/* svobject.h - Include File for UtahRLE.svobject - (c) 1993-95 by Andreas R. Kleinert Last changes : 07.10.1995 */ #ifndef SVOBJECT_H #define SVOBJECT_H #ifndef SUPERVIEW_SUPERVIEWBASE_H #include #endif /* SUPERVIEW_SUPERVIEWBASE_H */ #ifndef SVOBJECTS_SVOBJECTBASE_H #include #endif /* SVOBJECTS_SVOBJECTBASE_H #ifndef SVDRIVERS_SVDRIVERBASE_H #include #endif /* SVDRIVERS_SVDRIVERBASE_H #ifndef INTUITION_INTUITIONBASE_H #include #endif /* INTUITION_INTUITIONBASE_H */ #ifndef EXEC_MEMORY_H #include #endif /* EXEC_MEMORY_H */ #ifndef EXEC_LISTS_H #include #endif /* EXEC_LISTS_H */ #ifndef EXEC_INTERRUPTS_H #include #endif /* EXEC_INTERRUPTS_H */ #ifndef GRAPHICS_GFXBASE_H #include #endif /* GRAPHICS_GFXBASE_H */ #ifndef GRAPHICS_VIEW_H #include #endif /* GRAPHICS_VIEW_H */ #include #include #include #include #include #include #include #include #include "UtahRLE.h" /* *************************************************** */ /* * * */ /* * SV_SuperVisor.c : Functions * */ /* * * */ /* *************************************************** */ extern struct SVObjectHandle * __saveds __asm SVO_AllocHandle( register __a1 APTR future_a1); extern void __saveds __asm SVO_FreeHandle( register __a1 struct SVObjectHandle *SVObjectHandle_a1); extern void __saveds __asm SVO_CloseDisplay( register __a1 struct SVObjectHandle *SVObjectHandle_a1); extern void __saveds __asm SVO_FreeResources( register __a1 struct SVObjectHandle *SVObjectHandle_a1); /* *************************************************** */ /* * * */ /* * SV_WriteSubs.c : ... * */ /* * * */ /* *************************************************** */ extern ULONG __saveds __asm SVO_Write( register __a1 struct SVObjectHandle *SVObjectHandle_a1); /* *************************************************** */ /* * * */ /* * SV_InfoSubs.c : ... * */ /* * * */ /* *************************************************** */ extern ULONG __saveds __asm SVO_FileInfoRequest( register __a1 struct SVObjectHandle *SVObjectHandle_a1, register __a2 struct Window *window, register __a3 ULONG future); extern ULONG __saveds __asm SVO_CheckFileType(register __a1 BPTR handle, register __a2 UBYTE *filename, register __a3 APTR future); extern void __saveds __stdargs SVLI_SPrintf(APTR buffer, char *formatstring, ...); /* *************************************************** */ /* * * */ /* * SV_ChangeSubs.c : ... * */ /* * * */ /* *************************************************** */ extern ULONG __saveds __asm SVO_SetAccessMode( register __a1 struct SVObjectHandle *SVObjectHandle_a1, register __d1 ULONG mode); extern ULONG __saveds __asm SVO_SetWriteSubType( register __a1 struct SVObjectHandle *SVObjectHandle_a1, register __a2 ULONG akt_type, register __a3 APTR future); extern ULONG __saveds __asm SVO_SetScreenType( register __a1 struct SVObjectHandle *SVObjectHandle_a1, register __d1 ULONG type, register __a2 APTR future); extern ULONG __saveds __asm SVO_SetWindowFlags( register __a1 struct SVObjectHandle *SVObjectHandle_a1, register __d1 ULONG flags, register __a2 APTR future); extern ULONG __saveds __asm SVO_SetWindowIDCMP( register __a1 struct SVObjectHandle *SVObjectHandle_a1, register __d1 ULONG idcmp, register __a2 APTR future); extern struct Screen * __saveds __asm SVO_GetScreenAddress( register __a1 struct SVObjectHandle *SVObjectHandle_a1, register __a2 APTR future); extern struct Window * __saveds __asm