Short: Free internet multiplayer Civilization clone Author: The Freeciv Team and Troels Walsted Hansen (Amiga port) Uploader: troels@stud.cs.uit.no (Troels Walsted Hansen) Type: comm/tcp Introduction ŻŻŻŻŻŻŻŻŻŻŻŻ Talking to some of the daimi XPilot players during an XPilot tournament they told me they had programmed a Civilization clone in C for unix and X11. I'm a big fan of strategy games, so I tried it out and thought it was very nice. I began looking at the code and thought that it looked reasonably portable, the platform independent code was nicely isolated from the X11 gui code. So, when my summer vacation started I sat down and began the port to Amiga and MUI. This is the result. It isn't quite finished yet, but it should be quite playable. At least on gfxcards, it is still a bit slow on AGA. Requirements ŻŻŻŻŻŻŻŻŻŻŻŻ · Amiga with 68020 or better and AGA or better (gfxcard) · AmigaOS 3.0 · picture.datatype V43 (AGA users can use the Picasso96 datatype, get gfx/board/Picasso96.lha and install the included datatype). · A gif datatype like zgif/akgif/gif. · MUI 3.8 or higher · An AmiTCP compatible TCP/IP stack (like AmiTCP, Miami, TermiteTCP, mlink or As225/Inet225 with the bsdsocket.library emulation library) · ixemul.library V46 and the matching ixnet.library if you intend to run the server on your machine. Both can be found on aminet and on ftp.ninemoons.com. Features ŻŻŻŻŻŻŻŻ · Multiplayer strategy game exactly like Civilization with up to 14 players at the same time. · Two different sets of tile graphics are included and it is also easy to make your own if you wish. (Graphics are loaded with datatypes of course.) · The server is very portable and can be run on either Amiga or just about any Unix host. · Has all the features of a modern Amiga application like customizable gui, reduced memory usage due to dynamic object creation, commodity interface, simple arexx, iconification, etc etc thanks to MUI. Version history ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Freeciv 1.0 (23.6.97) · First release to aminet