/* Front page /* Room script for GRAAL /* /* RF 1=0 Going to visit mini-demo for first time /* RF 2=0 Display headlines UPDATE: 3;1 SECTION: 1 BG_IFF: bg.iff START_POS: 1;13;-20;132;L;1 FLOOR: 1;-17;130;286;136;1-1 CLPART: headlines1.iff ROOMBOBS: 1;1;0;0;321;44;0;0 ROOMBOBS: 1;2;66;47;193;21;0;0 ROOMBOBS: 1;3;19;71;278;38;0;0 ROOMBOBS: 1;4;34;111;255;49;0;0 CLPART: spots.iff ROOMBOBS: 1;5;9;14;160;136;0;1 ROOMBOBS: 1;6;167;53;125;139;0;1 STATIC: 40;RBOB1;160;43 DACT: INVENTORY 3,U /* Been here before... DACT: IFRF 2=1;TRACK NO;LIGHTS ON;CHAR OFF /* Start-up - Load "pick up" sound effect, assign music channels, run intro DACT: IFRF 2=0;EFFECT 1,2.snd,16376;TRACK CHANNELS=234;SETRF 2=1;CUTSCENE 1,N;CUTSCENE 2,H DACT: EXIT /* /* 4 - Read /* -------- /* /* Welcome to GRAAL 2.1 ACTION: 4;IFOBJ 1;CUTSCENE 4,N;EXIT /* /* Sound Support ACTION: 4;IFOBJ 2;CUTSCENE 5,N;EXIT /* /* Multiple characters ACTION: 4;IFOBJ 3;CUTSCENE 6,N;EXIT /* /* Multiple inventories ACTION: 4;IFOBJ 4;CUTSCENE 7,N;EXIT /* /* New features mini-demo (A bit of the new way of repeating the /* start of a line thrown in here for good measure.) ACTION: 4;IFOBJ 5; ;IFRF 1=0;INVENTORY 1,U;SETRF 1=1;GOTO 2,1 ACTION: =;IFRF 1=1;RESUME 1 /* /* Tips & Tricks ACTION: 4;IFOBJ 7;CUTSCENE 9,N;EXIT /* /* Bugs in Space ACTION: 4;IFOBJ 8;CUTSCENE 8,N;EXIT