CARD PRO 2 ~~~~~~~~~~ Welcome to Card Pro2. This program is a compilation of 12 card games, some of which are played against computer opponents and some which are single player games. When you have selected a game, you will be asked whether you want to view the instructions on screen. These instructions have also been included in this document. There is also an on-line help facility for all games, should you get stuck at a certain point. This will list in brief the main controls of the game. This can usually be accessed by pressing the HELP key when it is your turn to play a card. It will not be available whilst the computer is playing or when any calculations are being performed. Please note that some of the simpler games may not offer instructions when started, but will have a more informative on-line help screen. You can also choose the design for the back of the playing cards from a selection of four. If you don't like any of these designs, you can design your own card using the simple paint program supplied. Listed below are instructions for each card game. Knockout Whist ~~~~~~~~~~~~~~ 2 player game, you against the computer. Each player is dealt seven cards, and the object of the game is to win more tricks than your opponent. At each deal a trump suit is chosen. This suit will beat all cards of any other suit. On the first hand, the trump suit will be randomly chosen, and thereafter will be chosen by the winner of the previous round. The highest cards are Aces, then Kings, etc down to 2. The suit of the first card laid is the leading suit. The trick is won by the player who can either lay a higher card of the same suit, or if he has no card of the same suit, can win the trick by laying a trump card. If the leading suit is the trump suit, a higher trump card wins. If a player cannot follow suit, and has no trump cards, he can lay any card and lose the trick. When a trick has been won, the winner is the first to lay a card for the next trick, and the round continues until all cards have been played. The next round is played with 6 cards rather than 7, and the player with the most tricks from the previous round chooses the trump suit. The cards in each round diminish by 1 each time and the game continues until a player has won no tricks at the end of a round. Play is controlled via the mouse. Click on a card to play it. Though the computer does not 'cheat' by looking at your cards, it will not let you make an illegal move. i.e, trying to play a trump suit when you have a card of the leading suit. Seven Card Brag ~~~~~~~~~~~~~~~ 2 player game, you against the computer. Each player is dealt seven cards. From your seven cards, you will need to arrange 2 hands of three cards each. The seventh card is spare and is returned to the pack. Your first hand must have a higher Brag value than your second. When this is done, your first hand is compared with your opponents first hand to see who wins. This is also done for the second hand. The winner of the game is therefore the player who can beat the other with both of their Brag hands. If each opponent has won a hand each, then a draw is declared and seven new cards are dealt until an outright winner is found. As this is 7 card Brag, the highest hand you can have is three 7's. I have listed below the best hands in descending order. A Prile. 7-7-7, followed by A-A-A, then K-K-K, Q-Q-Q etc, down to 2-2-2. A Run, all the same suit. 1-2-3, followed by Q-K-A, then J-Q-K, 10,J,Q etc, down to 2-3-4. A Run, different suits. (As Above). A Flush, all the same suit. Too many combinations to list, but basically a Flush with an Ace is the highest, followed by a Flush with a King, etc. A-5-6 beats A-4-5. A-5-6 will also beat K-10-Q, as an Ace flush beats a King flush, and a King flush beats a Queen flush, etc. A Pair. A-A-? beats K-K-? etc. A-A-5 beats A-A-4. A High. If your hand does not consist of any of the above, it must be a 'High'. An Ace high would be A-?-?. Ace high beats King high, etc. Your cards are numbered 1-7. Your first hand will consist of cards 1,2 and 3. Your second hand will be cards 5,6 and 7. Card number 4 is the spare card and will be returned to the pack. To re-arrange the cards into your desired order, click the left mouse button on a card and it's number will highlight. Then click on another card and the two cards will be swapped over. Repeat this procedure until you have the cards in the order you want. Click with the right mouse button when finished. If your first hand has a lower Brag value than your second, you will be asked to arrange your cards again. The computer will then arrange it's own cards and compare hands to see who has won. Cribbage ~~~~~~~~ 2 player game, you against the computer. The rules and game play of Cribbage are quite in-depth, and cannot be fully covered in these instructions, therefore a basic knowledge of the game is probably beneficial before playing. The object of the game is to be the first player to get 121 points. A cut is made to see who deals, and six cards are dealt to each player. Each player will discard two cards each, which will be used to form the Crib. The score from the Crib will be credited to the dealer. The pack will then be cut, and a card will be left face up. This will be the pack card. If this card is a Jack, two points are scored by the dealer. The non dealer then lays 1 of his four remaining cards, and the dealer does the same. The total value of these