@DATABASE KOONKY.guide @AUTHOR "Ermanno Manzoni * ITALY *" @$VER: KOONKY Version 1.0 (05-03-1998) @WIDTH 77 @NODE MAIN "KOONKY" @{u}@{b}KOONKY By Ermanno Manzoni@{uu}@{ub} Release Date: 05.03.98 @{" Introduction " LINK Introduction} - A quick introduction @{" Installation " LINK Installation} - How to install @{" System Requires " LINK System } - System Tested @{" Interface Commands " LINK InterfaceCom} - Internal commands @{" Play " LINK Play} - How to play @{" Disclaimer " LINK Disclaimer} - IMPORTANT! @{" Contacting the author " LINK Contact} - How to get in touch with me @ENDNODE @NODE System "System Tested" The game has been tested on AMIGA 4000 with 12 MB Fast RAM. System Requires Min. (O.S. 2.0+) @ENDNODE @NODE Samples "About Samples" A few samples of this game has been created by my self using my PC and then converted using SOUND CONVERTED by Eckhard Ludwig @ENDNODE @NODE Play "How To Play" How To Play ? You MUST arrive at 'EXIT' box. The way is @{b} MYSTERIOUS @{ub} and with some @{b} ENEMIES @{ub} To move the Face-Ball click on the next box: (@{b}LEFT - RIGHT - UP - DOWN @{ub}) Time Limit [ 90''] During the way you can find: @{b}STOP@{ub} - Wrong Position. Come back at the initial position. You Miss Energy. @{b}GO@{ub} - Right Position. You can continue and add 500 points. @{b}500@{ub} - Check Point. Right position and you add 1000 points. Time return at [ 90'' ] @{b}FROG@{ub} - You come back at initial position. You do not miss Energy. @{b}SWATCH@{ub} - You MUST wait few seconds before to move again. @{b}PIG@{ub} - You Earn max Energy @{"BUT NOW" link NOW} However CHECK POINT - FROG - SWATCH - PIG you can find one time only at the same position. @{"NOTES" link NOTES} @{"E N E M I E S" link Enemies} @ENDNODE @NODE NOTES "Informations" @{b} FROG - SWATCH - CHECK POINT - PIG @{ub} are put by COMPUTER at Random Position If you miss Energy the Face-Ball will become most slow @{"EXIT GAME" link Exit} @ENDNODE @NODE Exit "How exit of the Game" How exit ? Press '@{b}ESC@{ub}' key. Now appears a Green-Blackborad when you can choose: @{b}SAVE AND QUIT@{ub} - Save and quit game @{b}QUIT@{ub} - Quit only @{b}OH NO!@{ub} - Continue to play If you decide to @{b}SAVE AND QUIT@{ub} the program saves into Saved drawer a file called Game.sv that will be loaded automatically every time you launch the game Into this file the program saves: Score and Floor @ENDNODE @NODE Enemies "Make attention" @{b}YOU CAN FIND SOME ENEMIES@{ub} @{b}BALL@{ub} - From Top Screen @{b}PROJECTILES@{ub} - From Down Screen @{b}CAR@{ub} - From Left Screen @{b}AIRPLANE@{ub} - From Right Screen @{b}Make attention because these enemies will appear at the unexpected.@{ub} However if you will be hit...@{"NOW" link NOW} @ENDNODE @NODE NOW "And now..." Now the computers launches at the random position the Face-Ball. When has finished if the new position is 'GO' you can continue. @{b}OTHERWISE...@{ub} @ENDNODE @NODE Introduction "Introduction" The KOONKY game is created using AMOSPro. Code Samples Graphic Music By Ermanno Manzoni @{"Interface Buttons" LINK Interfacecom} @{"Samples" Link Samples} My apologies for any bad english you might find :) @ENDNODE @NODE Installation "Installing" The following files should be in the Archive.DMS -: Data/Banks Saved/Game.sv (Not included) Floors/Drawer KOONKY.Guide KOONKY.exe To install the game KOONKY, do the following: Assign KOONKY: where you want it ==================================== - Copy Data drawer to (*) - Copy Saved drawer to (*) - Copy Floors/drawer to (*) ==================================== (*) Device that you have chosen @ENDNODE @NODE InterfaceCom "Interface Commands" The interface commands buttons is it my routine. No Bob No Icon No Resource Banks! Nice eh ? @ENDNODE @NODE Disclaimer "Disclaimer" @{b}Disclaimer:@{ub} I, the author, nor anybody else will take any responsibility whatsoever for anything any of the files in this package might do to you, your computer, or anything else. Use this product entirely at your own risk. All files are PUBLIC DOMAIN, which means you might spread them all you want, as long as you keep the archive complete, and do not modify any of the files. @ENDNODE @NODE Contact "Contacting the author" Please let me know how you like this game, and if you have any problems. I would also appreciate any comments or suggestions you might have. To reach me you can use the following address: S-mail: Ermanno Manzoni Cimarosa ,3 20096 PIOLTELLO (MILANO) * ITALY * No E-mail, sorry! @ENDNODE