/* Second mini-demo room /* Room script for GRAAL /* UPDATE: 6;1 SECTION: 2 BG_IFF: room2.iff START_POS: 1;13;26;133;L;1 FLOOR: 1;16;131;598;139;1-1/2-2 FLOOR: 2;42;127;580;139;1-1/2-2 EXIT: 1;13;67;25;130;29;129;room 1 DACT: TRACK Herald2_1.mod,125,FILTER DACT: LIGHTS ON;EXIT /* ======================================================================== /* /* Dialogues /* /* ======================================================================== /* This is the dialogue called when Thorfinn speaks to Olaf in demo room 2. /* LINE: 2;1;This is the dialogue I use in room 2.; ; LACT: 2;1;RESP S,1,I am deeply thankful for being enlightened in this way.;DSET 2;EXIT LINE: 2;2;Bye now!; ; LACT: 2;2;RESP S,1,Bye bye!;EDLG;EXIT /* ======================================================================== /* /* Actions /* /* ======================================================================== /* 0 - Go to /* ACTION: 0;MEXIT ACTION: 0;IFOBJ 1;GOTO 2,1 /* /* 9 - Talk to /* /* Thorfinn talking to Olaf ACTION: 9;IFCHAR 2;IFOBJ 20;FOLLOW OFF;MOBJ 20;SHOW 20, , ,14;DSET 2,+1,+2;EXIT /* Thorfinn talking to himself??? ACTION: 9;IFCHAR 2;IFOBJ 21;SAY No thanks, I don't want to talk to myself!;EXIT /* /* Olaf talking to Thorfinn - this statement could equally well have been /* put in 2.section like the dialogue definition, which also would have /* saved us from duplicating it in both demo rooms... ACTION: 9;IFCHAR 1;IFOBJ 21;FOLLOW OFF;MOBJ 21;SHOW 21, , ,//44;DSET 3,+1,+2;EXIT /* Olaf talking to himself??? ACTION: 9;IFCHAR 1;IFOBJ 20;SAY No thanks, I don't want to talk to myself!;EXIT