@database AAntics.guide @author "Anthony Roberts" @font topaz.font 8 @index Main @node Main "Albatross Antics" ----------------------------------------------------------------------------- @{fg highlight} ALBATROSS ANTICS @{fg text} Anthony Roberts 1996 anthonyr@pavilion.co.uk ----------------------------------------------------------------------------- @{" History " link History} @{" Requirements " link require} @{" Installation " link Installation} @{" How to Play " link play} @{" Problems " link doh!} @{" Credits " link credits} @endnode @node History "Ye olde History of Albatross Antics" Albatross Antics was written by myself a few years ago and was released onto the internet (ftp://www.pavilion.co.uk/pub/Amiga/AAntics.dms) The original release was no where near as sophisticated as this `final' release. It included no simulation of real world physics and was not really a very accurate simulation of life as an albatross. However, it was, and still is the fastest game I know of written in Amos that runs on a hires laced screen (you'll be pleased to know this version doesn't). However, Albatross Antics has evolved with the help of several play testers to become the @{"`game'" link game} it is today. Although the actual game engine has been around for a while, I have only just recently (1996) finished it off with option and help screens, and the cinematic intro sequence. @endnode @node game "Game ??" I use the term game loosely, as clearly Albatross Antics is designed to be an albatross training exercise. @endnode @node Installation "Installation" If you're a normal person, follow these steps: 1) Double click the install icon and follow the on screen instructions. 2) Look in the directory you chose, and there it is !! If you are abnormal, copy all the files across to where you want them and make sure you've got the amos library. @{fg highlight}Remember:@{fg text} If you've only got 2mb of free ram, you will need to assign T: to somewhere on your hard drive. eg. Type in a shell: "assign T: work:" If you've only got a 68020 processor (A1200) and no fast ram, the game will run slower and slightly more jerkily, so set the speed higher in the options menu. @endnode @node Play "Albatross Flight manual" @{u}ALBATROSS MISSION BRIEFING @{uu} After the animation, if the screen looks wierd, by pressing LAmiga A, you can flip back to the workbench. Press it again to go back to Albatross Antics. If you do this a few times it will eventually look right. If this is too mauch hassle, boot your computer with the AGA chipset disabled. This appears to be a bug in Amos. To start the game, press fire on the main screen @{b} Control of your Albatross:@{ub} Use the joystick to rotate the albatross clockwise (left) and anti-clockwise (right). Press fire to fire. You must use gravity and momentum to control you speed. Go down to pick up speed (greater angle = more speed) and then pull up before you crash. Going up slows you down. If you find you start falling because you're going to slow, aim your beak down and try to pick up speed. If you hit the top of the screen you will turn round and have to be quick to stop yourself crashing. Practise flying around before trying to start attacking the other albatross (you can put it in two player mode for practise). Set the speed in the options menu to a slower speed while you practise. @{b}Objective:@{ub} The objective is simple, kill you opponent 16 times (or watch him crash!). When you've done this, you've won !! @{b}Options:@{ub} You can access the options screen by pushing right on the title screen. Move the albatross down or up using the joystick, left and right selects the options. The options are: @{"1" link intelligence} or 2 Players Speed @endnode @node Intelligence "It's Alive !!" The one player option enables the crafty computer albatross, programmed using advanced artificial technology techniques. The 1-player routine closely models the behaviour of a real albatross based on my own scientific research over the last four years. The routine is so accurate it can be used to predict albatross behaviour years in advance. For the code of Albatross Antics (including the artificial intelligence routine) send £5 (sorry, no foreign currency please) to the following address: 16 Hartington Villas Hove East Sussex England BN3 6HF remember to send your name and address email me at "anthonyr@pavilion.co.uk" for any other offers. @endnode @node Require "Requirements" The minimum you need to play Albatross Antics is: An Amiga with a 68020 2Mb of ChipRam A hard drive Recommended: Lot's of fastram Without any fastram, Albatross Antics will be a bit slow and jerky. You also need to assign T: to your hardrive (see installation). @endnode @node doh! "Doh!" @{b} 1) You hear a distorted sound, see part of an animation, then it crashes. @{ub} Fool! I told you already to assign T: to your hard drive - see installation @{b} 2) After the animation the screen looks wierd. @{ub} Fool! I told you already. Its a bug in Amos, you have to either flip between AAntics and Workbench a few times (LAmiga A) or reset with the AGA chipset disabled. @{b} 3) The sounds seem to repeat during the main game. @{ub} Load the game from workbench instead of DOS @{b} 4) I can't fly the blinkin' albatross @{ub} Read the playing guide and practise @{b} 5) My problem isn't listed above !! @{ub} email me at "anthonyr@pavilion.co.uk" or ask me on IRC (Ant) @endnode @node Credits Credits Game Programming and Graphics: Anthony Roberts MainView (used to display the intro sequence) is part of the MainActor package. The shareware MainActor program is available from the aminet and all good pd libraries. For further details about Mainactor and how to obtain the complete package, email zeus@jupiter.oche.de Music modules: Unknown, but thanks whoever you are !! Albatross Antics was programmed in Amos 1.3 and compiled using the Amos compiler. For the source code send £5 (sorry, no foreign currency) to: Anthony Roberts 16 Hartington Villas Hove East Sussex England BN3 6HF remember to send your name and address. Email me at "anthonr@pavilion.co.uk" with any comments (as long as they're good ones). or talk to me on IRC (Ant). @endnode