##PWGAD_QUIT 1 QUIT Exit from MME The current project will automatically be saved up to date if required. ##PWGAD_PAGENAME 2 PAGE NAME This area contains the name of the current page. To change the name select this box with the left mouse button and type in a new name. ##PWGAD_PAGENUMBER 3 PAGE NUMBER The page number of the current page. To quickly move to another page in your project select this area with the left mouse button and enter a new value, then press return to be taken to the new page. ##PWGAD_SCREENDOWN 4 PANEL DRAG Allows you to drag the MME control panel up or down. ##PWGAD_SCREENUP 5 UNDO PAGE CHANGES Restore current page to the its last saved state. ##PWGAD_GO 7 RUN TIME SIMULATION Selecting this button will switch your project into run time simulator mode. Use the mouse or keyboard keys as outlined below to test your project. F1 = SELECT HIGHLIGHTED ITEM (or Left Mouse Button over an item) F2 = B BUTTON NAVIGATION (or right mouse button) CURSORS = NAVIGATION DIRECTION (or move mouse) HELP = HELP to return to project editing mode press the space bar at any time. ##PWGAD_SCREENCYCLE 8 SCREEN CYCLE Move the current screen to back or front. ##PWGAD_STARTPAGE 11 REWIND 100 PAGES Go back 100 pages or to the beginning of the project if there are less than 100 pages created. ##PWGAD_FASTBACKPAGE 12 REWIND 10 PAGES Go back 10 pages or to the start of the project if there are less than 10 pages created. ##PWGAD_BACKPAGE 13 REWIND 1 PAGE Go to the previous page in the project. ##PWGAD_FORWARDPAGE 14 FAST FORWARD 1 PAGE Go to the next page in the project. ##PWGAD_FASTFORWARDPAGE 15 FAST FORWARD 10 PAGES Go forward 10 pages or to the end of the project if there are less than 10 pages created. ##PWGAD_ENDPAGE 16 FAST FORWARD 100 PAGES Go forward 100 pages or to the end of the project if there are less than 100 pages created. ##PWGAD_ADDPAGE 21 ADD PAGE Adds a page to the current project either before or after the current page. If the page created is the first page in the project then you will be asked to name the project. You must place your project in the storage area designated for your project - see manual for further details. ##PWGAD_DUPLICATEPAGE 22 DUPLICATE PAGES Copy the current page a number of times. On selecting this button you will be asked how many times you want the current page duplicated. MME will take some time to create the new pages, disk access is normal during this time. Once all pages are duplicated you may wish to edit the default names to more meaningful ones. ##PWGAD_IMPORTPAGE 23 IMPORT PAGE Import a page from another MME project. On selecting this button a file requester will pop up, select the project directory of another project and find the page name you wish to load. Select the page and it will be loaded into the current project. if the imported page has a name which already exists in your current project you will be asked for a new name for the page. if the imported page was originally authored with page gotos these will be set to no page and you will have to relink them to pages in your current project via the page media clip option. ##PWGAD_DELETEPAGE 24 DELETE PAGE Delete the current page from a project. be careful with this, once a page is deleted there is no way to get it back. as pages are deleted all subsequent pages are shuffled down to fill the gap, any page goto links will be automatically resolved so that you still goto the correct pages. If the deleted page was a destination for a page goto the media clip will be set to *page missing* and should be re-authored at some point. ##PWGAD_LOADPROJECT 25 LOAD PROJECT Load a previously created project ready for further editing. ##PWGAD_CLEARPROJECT 26 CLEAR PROJECT Clears the current project from memory ready to create or load a new project. ##PWGAD_MAKERUNTIME 27 PUBLISH Prepares your project drive, partition or directory to be published on to another disk This operation performs the following functions:- copies all required workbench files copies a startup sequence appropriate for the platform copies correct setpatch for platform copies MME run time player copies all fonts used within the current project ##PWGAD_ABOUT 29 ABOUT Gives information about this version of MME. ##PWGAD_BOXPANEL 31 BOXES/LIST MODULE Access the boxes layout module (or the list module if on a LIST page). This button is selected to access the page layout system - help on specific functions within this module are available once selected. ##PWGAD_ACTIONPANEL 32 MEDIA CLIP MODULE This button is selected to access the media clip system - help on specific functions within this module are available once selected. ##PWGAD_FXPANEL 33 PAGE TO PAGE TRANSITION MODULE This button is selected to allow you to pick an outgoing transition effect for the current page - there are 16 to choose from. ##PWGAD_PAGEINDEXPANEL 34 PAGE FIND MODULE This module allows you to quickly move to any page in your project by page name and is used in conjuction with the VCR-style navigation controls and the page number entry. help on specific functions within this module are available once selected. ##PWGAD_LAUNCHPANEL 35 PRODUCTION SOFTWARE LAUNCH MODULE Access the external application launch panel. Selecting this button will access the production software launch module for either setting up or launching your favourite production programs, such as dpaint, audiomaster, directory opus or a wordprocessor. This allows you to quickly access production software to make those last minute changes. As well as programs, amigados scripts can also be specified, allowing you to customise these launches for almost anything. help on specific functions within this module are available once selected. ##PWGAD_FILEREQ 36 VIEW FILES MODULE Access the file requester in SHOW mode to display files This module allows you quick access to your media files and by simply double selecting a file any type of media can be previewed before authoring, including CDXL video and text files. help on specific functions within this module are available once selected. The size of each file is also given allowing you to decide how to share resources when spooling to best effect. ##PWGAD_CHECKPROJECT 37 CHECK PROJECT MODULE Access the check project module to verify project files, contents and memory limit overflow. This module allows you to check the status of your project at various levels either, by page or for the project as a whole. help on specific functions within this module are available once selected. ##PWGAD_PROJECTPREFS 38 PROJECT SET UP MODULE Access the project set module to set global preference options. Selecting this module allows you to set options for the project which are utilised in various modules. The type of options available include:- PAGE BORDERS ON/OFF IMAGE REMAPPING MODE B BUTTON NAVIGATION OVERRIDE FIRST BOX OVERRIDE YES & NO SAMPLE SELECTIONS ATTRACTOR MODE TIME OUT PAGE PAPER COLOURS MEMORY LIMIT INDICATOR PAGE DISPLAY SIZE MEDIA CLIP AUTHORING MODE AUTHORING PLAYBACK MODE help on specific functions within this module are available once selected. ##PWGAD_PANELAREA 40 MODULE INSET AREA This area is where any selected modules (boxes / media clip / page effects / page find / view files / project check / project set up) are displayed. ##PWGAD_PALETTEPANEL 41 PAGE PALETTE PANEL This panel allows you to set the paper colours for the current page. ##PWGAD_SELECTPANEL 42 SELECT PANEL This panel allows you to set the project YES/NO sample and project. attractor mode time out. The YES sample is played whenever the user makes a valid selection. The NO sample is played whenever the user makes an invalid selection, ie, when trying to scroll down when at the end of text. The attractor time out is used to set the amount of elapsed time of non user interactivity before the attractor media clip (if authored) is invoked. ##PWGAD_CDDAPANEL 43 CDDA (COMPACT DISC DIGITAL AUDIO) PANEL The CDDA panel allows you to author compact disc quality audio into your project, see the MME manual for more information about producing a CDDA file and track on your project disc. ##LCHGAD_PAINTSTR 2001 LAUNCH STRING 1 Select the program/script to execute by selecting this area with the left mouse button. A file requester will prompt you to locate the productions software you wish to launched when the associated button to the right is selected. You may also select amigados executable scripts. These settings are saved for global use by MME and will be available every time you start MME independant of the project loaded. ##LCHGAD_PAINT 2002 LAUNCH 1 Execute the program/script specified in LAUNCH STRING 1 to the left of this button. if this button is marked empty no software has been set for launch, refer to the help for the launch string to the left. ##LCHGAD_TEXTSTR 2003 LAUNCH STRING 2 Select the program/script