/* First mini-demo room /* Room script for GRAAL /* /* RF 1=0 First visit to this demo UPDATE: 6;1 SECTION: 2 BG_IFF: room1.iff START_POS: 1;//13;293;134;R;1 FLOOR: 1;39;131;301;138;1-1/2-2 FLOOR: 2;56;127;276;138;1-1/2-2 EXIT: 1;294;69;307;132;296;133;room 2 DACT: LIGHTS ON DACT: TRACK Herald2_1.mod,125,FILTER DACT: IFRF 1=0;SETRF 1=1;CUTSCENE 3,H DACT: EXIT /* ======================================================================== /* /* Dialogues /* /* ======================================================================== /* This is the dialogue called when Thorfinn speaks to Olaf in demo room 1. /* LINE: 1;1;This is the dialogue I use in room 1.; ; LACT: 1;1;RESP S,1,Is that a fact? How very interesting!;DSET 1;EXIT LINE: 1;2;Bye now!; ; LACT: 1;2;RESP S,1,Bye bye!;EDLG;EXIT /* ======================================================================== /* /* Actions /* /* ======================================================================== /* /* 0 - Go to /* ACTION: 0;MEXIT ACTION: 0;IFOBJ 1;GOTO 3,1 /* /* 9 - Talk to /* /* Thorfinn talking to Olaf ACTION: 9;IFCHAR 2;IFOBJ 20;FOLLOW OFF;MOBJ 20;SHOW 20, , ,14;DSET 1,+1,+2;EXIT /* Thorfinn talking to himself??? ACTION: 9;IFCHAR 2;IFOBJ 21;SAY No thanks, I don't want to talk to myself!;EXIT /* /* Olaf talking to Thorfinn - this statement could equally well have been /* put in 2.section like the dialogue definition, which also would have /* saved us from duplicating it in both demo rooms... ACTION: 9;IFCHAR 1;IFOBJ 21;FOLLOW OFF;MOBJ 21;SHOW 21, , ,//44;DSET 3,+1,+2;EXIT /* Olaf talking to himself??? ACTION: 9;IFCHAR 1;IFOBJ 20;SAY No thanks, I don't want to talk to myself!;EXIT