Deface v1.2 - Programmed by Ian J. Howle Art & Animation by Alexander F. Perry Beta tested by Wendell Watanabe The object of Deface is to remove all of the tiles. You do so by matching two tiles on the outer left & right edges of the puzzle. The tiles are stacked on top of each other and tiles can be matched on any level. For example, an edge tile stacked three high can be matched with one stacked four high. Enjoy this complementary demo as long as you like. You can add this to your game library free of charge! If however, you want more variety and additional challenges, then send $18 and get four additional themes, each with it's own unique graphics and sound, plus five additional layouts. Five percent of the money you pay for the full version of this game goes to the NorthWest AIDS Foundation and Real Change Newspaper which helps provide jobs for the homeless. Software used to develope Deface: Devpac 3 assembler GDS CITAS Brilliance Clarity 16 To order, send $18 U.S. (includes shipping & handling) check or money order payable to GIMME FIVE PRODUCTIONS to: GIMME FIVE PRODUCTIONS/DEFACE P.O. BOX 45492 Seattle, WA. 98145-0492 U.S.A. System requirements: AGA Amiga or Amiga with 24-bit graphics card, 68020+, OS 3.0+, 2 megs chip RAM & 4 megs fast RAM, and a monitor that can display DBLNTSC. There are 9 files in this archive. They are: DefaceDemo the game file. Click this icon to play Klack1.sound Klack2.sound LOGO.music MR.music title.music victory.music Weirdo.sound README the file you are currently reading ***************************************************************************** SPECIAL THANKS TO: Wendell Watanabe for beta testing, bug reporting, and allowing us to use his computer. Robert Iacullo for all his help. ***************************************************************************** If you have any questions, comments, or opinions, then leave us feedback at: email: ijhowl19@mail.idt.net