@database CK @node Main "Cursed Kingdoms" --------------------------------------------------------------------------- @{b} CURSED KINGDOMS BOOK ZERO A TALE FROM THE PAST @{ub} @{fg highlight} DEMO VERSION @{fg text} v0.90 (12.5.1996) ©1995 This program is @{"FREEWARE" link free}. --------------------------------------------------------------------------- 1 @{"Requirements" link requirements} 2 @{"Installation" link installation} 3 @{"Starting the program" link run} 3.1 @{"Config" link config} 3.2 @{"Errors" link errors} 4 @{"Game Instructions" link instructions} 4.1 @{"Title screen" link titlescreen} 4.2 @{"Character creation" link charactercreation} 4.3 @{"Towns/Dungeons" link towns} 4.4 @{"Conversations" link talk} 4.5 @{"Shops" link shop} 4.6 @{"Character sheet" link sheet} 4.7 @{"Items" link items} 4.8 @{"Wilderness" link mainscreen} 4.9 @{"Camp screen" link camp} 4.10 @{"Battles" link battles} 5 @{"About author" link author} 5.1 @{"Thanks" link thanks} 6 @{"History" link history} @endnode @node free "FREEWARE" This software is subject to the "Standard Amiga FD-Software Copyright Note" It is FREEWARE as defined in paragraph 4a. For more information please read "@{fg fill}AFD-COPYRIGHT@{fg text}" (Version 1 or higher). @endnode @node requirements "What You Need?" @{b}Requirements: @{ub} Any AMIGA computer (68020 or better recommended) 320 KB (270 KB if sounds off) free Chip memory + 250 KB of any type of memory Hard Disk with 2.0MB of free space Mouse and color monitor :) Tested: A1200/GVP1230/40Mhz 4MB Fast 2MB Chip 560MB HD OS3.0 A500 2.5MB Fast 0.5MB Chip 20MB HD OS1.3 @endnode @node installation "How to install?" @{b}Installation: @{ub} Copy the fonts into your fonts: directory and @{"medplayer.library" link med} into your libs: directory and move the "Cursed Kingdoms" drawer where ever you want it. @endnode @node run "How to run the program?" @{b}Running the program: @{ub} 1. Click "Make Assigns" icon 2. Click "CK" Icon 3. The program should start @{"Config" link config} @{"Errors" link errors} @endnode @node config "CK.gonfig" @{b}Config: @{ub} CK reads it's configuration from the CK.config file. If the file is missing or something is wrong with it then CK won't start. So be carefull with it. @{b}Configuration options: @{ub} General format for option is '#:COMMAND:PARAM (;COMMENT) @{b}Command list: @{ub} NAME COMMAND PARAM DESC ---------------------------------------------------------------------------- SOUNDS S Y - ON This option turns game sounds on or off. N - OFF It is usefull if you cannot free enought chip mem to run this game on 512KB chip machines, or want to play your own modules during the game. ---------------------------------------------------------------------------- TRACKING T Y - ON This option shows your exact location N - OFF on game maps with red spot. Turning this option off will make game very challenging (and unplayable). ---------------------------------------------------------------------------- TOWN DELAY M 0 - 9 This option sets the speed of 0 - fast town/dungeon movemens. Value 2 is good 9 - slow for both A500 and 40MHZ/030 machines. ---------------------------------------------------------------------------- WILDERNESS W 0 - 9 This option sets the speed of wilderness DELAY 0 - fast movement. Value 0 is good for 40MHZ/030 9 - slow and slower machines. ---------------------------------------------------------------------------- @endnode @node errors "Error messages" @{b}Errors: @{ub} Cannot Open xxxx.library - This game requires 2 disk based libraries (diskfont and medplayer) Cannot open CK.config - CK.config file is missing Error in CK.config - Something is wrong in the CK.config file Cannot Open Screen - Not enought CHIP memory Cannot Open Window - Not enought CHIP memory Not Enough CHIP Memory - Cannot allocate 40k of CHIP memory Cannot Open Gfx/xxxx - Gfx file is missing Cannot Allocate MED Player Routine - Sound channels are in use Cannot Load Module (CKTITLE) - Module is missing or there is not enought CHIP memory Cannot Open Sounds/xxxx - Sound file is missing or there is not enought CHIP memory Something strange happens: The ground is flat and black - Some of the data/mapx-x files are missing ... @endnode @node instructions "How to play?" @{b}Game instructions: @{ub} --- There is only one mission in this demo version. --- @{"Title screen" link titlescreen} @{"Character creation" link charactercreation} @{"Towns/Dungeons" link towns} @{"Conversations" link talk} @{"Shops" link shop} @{"Character sheet" link sheet} @{"Items" link items} @{"Wilderness" link mainscreen} @{"Camp screen" link