@database BOMB.Guide @width 76 @node main "Welcome Willkommen Bienvenue Bienvenuti Kalosorisate Velkommen Tervetuloa Welkom" @{i}12-04-96@{ui} Welcome to The Amiga Format award winning game @{FG HIGHLIGHT}B O M B v1.21@{FG TEXT} @{b}B@{ub}attle @{b}O@{ub}f the @{b}M@{ub}aster @{b}B@{ub}ombers © Copyright 1995,96 @{"Silicon Circus" Link authors} @{" Game information " Link Story} - What to do, and how to. Do it. That is. @{" Installation " Link Installation} - Got a decent machine? @{" Authors " Link Authors} - Just who do we think we are? @{" Contacts & games " Link Contacts} - Past, present and future in just one node! @{" REGISTRATION " Link registration} @{" REGISTRATION " Link registration} @{" REGISTRATION " Link registration} @{" REGISTRATION " Link registration} Super Stardust - "@{i}It's just shooting rocks@{ui}" Foolish child reviewer's impression on @{i}Bad Influence@{ui} @endnode @node Contacts "The electrons' hyperautobahn" @{FG HIGHLIGHT}Stupid amount of choice@{FG TEXT} -=======================- It is now impossible for us to escape you! We all welcome any feedback about anything we've ever done. Okay, to avoid ex-girlfriends... anything we've ever done on the computer. You can find out about: BOMB - Updates and news @{" DOMINOES " link dominoes} - from the producers of @{b}BOMB@{ub}! @{" BOMB PC " link BOMBPC} - same game, diffent machine @{" BOMB Archimedes " link bombarch} - same game, even more different machine @{" BEWARE OF GREEKS " link bog} - coming soon Here's how... @{FG HIGHLIGHT}e-mail:@{FG TEXT} (in contacting order of preference) Any of Us: Silicon@Sircus.demon.co.uk @{"Beej" Link Beej}: preecebj@aston.ac.uk Beej@Sircus.demon.co.uk @{"Jon" Link Jon}: Jon@Sircus.demon.co.uk Postmaster@Sircus.demon.co.uk @{"James" Link James}: jhg3@ukc.ac.uk @{"Matt" Link Matt}: m@Sircus.demon.co.uk @{"Alex" Link Alex}: Greekbloke@Sircus.demon.co.uk @{FG HIGHLIGHT}Homepage:@{FG TEXT} http://www.aston.ac.uk/~preecebj/circus.html @{FG HIGHLIGHT}Nicks:@{FG TEXT} @{"Beej" Link Beej}: @{b}Beej@{ub} on Undernet/EFnet channel @{b}#amigacafe@{ub} @{"Jon" Link Jon}: @{b}Sircus@{ub} on Undernet/EFnet channel @{b}#amigacafe@{ub} @{"James" Link Authors}: @{b}Squiz@{ub} on Undernet/EFnet channel @{b}#amigacafe@{ub} @{FG HIGHLIGHT}Snail mail:@{FG TEXT} @{"Matt" Link Matt} Newton-Lewis, 24 Jubilee Road, CHICHESTER, West Sussex PO19 1XJ England @endnode @node Sherilyn "Sherilyn - watta babe!" @{FG HIGHLIGHT}Name@{FG TEXT} : FENN, Sherilyn @{FG HIGHLIGHT}Occupation@{FG TEXT} : Babe/Actress @{FG HIGHLIGHT}Date of Birth@{FG TEXT} : 23-01-64 @{FG HIGHLIGHT}Town/City@{FG TEXT} : Little Rock @{FG HIGHLIGHT}Country@{FG TEXT} : USA Having been quoted as saying "@{i}I just want to live on a ranch and make babies@{ui}", she was soon snatched from Hollywood by a wealthy corn farmer. But once his secret impotence was cruelly revealed immediately after the bounds of marriage had been declared, she was forced, by the upbringing of her over-religious parents, into a life of boredom. Like all right minded beatiful women stuck on a ranch, she turned to bombing. Not wanting to go through the rigmarole of serving lengthy prison sentences for multiple accounts of first degree murder and arson, she took the computer alternative: @{i}Battle Of The Bombers@{ui} (a poor game which didn't have a clever acronym). Through the unwanted lack of sexual distraction, she soon became a master at this sub-standard game. Now it's you that must fight, with her or against her, in her custon built play area where she faces the ultimate in all bombing experiences: @{b}B@{ub}attle @{b}O@{ub}f the @{b}M@{ub}aster @{b}B@{ub}ombers @endnode @node Lifeguard @{FG HIGHLIGHT}Name@{FG TEXT} : SPARKS, Mitchell @{FG HIGHLIGHT}Occupation@{FG TEXT} : Lifeguard @{FG HIGHLIGHT}Date of Birth@{FG TEXT} : 14-09-68 @{FG HIGHLIGHT}Town/City@{FG TEXT} : Miami @{FG HIGHLIGHT}Country@{FG TEXT} : USA Although walking on beaches being chased by ridiculously attractive women in bikinies so small that they barely cover the sumptuous curves of a thin blond with deep blue eyes and a pair... Ahem... err... yes, anyway that's normally enough for your average man. Aha, but not for our Mitchell. He seeks something higher than a mere testosterone rush. He, you see, is a man who aims at a more refined peak of pleasure. He craves something that can be enjoyed by up to four people at the same time. Something that can be done in any room of the house. Something which is essential to the progress of mankind. Something which is everything to some peoples' lives, and at the same time scorned upon by others. He is looking for something where plastic implements are used by the better endowed. In short, he wants a bombing game. Not, for example, to watch TV. Driven by these desires Mitch (if you don't mind me calling him that) practiced on @{i}BombStar@{ui} ® to become a master. Now it's you that must fight, with him or against him, at his