' Monster Health and Hunger status. Don't exceed 14 characters. healthy full scratched hungry brused starving wounded famished hurt ravashing badly injured feed me now! critical crazed dying berzerk! ' Monster shape table sets of 4 ' 80=x value, 62= y value, 11 =Shape #, 25= Flame y value. 80 62 11 North 25 80 62 12 NorthEast 30 48 62 13 East 50 48 62 14 SouthEast 70 80 62 15 South 70 72 62 16 SouthWest 70 72 62 17 West 50 80 62 18 NorthWest 30 "Gonzilla" (MONSTER$) Monster name "1" (HURT) Injury status 0= not hurt, 1=tanks, 2= by all "1" (FOOD) Food=0, not fed. The larger the number, the faster the healing rate. "0" (STATUS) Terrain status; Anywhere "1" land only "2" water only "3" Air only "10" (Speed) Usually 5 or 10 "0" (Presently not used). "10" (LFLAG) Number of commands available pointer Command Setup and varables used in game; "Move" (COMMAND$(X)) Command name "m" (C$(X)) Command control letter "2" (C(X)) Power of command "0" (FLAG(X)) Reset time flag Commands available. Must be named as shown Crumble, c; 1=them, 2=houses, 3=all Descend, d; Eat, e; Earthquake, e; Flame, f; Grab, g; Head, h-l or h-r; 0=360*, 1=45* Immolate, i; Left, l; Move, m; 1=open, 2=houses, 3=all, 4=fire trail >1 crush bridges Melt, M, m; Plaster, p; Right, r; Stomp, s; 3=earthquake stomp Scream, S, s: Sonic_Scream, S, s; MegaScream, S, s, M, or m; Takeoff, t; Underground, u; Tidal Wave, W, w, or t; Zap, z; 2=megazap Megazap, M, m, Z or z; =2 to activate 8 lines of general text info not to exceed 40 characters per line.