Short: amigadoom-1.10 0.6ß (26/01/1998) Author: trance@mail.org (Philipp Grosswiler) Uploader: trance@mail.org (Philipp Grosswiler) Type: game/shoot amigadoom-1.10 0.6ß - Jan 26 1998 (trance) Thanks to all the alpha and beta testers on #amiga_warez In case you still don't know, I have ported this piece of code to the Amiga, and my handle is trance, so if you see me on #amiga_warez and have some questions to ask or problems to report turn to me! Do not be confused with the other port done by Peter McGavin (ADoom), which is also available on Aminet! There are some differences in the ports. Check out http://amigadoom.home.ml.org for latest release and other information about the port! Thanks to Thomas Tavoly and all the others for the Doom icons! Thanks to Kamil Iskra for giving me tips for GNU C. Greetings to Peter McGavin (ADoom)! You were the first one who had sound support in Doom! IMPORTANT: This release has become beta (no more alphas), as this nasty major bug has been fixed now. You can freely distribute this version, there are no limitations from me (read the README.TXT from id Software to read the license!) You should run this game by executing the script or by clicking on the icon from Workbench! You need to extend the stack, so it's easiest to first edit the script and then only start it with that! Before you can start the action you will most probably need to install ixemul.library first! You can get the archive from ftp.ninemoons.com! Since 0.4ß you should also check if you have installed lowlevel.library in the Libs: drawer. It is needed for Joystick / Game Controller. From 0.5ß you finally have AHI sound support! Install the latest release and check it out! It is now working 100%! If you want to use the panning function (stereo separation) you need to select an audio mode with (++) in the end (Paula:Fast 8 bit stereo++). You can change the sample rate (frequency) but it can slow down your machine (only recommended for fast machines!). I compiled the whole code using the assembler-optimized sources from ADoom which makes amigadoom real fast with rtgmaster! Check it out! Thanks to Aki Laukkanen and Peter McGavin for those optimizations! Experimental: I have added the networking code but it is not yet working 100%! -net ... -port where is your player number and the list of hosts are the players who want to join in. is either the IP or the name of the host. has to be different for each player who wants to join! If you need to change the port number use -port . Let me know your experiences with this network game! I have tested the network code on the Internet and basically it is working (thanks to Quetzal for testing this with me :)... However, there are still some problems (e.g. crashes after some time)... Requirements: ixemul-47.2 (ftp.ninemoons.com /pub/geekgadgets/current/amiga-bin/) rtgmaster-33.0 (thanks to Steffen Häuser for his help!) ahi-4.16 (ftp.germany.aminet.org /pub/aminet/mus/misc/) lowlevel.library Minimum Configuration: Amiga OS 3.0+ with 68020 and 8MB of RAM History: 0.1ß 26/12/1997 initial alpha release 0.2ß 27/12/1997 RTG working now, AHI has still some problems added Amiga version string added -nosound for turning off sound added -pubscreen {name} to open window on public screen {name} or if {name} is missing it tries to open on the Workbench 0.2.1ß 28/12/1997 minor bug fix - now RTG also works on AGA computers thanks to Steffen Häuser for pointing me this out! (sleeping for 7h) 0.3ß 28/12/1997 major bug fixed - damn INTEL format! now all textures can be loaded and the menu cursor (skull) can be used too :) added experimental networking code check this out and tell me! added -forcedemo to force playing demos from different game versions (WAD)! (sleeping for 4h) 29/12/1997 testing AHI sound output... (sleeping for 5h) 30/12/1997 testing AHI sound output... it is still not working! (sleeping for 10h) 0.4ß 31/12/1997 added quitting the game when closing window on public screen (-pubscreen ) added gamma correction, use DEL/HELP key removed HOME environment variable default is now PROGDIR: you can use the option -basedir to change the HOME directory turned off mouse pointer on custom screen added support for joystick/game controller (mouse does not yet work) this need lowlevel.library to be installed! added output of version when starting Doom added exit handler (abnormal termination) maybe it helps shutting down things more friendly when crashing :) added non FPU version added FAQ file for users with problems HAPPY NEW YEAR I wish everybody happy new year... I will go to party with some friends (drum'n'bass) ... 0.5ß 02/01/1998 first Aminet release added long awaited AHI sound support I rewrote the whole AHI part, now I use low level code. added option -chan to select number of channels for AHI sound output default is 4 (you can not lower this) 0.6ß 25/01/1998 long time no release! I was really very busy with school but now I have some time again... added better memory management fixed sound click problem selected audio mode is now saved (DoomAHI.prefs) added mouse support (use -mouse to enable) added new rtgmaster.library and fast c2p routine use Suzy or c2p040 for real speedup! added assembler-optimized routines taken from ADoom See you...