/* Constantinople/Gurgan/Baghdad Map /* /* 5.room /* /* Travel map - Byzantium / Gurgan / Bagdad /* /* Room flags: 1=0 - first visit /* /* Special room showing only a map image - no Olaf! SECTION: 3 UPDATE: 3;1 BACKDROP: 5BG.IFF /* Starting positions. Since Olaf isn't visible in this scene, they /* are only used to determine from where Olaf is coming, using the /* IFSPOS condition. /* /* 1 - Constantinople START_POS: 1;$800D;21;108;L;1 /* 2 - Gurgan START_POS: 2;$800D;183;52;L;1 /* 3 - Baghdad START_POS: 3;$800D;176;116;R;1 /* Floors are not really used in this scene because Olaf is hidden. FLOOR: 1;1;195;6;200;1-1 /* Exits covering the map locations EXIT: 1;26;47;34;56;21;106;Constantinople EXIT: 2;283;83;292;92;183;50;Gurgan EXIT: 3;190;167;199;177;174;114;Baghdad EXIT: 4;259;101;275;124;0;0;Guard CLPART: 5FG.IFF ROOMBOBS: 1;1;1;1;5;5;0;0 ROOMBOBS: 1;2;11;1;28;24;0;0 /* This room does NOT use the command area /* DACT: SETRF 40,2=1 /* /* Olaf not displayed in this scene! DACT: CHAR OFF /* If subsequent visits, place the guard's position on the map! DACT: IFRF 1=1;PBOB 256,100,RBOB2 /* DACT: LIGHTS ON /* First visit? DACT: IFRF 1=0;CUTSCENE 16,NF;SETRF 1=1;GOTO 6,1 /* DACT: EXIT /* Action 0 - Exit /* =============== /* /* Constantinople ACTION: 0;IFOBJ 1;TEXT -1,80,1,Please, no - I REALLY don't want to go back there!! /* Gurgan is still blocked for us ACTION: 0;IFOBJ 2;IFNOTCARR 1;IFSPOS 3;CUTSCENE 31,NF;GOTO 6,1 ACTION: 0;IFOBJ 2;IFNOTCARR 1;IFSPOS 2;GOTO 6,1 /* Baghdad ACTION: 0;IFOBJ 3;IFSPOS 2;CUTSCENE 30,NF;GOTO 7,1 /* No difference between clicking guard or Gurgan - in reality... ACTION: 0;IFOBJ 4;OBJ1 2;REDO /* End of room file.