/* This is a room file for GRAAL /* /* 5.room /* /* Travel map - Byzantium / Gurgan / Bagdad /* /* Room flags: 1=0 - first visit /* /* Special room showing only a map image - no Olaf! SECTION: 3 UPDATE: 3;1 BG_IFF: 5BG.IFF /* "Mock" starting positions, used to determine from where Olaf /* is coming... There are a number of ways to checks this, and this /* is one of them... /* /* 1 - Constantinople START_POS: 1;$800D;21;108;L;1 /* 2 - Gurgan START_POS: 2;$800D;183;52;L;1 /* 3 - Baghdad START_POS: 3;$800D;176;116;R;1 FLOOR: 1;148;116;194;119;1-1 EXIT: 1;19;103;23;108;21;106;Constantinople EXIT: 2;179;47;185;52;183;50;Gurgan EXIT: 3;171;111;177;117;174;114;Baghdad CLPART: 5FG.IFF ROOMBOBS: 1;1;1;1;5;5;0;0 /* Olaf not displayed in this scene! DACT: CHAR OFF /* DACT: LIGHTS ON /* First visit? DACT: IFRF 1=0;CUTSCENE 16,S;SETRF 1=1;GOTO 6,1 /* DACT: EXIT /* Action 0 - Exit /* =============== /* /* Constantinople ACTION: 0;IFOBJ 1;TEXT 160,60,9,Please, no - I REALLY don't want to go back there!! /* Gurgan is still blocked for us ACTION: 0;IFOBJ 2;IFNOTCARR 1;IFSPOS 3;CUTSCENE 31,S;GOTO 6,1 ACTION: 0;IFOBJ 2;IFNOTCARR 1;IFSPOS 2;GOTO 6,1 /* Gurgan OK ACTION: 0;IFOBJ 2;IFCARR 1;IFSPOS 3;CUTSCENE 26,S;GOTO 6,1 /* Baghdad ACTION: 0;IFOBJ 3;IFSPOS 2;CUTSCENE 30,S;GOTO 7,1 /* /* EXIT on all commands below to stop object manipulation of any kind. /* Consider doing this whenever you main character is not present in /* the room... /* /* Action 1 - Give ACTION: 1;EXIT /* Action 2 - Pick up ACTION: 2;EXIT /* Action 3 - Use ACTION: 3;EXIT /* Action 4 - Open ACTION: 4;EXIT /* Action 5 - Talk to ACTION: 5;EXIT /* Action 6 - Push ACTION: 6;EXIT /* Action 7 - Close ACTION: 7;EXIT /* Action 8 - Look at ACTION: 8;EXIT /* Action 9 - Pull ACTION: 9;EXIT /* End of room file.