cards is added up during play, and points are scored as shown below. Total score of 15 = 2pts. A sequence of cards making a run = 3pts for a three card run, 4pts for a four card run etc. Cards in a run do not have to actually be played in the correct order. A pair = 2pts, 3 of a kind = 3pts, 4 of a kind = 4pts. Total score of 31 = 2pts. An example of this scoring is shown below. Player 1 lays 8 - Total score=8 Player 2 lays 7 - Total score=15 Player 1 lays 6 - Total score=21 Player 2 lays K - Total score=31 Player 1 would get no points for first card, player 2 would get 2pts for laying a 7 and scoring 15, player 1 would get 3pts for laying a 6 and getting a three card run of 6,7,8, and player 2 would get 2pts for scoring 31. The maximum total score is 31. When this is reached, or the highest score possible with the cards the players hold, the cards played will be covered up, to total score reset to zero, and play will start again with the remaining cards, until all cards have been played. If no-one can obtain a score of 31 with their cards, then the last person who played a card will get 1 point. When all 4 cards of each player have been shown, the non dealer lays his cards out and totals the scores that can be made with them. Each player can also use the pack card in their scoring. An example of the scoring is shown below. Player holds 5,5,6,7, with a Queen in the pack. 4pts for Fifteens (Queen & 5 for 2pts, and again for other 5). 6pts for Runs (5,6,7 for 3pts, and 5,6,7 again with other 5). 2pts for Pairs (5 & 5 for 2pts). Total score of 12 points, to be added to existing score. In addition to this, if the four cards in the players hand are of the same suit, 4 points are scored. If the pack suit is also the same, 5 points are scored. These are known as flushes. No points are scored if 3 cards in the hand plus the pack card are of the same suit. When the non dealer has totalled his cards, the dealer does the same. Then the Crib is done with the total going towards the dealers overall score. Then play commences again, with the dealer and non dealer being swapped around. Play continues until a player reaches a score of 121 points. The game will then stop at whatever stage it is at, and the winner will be declared. Game Controls. Everything is controlled with the mouse. Each card is numbered 1-6. To put a card in the Crib, highlight the number and press the left mouse button. Follow this procedure for playing the cards aswell. You will be given the option of aborting the game at the end of each round, otherwise play will continue until either player reaches 121 points. Miscellaneous Info Aces count as 1 in scoring and in Runs. Jacks, Queens & Kings count as 10 in scoring, but have their individual values for Runs (J,Q,K, 9,10,J, etc). Calculation ~~~~~~~~~~~ 1 player game. An Ace, 2 3 and 4 of any suit is placed at the top of the screen. These are the foundation cards. The aim is to build on each of these cards, regardless of suit, in the following order. On the Ace, in multiples of 1. i.e. Ace,2,3,4,5,6,7,8,9,10,J,Q,K. On the Two, in multiples of 2. i.e. 2,4,6,8,10,Q,Ace,3,5,7,9,J,K. On the Three, in multiples of 3. i.e. 3,6,9,Q,2,5,8,J,Ace,4,7,10,K. On the Four, in multiples of 4. i.e. 4,8,Q,3,7,J,2,6,10,Ace,5,9,K. One card is turned up from the pack, and can be played on to any of the foundation cards if it will go. If not it can be put into one of four discard piles. Any number of cards can be placed into a discard pile, but transfers from one discard pile to another is not allowed. Only the top card in the discard pile is shown at any one time, and this card can be played onto the foundation cards where possible. The trick is to try and control the order you put cards in the discard piles. This way they should come off in the right order when played onto the foundation cards. Put Kings at the bottom as they will be needed last. Use the mouse to move cards. Click and hold the left mouse button, then move to where you want the card to go and release the button. Monte Carlo ~~~~~~~~~~~ 1 player game. This is a game which has an element of skill and a lot of luck. Four rows of five cards each will be dealt, face up. The aim is to clear these cards, including the ones in the pack, by pairing cards from the layout. Regardless of suit, any two cards of the same rank that are next to each other in the layout can be removed. The cards may be next to each other at the sides, top or bottom, or at the diagonals. The spaces left by removing these cards are filled by moving the cards in the same row to the left, and filling the spaces on the end of the row with cards from the row below. After this is done, the two original spaces will be at the bottom right hand corner. These will then be filled with cards from the pack. Pairing can then be done again with the new layout, until all of the cards have been paired off or the game becomes blocked because no further cards will pair. Luck plays a large part in this game. It is possible that a game will be blocked before you have started. However, careful consideration of the movement of the cards before pairing can turn the game. The game is controlled with the mouse. Click two cards to pair them off and the computer will do the rest. Please note that when the cards are being moved, the mouse pointer will disappear and may not reappear for a few seconds after all movement has stopped. This is because the computer is carrying