_______________________ \ /__ \ O V E R D O S E /::/ \_________________/::/ \::::::::::::::::/ quite possibly the toughest puzzle game around... ...then again, maybe not _______________________________________ \ /__ \ (C)opyright 1996 Fantasy Freaks /::/ \_________________________________/::/ \::::::::::::::::::::::::::::::::/ Harddisk Installation And Things Like That... ********************************************* System Requirements ~~~~~~~~~~~~~~~~~~~ Well, first of all, you need an Amiga. I tried it on various configurations, ranging from kickstart 1.3 up to 3.1, from an A500 up to an A1200 and it all worked. I think it is possible to run Overdose on a machine with only 512 kb of RAM, but don't shoot me if it doesn't. Oh yeah, Milco (who did some levels), tried it on his 68060 and it worked. Boy, am I a good programmer or what. You also need a brain, so if you haven't got one, you're in trouble...so be warned! Harddisk Installation ~~~~~~~~~~~~~~~~~~~~~ To keep life simple, all files needed to run Overdose are inside a single drawer. So just drag the drawer to you harddisk partition and you are ready to rock and roll! Overdose doesn't need any external files to run, so you could quite easily make a self-booting disk if you want to... However, if you wish to use the ICONIFY button, the file 'reqtools.library' needs to be present in your LIBS: directory. It doesn't come with Overdose, but don't worry, you probably have this library on one disk or another... What About Playing ? ******************** All You Need To Know ~~~~~~~~~~~~~~~~~~~~ Understanding how this game works is easy, finishing ain't...well, it only has 50 levels... The screen consists of two windows, some buttons and information like score and time. When you move the mousepointer over the large window you will see an additional cursor which highlights a position in the window. If you click the mousebutton, the four cells surrounding the highlighted cell will change. This way you have to recreate the pattern from the small window. Simple, eh ? It's like this, where # is a block, . is an empty cell and * is the cursor: before after before after ------ ----- ------ ----- ##### ##### of course, it ..... ..... ##### ##.## also works the ..... ..#.. ##*## #.*.# other way around: ..*.. .#*#. ##### ##.## ..... ..#.. ##### ##### ..... ..... On easier levels, the cells will change into an empty cell or a purple block. On harder levels, the cells will change into an empty cell, a purple block or a blue block. Finally, on the toughest levels the cells will also change into a yellow block. By the way, the cells will always change in this order, not randomly. This allows you to precisely calculate what the contents of the cells will be (and believe me, you will need to!) This might all sound terribly complicated, but I am sure once you are playing you get used to it real soon. Settling The Score ~~~~~~~~~~~~~~~~~~ Each level has something called PAR. Somewhere in the bottom-right corner of the screen you can see its value for the current level. Par means as much as number of average moves allowed. The only way to finish a level is to make a number of moves less than, or equal to par. You will get 500 points if you complete a level and an extra 100 points for every move below par. When the number of moves you made to complete a level exceeds par, you will have to try the level again (nah nah nah), and you will get no points at all... You may also score bonus points. The yellow time bar on the screen slowly (or quickly :) grows. When you finish a level before the time bar has been filled completely, you will receive some bonus points. Beavis And Buttonhead ~~~~~~~~~~~~~~~~~~~~~ So now you know the game works, let's talk about the buttons. Those of you who know how to count will notice that there are 5 buttons on the screen. This is what they do (from left to right): * ICONFIY This little button here halts the game and returns you to WorkBench. Because of the non-multitasking nature of OverDose, it is not possible to swap between screens and stuff. But OverDose does not kill the entire system, so programs like a module-player or CD-player can still run in the background. Using this button you can quickly go to the WorkBench screen and do whatever you like. A requester appears and pressing the button brings you back to the game. * SOUND Turns those annoying sound effects on or off. * PAUSE Pauses the game, so you can go to the toilet or answer the phone or something. The time stops, of course. * RESTART If you totally mess up, you can always restart a level. * EXIT If you get fed up with playing Overdose, then press this button to return to the intro (or the highscores ;). Other things you might want to know ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you are playing Overdose from disk, you could of course write-protect it, or take it out of the drive when you're playing. But if you do so, the hiscores won't be saved. Nah nah. Who's Responsible For This Anyway ? *********************************** About Me ~~~~~~~~ The author of this great piece of software is called Matthijs Hollemans (at least on this planet) and he's very poor. That's why this game is shareware, look at the intro for details. He spends all his time coding stupid programs and therefore has no social life at all. But, who needs people anyway ? Don't blame it all on me though, I didn't create all the levels... About Them ~~~~~~~~~~ Some of the levels were created by Milco Veljanoski and Robert-Jan Veldhuizen, who were kind enough to respond to my desparate call for level-designers (although they probably just did it for the money ;). Thanks must also go to Arnold van Bezooijen. Although he claims to be busy all day with studying and stuff, he even managed to create some levels (after four months of hard labour, that is). I can't take the credit for the game idea, though. The game was based on a game called "Inverso" from a book called "Het Groot Grafisch Commodore Boek" by R. Baumann. Thanks to Rene, my (little) brother, for coming up with the HALL OF SHAME! Special thanks to my dad, for buying an 28k8 modem :) Covering My Ass ~~~~~~~~~~~~~~~ You are encouraged to distribute this game to as many people, PD-houses, magazines, etc. you happen to know. Upload it, eat it, burn it, pay for it ;) In addition, you may also try to use it yourself, if you have got the guts ;). I accept no responsability at all for whatever may happen to whoever, whenever. Some Final Words ~~~~~~~~~~~~~~~~ Well, that's it. Have fun!