Uropa² |
| Price:£29.99 UK Pounds | Developer/Publisher: Austex Software/ Vulcan Software | Requirements: CD-Rom only |
Uropa² was released earlier in 97 as a Shareware release but really as I said in the review at that time it should have been Commercial. Now it has got that chance through Vulcan Software who have fixed some of the old bugs and added some neat new features.
To me a good game needs good presentation and Uropa² has all of that. It starts of with a nice intro which explains the storyline to the game and contains very nice rendered graphics along with some animation which reminds me of something out of space movie. The storyline goes like this; enemy Kapone forces have come through a wormhole and attacked the colony on the moon called Uropa 2. InterCorp HQ prepares for a counter attack, you are to help in that counter attack.
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In the game you are either in control of a droid or a Surface Havar vehicle. But this game has many hidden surprises and has a brilliant storyline in the game.
The controls are simple enough once you get the hang of them. You use the joystick to move your droid or Surface Havar Vehicle and with the droid you will also need the mouse to access the computer's.
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The store computer's allow you to buy weapons, food, explosives, detonators and a lot more which will help you to complete your missions. You could also find the weapons as you can search nearly everything in the rooms, this is usually the best way to get weapons and explosives but this takes up a lot of your time.
The enemy Kapone force's are no push over and really you need to plan your attack so you take them by suprise. They tend to find you when you least expect it so it's best to have your trigger finger ready at all time's. The best weapon to use when your starting is the Phaser Gun as it's your best chance against the Kapone droids. To destroy the security droids I would use the Sabre Sword.
The explosions are really brilliant with the vehicle blowing up into bits and pieces. The buildings in the game are very detailed and plenty of variety to see. The missions have been well implemented into this type of environment.
The new added features that I've found and stand out is the speech both through the computers and from messges that you discover. The clever bit of the speech in messages found is that they have been made to sound like they have interference and are crackle. This has been done deliberately and makes it more realistic for the player.