to execute by selecting this area with the left mouse button. A file requester will prompt you to locate the productions software you wish to launched when the associated button to the right is selected. You may also select amigados executable scripts. These settings are saved for global use by MME and will be available every time you start MME independant of the project loaded. ##LCHGAD_TEXT 2004 LAUNCH 2 Execute the program/script specified in LAUNCH STRING 2 to the left of this button. if this button is marked empty no software has been set for launch, refer to the help for the launch string to the left. ##LCHGAD_AUDIOSTR 2005 LAUNCH STRING 3 Select the program/script to execute by selecting this area with the left mouse button. A file requester will prompt you to locate the productions software you wish to launched when the associated button to the right is selected. You may also select amigados executable scripts. These settings are saved for global use by MME and will be available every time you start MME independant of the project loaded. ##LCHGAD_AUDIO 2006 LAUNCH 3 Execute the program/script specified in LAUNCH STRING 3 to the left of this button. if this button is marked empty no software has been set for launch, refer to the help for the launch string to the left. ##LCHGAD_FILEMANSTR 2007 LAUNCH STRING 4 Select the program/script to execute by selecting this area with the left mouse button. A file requester will prompt you to locate the productions software you wish to launched when the associated button to the right is selected. You may also select amigados executable scripts. These settings are saved for global use by MME and will be available every time you start MME independant of the project loaded. ##LCHGAD_FILEMAN 2008 LAUNCH 4 Execute the program/script specified in LAUNCH STRING 4 to the left of this button. if this button is marked empty no software has been set for launch, refer to the help for the launch string to the left. ##LCHGAD_MISCSTR 2009 LAUNCH STRING 5 Select the program/script to execute by selecting this area with the left mouse button. A file requester will prompt you to locate the productions software you wish to launched when the associated button to the right is selected. You may also select amigados executable scripts. These settings are saved for global use by MME and will be available every time you start MME independant of the project loaded. ##LCHGAD_MISC 2010 LAUNCH 5 Execute the program/script specified in LAUNCH STRING 5 to the left of this button. if this button is marked empty no software has been set for launch, refer to the help for the launch string to the left. ##LCHGAD_OTHERSTR 2011 LAUNCH STRING 6 Select the program/script to execute by selecting this area with the left mouse button. A file requester will prompt you to locate the productions software you wish to launched when the associated button to the right is selected. You may also select amigados executable scripts These settings are saved for global use by MME and will be available every time you start MME independant of the project loaded ##LCHGAD_OTHER 2012 LAUNCH 6 Execute the program/script specified in LAUNCH STRING 6 to the left of this button if this button is marked empty no software has been set for launch, refer to the help for the launch string to the left ##BOXGAD_FRAME 4001 FRAMED BOX Set this option on to draw a framed box on the current page with the ADD option. ##BOXGAD_SOLID 4002 SOLID BOX Set this option on to draw a solid box on the current page with the ADD option. ##BOXGAD_DOTTED 4003 DOTTED BOX Set this option on to draw a dotted box on the current page with the ADD option. ##BOXGAD_SHADOW 4004 DROP SHADOW BOX Set this option on to draw a drop shadow box on the current page with the ADD option. ##BOXGAD_QUIET 4005 BACK FILLED BOX Set this option on to draw a back filled box on the current page with the ADD option. ##BOXGAD_RAISED 4006 RAISED BOX Set this option on to draw a raised box on the current page with the ADD option. ##BOXGAD_FLOW 4007 FLOWING BOX Set this option on to draw an animated flowing box on the current page with the ADD option. ##BOXGAD_INVISABLE 4008 INVISIBLE BOX Set this option on to draw an invisible box on the current page with the ADD option. invisible boxes are special, they operate in two ways depending upon the content type:- When content is set to "image" MME in go mode and the run time player will ignore this type of box for selection purposes, allowing them to be used as non selectable backdrop images for invisible image boxes. When content is set to "empty" this box type is used to overlay invisible image boxes and are selectable. they are transparent to show through the buttons drawn in the invisible image box below. These two boxes used together allow you create custom image backdrops with selectable buttons. This box type is the only type which may overlap or be overlapped by any other box type. ##BOXGAD_STRING 4011 BOX CONTENTS FILE NAME When the currently highlighted page box contains an image this area will show the filename for the image should you need to refresh it. ##BOXGAD_EMPTY 4021 EMPTY BOX This box content type allows you to place a box on the page in any style with no contents. It is generally used for invisible boxes or for creating template pages which will be editied later by filling in the boxes with the box edit mode. ##BOXGAD_IMAGE 4022 IMAGE BOX This box content type allows you to specify an ILBM image in any mode or size to be scaled and converted to 64 colours and placed in the box when added. You may also select an iff brush in which case you will be asked whether you wish to scale the brush to fit the box or scale the box to fit the brush. Finally you may select an IFF animation, although the animation will not play in the box the first frame will be stripped off and treated as a single picture for display purposes in the box. This feature saves you creating a seperate image to represent an animation media clip. ##BOXGAD_LIST 4025 LIST BOX Selecting this box content type will create a special type of page called a list page, these are for bulk data handling and have many unique features. To create a list page you must first delete the title box on the current page (if one exists). For more information on list page options use the help on the list page panel. ##BOXGAD_TITLE 4024 TITLE BOX Selecting this box will place the system title box at the top of the page. This type of box would only normally be used if you have deleted the title box in error The title box, once placed, may be moved down the page using the box move option. ##BOXGAD_TEXT 4023 TEXT BOX The text content type allows you to specify a text file (previously created in ASCII format) to be used to fill the box. You may use any amiga bitmap font and can set such parameters as justification mode and attributes such as bold, italics and underline. Not all fonts allow the bold, italic and underline attributes. When adding a text box text scroll buttons will be automatically added at the base of the box. These allow you to page, line read or multi line scan through the text. ##BOXGAD_FONT 4026 TEXT BOX FONT This button gives you access to the font selector, which allows you to select/edit the font in a text box. ##BOXGAD_ADD 4031 ADD BOX This button will add a box to the page with the selected style and contents. On selecting "add", the MME panel will be removed. now move the pointer to the position on the page for the top left of the box you are about to add. holding down the left mouse button, pull out a box of the required size by moving the pointer down and right. release the left mouse button to fix the box. only invisible boxes may be overlapped, all other boxes have collision detection. If "image remap" in project set up is set to automatic, adding a new image box will force it and any existing images to be remapped for optimum page palette. This may take some time depending upon the number of images. If you have many pages containing lots of images, consider setting "image remap" to manual in the project set up module. the remap will then take place in one go when you move off the page. ##BOXGAD_MOVE 4032 MOVE BOX This button will allow you to move any box to a new page position. On selecting "move",The MME panel will be removed. select the box you wish to move with the pointer. holding down the left mouse button, move the box to a new page position. release the left mouse button to fix the box at the new position. ##BOXGAD_EDIT 4033 EDIT BOX Selecting this box will allow you to change the style and/or contents of the selected box. highlight the box you wish to edit and select the edit button. The current attributes for that box will be shown in the boxes panel. to edit the box style, simply select a new one. to edit the box