own pool where he faces the ultimate in all bombing experiences: @{b}B@{ub}attle @{b}O@{ub}f the @{b}M@{ub}aster @{b}B@{ub}ombers @endnode @node Gangster @{FG HIGHLIGHT}Name@{FG TEXT} : Don Rich Tea @{FG HIGHLIGHT}Occupation@{FG TEXT} : "Business man" @{FG HIGHLIGHT}Date of Birth@{FG TEXT} : 14-02-58 @{FG HIGHLIGHT}Town/City@{FG TEXT} : Castelvetrano @{FG HIGHLIGHT}Country@{FG TEXT} : ITA "Biscuit boy, biscuit boy.." - that was all Rich heard through his early childhood days. The torment gained Rich no friends and, at first, the pestering shunned him from his school colleagues. Rich played @{i}Bombs@{ui} ® all day with no company. This continual monotony not only made him a good bomber, but the solitary life made his character strong. His bombing talent and hard shell grew with age. By the time he'd finished school, he was the most powerful sixteen year old the island of Sicily had ever seen. No one knew his business or the root of his power but, in the same way, no one would dare ask, for he was Don Rich Tea. From being the most influential boy, he became the most influential man. He now owns most of the island. His love for bombing stemmed from the video game, and then into real life; making sure that none shall cross him ever again. Now it's you that must fight, with him or against him, in the Scilian streets where he faces the ultimate in all bombing experiences: @{b}B@{ub}attle @{b}O@{ub}f the @{b}M@{ub}aster @{b}B@{ub}ombers @endnode @node Ninja @{FG HIGHLIGHT}Name@{FG TEXT} : CHO, Kije @{FG HIGHLIGHT}Occupation@{FG TEXT} : Rent-o-kill @{FG HIGHLIGHT}Date of Birth@{FG TEXT} : 17-03-65 @{FG HIGHLIGHT}Town/City@{FG TEXT} : Luoyang @{FG HIGHLIGHT}Country@{FG TEXT} : JAP To tell you the truth, the secret martial art market has really bottommed out lately. But Ninjas, of course, are trained to do anything. Silent cut throat attacks - check. Fifty foot jumps from standstill - oh yes. Loud and offensive battle cries - definitely. But, it is a little know fact that many years are dedicated to the ageless art of computer bombing games. Mr Cho became a master having played @{i}Dynablaster@{ui} ®. So, naturally, Mr Cho was forced to turn to bombing championships for his satisfaction in life. And, all the talented are in only one group. Now it's you that must fight, with him or against him, inside the religious Chinese temple where he faces the ultimate in all bombing experiences: @{b}B@{ub}attle @{b}O@{ub}f the @{b}M@{ub}aster @{b}B@{ub}ombers @endnode @node Mexican @{FG HIGHLIGHT}Name@{FG TEXT} : ATHTHTHA, Aththa @{FG HIGHLIGHT}Occupation@{FG TEXT} : Unemployed @{FG HIGHLIGHT}Date of Birth@{FG TEXT} : 23-02-48 @{FG HIGHLIGHT}Town/City@{FG TEXT} : Guadalajara @{FG HIGHLIGHT}Country@{FG TEXT} : MEX - Athththa? Mr Aththaathaththa? - Hn. - Ah yes, there you are sir. Sir? - Hn. - Yes, quite. Now I'm from the magazine @{i}BombToKill@{ui}. I expect you've heard of it? - Hn. - Yes, I understand you're a Master Bomber ®? - Marsester Bomer. Hn. - Well, how would you like to earn vast amounts of money? - Hhhhhn... si. - Just follow me then sir. - Hn. - Sir, this way. (bloody @{i}Dynamite Warriors@{ui} ® players) Now it's you that must fight, with him or against him, in the Mexican deserts where he faces the ultimate in all bombing experiences: @{b}B@{ub}attle @{b}O@{ub}f the @{b}M@{ub}aster @{b}B@{ub}ombers @endnode @node Wizard @{FG HIGHLIGHT}Name@{FG TEXT} : SHMARKO, Rustam @{FG HIGHLIGHT}Occupation@{FG TEXT} : Alchemist @{FG HIGHLIGHT}Date of Birth@{FG TEXT} : 10-10-05 @{FG HIGHLIGHT}Town/City@{FG TEXT} : Novosibirsk @{FG HIGHLIGHT}Country@{FG TEXT} : RUS The grandfather of all bombing because he made it all possible. Through his experiments, he found the secret formula for the unique explosive. Through refinement of his discovery, he too became a master. Although now getting on a little, he is still highly thought of by his fellow masters. He has held the European title since the very first competition in 1935, but this year it could all change. Now it's you that must fight, with him or against him, in the ancient evil laboratories where he faces the ultimate in all bombing experiences: @{b}B@{ub}attle @{b}O@{ub}f the @{b}M@{ub}aster @{b}B@{ub}ombers @endnode @node Soldier @{FG HIGHLIGHT}Name@{FG TEXT} : COLLINS, Vincent @{FG HIGHLIGHT}Occupation@{FG TEXT} : SAS Marine @{FG HIGHLIGHT}Date of Birth@{FG TEXT} : 18-07-74 @{FG HIGHLIGHT}Town/City@{FG TEXT} : Hackney @{FG HIGHLIGHT}Country@{FG TEXT} : ENG He grew up in London, and was always going to be a tough nut. When it came to the choice between England rugby and the best fighting unit in the world there could only be one choice; Vinnie loved killing too much. Once the training was over, the real challenge began. "He who dares wins" and the greatest dare of all comes in the form of a game. To make sure the SAS only have the best, they kill the rest through real life bombing practice. Vinnie took to this immediately; it