HOW TO: Incorporate lightsourced objects for use ======================================== Design an alien in a 3D package (THIS IS ESSENTIAL). Save it out .Change the WHOLE MODEL to matte white (keeping any bumpmaps). Save it as another file. Render the `alabaster model` lit from directly above, then directly below, then directly from the left, then from the right. Save out the four images as `myalien.top`, `myalien.bot`, `myalien.lft` and `myalien,rgt`. Render the original colour model BUT with ambient lighting set at 100% (ie no shading or shadows) to produce a colourmap. Save this image as `myalien.cmp`. Position all the images in the top left corner of their screens. Run the `256lit` program and click on one of the images. It will convert them all and save a large .HQN file. Now run `complight` and select the HQN file. It will compress the data as before and hey presto, you have a lightsourcablealien!