SVO_GetWindowAddress( register __a1 struct SVObjectHandle *SVObjectHandle_a1, register __a2 APTR future); extern ULONG __saveds __asm SVO_SetScreenAddress( register __a1 struct SVObjectHandle *SVObjectHandle_a1, register __a2 struct Screen *writescreen, register __a3 APTR future); extern ULONG __saveds __asm SVO_SetWindowAddress( register __a1 struct SVObjectHandle *SVObjectHandle_a1, register __a2 struct Window *writewindow, register __a3 APTR future); extern ULONG __saveds __asm SVO_SetReadName( register __a1 struct SVObjectHandle *SVObjectHandle_a1, register __a2 char *readname, register __a3 APTR future); extern ULONG __saveds __asm SVO_SetWriteName( register __a1 struct SVObjectHandle *SVObjectHandle_a1, register __a2 char *writename, register __a3 APTR future); /* *************************************************** */ /* * * */ /* * SV_ShowSubs.c : ... * */ /* * * */ /* *************************************************** */ extern ULONG __saveds __asm SVO_Show( register __a1 struct SVObjectHandle *SVObjectHandle_a1); /* *************************************************** */ /* * * */ /* * SV_BufferSubs.c : ... * */ /* * * */ /* *************************************************** */ extern ULONG __saveds __asm SVO_ReadToGfxBuffer( register __a1 struct SVObjectHandle *SVObjectHandle_a1); extern ULONG __saveds __asm SVO_GetGfxBuffer( register __a1 struct SVObjectHandle *SVObjectHandle_a1, register __a2 struct SV_GfxBuffer **bufferhandle, register __a3 ULONG future); extern ULONG __saveds __asm SVO_SetGfxBuffer( register __a1 struct SVObjectHandle *SVObjectHandle_a1, register __a2 struct SV_GfxBuffer *bufferhandle, register __a3 ULONG future); extern void __saveds __asm SVLI_Progress(register __a1 struct SVObjectHandle *SVObjectHandle_a1, register __a2 struct SVProgress *pr, register __a3 APTR progressdata, register __d2 ULONG future); /* *************************************************** */ /* * * */ /* * Additional Base Declarations * */ /* * * */ /* *************************************************** */ extern struct SVObjectBase *SVObjectBase; extern struct ExecBase *SysBase; extern struct DosLibrary *DOSBase; extern struct IntuitionBase *IntuitionBase; extern struct GfxBase *GfxBase; extern struct Library *UtilityBase; extern struct SVSupportBase *SVSupportBase; /* some useful Defines */ #define ColorAcc(x) (1<<(x)) /* structures for File-Handling */ struct SVObjectHandle /* STRICTLY PRIVATE */ { BPTR ah_filehandle_source; FILE *ah_FILE_source; BPTR ah_filehandle_dest; FILE *ah_FILE_dest; char *ah_ReadName; char *ah_WriteName; struct Screen *ah_Screen; struct Screen *ah_WriteScreen; struct Window *ah_Window; struct Window *ah_WriteWindow; ULONG ah_ScreenType; ULONG ah_WindowFlags; ULONG ah_WindowIDCMP; ULONG ah_FileType; /* SV_FILETYPE_ ... */ ULONG ah_Type; /* SV_SUBTYPE_ ... */ ULONG ah_WriteMode; /* SV_SUBTYPE_ ... */ ULONG ah_Medium; /* AKO_MEDIUM_ ... */ APTR ah_ramhandle; /* For SVDriver Support */ struct SVDriverBase *ah_DriverBase; /* Library-Base of svobject. */ struct SVD_DriverNode *ah_SVDriver; APTR ah_SVDriverHandle; struct SV_GfxBuffer *ah_SV_GfxBuffer; /* for read-/write-access */ struct SV_GfxBuffer *ah_SV_GfxBuffer2; /* as source for conversion */ /* For ProgressIndicators */ struct SVProgress ah_SVProgress; VOID __far (*ah_ProgressFunc)(void); APTR ah_ProgressData; ULONG ah_ProgressFuture; }; #endif /* SVOBJECT_H */