contents, select a new content type and author as if using the add box funtion. To change the contents of an image or text box for new information, simply select the already depressed content type and re-author as required. ##BOXGAD_CLONE 4034 CLONE BOX Selecting this button will allow you to clone an existing box on the page. cloning a box produces an exact copy including any authored media clip which may be attached to the box. On selecting "clone", the MME panel will be removed. select the box to be cloned with the pointer and whilst holding down the left mouse button, drag to a new page position. release the left mouse button to fix the copy of the original box at the new position. Unless the cloned box is of the invisible type or is being dropped onto an invisible box you cannot drop the box onto another box. if you attempt this you will be told and the operation will be cancelled. ##BOXGAD_DELETE 4035 DELETE BOX Selecting this button will allow you to choose a box to delete from the current page. On choosing "delete", The MME panel will be removed. Select the box to be deleted and it will be removed from the display. If "image remap" in project set up is set to automatic, the removed box is an image box and the remaining boxes contain images, there will be a delay while MME remaps the remaining images utlising the colours freed up by the deleted bo. ##LISTGAD_ITEMNAME 5001 LIST ITEM NAME This area displays the entry currently under the list page highlight. To change the name of the entry simply select this area, type in any changes and press the return key on the keyboard. ##LISTGAD_TITLE 5002 LIST TITLE This area displays the title used to prefix the currently selected letter in the title bar. Initially it contains a random page number. To change this simply select this area and type in your changes, press return to finish. you will see your new text appear at the top of the page in the title bar. ##LISTGAD_ADD 5003 ADD LIST ITEM This button allows you to add a new single entry to the current list ready for authoring with a media clip. On selecting "add", a text cursor will be placed in the empty list item name area. Type in the name of the entry and press return. It will be automatically added to the list in alphabetical order. To make this new entry perform a function, go to the media clip module and author a media clip for the new entry. ##LISTGAD_DELETE 5004 DELETE LIST ITEM Selecting this button will delete the list entry currently under the highlight bar on the list page. ##LISTGAD_DELETEALL 5005 DELETE ALL LIST ITEMS Selecting this button will delete the whole contents of the current list as if you had just created the list page. ##LISTGAD_ADDFILE 5006 ADD FILE LIST This button allows you to auto-author a list by selecting a single directory. The directory will be scanned for any authorable media files, the filename will be added to the list and the correct type of media clip will automatically be authored for each entry. To change or extend the auto-authored media clip for any list entry, simply highlight it and move to the media clip module. media file types can be mixed in a single directory. ##LISTGAD_IMPORT 5007 IMPORT INDEXER LIST This button allows you to import a cross reference hotword index built with the text indexer. You must ensure that the text files on which the project index is built are actually authored elsewhere in your project otherwise the index cannot be loaded On selecting a valid index, every index word will be added to the current list as an entry. MME will scan the whole project and auto-author page links to the correct pages containing the text for each word. once complete, a number to the right of each index word shows how many pages in the project contain that word. Selecting a word from the list (press 'a' on the keyboard) will generate a realtime sub-index list containing each page for the selected word. Selecting one of these entries will take you to the page and the first occurence of the index word will be highlighted and moved into view. pressing the 'b' key will return you to the sub-index, pressing 'b' again will return you to the index list. ##LISTGAD_ADDPAGE 5008 LIST ADD PAGE ENTRIES Selecting this button allows you to quickly auto-author a range of pages into an index list. This feature is ideal for building a topics list to place on a button on your main menu. On selecting "add page entries", you will be shown the find page module, select the page you wish to use as the first entry for the list. The module will flash and return. now select the last page you wish to include in the list. All pages between the first and last selections will have their titles added to the index list and the page links will be automatically authored. now simply select an index item to be taken to that page. ##LISTGAD_INDEXER 5009 LAUNCH INDEXER Selecting this button will launch the seperate MME program called indexer which allows you to build an index of cross reference words in text files for use with the import index function. For more information on how to use the MME indexer refer to the MME manual. ##LISTGAD_UP 5010 LIST MOVE UP Selecting this button will move the list up by one entry. press cursor up on the keyboard for same function. ##LISTGAD_ALPHAUP 5011 LIST MOVE ALPHA UP Selecting this button will move the list up to the point at which entries begin with the next letter in the alphabet. for example, if you are on `amputation' pressing this button will move you to the first word starting with `b'. press cursor left on the keyboard for same function. ##LISTGAD_MIDDLE 5012 LIST MOVE TO MIDDLE selecting this button will move you to the centre of the list. ##LISTGAD_ALPHADOWN 5013 LIST MOVE ALPHA DOWN Selecting this button will move the list down to the point at which entries begin with the previous letter in the alphabet. for example, if you are on `beast' pressing this button will move you to the first word starting with `a'. press cursor left on the keyboard for same function. ##LISTGAD_DOWN 5014 LIST MOVE DOWN Selecting this button will move the list down by one entry. press cursor down on the keyboard for same function. ##LISTGAD_ADDGLOS 5015 LIST ADD GLOSSARY Adds a glossary document (and entries) to the list. to use this function you must have produced a glossary file using a text editor. this file must conform to the guidelines for a glossary document as outlined in the MME manual. for an example of a glossary refer to the examples disk supplied with MME. once authored, selecting a glossary entry will replace the glossary list with the correct text for the selected word. Text scroll bars will be placed at the base of the page allowing glossary entries to be almost any length. ##ACTNGAD_LINK1 6000 MEDIA CLIP Use the right mouse button to access the menu for authoring media files to this primary component of the media clip element. menu options available are: EMPTY Will set an authored primary component back to its un-authored state. PAGE will allow you to specify a page in the project to go to via the page find module. ILBM will allow you to specify an IFF ILBM (picture or brush) in any mode or resolution to be displayed. Selecting an IFF ANIM file will result in the first frame being shown as a static picture. ANIM Will allow you to specify an IFF ANIM (ANIM 5 or ANIM 8) in any mode or resolution to be displayed. PROG Will allow you to specify an external program to launch ( for example, games and utilities) from within your MME project. You can also specify executable amigados scripts to allow almost any operation to be performed. VIDEO Allows you to specify partial screen CDXL video to be displayed. CDTV = 150K - HAM partial screen CDXL. CD32 = 300K (or 150K) to HAM8 partial screen CDXL with or without hardware scan doubling. MME allows you to author any or all of these, the run time player will scan which video is available, what the player hardware is and always show the user the best available. CDDA Allows you to specify a compact disc digital audio (CDDA) track to play. ##ACTNGAD_LINK2 6001 MEDIA CLIP Use the right mouse button to access the menu for authoring media files to this primary component of the media clip element. menu options available are: EMPTY Will set an authored primary component back to its un-authored state. PAGE will allow you to specify a page in the project to go to via the page find module. ILBM will allow you to specify an IFF ILBM (picture or brush) in any mode or resolution to be displayed. Selecting an IFF ANIM file will result in the first frame being shown as a static picture. ANIM Will allow you to specify an IFF ANIM (ANIM 5 or ANIM 8) in any mode or resolution to be displayed. PROG Will allow you to specify an external program to launch ( for example, games and utilities) from within your MME project. You