appealed to everything he stood for! The training made him into a master. Now it's you that must fight, with him or against him, in the English forests where he faces the ultimate in all bombing experiences: @{b}B@{ub}attle @{b}O@{ub}f the @{b}M@{ub}aster @{b}B@{ub}ombers @endnode @node African @{FG HIGHLIGHT}Name@{FG TEXT} : Chief Gcaleka @{FG HIGHLIGHT}Occupation@{FG TEXT} : Tribesman @{FG HIGHLIGHT}Date of Birth@{FG TEXT} : 29-12-70 @{FG HIGHLIGHT}Town/City@{FG TEXT} : Xhosa @{FG HIGHLIGHT}Country@{FG TEXT} : South Africa @{FG HIGHLIGHT}Speciality@{FG TEXT} : Highland Skull Finding Nowadays jungle has a bad name. I don't know whether it had a good name. Or whether it once had a trendy name, and then changed it. That is not for us to know. Simply accept it as a fact that it does. Have a bad name, I mean. Where was I? Ah yes, this sweetly brings us, in a DJ-style link, to "The Chief". For those not as enlightened as myself, I will reveal the obvious connection. "The Chief" lives in a jungle. The green kind. Not, for example, the over-bassed music type. This is a situation none of us would be particularly happy with. Imagine, if you will, you lived in a garage. Would you be satisfied with such an untuneful association? Maybe you would. Nonetheless, "The Chief" isn't. Years of banging his head against tree trunks, eventually lead him to the conclusion that the only way to disassociate his habitat with @{i}that@{ui} music was through fame. And, how can one become more famous than by killing innocent people and watching their last breath burnt away in a fury of explosion? Or finding random skulls in the Scottish highlands? Now it's you that must fight, with him or against him, in the African forests where he faces the ultimate in all bombing experiences: @{b}B@{ub}attle @{b}O@{ub}f the @{b}M@{ub}aster @{b}B@{ub}ombers @endnode @node Joey @{FG HIGHLIGHT}Name@{FG TEXT} : JOEY, Evil @{FG HIGHLIGHT}Occupation@{FG TEXT} : Human impedence @{FG HIGHLIGHT}Patented@{FG TEXT} : 30-05-94 @{FG HIGHLIGHT}Town/City@{FG TEXT} : Silicon (Circus) Valley @{FG HIGHLIGHT}Country@{FG TEXT} : USA @{FG HIGHLIGHT}Speciality@{FG TEXT} : Cultism Having had a rather small role beneath some iron-hybird atmosphere, or something, Joey turned to bombing. No particular reason, but it's more fun than welding or controling an entire city, for example. He plays. He kills. Suffice to say. @endnode @node Story "Once upon a time..." @{FG HIGHLIGHT}Bingo Bombgo, let the fun begin@{FG TEXT} -===============================- The eight Master Bombers ® have been assembled... @{" Sherilyn Fenn " Link Sherilyn} @{" Aththaathathatha " Link Mexican} @{" Mitchell Sparks " Link Lifeguard} @{" Chief Gcaleka " Link African} @{" Don Rich Tea " Link Gangster} - sorry, too much B5 @{" Rustam Shmarko " Link Wizard} @{" Kije Cho " Link Ninja} @{" Vincent Collins " Link Soldier} ...make your choice and prepare for a firey grave. @{FG HIGHLIGHT}Allow me to disemminate...@{FG TEXT} Once you know your @{"controls" Link controls}, kill your opponents by reducing them to highly scattered unrelated molecules. The complexity comes in the form of devious tactics and the many ways in which to win. Picking up @{"power ups" Link powerups} may give you that vital edge. There are also other @{"gameplay options" Link gameopts} which you may use to configure the game to suit your own particular taste. The one player game is in a... how shall I put it... provisional state! It is just meant to act as a little training game. You play against @{"Evil Joey" Link Joey}. I suggest you go out and get some friends, or at least rent them for a couple of hours, and play multiplayer. The play area will be chosen at random from the home grounds of the characters playing. Depending on your chosen options, the native player will be given an advantage. What else is there to know. Are you some kind of @{i}nutter@{ui}? @{"I am a nutter" Link nutter} @endnode @node Installation @{FG HIGHLIGHT}Installing B O M B@{FG TEXT} -==================- @{FG HIGHLIGHT}You will need:@{FG TEXT} a) Not a lot. @{FG HIGHLIGHT}You will not need:@{FG TEXT} a) Anything else. Okay, you might need C:Installer and 1 MB CHIP RAM... yes, you'll definitely need these. But, nothing else. I promise. The game runs on an A600, and hence on the A500+, A1200 and A4000. With enough free chip ram, the globe will spin! If there are any people with ½ MB chip + ½ MB fast (ie. A3000s, newer A500s or expanded A2000s [or A1000s for that matter!]) please @{"contact me" Link contacts} and tell me what happens, or doesn't - what ever's the case. @endnode @node nutter "Everyone's a fruit and nut case" @{FG HIGHLIGHT}Starting at the beginning...