BREED96 ========= Version 1.3 (see appendum) Breed 96 Web Page =================== http://outland.cyberwar.com/~zool/Breed.html Author Email ======== ======= Damian Tarnawsky c9424357@peach.newcastle.edu.au (3rd year Uni student) (suggestions or greets) Disclaimer ============ Breed is freely copyable. Give it to your friends but don't rip off any code, graphics or sound from it. Registration gives you a much more playable product and you should be thinking about it if you want the enhancements (its not just graphics). ----------------------------------------------------------------------------- Registration ============== To register send the following to the address below: - The correct payment ($10 Aus / $20 other) - Your name (It get put in the game) - Your address details - Your email details (if you want program updates via email) - The country you reside in - Whether you want a version for wb1.3 or below. Damian Tarnawsky 4 / 5 King Street Raymond Terrace N.S.W. Australia 2324 From Australia Price ============== ===== Personalised cheques/money orders $10 From Overseas ============= Bank cheque for australian money $20 Bank/personalised cheque for foreign money $25 (Just ask your bank for a cheque for $20 Australian and you pay the appropriate amount in foreign currency) Heres what you get on your registration disk (+ enhancements over this release): - Full documentation (on disk) - Your name enscribed in the game - Source (if you request it) - Loads of Scenarios (like missions) - Intro with music & cool grafix with scenario briefing. - Hints & tips (eg avoiding traffic) - Destroying unused ships - Claiming uninhabited planets - Ship speed updates - Ability to save more games - Game speed selection - Game difficulty selection - Make your own scenarios - Review more messages - Aliens are more intelligent - Ability to send cash home - Super fast save game (really - Ability to move your home world good for those with floppies). (ie build on a new planet) - Speedier interface/terraforming ----------------------------------------------------------------------------- Required Files ================ Breed requires Breed.dat in the same drawer as the executable. It also requires diskfont.library in your libs drawer. Disk Installation =================== You can just double click the Breed icon after booting from workbench or: Drag the Breed96 drawer to a blank installed disk, drag the libs drawer from your workbench disk and put it on your breed disk. Write a startup-sequence file in your s drawer with the lines: "cd Breed96" , and then "Breed" without quotes. Hard Drive Installation ========================= Just drag the Breed96 drawer to DH0: as you would normally. Forward ========= I know how much people hate reading docs so I made the game easy enough to get by without them. If you need more documentation then register the game and you'll get documentation with more volume and detail. 1. Infomation about units. ============================ BUILDING SHIPS You can build ships by first doing these things: - Build a docking port (so they can be controlled) - Build a mining station (so fuel can be refined from the ore) - Build an ore silo (so you can have a reserve of ore) - Make sure you have a power station (a ship uses 100 energy) Also note that to build a lazer drone or a battle cruiser you will need 12 people to crew these. You need 25 ore for each ship. RESIDENTIAL UNIT Holds about 50 people providing minimal living provisions. FOOD GENERATOR Horticulturally produces food sustaining about 10 residential units. Food is only produced if there is room in a food silo. FOOD SILO Hold about 200 units of food. Food is transported to food silos automatically. POWER STATION Provides power to about 18 different power draining units. ROAD Provides a better transportation method between different units. Adding more roads to an colony with traffic problems reduces the traffic. DISRUPTOR Disruptors hit aliens within range with a disruptor wave. They are programmed only to hit aliens. To activate a disruptor simply click on the disruptor and then select the activate disruptor button. DROID Droids are placed on the map and when clicked on, may be moved or will fire hitting both aliens and units. Droids may also be selected to repair a structure by clicking on the droid and then selecting the repair button repairing the unit that is directly in front of the droid. COMMERCE CENTRE Commerce centres provide shopping entertainment and employment for people in the colony. LAW CENTRE Law centres provide a form of law enforcement and a justice system. MINING STATION These mine deep into the core of the planet or moon and mine ore. The ore is transported to ore silos if they are available. ORE SILO Ore silos are used to store ore produced from mining stations. They hold about 200 ore units. DOCKING PORT Docking ports provide a means for people and produce to be transported onto waiting ships. They also allow monitoring of ships whereabouts and communication to them. A docking port can handle 8 ships at one time. OBSERVATORY Once installed the orservatories astronomers discover planets. Discoveries are reported on the messages screen. PROBE Probes may be sent to other known planets and will report on will about the planets defences and stocks. They are essential to find out your enemies strengths. LASER DRONE Laser drones are sub intelligent war robots used to attack other planets. BATTLE CRUISER Battle cruisers are deep space warrior class manned ships capable of destroying a planet. CARGO SHUTTLE Cargo shuttles allow trade between two planets. They may be manually load and unloaded or a path between the colony planet and another planet may be programmed. DIPLOMAT VESSEL Diplomat vessels can communicate with the inhabitants of another planets once sent there. You are given the option of negotiating trade agreements, peace, war and alliances discussed later. WEAPON UPDATE Upgrades the efficiency of weapons such as disruptors and ships such as laser drones and battle cruisers. SHIELDING UPDATE Upgrades the efficiency of shields on ships and also increases the range of disruptors. CARGO HOLD UPDATE Upgrades the cargo hold capacity of cargo shuttles to allow more resources to be transported. SPACE STATION The space station does nothing in the this release. It is used in the registered version to colonise uninhabited planets and to move your home world. 