out some internal calculations, and is not quite ready to accept your next input. This is more apparent towards the end of the game when there are fewer cards left. Sevens ~~~~~~ 3 player game, you against 2 computer opponents. The aim of the game is to get rid of all your cards before your opponent does. 17 cards are dealt to each of the three players, with the 7 of Diamonds being the leftover card. This card is placed face up on the table. Each player then takes a turn and lays a card. This card must follow in sequence to the ones already laid. Therefore, a player can lay a 6 or 8 of Diamonds on the 7, building a sequence of cards of the same rank as the game progresses. If a player cannot follow a sequence or does not want to follow a sequence, another seven of a different rank can be played, to start a new sequence. If no cards can be laid at all, the player forfeits the go. The winner is the player who gets rid of their cards first, and play continues until everyone has finished. Game Play Your cards will be dealt out and automatically sorted into suit and number order. Use the mouse and click the left mouse button on the card you want to lay, it will then be placed in the correct position on the table. If you can't go, click the right mouse button. Poker Patience ~~~~~~~~~~~~~~ 1 player game. This is a fun game to play, which can help in the learning of the various different Poker Hands. A 5x5 grid of cards will be dealt, with each row and each column representing a Poker hand. This way, vertically and horizontally, there is room for 10 hands. The aim is to move the cards around the grid and try to get the highest Poker score. The various Poker hands are shown below. Hand. Discription. Score. Royal Flush, 10, J, Q, K, Ace of the same suit 30 Straight Flush, Any 5 card run of the same suit 30 Four Of A Kind, 4 cards of the same value, + 1 odd card 16 Straight, Any 5 card run, regardless of suit 12 Full House, 3 cards the same, + 2 other cards the same 10 Three Of A Kind, 3 cards the same, + 2 odd cards 6 Flush, 5 cards of any one suit 5 Two Pairs, 2x2 pairs, + 1 odd card 3 One Pair, 1 pair, + 3 odd cards 1 Any other combination scores 0 points. Game Play. To move the cards around, click with the LMB on a card, then click on another and they will be swapped over. Your overall score will be automatically updated, and is shown in the bottom right hand corner. A typically good score is around 90 to 100 points. Hi-Lo ~~~~~ 1 player game. Eight cards will be dealt, and you have to guess whether each card is going to be higher or lower than the last. When all eight cards have been turned over, they will be put at the top of the screen and another eight cards dealt. This is continued for six rounds, thus using 48 of the 52 cards available. Your score and percentage will then be displayed. Pairs ~~~~~ 1 player game. A selection of cards will be spread out, face down. Each card will have another card of the same face value hidden somewhere else in the pack. You have to find the 'pairs' by clicking on two cards and see if they match. If not they will be turned face down again. Try and complete this puzzle in the least amount of moves. Tiles ~~~~~ 1 player game. A six by four grid of cards will be randomly dealt. By clicking on cards with the mouse, you are able to slide the cards around the grid. The object of the game is to sort the grid in to the same order as the cards shown in the smaller grid, without running out of time first. Find The Lady ~~~~~~~~~~~~~ 1 player game. Five cards, consisting of the four Aces and the Queen of Hearts are placed face down. The Queen is then randomly moved between any of the five card positions twenty times, each time getting a little faster and a little more difficult to follow. You have to try and follow the Queen, and guess where its last position was after the twenty moves. Note: This game was tested on an 030, so may be impossibly fast or too slow on other spec machines! Twenty 1s ~~~~~~~~~ 1 player game. The idea of the game is to try and make columns of cards totalling 21. There are 5 columns which cards can be played onto, and when a total of 21 is reached, the cards are removed from that column and a new column is started. You must try to clear all the cards from the pack within the alloted time. Cards are turned over from the pack automatically. To place a card on a column, click with the LMB on one of the five column boxes. A running score of each column is shown, and will reset to 0 when 21 is made. If you do not want to play a card, you can pass. This is done by clicking on the 'passes' box. There are only a limited amount of passes available. A countdown timer is shown on the right of the screen. All cards from the pack must be played before this time runs out. If you make a 5 card trick, the column will be cleared whether you have attained 21 or not. The Settings screen will be shown before play, where the difficulty of the game can be set. Use the mouse to change these settings. ----------------------------- 'CARD PRO 2' is freely distributable, as long as all supporting files and documentation are included. Please write to me at the following address if you have any comments. Ian Cumberlidge 5 Holway Road Sheringham Norfolk NR26 8HN Useless Info ~~~~~~~~~~~~ Programmed by Ian Cumberlidge using AMOS1.3 Graphics designed with Deluxe Paint 4 'CARD PRO 2' has been tested on an A1200, 16 Meg, 030. IECc 1994-98.