@{FG TEXT} -============================- The game was written in @{"AMOS Pro" Link Credits} for the @{i}Amiga Format write a game competition@{ui}. We like to make games which aren't just playable, but look good too. Why should a game have shoddy production just because it's PD? Anyway, the character graphics were all drawn in @{"DPaint" Link Credits} (except for the @{"Sherilyn Fenn" Link Sherilyn} close up) by @{"Alex" Link Alex}. The spinning versus and globe anim were rendered in the rendering tool of the gods - @{"Lightwave 3D v3.5" Link Credits}. The music was written in @{"OctaMED v3" Link Credits} by @{"Jake" Link Jake}. The actual executable (@{i}BOMBprogram@{ui}) is crunched with @{"CrunchMania" Link Credits}. This is, obviously, to fit everything on the disk. What do you want to know? If there are any specifics you want to know about, then please @{"contact me" Link contacts}. I'd appreciate @{b}any@{ub} feedback. @{FG HIGHLIGHT}Things @{"Jon" Link Jon} was "too busy" to do@{FG TEXT} Occasional occurence of invisible blocks. These can be blown up. Some display bugs, eg. flames or half blocks left behind after an explosion. Possible problem with shields and/or drawn games. @endnode @node controls "Mobility is hardly ever underrated" The default controls are: @{FG HIGHLIGHT}Player 1@{FG TEXT} S Z Left ALT Left AMIGA Left Shift @{FG HIGHLIGHT}Player 2@{FG TEXT} F10 = P [ Right Shift @{FG HIGHLIGHT}Player 3@{FG TEXT} Joystick 1 (game port) @{FG HIGHLIGHT}Player 4@{FG TEXT} Joystick 2 (mouse port) There is now... @{b}four player joystick adaptor support@{ub}. You'll need the hardware, natch, but it's the standard one. Change the default options in the control options menu. The keys are not my first choice as, if you have played, you may have guessed. This is a system constraint set up by a combination of @{"AMOS" Link Credits} and Commodore. If any other combination is used the keys will jam, an paralyze another player (grrr.). @endnode @node Jake "About the SPEED man" Jake writes a song in about five minutes (although I hope he's spent some time for us). Is it only me that thinks that @{"OctaMED" Link Credits} is impossible? Luckily Jake doesn't think so, else the game would be very silent. In fact, deafingly so (if you see what I mean). If you know anyone really dodgy (in an illegal way) then you probably are an indirect friend of Jake's! Jake doesn't have a proper Guide node because he's being... err... he's... err... making a statement (or something). @endnode @node Matt "About Me" I am the oil in the @{"Silicon Circus" Link Authors} machine. I am the character glue between programming group personalities. I am not, as @{"Jon" Link Jon} would have you believe, a slacker. Even my football team is hard working. The mighty PORTSMOUTH F.C. don't... err... okay, bad example. In my @{b}BOMB@{ub} v1.1 guide entry (for which I won a competition, or something) I had a character profile in the form of a likes and dislikes table. This time, to try and be more original, I am going to create another comparison table. As some friends have gone off to University leaving me at a boys boarding school (NO JOKE), I shall assess the merits of these two habitats. School University Women None Every corner Beer Little Every corner Work Evil slave masters None Computers Mine and @{"Alex" Link Alex}'s Large rooms thereof Women Still none EVERYWHERE Ho-hum. Next year, etc. So, goodbye. Please @{"register" Link registration}, so to make Matt a happy boy. What jewel of knowledge can I leave you with?... don't throw stones in glass houses... no... buy an Amiga - they're good... no you've must already have one... buy another Amiga! Hurrah and see you l8r. Oh - before I go, brief greets to: Greg, @{"James" Link Authors", Fraz (can I have some software now?), Brad (it's time to write, m8), women of the world, friends, family, Foley upper VIth, Gaz, Niv, Foster general and Carling Brewing Company. Matt. @endnode @node Jon "About Jon" You know those stereotyped PC owners who wear heavy metal T-shirts and talk to you about @{i}Doom@{ui}? Well, Jon's not like that. No, really. No, no, don't get me wrong. I don't know - programmers all the same! But I don't know whether other production people on games have to put up with grumpy programmers wanting to switch to Blitz for v1.2! Actually, I can't say anything too bad otherwise I think he'll get his revenge in the game somewhere. Jon programs in or on anything and drinks medically dangerous amounts of alcohol, but I've yet to see the combination. Anyway, here's his chance to slag me off... The first time that I wrote my entry in this guide, I couln't think of anything to write, so I copied Matt's entry. So then Matt changed his entry just to spite me and make my entry look a tad silly. So I thought the best way to get back at him would probably be to remove my copy of his entry, making his change a complete waste of time. Anyway, as you've probably gathered, my name's Jon. And I occasionally code. Actually I code an awful lot more than Matt would have you believe - I work as a software engineer at a company who produces test gear for car companies - rolling roads, wheel