can also specify executable amigados scripts to allow almost any operation to be performed. VIDEO Allows you to specify partial screen CDXL video to be displayed. CDTV = 150K - HAM partial screen CDXL. CD32 = 300K (or 150K) to HAM8 partial screen CDXL with or without hardware scan doubling. MME allows you to author any or all of these, the run time player will scan which video is available, what the player hardware is and always show the user the best available. CDDA Allows you to specify a compact disc digital audio (CDDA) track to play. ##ACTNGAD_LINK3 6002 MEDIA CLIP Use the right mouse button to access the menu for authoring media files to this primary component of the media clip element. menu options available are: EMPTY Will set an authored primary component back to its un-authored state. PAGE will allow you to specify a page in the project to go to via the page find module. ILBM will allow you to specify an IFF ILBM (picture or brush) in any mode or resolution to be displayed. Selecting an IFF ANIM file will result in the first frame being shown as a static picture. ANIM Will allow you to specify an IFF ANIM (ANIM 5 or ANIM 8) in any mode or resolution to be displayed. PROG Will allow you to specify an external program to launch ( for example, games and utilities) from within your MME project. You can also specify executable amigados scripts to allow almost any operation to be performed. VIDEO Allows you to specify partial screen CDXL video to be displayed. CDTV = 150K - HAM partial screen CDXL. CD32 = 300K (or 150K) to HAM8 partial screen CDXL with or without hardware scan doubling. MME allows you to author any or all of these, the run time player will scan which video is available, what the player hardware is and always show the user the best available. CDDA Allows you to specify a compact disc digital audio (CDDA) track to play. ##ACTNGAD_LINK4 6003 MEDIA CLIP Use the right mouse button to access the menu for authoring media files to this primary component of the media clip element. menu options available are: EMPTY Will set an authored primary component back to its un-authored state. PAGE will allow you to specify a page in the project to go to via the page find module. ILBM will allow you to specify an IFF ILBM (picture or brush) in any mode or resolution to be displayed. Selecting an IFF ANIM file will result in the first frame being shown as a static picture. ANIM Will allow you to specify an IFF ANIM (ANIM 5 or ANIM 8) in any mode or resolution to be displayed. PROG Will allow you to specify an external program to launch ( for example, games and utilities) from within your MME project. You can also specify executable amigados scripts to allow almost any operation to be performed. VIDEO Allows you to specify partial screen CDXL video to be displayed. CDTV = 150K - HAM partial screen CDXL. CD32 = 300K (or 150K) to HAM8 partial screen CDXL with or without hardware scan doubling. MME allows you to author any or all of these, the run time player will scan which video is available, what the player hardware is and always show the user the best available. CDDA Allows you to specify a compact disc digital audio (CDDA) track to play. ##ACTNGAD_AUD00 6010 MEDIA CLIP AUDIO CHANNEL 1 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed ##ACTNGAD_AUD01 6011 MEDIA CLIP AUDIO CHANNEL 2 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed. ##ACTNGAD_AUD02 6012 MEDIA CLIP AUDIO CHANNEL 3 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element. OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed. ##ACTNGAD_AUD03 6013 MEDIA CLIP AUDIO CHANNEL 4 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element. OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed. ##ACTNGAD_AUD10 6020 MEDIA CLIP AUDIO CHANNEL 1 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element. OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed. ##ACTNGAD_AUD11 6021 MEDIA CLIP AUDIO CHANNEL 2 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed. ##ACTNGAD_AUD12 6022 MEDIA CLIP AUDIO CHANNEL 3 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed. ##ACTNGAD_AUD13 6023 MEDIA CLIP AUDIO CHANNEL 4 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed. ##ACTNGAD_AUD20 6030 MEDIA CLIP AUDIO CHANNEL 1 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed. ##ACTNGAD_AUD21 6031 MEDIA CLIP AUDIO CHANNEL 2 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed. ##ACTNGAD_AUD22 6032 MEDIA CLIP AUDIO CHANNEL 3 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed. ##ACTNGAD_AUD23 6033 MEDIA CLIP AUDIO CHANNEL 4 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed. ##ACTNGAD_AUD30 6040 MEDIA CLIP AUDIO CHANNEL 1 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed. ##ACTNGAD_AUD31 6041 MEDIA CLIP AUDIO CHANNEL 2 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed. ##ACTNGAD_AUD32 6042 MEDIA CLIP AUDIO CHANNEL 3 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed. ##ACTNGAD_AUD33 6043 MEDIA CLIP AUDIO CHANNEL 4 Use the right mouse button to access the menu for authoring audio media files to this secondary component of the media clip element OPTIONS AVAILABLE ARE: EMPTY (cross icon) Reverts this channel to its un-authored state. 8 BIT SAMPLE (speaker icon) Will allow you to specify an mono IFF 8 bit audio sample to play. The default is to allocate two channels for centre speaker playback. SMUS/PROTRACKER MUSIC (musical note icon) Will allow you to specify either an IFF SMUS file or protracker file (uncompressed) for playback. FORCED STOP (double circle icon) Allows you specify that any currently playing audio in this channel must stop at this point. WAIT FOR AUDIO (right arrow icon) allows you to specify that this media clip element should not be invoked until any audio currently playing on this channel has completed. ##ACTNGAD_LISTSCROLL 6051 DRAG MEDIA CLIP LIST Selecting to the left of the slider in this area will move the media clip list left by 4 elements. Selecting to the right of the slider in this area will move the media clip list right by 4 elements. grabbing the slider and moving it left or right while holding down the left mouse button will move the media clip list in that direction proportionally. ##ACTNGAD_LISTRIGHT 6052 MOVE MEDIA CLIP LIST RIGHT Selecting this button will move the media clip list right by one element. ##ACTNGAD_ADD 6060 ADD MEDIA CLIP ENTRY Selecting this button will Insert an un-authored media clip element before the currently highlighted element ready for authoring. ##ACTNGAD_DELETE 6061 DELETE MEDIA CLIP ENTRY Selecting this button will Delete the currently highlighted media clip element. ##ACTNGAD_PLAY 6062 PLAY MEDIA CLIP Selecting this button will Play the media clip from the currently highlighted element to the end or until aborted via the `b' key on the keyboard If the highlighted frame is an animation frame other than frame 1, the animation will be step edited. the frame number will be shown in the top left. Pressing the right mouse button will advance frame by frame, and pressing the left mouse button will rewind frame by frame (due to the nature of animation a rewind must play the animation from the start). Press the `esc' key on the keyboard to return to the media clip module, the current animation frame will be highlighted ready for you to author frame sound or pauses with frame accuracy. ##ACTNGAD_COPYALL 6063 COPY MEDIA CLIP LIST Selecting this button will allow you to Copy the contents of the media clip to a memory or file buffer. The options are: TO BUFFER Copy the current media clip to the MME buffer for immediate insertion anywhere else in the project via the `insert' option. TO FILE Copy the current media clip to a named file for insertion at a later date anywhere in the current, or any other, MME project via the `insert' option. ##ACTNGAD_INSERT 6064 INSERT MEDIA CLIP LIST Selecting this button will allow you to Insert a media clip into the current media clip from a file or memory buffer saved via `COPY'. The inserted media clip will be placed starting at the currently highlighted media clip element. ##ACTNGAD_LOOP 6065 LOOP MEDIA CLIP Selecting this button will make the whole of the media clip loop until the user exits by pressing the B button (or right mouse button) In MME you should press the `b' key on the keyboard to exit a looping media clip. This function is useful for media clips authored in the attractor mode or for a Point Of Sale environment where a looping non interactive presentation is required. ##SVXGAD_MONO 6100 MONO SAMPLE Selecting this button switches of the psuedo stereo centre speaker playback authoring and forces the sample to play only on the authored channel. ##SVXGAD_RAMPLAY 6101 RAM PLAY SAMPLE Selecting this button will force the currently authored audio to play from RAM (memory). If this option is off