*************************************************** K K RRRR U U SSSS H H AAAAA K KK R R U U S H H A A K KK R R U U S H H A A KK RRRR U U SSS HHHHHH AAAAAAA K KK R R U U S H H A A K KK R R U U S H H A A K K R R UUUU SSSS H H A A D O C U M E N T A T I O N *************************************************** INTRODUCTION ~~~~~~~~~~~~ 'KRUSHA' is written by Stuart Brown (Age 14) in AMOSPro.. Everything was done by me... the graphics, sound, coding, icon, etc... It was incredibly hard work! KRUSHA was written in a very short time - about a month from conception to the finished game. I HOPE YOU ENJOY KRUSHA! SYSTEM REQUIREMENTS ~~~~~~~~~~~~~~~~~~~ To be honest, I have no idea. It should work on a non-AGA machine, with 1MB, but I haven't tested it! It works on my 2MB A1200. (This is all I know.) Please write to me with any incompatibility problems. KRUSHA works perfectly on a hard drive. Just drag the disk icon onto your desired drawer, and Workbench does the rest for you. KRUSHA needs no assigns. KRUSHA is millions of times faster on hard disk, as there is quite a lot of data involved. CONCEPTION ~~~~~~~~~~ I wrote a really good game, about a year and a half a go, called 'Mini Machines'. It was a total rip-off of a similarly-named racing game, but it was well-coded and fun to play! Unfortunately, it was lost in a terrible hard drive accident. KRUSHA uses a similar engine to MM, but the control system is different. MM used a full 360° rotational system, whilst KRUSHA uses a push-to-go-in-that-direction system, which is more suited to this type of game, and enables you to escape from corners easily, and pull other amazing stunts. CONTROL ~~~~~~~ Use a joystick plugged into the joystick port. Go up go up/left go up/right \ ^ / FIRE= nothing. \|/ Go left <---O---> Go right /|\ / v \ go down/left go down/ right Go down THE AIM OF THE GAME ~~~~~~~~~~~~~~~~~~~ You are the red/white car in the centre of the screen. Tou have to try to squash the small pink/white cars, whilst avoiding the yellow steam roller. The pink cars are crushed when you drive over them, and another appears elsewhere. The steam roller follows you (slowly). The amount of cars you get and the time you last go towards your score. PHASES ~~~~~~ The game time is divided up into 4 separate phases, each with a faster steamroller than the last. Each phase, apart from the last one, lasts 30 secs. Phase 1 - the blue phase. from 0-30 secs. Phase 2 - the green phase. from 30-60 secs. Phase 3 - the yellow phase. from 60-90 secs Phase 4 - the red or OVERKILL phase. 90+ secs In the OVERKILL zone, the steam roller will continue to speed up every 30 secs, until it goes too fast and your death is inevitable. ARROWS ~~~~~~ The arrows at the side of the screen denote the positions of the small car and steam roller. The white arrow is for the car, the black is for the steam roller. BONUSES ~~~~~~~ Occasionally, bonuses will appear. There are a number of them and they have varying effect: Bonus Appearance Effect Lasts for Super charge Positive symbol Speeds up 10 secs (+) in circle engine STOP Stop sign Stops 'roller 5 secs 500 bonus '500' +500 point - 1000 bonus '1000' +1000 point - SLOW 'Slow' Slows 'roller 10 secs Bonuses appear at random intervals (usually about every 10 secs), and at random locations. GAME OVER ~~~~~~~~~ One hit from the steam roller will cause your car to stop working, and so the 'roller can crush you against the wall, completely obliterating you, and causing you to explode. (which is game over) RESULTS ~~~~~~~ After you die, a results screen will come up showing your final time and kills, and a scrolly message will comment on how well you did, and often offers a handy tip. SCORE ~~~~~ After the results, your score screen will come up, showing your score and the best score today. The score is worked out as follows: TIME + KILLS ------------ + BONUS POINTS 2 Bonus points are: * points collected from bonuses * +100 bonus for lasting to phase 2 * +500 bonus for phase 3 * +1000 bonus for phase 4 Press fire to start a new game. CONTACT ~~~~~~~ Any advice, comments, or general apreciation can be sent to: Stuart Brown re: KRUSHA 14, The Evergreens Millerslodge, Cottam, Preston, PR4 1BX ENGLAND __ Don't let the Amiga die. / / __ / / \ \/ / SB. \/\/