alignment machines, etc. At the moment, I'm just 18. My star sign is Aquarius, though I don't see why anybody would want to know that. This September, I'll be going to Manchester University, UK to study Computer Science. And drink to excess. Even as I write this, people are hassling me about the options which @{i}are@{ui} in Master Blaster and @{i}aren't@{ui} in BOMB. My policy is as follows: if I can be bothered to do it, and it's a reasonable feature, it goes in. This is mainly due to the restrictions of the way the game was coded. And those restrictions were a direct result of programming the game in AMOS. Admittedly, some aspects of the coding could have been planned a little better, but since this is the first proper game I've written, the first game (or anything) which I've written in AMOS, and the first thing I've written on an Amiga®, I hope I'm excused for these errors. And I have in the past asked to convert the game to Blitz, and been told not to. So the fact that some features are in the game, and some aren't is a directly attributable result of not being allowed to code in Blitz, which is Matt's fault. So don't look at me when he complains. If you should happen to have more than three and a half brain cells, you'll notice that the "Best of 5" game option actually equates to the "First to 3" game option. Don't look at me if you're looking for someone to blame about this - the "Aggregate" option is the way I wanted to do the "Best of" option. However, after a good deal of shouting, the best I could get was "people think differently" as an explanation for this horrific duplication. If you're another person who thinks this is completely ridiculous (i.e. You have an IQ above 3), then mail @{"Matt" Link Matt} or @{"Beej" Link Beej}. If you register, and mention IQ>3, we'll send you a @{b}proper@{ub} version. Jon #:-} Like the Murphy's, I'm not bitter. Like the Carling Premier, I've got a strong head. @endnode @node Alex "About Alex" He's Greek really... and... errr... he's Greek. But, on the up side, he's got an Amiga 1200. Over the past couple of weeks he's been popping in and out of my room carrying a disk and saying "@{i}Is this alright?@{ui}" Everytime, I've had to stop myself from shouting "@{i}Beware of Greeks bearing gifts!@{ui}" Without him all this would not have been possible, because he IS @{b}THE@{ub} graphics artist. Over to him... P.S. Don't call him nutter! I am an artist. Observe... ####### ## @ @ ### # £ ### #( = ## ----- ### ____I ## ( ## ( ) ) ---------------------- ( ) (###--###)) )------------------------------------- ( ) (### ###)) ) ( ) ( )) ) ( ) ( ( ) ------------ ( ) ( o ( ) OOO ( OOO ---------- ######## ( ### ) --------------- ( # ) ---------- ( I ) ( )( ) --------------------------- My name is Alex Daltas and I am half (I repeat half) Greek. Despite what you may think from seeing the above I do not do art A-Level but I was chosen to do the graphics for @{b}BOMB@{ub} because I was the closest person around with an Amiga and a copy of @{"DPaint" Link Credits}. A computer game graphic artist spends most of his time being shouted at for not doing any work. In fact I am, at this very moment, being forced to write this page against my own will. @endnode @node Beej "About Mr Beej" @{i}( Moi...? -Matt )@{ui} BOMB has been fun. It has not been a piece of cake, but it has been fun to prove what can be done with some friends, some Amigas, and a lot of effort. If any of you out there ever plan on working on your own game, then there are things you need to know before you find out the hard way. In particular, the things your 'colleagues' tend to say... The Manager : "How hard can it be ?" "That's crap. Draw it again." "You buy this round." The Programmer : "Cool - I've found a major bug." "I'll do it later." "No." The Artists : "In @{i}how many@{ui} colours ?" "Can we work in AGA next time ?" "What size grid ? Oh, I thought you said 15x17." So be warned :) Before I go, there are some friends who must be thanked : Thomas 'Fred' Preece, James 'Squizzy' Gurney, Ben 'Libraries' Williams, and Gareth 'Mentor' Lee. And there are also some people who deserve greets : Greg 'not greedy' Marshall, Mark 'she was 15' Steel, Sid the Stud, Jon 'Fray' Baker, Sly, Dave 'Yes m'am' Love, Ben 'not Beej' Chappers, Anna 'Glaaaarster' Jones, Anna and Emily C, Marian, Samantha, Lucy, Liz, the peeps at the Birmingham Sun, Shitlips and Yakster, LindyHunny, Bro CJ, Alcy, Zippy, IronDucky, ShiftyShape, all regulars on #amigacafe, Andy 'Stuffing' Young, Niv, FOS85DWC, the lovely J.T, and the bloke who thankfully never rang back about his aluminium sub-frame :D @endnode @node James "About Lord Squish, big man of IRC channel #Amigacafe" Well, @{"Matt" Link Matt} didn't bother to even think about including me in here, so I sneakliy added this bit at the very last minute, just as this archive was about to be uploaded to Aminet. :) Basically, I did the spinning globe anim and stuff. And err that's it really :) Read @{"Matt" Link Matt}'s section for all the things I like, we have basically the same tastes. Especially the Carling Premier (natch). Anyone who is even slightly interested about finding out more, can connect to @{FG HIGHLIGHT}http://stimpy.ukc.ac.ukc/~squiz@{FG TEXT} (MAYBE ONE DAY). Or you can mail me at the address in the other list somewhere. :) Anyway, can't type much, because otherwise @{"Beej" Link Beej} will notice that I'm taking far to long to change one very small mistake in this guide. *B^) @endnode @node authors "Us" @{FG HIGHLIGHT}Software Gods (?)