the sample is spooled from the CD. * WARNING * it is unwise to try to spool both animations and 8 bit audio simultaneously from CD. ##SVXGAD_ONESHOT 6102 ONE SHOT SAMPLE Selecting this button will force MME not to re-trigger a sample even if the element is part of a looping animation sequence. When this button is off each time a media element is played the sample will be re-triggered. EXAMPLE - a short animation which loops 20 times, there are two audio tracks - a spot effect synchronised to a frame of the animation and a voiceover which lasts the length of the 20 animation loops. The spot effect must trigger 20 times, ie, 1 per animation loop so one shot must be off. The voiceover does not want to be re-triggered 20 times before completion, so you must set "one shot" to on. ##SVXGAD_LOOPDOWN 6103 REPEAT SAMPLE DOWN Pressing this button will decrease the number of times the sample repeats. a value of 0 means loop forever or until interrupted by a forced stop command or user abort. ##SVXGAD_LOOPSTR 6104 REPEAT SAMPLE NUMBER This area displays The number of times the sample repeats. By selecting here with the pointer and you may enter the value directly from the keybaord. a value of 0 means loop forever or until interrupted by a forced stop command or user abort. ##SVXGAD_LOOPUP 6105 REPEAT SAMPLE UP Pressing this button will increase the number of times the sample repeats. a value of 0 means loop forever or until interrupted by a forced stop command or user abort. ##SVXGAD_VOLDOWN 6106 SAMPLE VOLUME DOWN Selecting this button will Decrease the play back volume of the sample. Range = 0 to 64 ##SVXGAD_VOLSTR 6107 SAMPLE VOLUME This area displays the current volume setting of the sample, by selecting this area with the pointer you may type in a value direct from the keyboard. Range = 0 to 64 ##SVXGAD_VOLUP 6108 SAMPLE VOLUME UP Selecting this button will increase the play back volume of a sample. Range = 0 to 64 ##ANIMGAD_RAMPLAY 6200 RAM PLAY ANIMATION Selecting this button will force the currently authored animation to play from RAM (memory). If this option is off the sample is spooled from the CD. * WARNING * it is unwise to try to spool both animations and 8 bit audio simultaneously from CD. ##ANIMGAD_EQUALIZE 6201 EQUALISE ANIMATION Pressing this button will set all display times for any following animation frames in the current animation to the same as the current animation frame setting. EXAMPLE - to slow down an animation and hold the last frame for 5 seconds, select the first frame and set a small pause value. press `equalise' to make all frames pause times the same. move to the last frame and set a pause time of 5 seconds. ##ANIMGAD_PAUSEDOWN 6202 ANIMATION PAUSE DOWN Pressing this button will Decrease the display time for the current frame in 100th of a second intervals. If the button is held down the count will accelerate. TIME FORMAT is minute, seconds, 100ths of seconds ##ANIMGAD_PAUSESTR 6203 ANIMATION PAUSE The display time for the current animation frame. You may select this area and type in a value directly. Pressing return or entering past the last unit will finish the entry. TIME FORMAT is minute, seconds, 100ths of seconds ##ANIMGAD_PAUSEUP 6204 ANIMATION PAUSE UP Pressing this button will increase the display time for the current frame in 100th of a second intervals. If the button is held down the count will accelerate. TIME FORMAT is minute, seconds, 100ths of seconds ##ANIMGAD_LOOPDOWN 6205 REPEAT ANIMATION DOWN Pressing this button will decrease the number of times the animation repeats. a value of 0 means loop forever or until interrupted by a user abort. ##ANIMGAD_LOOPSTR 6206 REPEAT ANIMATION This area display the number of times the current animation will repeat. by selecting here you may enter a value directly. a value of 0 means loop forever or until interrupted by a user abort. ##ANIMGAD_LOOPUP 6207 REPEAT ANIMATION UP Pressing this button will increase the number of times the animation repeats. a value of 0 means loop forever or until interrupted by a user abort. ##ANIMGAD_CYCLE 6208 COLOUR CYCLE ANIMATION Setting this button on will play colour cycling for an animation if it was produced to do so. Setting this button to off will force animation colour cycling off. This saves you having to edit your animation in your paint package because you forgot to cancel colour cycle ranges. ##CDDAGAD_TRKDOWN 6300 CDDA TRACK DOWN Pressing this button will Decrease the CDDA track number to be played. ##CDDAGAD_TRKSTR 6301 CDDA TRACK The CDDA track to be played. If you have read a table of contents from an existing gold disc selecting this area will take you to the CDDA select panel where you can load it as an aid to quick authoring. See the MME manual for more details on the MME toc reader and how to use it. ##CDDAGAD_TRKUP 6302 CDDA TRACK UP Pressing this button will increase the CDDA track number to be played. ##CDDAGAD_MSFSTART 6303 CDDA OFFSET You may specify an exact point on the CD to play back from in MINUTES / SECONDS / FRAMES format (75 frames per second) so partial tracks may be played. This function must be used in conjunction with the `length' function. ##CDDAGAD_MSFSTOP 6304 CDDA LENGTH You may specify an exact duration of play for the track from the current `offset' setting in MINUTES / seconds / frames format (75 frames per second) so partial tracks may be played. The offset and length settings allow you to play many smaller sound bytes from a single track, for example, a story narration could be used continuously or have individual words read out for learning purposes. ##CDDAGAD_VOLDOWN 6305 CDDA VOLUME DOWN Selecting this button will Decrease the volume of the CDDA audio play back. * NOT SUPPORTED BY CD32 HARDWARE * ##CDDAGAD_VOLSTR 6306 CDDA VOLUME This area displays the volume of the CDDA audio play back for the current track. You may enter this value directly by selecting this area with the pointer. * NOT SUPPORTED BY CD32 HARDWARE * ##CDDAGAD_VOLUP 6307 CDDA VOLUME UP Selecting this button will Increase the volume of the CDDA audio play back. * NOT SUPPORTED BY CD32 HARDWARE * ##CDDAGAD_FADEIN 6308 CDDA FADE IN Selecting this button will force the current CDDA track to fade up at the start. ##CDDAGAD_FADEOUT 6309 CDDA FADE OUT Selecting this button will force the current CDDA track to fade down at the end. ##ILBMGAD_PAUSEDOWN 6400 DECREASE ILBM PICTURE DISPLAY TIME Selecting this button will Decrease the display time of an image. Holding down this button will cause the count to accelerate. The time is in Minutes, seconds and 100ths of seconds ##ILBMGAD_PAUSESTR 6401 ILBM PICTURE DISPLAY TIME This area shows the display time of an image. To enter a value directly select this area with the pointer and enter a new value. The time is shown in minutes, seconds and 100ths of seconds ##ILBMGAD_PAUSEUP 6402 INCREASE ILBM PICTURE DISPLAY TIME Selecting this button will increase the display time of an image. Holding down this button will cause the count to accelerate. The time is in Minutes, seconds and 100ths of seconds ##ILBMGAD_CYCLE 6403 ILBM PICTURE COLOUR CYCLING Turning this button on will Turn colour cycling ON for an ILBM picture providing the appropriate ranges and time were set when it was saved. Turning this button off will cancel any colour cycle settings for the picture. ##PAGEGAD_RANDOM 6500 BROWSE MODE Randomly go through the range of pages displaying each page for the pause time selected. This ,in effect, is a browse facility. ##PAGEGAD_PAUSEDOWN 6501 PAGE PAUSE TIME DOWN Selecting this button will Decrease the display time of a page in browse mode. Holding down the button will cause the count to accelerate The time is in minutes, seconds and 100ths of seconds ##PAGEGAD_PAUSESTR 6502 PAGE PAUSE TIME This area shows the display time of a page when in browse mode. To enter a value directly select this area with the pointer and enter the new value This time is in minutes, seconds and 100ths of seconds ##PAGEGAD_PAUSEUP 6503 PAGE PAUSE TIME UP Selecting this button will increase the display time of a page in browse mode. Holding down the button will cause the count to accelerate The time is in minutes, seconds and 100ths of seconds ##PAGEGAD_END 6504 PAGE RANGE START Pressing this button will allow you to specify the page range start point from the page find module for the browse mode When used in conjunction with page range end specifies the bounds of the browse mode random page selection ##PAGEGAD_ENDSTR 6505 PAGE RANGE END Pressing this button will allow you to specify the page range end point from the page find module for the browse mode When used in conjunction with page range start specifies the bounds of the browse mode random page selection ##PROGGAD_SNOOZE 6600 PROGRAM SNOOZE This setting determines whether MME should snooze while the external