Game Reviews
| Price: £19.99 UK Pounds | Developer/Publisher:Oxyron/ New Generation Software/ Islona | Requirements: CD-Rom |
I know many Amiga Flame readers will already be aware that Trapped has been out for a long time but UK readers will not be as it never got released or reviewed in the UK. That has now changed with Islona getting the go ahead to distribute it throughout the UK. The questions really needs to be asked why this hasn't been done earlier with it certainly being one of the most impressive games I have reviewed so far. Trapped has already been reviewed in Germany with it being descibed as 'The RPG of the Year', (that would be 1996).
Centuries have passed with the land of Kaldrion being prositeries. But the Ancient scrolls say that the evil one will arise with the only way of stopping him, is to collect the twelve divine symbols to form Talmar's Wheel. This will ban Tarnak in his own world. To find the symbols before Tarnak arises, you have to go to the catacombs of the gods. And you aren't the only the one in the catacombs.
There are four characters to choose from the Dwarf, Knight, Hunter and the Fighter. As you have read above some characters are good with certain weapons than with others, such as the Knight being good with a Morning Star because he has been trained to use it.

The mazes are complex and well designed with stairs and teleports making each level massive in size and filled with all sorts of enemy with nasty surprises in the case of the teleport, be well prepared. One creature reminded me of the small face sucking Alien in Aliens the film, it can be scary at times and full of tension.