Short: PPC Doom Compile for WarpOS V0.9 Author: MagicSN@Birdland.es.bawue.de Uploader: MagicSN@Birdland.es.bawue.de Type: game/shoot ZhaDoom is a Doom Compile for PPC. It needs WarpOS, the PPC Software from Haage&Partner, and rtgmaster PPC. The binaries of rtgmaster PPC are included to this archive. If you want background music, it needs doomsound.library (but not the 060 optimized version, a fixed 060 optimized version which works with ZhaDoomPPC will be soon available, though...). Background Music also needs a MIDI_Instruments file. The people involved in this port are: Me (of course), Trance (author of AmigaDoom), Michael Rock, Sam Jordan. Mainly me, of course. Get also Crystal 3D PPC from Jyrki Saarinens WWW Site, my port of the Crystalspace 3D Engine (i am not sure about the licensing conditions of the thing, because of that i did not upload it to Aminet). To find the site, go to www.amigaflame.co.uk, get the link to the Homepage of the Game demo Lambda. From there get to the Homepage of Jyrki Saarinen (there is a link found there). Crystal 3D PPC is also a WarpOS program :))) When 1.0 will be released, it will also include DeHacked Support. Changes from 0.6->0.9: - Dropped Support for 68k version and for 640x200 version - added some PPC ASM Optimization (not yet all optimizations in Hires mode, also future versions probably will contain more ASM Code) - added visible fps counter (slows down the framerate, though) - support to play on a publicscreen - Added Music Support, Changed soundcode to use doomsound.library, if available (Speedup of Soundcode) Changes from 0.5->0.6: - PPC-only Hires-Modes (480x200,640x200,640x400) added - IPX- and Direct-Link Support added (thanks to the free documentation about how to implement such a thing in the form of the ADoom Sources, thanks, Peter McGavin, for releasing them :) ) Changes from 0.3->0.5: - Added Support to OPTIONALLY run ZhaDoom in a WB Window (if at least rtgmaster V33 is installed), WB Window GFX Code is PPC Optimized (for 68k it is quite slow, try it on PPC + GFX Board, really playable, even two Dooms at the same time work... but that again slows down...) - Some bugfixes and such stuff Changes from 0.24->0.3: - Included Sound Support (when Sound is enabled, the fps are a bit reduced, though) - The Status text is now printed during the start of the game, not after the end, like in earlier versions - fixed a major problem in memory allocation (this was also why sound did not run), possible that it enhances other things also Changes from 0.2->0.24: - Mouse Support (activated with -mouse) - Joystick/Joypad Support (needs lowlevel.library, act. with -joy) - Checks now, if WarpOS is installed, and gives an error message, if not - some small Optimizations/Bugfixes (runs 36-37 fps on 150 MHz, reported to run 47 fps on 200 MHz) - fps calculation (dividing the two ticrates, and multiplying the result with 35) automatically done now Steffen Haeuser