program is operation or run in tandem. If the external program is in contention for MME resources such as audio channels etc it is best to use snooze. On quiting the external program you will be returned to MME exactly as you left it making the external program appear as part of your project ##PROGGAD_EXITIP 6601 PROGRAM EXIT MME Causes MME to exit to allow the maximum amount of memory for an application. A delay may be required before actually executing the external program in order that MME completely exits. This option when set does not re-instate MME when the external program exits. It should be used when the program launched requires maximum memory and cannot be exited, for example, a game demo ##SMUSGAD_LOOPDOWN 6700 REPEAT MUSIC DOWN Selecting this button will Decrease the number of times the music score should play ##SMUSGAD_LOOPSTR 6701 REPEAT MUSIC This area displays the number of times the music score should play. A value of 0 is an infinite loop For protracker files the jump points are interpreted as end of score so you will need to experiment with setting this value to ensure that the score plays in its entirety or simply set to 99 or 0 and let the user abort ##SMUSGAD_LOOPUP 6702 REPEAT MUSIC UP Selecting this button will Increase the number of times the music score should play ##SMUSGAD_VOLDOWN 6703 MUSIC VOLUME DOWN Selecting this button will Decrease the volume the music score is played at ##SMUSGAD_VOLSTR 6704 MUSIC VOLUME This area displays The volume the music score is played at. To enter a value directly select this area with the pointer and enter a new value ##SMUSGAD_VOLUP 6705 MUSIC VOLUME UP Selecting this button will Increase the volume the music score is played at ##SMUSGAD_ONESHOT 6706 ONE SHOT MUSIC SCORE Selecting `one shot' on will play the music score once even if the media clip element is played more than once as part of an animation Switching this off will cause the music score to re-trigger for every loop of an animation ##VAXLGAD_BACKGROUND 6800 CDXL BACKGROUND Choose a optional pre-prepared background for a CDXL video file via the file requester. The CDXL video must have been created with the knowledge that this background was to be used see the MME manual for more details ##VAXLGAD_BACKSTR 6801 CDXL BACKGROUND NAME This area displays the file name of the CDXL background if one is authored ##VAXLGAD_VOLDOWN 6802 CDXL VOLUME DOWN Pressing this button will Decrease the play back volume of CDXL audio ##VAXLGAD_VOLSTR 6803 CDXL VOLUME This area displays the play back volume of CDXL audio. To enter a value directly select this area with the pointer and enter a new value ##VAXLGAD_VOLUP 6804 CDXL VOLUME UP Pressing this button will Increase the play back volume of CDXL audio ##VAXLGAD_PAUSEDOWN 6805 CDXL LAST FRAME PAUSE DOWN Pressing this button will Decrease the display time of the last frame of a CDXL video file The time is in minutes, seconds and 100ths of seconds ##VAXLGAD_PAUSESTR 6806 CDXL LAST FRAME PAUSE This area shows The display time of the last frame of a CDXL video sequence. To enter a value directly select this area with the pointer and enter a new value This allows you to hold the last frame to avoid dropping straight out of the sequence which can be visually jarring The time is in minutes, seconds and 100ths of seconds ##VAXLGAD_PAUSEUP 6807 CDXL LAST FRAME PAUSE UP Pressing this button will Increase the display time of the last frame of a CDXL video file The time is in minutes, seconds and 100ths of seconds ##VAXLGAD_DOUBLE 6810 CDXL DOUBLE SCAN Double up CDXL Y pixels (vertical height) at play back of CDXL video sequence giving the effect of being twice as large This doubling is a feature that is only available on machines running Kickstart Version 40 and above To test at author time on your amiga you must be running version 3.1 (V40) or higher of the amiga os The CDXL video should have been created at half height if you are using scan doubling otherwise you will end up with an incorrect aspect ratio for your video at play back time ##VAXLGAD_XPSTN 6811 CDXL X POSITION Place the CDXL video at this X offset for play back. A value of -1 means auto center the image ##VAXLGAD_YPSTN 6812 CDXL X POSITION Place the CDXL video at this Y offset for play back. A value of -1 means auto center the video ##VAXLGAD_SPEED 6813 CDXL SPEED CDTV = This speed setting is fixed at 150K (KBytes), ie, the maximum throughput of the CDTV CD ROM drive CD32 = Set this speed depending on whether the CDXL video was created for single speed (150K, using less disc space) or double speed (300K, bigger image more disc space) for more information see the MME manual ##VAXLGAD_GOMPEG 6814 CDXL TO MPEG Author an equivalent MPEG full motion video track for substitution at play back For more information see the MME manual ##MPEGGAD_TRKDOWN 6151 MPEG TRACK DOWN Pressing this button will Decrease the track number of MPEG Video to play ##MPEGGAD_TRKSTR 6152 MPEG TRACK This area displays The track number of MPEG Video to play ##MPEGGAD_TRKUP 6153 MPEG TRACK UP Pressing this button will Increase the track number of MPEG Video to play ##MPEGGAD_GOCDXLCDTV 6154 MPEG TO CDTV CDXL Author a CDTV CDXL file to substitute for MPEG files on a CDTV ##MPEGGAD_GOCDXLCD32 6155 MPEG TO CD32 CDXL Author a CD32 CDXL file to substitute for MPEG files on a non-MPEG capable CD32 machine The difference between CDTV and CD32 MPEG is speed, scan doubling and display modes (ie HAM8 as opposed to HAM6) ##GPREFSGAD_MAXMEM 8000 PROJECT MEMORY LIMIT This area displays The threshold of available memory at run time for the current project. this setting is only used by the project script viewer module to show if you have over stpped the available memory on your target platform. To change this value select this area and enter a new value from the keyboard TYPICAL SETTINGS FOR TARGET PLATFROMS ARE:- CDTV & A570 = 700K CD32 ONLY = 1400K CD32 & CDTV = 700K ##GPREFSGAD_SELECTIONS 8001 SELECTIONS PANEL Pressing this button will replace the project set up module with the selections panel allowing you to author YES / NO samples, B button navigation and attractor time out ##GPREFSGAD_PLAYMODE 8002 AUTHORING PLAY BACK MODE This menu will allow you to Select the mode to use for authoring and run time simulation play back Due to the fact that MME utilises sophisticated auto substition routines between PAL / NTSC / ECS / AGA modes and you only want to author your project once you can decide which authoring mode suits you and later switch to other modes to test substitution if utilised. remember - it is pointless setting AGA authoring mode on a non AGA equipped machine, ie, a 3000 or 2000. The ideal machine for authoring is an Amiga 4000 unless you are authoring only for CDTV ##GPREFSGAD_PAGEHEIGHT 8003 PAGE SIZE This button will take you to a requester allowing you to change the current page resolution to those available on PAL or NTSC machines. ##GPREFSGAD_BORDER 8004 PAGE BORDER This button will toggle the page borders ON or OFF for the current page, the last setting for this toggle will be used when adding a new page ##GPREFSGAD_IMAGEREMAP 8005 IMAGE REMAP MODE This menu allows you to select between manual or automatic image remapping of images added to a page AUTOMATIC - will remap images as each new one is added to a page MANUAL - will remap the whole page in one go when it is saved This last setting for option will be used when a new page is added ##GPREFSGAD_PAGECOLOURS 8006 ALTER PAGE COLOURS Pressing this button allows you to Change the background and foreground colours for the current page The last colour setting will be used when adding a new page ##GPREFSGAD_MEDIAMODE 8007 MEDIA CLIP AUTHORING MODE This menu allows you to Select the operational mode for the media clip to be authored next time you enter the media clip module The available options are:- BOX - Allows you to select the boxes on the current page and author that boxes media clip AUTORUN - The media clip authored is added as an autorun media clip for the current page, ie, it will be run before you enter the current page when this page is navigated to from elsewhere in the project LOCAL HELP - The media clip to be authored is a help sequence for the current page only and overrides any global help in operation via the global help media clip option GLOBAL HELP - The media clip which is automatically attached to every page of the current project, this may be overrode on a page by page basis with the local help option ATTRACTOR - The media clip which will be invoked when the user does not interact with the project for the time set in the Project set up - selections - attractor time out area. This media clip can be tested in MME only when in `go' mode so as not to interfere with your authoring GLOBAL AND LOCAL HELP ARE ACTIVATED BY THE HELP KEY on the