camp} @{"Battles" link battles} @endnode @node talk "Conversations" @{b}Conversations: @{ub} +-----------------------------+ |Matti Meikalainen | |The trashman | +--------------+--------------+ | ____ |but I hate you| | / \ |yes it is | | |O O| | | | | \/ | | | | \--/ | | | \/ | | +--------------+ | |It is nice to | | |see you. | | | | | | | | | | | | | | +--------------+--------------+ At the left side of the 'conversation screen' is displayed your partner's face and replies. Your replies are placed at right side and you can choose them with mouse. Simple, EH! You cannot exit conversation before it is finished by saying 'bye', or accepting/refucing your partner's 'offer'. @endnode @node shop "Shops" @{b}Shops: @{ub} +-----------------------------+ | Matti's general store | +--------------+--------------+ |Amiga 1000|100 gold p. | |PC 22|Warhammer | |Soup 15|Ring Mail | |Bread 10| | | | | | | | | | | | | | | | | | | | | | | | | | | | | +--------------+--------------+ At the left side of the 'Shop screen' is displayed the inventory of the shop with prices. Your inventory is placed at the right side. You can buy or sell items by clicking them with mouse. You can exit shop just clicking anywhere with no item selected. @endnode @node items "Items" @{b}Items: @{ub} There are four kinds of items in this demo. WEAPONS - Don't forget to wield these after you have bought them. ARMORS - Dont't forget to... A MAP - Using this shows a map with your location in it. HEALING POTIONS - These potions are used for healing. (after battles) @endnode @node charactercreation "Character creation" @{b}Character creation: @{ub} When you begin a new game you must create your character. So just select what you want to be and press "READY TO BEGIN". However all classes are handled like warriors in this demo. So the most important character attributes are STRENGHT and AGILITY. @endnode @node towns "Towns/dungeons" @{b}Towns/Dungeons: @{ub} Use the same controls in towns as in the @{"wilderness" link mainscreen}. Towns: To start a @{"conversation" link talk} with townpeople or enter @{"shop" link shop} simple walk 'over' them. Dungeons: To @{"attack" link battles} monsters just walk 'over' them. @endnode @node battles "Battles" @{b}Battles: @{ub} +-------------------------------------------------+ | | | o o | |---/|\--/|\-- @{"Enemies" link enemies} --------------------------| | / \ / \ | | | | | | | | O O | | -|- -|- @{"Characters/Actions" link bchr} | | / \ / \ | +-------------------------------------------------+ | | | @{"Status" link stat} | | | | @{"Fight" link fight} | +-------------------------------------------------+ The battle will end when you (the first character) are dead or all enemies are killed. @endnode @node enemies "Enemies" @{b}Enemies @{ub} Your Enemies are displayed here. @endnode @node stat "Status" @{b}Status @{ub} Status of your adventurers are displayed here. NAME CLASS HIT POINTS BATTLE ACTION BATTLE POSITION @endnode @node bchr "Characters" @{b}Enemies @{ub} You can set battle actions for each adventurer by clicking them with mouse. A window like this will open: +-----------------------+ | | | SLASH/BASH/KICK/PARRY | | | | FRONT | | MIDDLE | | BACK | | | | FLEE | -- DOES NOT WORK IN THIS DEMO | USE | -- DOES NOT WORK IN THIS DEMO +-----------------------+ @{b}Commands @{ub} SLASH - Slashs your opponent with weapon. BASH - Bashs your opponent very hard. If succesfull then a damage is done with weapon and enemy falls down for several battle turns. But if not then your character falls down. KICK - Kicks your opponent. If succesfull only a minimal damage is done, but your opponent falls down for several turns. There is no risk of falling down when kicking. PARRY - Tries to block opponent's slash. @{b}Positions @{ub} FRONT - Best possibility to hit opponents or being hit yourself. ... BACK - Worst possibility to hit, but best possibility for not being hit. @{b}Tactics @{ub} Try to kick as many enemies down in the first turn as possible. Then it should be easy to kill the collapsed enemies. When they get up try to kick then again. But don't kick all the time, because kicking does only minimal damage. When you have superior power you can try to bash your enemies, but bashing a superior enemy is very risky business. @endnode @node fight "Fight" @{b}Fight @{ub} When you click this button the battle begins. @endnode @node titlescreen "Title Screen" @{b}Title screen: @{ub} NEW GAME --- Starts a new game LOAD GAME -- DOES NOT WORK IN THIS VERSION! ABOUT ------ Displays information about Cursed Kingdoms QUIT ------- Quits to dos/WB @endnode @node mainscreen "Wilderness" @{b}Wilderness: @{ub} +-----------------------------------+--------------+ | | | | | | | | @{"Characters" link characters} | | | | | /\ | | | /\ / \ /\ /\ +--------------+ | /\/ \/ \ / \ || | @{"Messages" link messages} | |-------_/ \/ |--||---| | | / @{"Wilderness" link wilderness} /| || | | | / /\ / / ||<- | | | / /\ / \/\ /\ / / || | | | / / \/ \/ \ / / || | | | / / |/ / __ | | | +-/ + / / /\ +--------------+ | |___________________|/ \__/ | @{"Camp" link camp} | +-----------------------------------+--------------+ @endnode @node wilderness "Wilderness" @{b}Wilderness: @{ub} Here you can see your party travelling through the unnamed island of Cursed Kingdoms. You can control your party with mouse, numeric keypad or cursor keys. Right mouse button scrolls the map. @endnode @node camp "Camp" @{b}Camp: @{ub} REST PARTY --- DOES NOT WORK IN THIS VERSION! LOAD GAME ---- DOES NOT WORK IN THIS VERSION! SAVE GAME ---- DOES NOT WORK IN THIS VERSION! ABANDON GAME - Back to the title screen CONTINUE ----- Returns to wilderness @endnode @endnode @node messages "Messages" @{b}Messages: @{ub} Important game messages are displayed here. @endnode @node characters "Characters" @{b}Characters: @{ub} Here is the list of your party members. Press left mouse button to see @{"character sheet" link sheet} of any adventurer. @endnode @node sheet "Character sheet" @{b}Character sheet: @{ub} Here you can see your character's information displayed at the left side. Name ------- your character's name Class ------ CLERIC/WARRIOR/THIEF/ELF/MAGICUSER/HALFING/DWARF Level ------ your character's current level AC --------- armour class HP --------- hit points STR -------- strenght INT -------- intelligence WIS -------- wisdom AGI -------- agility CON -------- constitution CHA -------- charisma Experience - experience points At right page is the inventory. You can exit sheet by clicking anywhere with no item selected. @{b}Inventory: @{ub} Here you can manipulate(USE/WEAR/WIELD/TRADE/DROP) your items. USE/WEAR/WIELD: Just click(LEFT mouse button) on any @{"item" link items} to do this action. DROP: Click item twice with the RIGHT mouse button to loose it forever. TRADE: This is the most complicated action in this game. First choose any item with the RIGTH mouse button. Then choose any character with LEFT mouse button. Thats it. @endnode @node author "About author" @{b}Author: @{ub} Mikko Lindfors address: Moisiontie 5 EMAIL: mzlindfo@kruuna.helsinki.fi 13210 Hameenlinna WWW: http://www.sci.fi/~mklind Finland - Sorry about my BAD english. Any feedback is VERY welcome!!!!! @{b}Additional development: @{ub} Tuomo Lindfors (design, gfx, some sfxs, quality assurance...) Samuli Lehtonen (muzak) Juha Lindfors (being there and without whom...) @{"Thanks" link thanks} @endnode @node thanks "Thanks" @{b}Thanks: @{ub} @{b}Juha Lindfors@{ub} - Thanks for starting this project a very long time ago. AMIGAmes - Finnish Amiga (disk) magazine - Thanks for support. :) The entire AMINET organization - Thanks for the free CD! Teijo Kinnunen - For OctaMED and player routines Thanks to the following persons for being interested Michael J. Edwards Jeff Jones Chris Kerr Jussi Lehtonen Ryan Paque Johan Samuelson Andreas Thedens Erno Tuomainen and all the others we forgot (sorry!). If you want to have your name in this list then send some comments to the author and hopefully it will be there in the next version. @endnode @node history "History" @{b}History: @{ub} v0.00-0.50 (??) - very L I M I T E D demo versions - only landscape routine v0.55 (15.6.1995) - First widely released public demo version v0.70 (29.8.1995) - One mission demo v0.90 (12.5.1996) - One mission demo - Major enchantments @endnode @node med "MedPlayer.library" *************************************************************************** Instructions for using "medplayer.library" and "octaplayer.library" V2 - V5, by Teijo Kinnunen. © With exception of the PD V1 ALL further versions are Fully Copyrighted, (allthough V2 as has now been released as FREEWARE the copyright is retained) Commercial usage of routines etc from V3 4 AND 5 require a licence. Note to Authors: Use of these library functions is heartily encouraged IF you intend using them within the Public Domain. If you intend using them within a program written for gain ie: Commercial or one of the many low charge libraries,(even if you will only be receiving a SMALL share per sale),then you MUST by law obtain a licence from RBF Software. The address is given in the ReadMe file. *************************************************************************** @endnode