( Takes a bunch of objects and distributes the distances between COGs of ( subsequent objects. "r3d2:rpl/sys/vectors.rpl" LOAD FVARIABLE fLen VVARIABLE vTmp : Distr ( 0 aObjects .... ) iOP_COG O_PROP vTmp V! BEGIN DUP WHILE DUP iOP_COG O_PROP vTmp V@ VSUB VNORM fLen F@ VMUL vTmp V@ VADD vTmp V! 0 SWAP vTmp V@ 0 M_MOVECOG REPEAT DROP ; ( User interface : Distribute fLen "Distance between Objects" GET_FLT IF 1 O_LOCK O_GETSEL Distr 0 O_LOCK ENDIF ;