keyboard when in `GO' mode only ##GPREFSGAD_FIRSTBOX 8008 FIRST BOX HIGHLIGHT Pressing this button forces the current box to be the first highlighted box on the page when the page is entered Normally the first box highlighted when turning to a page is the first box authored, if this is not desirable use this option ##PALTGAD_COPYTO 10000 COPY COLOURS TO A RANGE OF PAGES Pressing this button will Copy the current page colours to a range of pages, The range of pages is selected via a first and last selection using the page find module ##PALTGAD_COPYFROM 10001 COPY COLOURS FROM ANOTHER PAGE Pressing this button will Set the current page colours from another page via the page find module ##PALTGAD_COLOR0 10002 BACKGROUND COLOUR This area displays the current background colour. Select this area to modify the background colour with the colour sliders ##PALTGAD_COLOR1 10003 FOREGROUND COLOUR This area displays the current foreground colour. Select this area to modify the foreground colour with the colour sliders ##PALTGAD_SLIDERED 10004 RED SLIDER This colour slider allows you to Change the red component of the active colour ##PALTGAD_DOWNRED 10005 DECREASE RED This buttons allows you to Decrease the red component of the active colour ##PALTGAD_UPRED 10006 INCREASE RED This button allows you to increase the red component of the active colour ##PALTGAD_SLIDEGRN 10014 GREEN SLIDER This colour slider allows you to Change the green component of the active colour ##PALTGAD_DOWNGRN 10015 DECREASE GREEN This button allows you to Decrease the green component of the active colour ##PALTGAD_UPGRN 10016 INCREASE GREEN This button allows you to Increase the green component of the active colour ##PALTGAD_SLIDEBLU 10024 BLUE SLIDER This slider allows you to Change the blue component of the active colour ##PALTGAD_DOWNBLU 10025 DECREASE BLUE This button allows you to Decrease the blue component of the active colour ##PALTGAD_UPBLU 10026 INCREASE BLUE This button allows you to Increase the blue component of the active colour ##PALTGAD_DONE 10030 FINISHED Pressing this button will Return you to the Project set up module with the current page colours set ##SELTGAD_FINISHED 11000 FINISHED Pressing this button will Return you to the Project set up module with the current page colours set ##SELTGAD_BBUTTON 11001 SELECT B BUTTON PAGE Pressing this button will allow you to override the auto Blue(B) button navigation system to force the user to a specific page in the project on exiting the current page On selecting this button you will be asked to choose a page to go to via the page find module This is optional and in 99% of cases the auto navigation system is more than adequate ##SELTGAD_YESSAMP 11002 PROJECT YES SAMPLE Pressing this button allows you to specify the sample to play for the Red(A) Button sound, ie, the selection sound. On selecting this button you will be asked to specify the sample via the file requester ##SELTGAD_NOSAMP 11003 PROJECT NO SAMPLE Pressing this button will allow you to specify the sample to play for the error sound, this sound is optional and is played when the user has reached the end or start of a text box or a range of pages for page turning On selecting this button you will be asked to specify the sample via the file requester ##SELTGAD_PAUSEDOWN 11004 ATTRACTOR TIME DOWN Pressing this button will Decrease the attractor time out The time is in minutes, seconds and 100ths of seconds ##SELTGAD_PAUSESTR 11005 ATTRACTOR TIME This area displays The attractor time out setting and is the period of time before the attractor media clip is invoked when no user interaction with the project takes place To enter a value directly select this area. Enter a new value directly The time is in minutes, seconds and 100ths of seconds ##SELTGAD_PAUSEUP 11006 ATTRACTOR TIME UP Pressing this button will Increase the attractor time out The time is in minutes, seconds and 100ths of seconds ##FONTREQ_PARENT 201 CHOOSE NEW FONT DIRECTORY This button takes you to a directory requester where you can select the new font directory ##FONTREQ_DRAWER 202 FONT DRAWER This area displays the path for the currently selected font drawer ##FONTREQ_FONTSELECT 103 FONT SELECT AREA This area displays of all the fonts in the current drawer or project ##FONTREQ_FONTSCROLL 104 FONT SCROLL BAR This slider allow you to Move around the font list to view fonts which may be hidden from view ##FONTREQ_FONTUP 105 FONT LIST UP This button will Move the font list UP ##FONTREQ_FONTDOWN 106 FONT LIST DOWN This button will Move the font list DOWN ##FONTREQ_SHOWAREA 107 FONT DISPLAY AREA This area is where a font is displayed when the `SHOW FONT' button is selected ##FONTREQ_ACCEPT 111 FONT REQUEST ACCEPT Pressing this button will Accept the current font selection for use in your project ##FONTREQ_PLAIN 112 FONT PLAIN Pressing this button will Remove any bold, underline and italics attributes for the current font ##FONTREQ_BOLD 113 FONT BOLD Pressing this button will Make the current font BOLD * NOTE * not all fonts are capable of supporting all attributes ##FONTREQ_UNDERLINE 114 FONT UNDERLINE Pressing this button will Make the current font UNDERLINED * NOTE * not all fonts are capable of supporting all attributes ##FONTREQ_ITALIC 115 FONT ITALIC Pressing this button will Make the current font ITALIC * NOTE * not all fonts are capable of supporting all attributes ##FONTREQ_SHOW 116 SHOW FONT Pressing this button will Show the selected font in the font display area ##FONTREQ_CANCEL 117 FONT REQUEST CANCEL Selecting this button will Cancel font selection and return you from where you came ##FONTREQ_JUSTLEFT 150 FONT JUSTIFY LEFT Pressing this button on will Make text left justified in the text box on the page ##FONTREQ_JUSTRIGHT 151 FONT JUSTIFY RIGHT Pressing this button on will Make text right justified in the text box on the page ##FONTREQ_JUSTCENTRE 152 FONT JUSTIFY CENTRE Pressing this button on will Make text centre justified in the text box on the page ##FONTREQ_JUSTFLUSH 153 FONT JUSTIFY FLUSH Pressing this button on will Make text flush justified in the text box on the page ##FONTREQ_DELETE 154 REMOVE A CURRENT PROJECT FONT Pressing this button will Remove a font from the project font list. This option allows you to remove unused fonts so that they are not copied to your project area when the ISO PREP function is performed within MME You should only do this if you do not use the font anywhere in your project. ##FONTREQ_ADDNEW 155 ADD A NEW FONT TO THE PROJECT Pressing this button will allow you to Add a font to the project font list, via the font requester, from your normal fonts storage area (normally the assigned FONTS: directory) You may use any amiga bitmap font but colour fonts and outline fonts are not supported The fonts in your project font list are copied to your project storage area and will appear on your final CD so do not add fonts to this list unless you are going to use them ##FREQ_PARENT 1001 FILE REQUESTER PARENT Pressing this button will Go to the directory above this one unless at the root (top) level directory ##FREQ_PATH 1002 FILE REQUESTER PATH This area Shows the current directory path, you may type a new path directly into this area as an alternative to selecting directories from the file list if you wish ##FREQ_FILESELECT 1003 FILE/DIRECTORY SELECT AREA This area displays the currently available files and directories. Select a file or directory from the current directory using the pointer and lmb (double press for files, single press for directories) ##FREQ_FILESCROLL 1004 FILE LIST SCROLL This slider will allow you to Move through the file list to access files and directories not currently on view ##FREQ_FILEUP 1005 FILE LIST UP Pressing this button will Move the file list UP ##FREQ_FILEDOWN 1006 FILE LIST DOWN Pressing this button will Move the file list DOWN ##FREQ_DEVICESELECT 1007 DEVICE SELECT AREA This area list the available device, volume or assignment names from which you may select using the pointer and lmb This area has two modes of operation depending upon the point of access to the file requester:- PROJECT DEVICE ONLY In this mode only a single entry is available in this list `PROJECT:'. This means that you may only access files and directories available from the drive, partition or directory you have designated as your project area. This mode of operation is always used when you are authoring any media file which must appear on the final CD and means that it virtually impossible to make mistakes by forgetting to copy files to the correct area before pressing a gold disc. In short it is an aid to good project management. * NOTE * The area accessible as project: is designated by you, the author, as the place you originally specify to save the project at the outset when you add the first page ALL