@{FG TEXT} -=================- This is the unfortunate part of the Guide where my fellow SC can write about themselves, and probably about each other. @{FG HIGHLIGHT}Graphics:@{FG TEXT} @{"Alex" Link Alex} and @{"Beej" Link Beej} Globe raytracing by @{"James" Link James} @{FG HIGHLIGHT}Programming (our own Jools!):@{FG TEXT} @{"Jon" Link Jon} @{FG HIGHLIGHT}Godly Music:@{FG TEXT} @{"Jake" Link Jake} @{FG HIGHLIGHT}Jon Hare, Stuart Campell and Stoo Cambridge (if you see what I mean):@{FG TEXT} @{"Matt" Link Matt} @{"Lie down, and tell me about your childhood" Link History} @endnode @node History "In The Beginning" @{FG HIGHLIGHT}History@{FG TEXT} -=======- @{"Jon" Link Jon}, @{"Beej" Link Beej}, @{"Alex" Link Alex} and myself (@{"Matt" Link Matt}) all met at a boarding school and quickly got to know each other through the mighty Amiga. @{"Silicon Circus" Link Authors} was originally @{"Jon" Link Jon} and @{"Beej" Link Beej}. I was allowed to join, and although we had a "group", we weren't actually doing anything. Well, we saw @{"Alex" Link Alex} mucking around on @{"DPaint" Link Credits} drawing an overhead man holding a gun, and decided the time had come to make our first release. So, @{"SC" Link Authors} (now numbering 4) got a-going. I phoned @{"Jake" Link Jake}, who I already knew could write music stupidly well, and then there were five. We started off writing an @{i}Alien Breed@{ui} clone called @{i}Gangster@{ui}, using a larger version of @{"Don Rich Tea" Link Gangster}. We soon came across some limitations of standard @{"Amos Pro" Link Credits}. We switched to @{b}BOMB@{ub} which was our backup for a game idea for the @{i}Amiga Format @{"Amos Pro" Link Credits} games competition@{ui}. Avoiding starting off a sentence with "We". There we go. Now that's two. Now that's three. Anyway, where was I? Ah yes, well in AF75 we won the competition with twelve others. Hmph. We were very pleased nonetheless. The screen shot in the mag was from v1.0 (not a good thing). We did send them v1.1 as well. Now it's v1.2, which we hope will be on an AF coverdisk (magnetic or compact). Anyway, we hope you like the game. I think it's the best bomberman game for the Amiga, but then again I would, wouldn't I? We'll probably end up doing updates, but the next should be @{"Beware of Greeks" Link bog} - a graphical adventure with a combined programming team of @{"Silicon Circus" Link Authors} and Visions of the Impossible (who did the @{"Archimedes conversion" Link bombarch}) to make Silicon Visions (provisional title). The @{"PC version" Link bombpc} is on the way. More about can be found out about these things @{"here" Link Contacts}. Matt ;) @endnode @node Registration "Pleeeeasssceee, pleasy weasy pleasy...." @{FG HIGHLIGHT}Registration@{FG TEXT} -============- What shall I write? I always hate these parts of textfiles (even when they are in full-on Guide-o-Rama) when the makers of the game beg for money. If you do like the game... no... even if you don't like the game and you're loaded. You know why to register and why it's a good idea. For @{b}just £5@{ub} we'll send you the most up-to-date version including: @{FG HIGHLIGHT}Personalised game New power ups Serial link option incorporating widescreen Large-o-Rama(TM) Competitions - leagues and cups Eternal gratitude from a least 5 people@{FG TEXT} @{"Matt" Link Matt} Newton-Lewis, 24 Jubilee Road, CHICHESTER West Sussex PO19 1XJ ENGLAND I think that the current version works only on 1MB CHIP RAM machines. It definitely needs 1MB, but it might work with ½MB CHIP and ½MB FAST RAM. If you are in dire need of BOMB for your A500, then register and beg. Please feel free to write if you want your own character or backdrop implemented, or you want to know how we did something, or you want to tell us how to do something properly. I thank you. @endnode @node Credits "A big thankyou..." @{FG HIGHLIGHT}Copyrights:@{FG TEXT} @{i}AMOS Pro@{ui} Europress Ltd @{i}Deluxe Paint@{ui} Electronic Arts @{i}OctaMED@{ui} Teijo Kinnunen @{i}Lightwave 3D@{ui} Newtek Developments @{i}CrunchMania@{ui} Thomas Schwarz @{FG HIGHLIGHT}Distributors:@{FG TEXT} @{i}17 Bit Software@{ui} +44 (0)1924 366982 @endnode @node powerups "...and downs" @{FG HIGHLIGHT}Power-ups@{FG TEXT} -=========- There are many different power-ups in @{b}BOMB@{ub} which