//// //// //// / / / / / / / / / / / / / / / / / / //// //// //// THE AMAZING LEMON ~~~~~~~~~~~~~~~~~~ WRITTEN BY IAN WARD This disk should contain :- ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ( A * indicates the file is needed for Bob to run ) BOB_LEMON.INFO BOB_LEMON (DIR) * BOB * BOB.INFO BOB_INSTRUCTIONS BOB_INSTRUCTIONS.INFO BOBLD (The level designer program) BOBLD.INFO BOBLD_DOC BTAL_MUSIC * (This can be any MED music you want) BOBMUSIC (Music for the level editor) LEVELS (DIR) * User defined levels * FONTS (DIR) * MEGA.FONT * MEGA (DIR) * 8 * MEURO.FONT * MEURO (DIR) * 23 * BOB.FONT * BOB (DIR) * 8 * LIBS (DIR) DISKFONT.LIBRARY * MEDPLAYER.LIBRARY * NOTE : STARTUP-SEQUENCE must contain the line ASSIGN BOB_LEMON: XXX:YYY/BOB_LEMON where XXX:YYY/ is the directory where BOB_LEMON is e.g. If BOB_LEMON is in DH0:GAMES/ then the line should read : ASSIGN BOB_LEMON: DH0:GAMES/BOB_LEMON ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The plot :- ~~~~~~~~~~~ Bob, having found himself in a maze with no obvious entrance or exits, must travel through infinitely repeating levels and pick up little white things for no apparent reason. Unfortunately, several ghosts seem to want to kill him (again for no apparent reason). The game :- ~~~~~~~~~~~ Select your levels (you can play any number between 1 and 9), by using left or right. This will cycle through any levels in the LEVELS directory. Pressing fire will add the level to the level list. You must guide Bob through these levels for as far as you can or until you get bored. Luckly there are various items for you to pick up which will make the game easier and slightly less boring. Bob starts off with a shield on so the ghosts can't hurt him. When his shield is on Bob is green. When it wears off Bob turns yellow. These items are :- ~~~~~~~~~~~~~~~~~~ Red things - Makes Bob run faster (until he gets knackered). Blue things - These are cunning disguises so the ghosts can`t recognise Bob. Yellow things - These complete the level (very handy!!). Green things - These remove all the walls and change them into white things (not so handy!!). Purple things - These give you 1000 points (An extra life is awarded every 5000 points) The Block Types :- ~~~~~~~~~~~~~~~~~~ Blank - An empty space. Dot - All the white dots must be collected to activate the teleport. Ice - As soon as Bob steps onto an ice block he carries on moving until he hits a wall. Appearing Wall - This looks like a dot and must also be collected. When the dot has been picked up the block changes into a wall. Water - Very nasty wet stuff which kills Bob instantly 'cos he can't swim. Wall - Cannot be moved through. Disappearing wall - Disappears after a certain time. Teleport - After all white dots have been collected this will change colour from red to green. When it is green steping on it will take Bob to the next level Level editor :- ~~~~~~~~~~~~~~~ If you wish to design your own levels then you must load BOBLD. Full instructions are included with the level editor program. Credits :- ~~~~~~~~~~ Coding : Ian Ward GFX : Ian Ward Additional code and ideas : Paul Freshney Level editor : Paul Freshney ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Send any ideas or bug reports to :- Ian Ward 4 Milner Street Newark Notts NG24 4AA EMAIL - I.J.Ward@dcs.hull.ac.uk ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~