Ming_scale; /* x-skew, then y-skew, then rot and scale, then xlate */ static inline void updateMatrix(SWFPosition p) { float cRot = cos(p->rot*M_PI/180), sRot = sin(p->rot*M_PI/180); float xS = p->xSkew, yS = p->ySkew; SWFMatrix m = p->matrix; SWFMatrix_set(m, p->xScale * (cRot - xS*sRot), p->xScale * (yS*cRot - (xS*yS+1)*sRot), p->yScale * (sRot + xS*cRot), p->yScale * (yS*sRot + (xS*yS+1)*cRot), (int)rint(Ming_scale*p->x), (int)rint(Ming_scale*p->y)); } void SWFPosition_skewX(SWFPosition p, float x) { p->xSkew += x; updateMatrix(p); } void SWFPosition_skewXTo(SWFPosition p, float x) { p->xSkew = x; updateMatrix(p); } void SWFPosition_skewY(SWFPosition p, float y) { p->ySkew += y; updateMatrix(p); } void SWFPosition_skewYTo(SWFPosition p, float y) { p->ySkew = y; updateMatrix(p); } void SWFPosition_scaleX(SWFPosition p, float x) { p->xScale *= x; updateMatrix(p); } void SWFPosition_scaleXTo(SWFPosition p, float x) { p->xScale = x; updateMatrix(p); } void SWFPosition_scaleY(SWFPosition p, float y) { p->yScale *= y; updateMatrix(p); } void SWFPosition_scaleYTo(SWFPosition p, float y) { p->yScale = y; updateMatrix(p); } void SWFPosition_rotate(SWFPosition p, float degrees) { p->rot += degrees; updateMatrix(p); } void SWFPosition_rotateTo(SWFPosition p, float degrees) { p->rot = degrees; updateMatrix(p); } void SWFPosition_move(SWFPosition p, float x, float y) { p->x += x; p->y += y; updateMatrix(p); } void SWFPosition_moveTo(SWFPosition p, float x, float y) { p->x = x; p->y = y; updateMatrix(p); } void SWFPosition_scaleXY(SWFPosition p, float x, float y) { p->xScale *= x; p->yScale *= y; updateMatrix(p); } void SWFPosition_scaleXYTo(SWFPosition p, float x, float y) { p->xScale = x; p->yScale = y; updateMatrix(p); } void SWFPosition_setMatrix(SWFPosition p, float a, float b, float c, float d, float x, float y) { /* set the transform matrix, but don't touch the position properties- you won't want to use the two in conjunction, anyway */ SWFMatrix_set(p->matrix, a, b, c, d, (int)rint(Ming_scale*x), (int)rint(Ming_scale*y)); }