2. Information about button functions ===================================== MESSAGES The messages button is located near the food and electricity bar graphs at the bottom right of the screen. The button will light up blue when a message has been left. To view the messages click the messages button and the last messages will be displayed. PRODUCTION Selecting the production icon gives you a list of items you can produce. Clicking on one of the items for example a residential unit will request you to place the unit on the map. The appropriate amount of credits is removed from you. (note : if you press ESC you can abandon the request). RESEARCH After pressing the research button you are prompted with a list of items you may research. After selected an item the researchers in the colony begin researching that project. Once the suitable amount of time elapses the item becomes available for production. INFORMATION The information button gives a screen which informs you as to how much ore, food, people and energy you have. The rating gives an indication of how well the people like the situation of the colony. The calculation of the rating depends on these factors and influences : Traffic...............Roads Famine................Food generators Population density....Residential units Crime.................Law centres Employment............Commerce centres Tax...................Tax rate By improving these factors the population rises quicker and more credits may be taxed. TAX RATE The tax rate is the percent that is removed from a persons income. The tax rate is generally set to about the rating given in the information screen. Any lower and the population gets overcrowded, too high and people will move out. ADVISOR By clicking on the advisor button an advisor pops up and gives advice as what to do next. However the advisor does not tell you things like when to assemble an attack fleet or who you should trade with. If the advisor continually asks to add more residential units just bump up the tax rate. SHIPS LIST The ships list is provided once a ship has been produced by you. By selecting a ship on the list you are given information about that ship. Click on one of the entry and the ship may be launched etc. GALACTIC MAP The galactic map gives a representation of the planets and moons and by selecting on one of the planets gives a list of ships on that planet. These in turn can be selected and the ship can be launched etc. RELATIONS The relation screen shows which alien races you have agreements with. These are war, peace, trade and alliance. A picture of the race will appear once you have made agreements with them. PLANET OWNERSHIP MAP After clicking on the relation screen and then the ownership icon you are presented with a map of the planets with different coloured circles signalling who owns which planet. Also note that these colours are on the relations screen to show what agreements match which planets. OPTIONS The button menu gives you options to save your game which saves in the current directory. It also gives you means to get back to the main menu. The registered version allows you to save more than one game. WAGE WAR By selecting this button you are given a list of planets you may attack. You will need a planet inhabited by aliens to attack which you have declared war on and war ships such as laser drones on that planet. Once selected the ships orbitting that planet will attack its defences. The outcome is depend on the amount of ships on either side and the shields and weapon strengths of both sides. REPAIR This option is selected by producing a droid. Then clicking on the droid and then selecting the repair button. The droid will repair whatever is directly in front of it. A message then tells you whether the unit is fully repaired or not. Repeated clicking of the repair button will fully repair the unit. MOVE This option allows a droid to move around. You control the droid by using the cursor keys on the keyboard. Pressing the space bar makes the droid fire. DESTROY This button self destructs the unit that has been clicked on. NEGOTIATIONS Negotiations are made by producing a diplomat vessel and then selected it when orbitting an alien planet. TRADE : When trade agreements are made cargo shuttle may freely trade resources between the two races. WAR : When war is declared war ships are allowed to attack that race. However that race will also attack your colony and planets. PEACE : When peace agreements are made then the two races are at peace with no wish to wage war on each other. ALLIANCE : When an alliance is made the alien race you have made an alliance with may assist you when another race is attacking you. However you will also be asked to lend ships when the other alien race is attacked or attacking planets. Program Info ============== Sorry to say but Breed was written in AMOS using an Amiga500 (without a harddrive) So if you want better software then support authors and if you want a really great game then register. It's about triple on the playability and longevity stakes. If you want to say hey then email me on c9424357@peach.newcastle.edu.au I'll be there until the end of 96. I would appreciate suggestions and bugs not mentioned. Enjoy the game. CU L8TR, Damian. Appendum for V1.3 =================== Again thanks to all the people who emailed me with bugs and suggestions. You'll be glad to know that all bugs reported were looked at and hopefully removed. The registered version also has many more features and is way cool (even if I say so myself). Please email back if you find that they reoccur or if you find others. I hope you can understand that it is hard to fully test this sort of game. Version 1.3 =========== - Breed has now be compiler to be AGA friendly. - The sounds from the war screen are less crappy. - Cargo/Shield/Weapon updates are now saved. - Alien casualties now register on their planet. - Aliens start interacting sooner. - Aliens are now more agressive if provoked. Please Note =========== 1. You can't colonise other planets (that means you can't have more than one planet you are managing). In the registered version you can claim uninhabited planets. 2. You CAN remove road by pressing the right mouse button when laying road. Thanks to everyone for the help, bug notifications, advice and compliments. Keep them coming. Damian Tarnawsky c9424357@peach.newcastle.edu.au