can affect the players abilities drastically. Some are vital to the way in which the game works, others are just for added enjoyment. @{"Let me peek at them through a key hole, Matt." System "C:Run >NIL: Multiview BOMB:PowerUps"} Allow me to hand over to Jon and Beej, and a lesson in semantics. @{FG HIGHLIGHT}Extra Bomb@{FG TEXT} Gives the ability to lay an extra bomb concurrently for the remainder of the round. @{FG HIGHLIGHT}Fire Power@{FG TEXT} Makes the length of the flame from your bombs one square longer for the remainder of the round. @{FG HIGHLIGHT}Detonate@{FG TEXT} Sets off all bombs as soon as it is collected. @{FG HIGHLIGHT}Random@{FG TEXT} Randomly selects one of the other power-ups. @{FG HIGHLIGHT}Reverse Control@{FG TEXT} After collection, pressing 'Up' moves your player 'Down', and pressing 'Left' moves your player 'Right', etc. The fire button is not affected. This lasts for a set period of time which is extended if further reverse control power-ups are collected. @{FG HIGHLIGHT}Shield@{FG TEXT} Makes your player invulnerable to both bombs and the 'Death' power-up for a set period of time. @{FG HIGHLIGHT}Death@{FG TEXT} Kills your player instantly, unless the shield power-up is still active. @{FG HIGHLIGHT}Freeze Opponents@{FG TEXT} Stops all other players at their current positions for a set period of time, which is extended for longer if further freeze opponent power-ups are collected. @{FG HIGHLIGHT}Reveal Power-ups@{FG TEXT} Removes the rubble from all squares which contain a power-up. A second reveal power-ups will have no effect. @{FG HIGHLIGHT}Autolay@{FG TEXT} When your player can lay a bomb (ie. when your player is not already on top of a bomb, and your player still has bombs to be laid), the bomb is automatically layed. This continues until the end of the round, or until you collect another autolay power-up. @{FG HIGHLIGHT}Opponent slowdown@{FG TEXT} All other players slow down to half their normal speed for a set period of time. This time is extended if you collect another opponent slowdown power-up. @{FG HIGHLIGHT}Slowdown@{FG TEXT} Slows your player down to half of their normal speed for a set period of time. This time is extended if you collect further slowdown power-ups. @{FG HIGHLIGHT}Diddy Bombs@{FG TEXT} Immediately changes your player fire power to a length of one square, and makes the number of bombs which you may concurrently lay one. You may collect further extra bomb or fire power power-ups to rebuild your arsenal. @{FG HIGHLIGHT}Teleport@{FG TEXT} Moves your player to a random empty square in the playing area straight away. When teleport mode is 'Shifting', the player will move towards the selected empty square at their normal pace. 'Porting' mode will move the player to the empty square immediately. @{FG HIGHLIGHT}Slippy-Slidey (Ice World)@{FG TEXT} Continues to attempt to move your player in the most recently selected direction even if you have stopped your player. This lasts for a set period of time which is extended if you collect further Slippy-slidey power-ups. @endnode @node dominoes "A game with pieces of wood with dots" @{FG HIGHLIGHT}DOMINOES@{FG TEXT} -========- The very first @{"Silicon Circus" Link authors} game. @{"Jon" Link Jon} and @{"Matt" Link Matt} did this whilst still working on @{"Gangster" Link History}. Done as part of @{"Jon" Link Jon}'s Computer Science 'A'-Level, it was subsequently released and is still available from @{"17 Bit Software" Link Credits}. Basically, it's just a computerised version of the popular pub game with blocks of wood. It has had the old fogeys removed, and been spruced up with the addition of a glorious intro, some kicking @{"Jake" Link Jake} tracks, dominoes with legs, etc. Get it today, and think of dominoes in a whole new light! @endnode @node bog "The game with the greek fella" @{FG HIGHLIGHT}BEWARE OF GREEKS@{FG TEXT} -================- Our forthcoming point-and-click adventure game, which we hope will have the playability and success of @{i}Monkey Island@{ui}, but with an ergonomic interface and some great puzzles. In the game, you must guide a Greek trying to avoid death by learning how to become a hero. The latest news and screenshots can be obtained from the @{"Silicon Circus" Link Authors} WWW site, located at @{FG HIGHLIGHT}http://www.aston.ac.uk/~preecebj/circus.html@{FG TEXT} @endnode @node bombarch "On a RISC chip, its speed kicks bottom." @{FG HIGHLIGHT}BOMB Archimedes@{FG TEXT} -===============- Let me hand you over to Owain, and his own inimitable cursive syle. A splendid version with player charcteristics and a very fast game engine. It truly is @{b}BOMB@{ub}, but on an Arch. Written in 100% ARM code, with joystick compatability for A3010's (and anybody else with a joystick module), speed setting so you can run it in turbo modes, 6 (six) player simultanious game play, play with or against your friends, or even on your own if you don't have any! Ok, if