SYSTEM VOLUMES In this mode all of the available devices are shown and you may move freely around selecting files and directories. This mode of operation is available for file operations were the loaded file does not need to reside on the final CD, either because it is embedded in the page file once loaded, or is being accessed purely for reference. Examples of this mode are the SHOW FILES MODULE, loading images into invisible boxes, importing indexes and glossaries. ##FREQ_DEVICESCROLL 1008 DEVICE LIST SCROLL BAR This slider allows you to Move around the device list to access devices not currently on view ##FREQ_DEVICEUP 1009 DEVICE LIST UP Pressing this button will Move the device list UP ##FREQ_DEVICEDOWN 1010 DEVICE LIST DOWN Pressing this button will Move the device list DOWN ##FREQ_ACCEPT 1011 FILE REQUEST ACCEPT Pressing this button will Accept the selected directory or file. A file may be selected and accepted in one go by double clicking the filename in the file list ##FREQ_FILESTRING 1012 FILE NAME This area displays The selected file name. You may type directly into this area as an alternative to single selecting an entry from the file list ##FREQ_SHOWFILE 1013 SHOW FILE Pressing this button will Try to display or play the selected file To use first locate the file to view, select the file once so that its name appears in the filename area and finally select show ##FREQ_CANCEL 1014 FILE REQUEST CANCEL Pressing this button will Cancel the file/directory requester and return you from where you came ##CHECKGAD_ALL 7000 CHECK PROJECT OR PAGE This menu allows you to Select whether to check just the current page or all pages in the project for validation and error trapping purposes On selecting either page or project mode you will be asked to select:- CURRENT MODE ONLY This mode will only validate the project for the current authoring mode set in the project set up area ALL MODES This mode will also check the validity of all files used for PAL1/NTSC/ECS/AGA substition and will inform you of any problems, such as missing files ##CHECKGAD_VERBOSE 7001 CHECK PROJECT VERBOSE This button allows you to select one of two modes of operation for use when a project is validated via the PAGE/PROJECT MENU: VERBOSE OFF In this mode when a project is validated all files are checked to see if they exist and are in the right place VERBOSE ON In this mode of operation a much more sophisticated validation process is performed and each and every file is interrogated to check for file errors, authoring errors, memory overflow errors and file format errors. USAGE In day to day development of a project you will probably rarely use this feature. It is mainly for use towards the end of project when the pressing of a gold disc looms, it is wise just before preeing a disk to do a fill project validation with verbose mode on. ##CHECKGAD_FIND 7002 FIND A STRING Pressing this button will Find the next occurence of a search string entered in the search string to the right of this button ##CHECKGAD_FINDSTR 7003 SEARCH STRING This area displays the current search string which will be used when the `find' button is used. The deafault entry is **** this is how all errors are marked so to quickly find possible problem areas simply hit `find' on entry. The `find' function will operate on full and partial strings so, for example, `SAT' will find the first occurance from the current position of SATELLITE and SATURN. To find the next occurence of the same string press the `find' button again. ##CHECKGAD_PRINT 7004 PRINT PROJECT CHECK Pressing this button will Send the project validation info to a printer ##CHECKGAD_SAVE 7005 SAVE PROJECT CHECK Pressing this button will Write the project info to an ASCII file for later review ##CHECKGAD_SELECT 7006 DISPLAY PROJECT AREA This area is used to Display the project validation information after a page or project chaeck has taken place ##CHECKGAD_SCROLL 7007 VERTICAL SCROLL BAR This slider allows you to Move around the project validation information after a page or project check ##CHECKGAD_UP 7008 CHECK PROJECT UP This button allows you to Move up through the information after a page or project check ##CHECKGAD_DOWN 7009 CHECK PROJECT DOWN This button allows you to Move down through the information after a page or project check ##CHECKGAD_HSCROLL 7010 HORIZONTAL SCROLL BAR This slider allows you to Scroll project validation information to the left or right should it be too wide to fit in the display window ##CHECKGAD_LEFT 7011 CHECK PROJECT LEFT This button allows you to Scroll project validation information to the left. ##CHECKGAD_RIGHT 7012 CHECK PROJECT RIGHT This button allows you to Scroll project validation information to the right. ##CHECKGAD_FINISHED 7013 FINISHED Pressing this button will exit the project validation module and return you from where you came. * NOTE * The memory allocated for large project, verbose validations may take a few seconds to clear up, this means the project validation module may take a few seconds to exit after the `finished' button is pressed. ##PIDXGAD_FILTER 3001 SEARCH FILTER This area allows you to Enter a text filter to quickly locate page names starting with these characters. The search is real time so you will see your search being fine tuned as you enter each character. ##PIDXGAD_SELECT 3002 PAGE FIND DISPLAY AREA This area displays the current project pages by name and page number. To be taken to a page, move over the name until it highlights and press the left mouse button. ##PIDXGAD_PROP 3003 PAGE FIND SCROLL BAR This slider allows you to Move through the page names in the current project. ##PIDXGAD_UP 3004 PAGE LIST UP This button allows you to Move up through the available project pages. ##PIDXGAD_DOWN 3005 PAGE LIST DOWN This button allows you to Move down through the available project pages. ##SCNMDGAD_PAL 13001 PAL Select a PAL display resolution ##SCNMDGAD_NTSC 13002 NTSC Select an NTSC display resolution ##SCNMDGAD_FINISHED 13003 FINISHED Change the page resolution to the new resolution (Hitting the Escape key will abort any changes) ##SCNMDGAD_HIRES 13011 HIGH RESOLUTION Use a high resolution display mode ##SCNMDGAD_LACE 13012 INTERLACE Use an INTERLACE resolution display mode ##SCNMDGAD_WIDTH 13021 PAGE WIDTH Set the page width ##SCNMDGAD_HEIGHT 13022 PAGE HEIGHT Set the page height ##SCNMDGAD_NOOSCAN 13031 NO OVERSCAN Use the standard resolution for this display mode ##SCNMDGAD_MAXOSCAN 13032 MAXIMUM OVERSCAN Use the largest displayable overscan area for this display mode ##SCNMDGAD_VIDOSCAN 13033 EXTREME OVERSCAN Use the largest possible overscan area for this display mode ##SCNMDGAD_8COL 13041 8 COLOURS AVAILABLE ##SCNMDGAD_16COL 13042 16 COLOURS AVAILABLE ##SCNMDGAD_32COL 13043 32 COLOURS AVAILABLE ##SCNMDGAD_EHBCOL 13044 32 BASE COLOURS AVAILABLE with an additional 32 colours available at half brightness ##SCNMDGAD_64COL 13045 64 COLOURS AVAILABLE ##SCNMDGAD_128COL 13046 128 COLOURS AVAILABLE ##SCNMDGAD_256COL 13047 256 COLOURS AVAILABLE ##INFOGAD_MODE 14001 MEDIA CLIP AUTHORING MODE This menu allows you to Select the operational mode for the media clip to be authored next time you enter the media clip module The available options are:- BOX - Allows you to select the boxes on the current page and author that boxes media clip AUTORUN - The media clip authored is added as an autorun media clip for the current page, ie, it will be run before you enter the current page when this page is navigated to from elsewhere in the project LOCAL HELP - The media clip to be authored is a help sequence for the current page only and overrides any global help in operation via the global help media clip option GLOBAL HELP - The media clip which is automatically attached to every page of the current project, this may be overrode on a page by page basis with the local help option ATTRACTOR - The media clip which will be invoked when the user does not interact with the project for the time set in the Project set up - selections - attractor time out area. This media clip can be tested in MME only when in `go' mode so as not to interfere with your authoring GLOBAL AND LOCAL HELP ARE ACTIVATED BY THE HELP KEY on the keyboard when in `GO' mode only ## ##FXGAD_LIST 12001 EFFECTS PANEL - LIST BOX Lists all the available effects. RANDOM will select ANY of the available effects at random. ##FXGAD_SCROLL 12002 EFFECTS PANEL - SCROLL LIST Move around the effects list ##FXGAD_LISTUP 12003 EFFECTS PANEL - LIST UP Move one item up the effects list ##FXGAD_LISTDOWN 12004 EFFECTS PANEL - LIST DOWN Move one item down the effects list ##FXGAD_PREVIEW 12005 EFFECTS PANEL - PREVIEW Preview the highlighted effect ##FXGAD_CANCEL 12006 EFFECTS PANEL - CANCEL Cancel any selection made ##FXGAD_ACCEPT 12007 EFFECTS PANEL - ACCEPT Use the currently highlighted effect