you actually want to know where a copy of BOMB can be got from, then you may be in luck! Depending whether I've released it as PD otherwise it'll cost you. Any enquiries, write to the following address, send a stamp and a disc if you want anything back (No stamp, and I don't return it!!) Please make sure the disc has a nice label on it so I don't loose it, and make sure that you send your address. And no I don't personally have an e-mail address, however if you send a message to @{i}BOMBArc@Sircus.demon.co.uk@{ui} then it will get answered. Ok, write to: BOMB Archimedes, Owain Cole of VOTI, Shieling, Fleet Road, TWYNING Gloucestershire Gl20 6DG ENGLAND Visons of the Impossible have also produced for the Arch: @{FG HIGHLIGHT}Super Foul Egg@{FG TEXT} - of Amiga Power fame (but with 4 player option!) @{FG HIGHLIGHT}TDT@{FG TEXT} - the splendid zooming-in-and-outy multiplayer 3D tanks game @{FG HIGHLIGHT}Iffy@{FG TEXT} - the snake with attitude For more information, please @{"write" Link Registration}. @endnode @node bombpc "With SVGA mode and 256 colour palette AND 16-bit stereo sound" @{FG HIGHLIGHT}BOMB PC@{FG TEXT} -=======- Just like @{b}BOMB@{ub}, but this version really flies on your Pentium® processor. Or even your 386. Without bowing to the pressure of putting the entire thing on a CD-ROM, making it an "interactive" video-based adventure or basing it around Windoze '95, the soon-to-be-released @{b}BOMB PC@{ub} features enhanced 256 colour graphics, a 640x480 (NTSC hires laced) mode, 16 bit stereo sound, and cross-compatibility with both the Amiga and Archimedes serial links. For more information, further updates, suggestions or any queries, mail @{"Jon" Link Jon} by e-mail at @{i}BOMBPC@Sircus.demon.co.uk@{ui} @endnode @node gameopts "Purple Alien Levels ! eek!(TM)" @{FG HIGHLIGHT}Gameplay Options@{FG TEXT} -================- Several options which affect the gameplay have also been included in the game. This generally changes the duration of specific power-ups, or deals with other in-game parameters. @{FG HIGHLIGHT}Bomb Type@{FG TEXT} This is the way in which the bombs count down to zero. They can either be represented by @{i}counting@{ui} bombs of the same size, or by @{i}swelling@{ui} bombs which grow larger as the fuse time elapses, or as pulsating bombs which swell the bombs in and out until they explode. @{FG HIGHLIGHT}Bomb Timing@{FG TEXT} The time it takes for the bomb to explode after being laid by a player can be specified here. @{FG HIGHLIGHT}Home Advantage@{FG TEXT} Because every player in the game has a home ground, they all receive a bonus power-up when they play on home soil. The home player may either start with one extra bomb, a longer flame, or neither. @{FG HIGHLIGHT}Stuart Campbell@{FG TEXT} For those of you that do not know WHO this gentleman is, let US inform you that DEAR Stu was big cheese at top English magazine @{b}AMIGA POWER@{ub}, until he somehow found himself working for @{i}Sensible Software@{ui} in SAFFRON WALDON. The git. But then, in a position MANY Amigans are envious of, he promptly instigates one of the most foul software crimes of this century. Yes my friends, Stuart is the man responsible for the PURPLE ALIEN LEVELS in @{i}Cannon Fodder 2@{ui}. To REMIND you of this most heinous act, we give you THREE LEVELS of CAMPBELLNESS - None, Purple, and Very Purple. @{FG HIGHLIGHT}Link Side@{FG TEXT} Used to select which of the two machines in a link game is which. NB: This is ONLY used in the @{"registered" Link registration} version of the game. @{FG HIGHLIGHT}Shield on Startup@{FG TEXT} When selected, this option gives every player a shield of invulnerability as soon as the game starts. This is to prevent those trigger-happy folk dying a premature death. It will still run out after the defined time. @{FG HIGHLIGHT}Shield Time@{FG TEXT} You may set the duration of every shield here in seconds. @{FG HIGHLIGHT}Freeze Time@{FG TEXT} This defines the period of time in seconds for which players are frozen whenever the 'Freeze Opponents' power-up is collected. @{FG HIGHLIGHT}Speedup Time@{FG TEXT} The time in seconds for which players are slowed down, whether comparatively (opponents) or directly (yourself). @{FG HIGHLIGHT}Reverse Time@{FG TEXT} Here the duration of the 'Reverse Controls' power-up can be set in seconds. @{FG HIGHLIGHT}Exploding Death@{FG TEXT} With this set, a bomb will explode the moment a player dies. With any luck, the dying players may take other players with them ! @{FG HIGHLIGHT}Teleport Mode@{FG TEXT} The 'Teleport' power-up has two settings - on @{i}Shifting@{ui}, the teleporting player will move horizontally and vertically across the game area until the destination is reached. @{i}Porting@{ui} will cause the player to appear at the new destination square immediately. @{FG HIGHLIGHT}Slippy-slidey Time@{FG TEXT} The time it takes until this power-up wears off can be set here in seconds. @endnode