--------- --=:)) HISTORY ((:=-- --------- v2.1 3 May 1993 * Made the "thief" in the dungeon "real". For this to work there must be a class named "Thief", "Rogue", or "Assasin" configured. The "thief" will be equal to a player of this class, with a formidable amount of HP's, a weapon, armor etc. * Fixed the i/o bug for CNet/StarNet. Oops * Added gold to character stats from main menu * Not much else, mainly a quick release for CNet sysops and to get a feel for the new thief option. v2.0 ??-???-1993 * Added "bounties". You can now place a bounty on another player. The person killing that player will recieve the amount placed on them from your account. * Dungeon size fluctuates; width 7-15, height 7-10. * Thief may surprise you in other ways than in the pocket. * "Magic Mapping" feature traces where you have been. * Wishing Well randomly appears in dungeon. * More types of potions to quaff in dungeon. * Dungeon monsters have 2 new spells: Acid rain & Curse. * HSserver & HSclient replace Hack&Slash. Multi-user is now supported! * Increase number of users to 200 and gangs to 50. * Money format default replaces scientific format. Now display gold in platinum, gold, silver, & copper pieces format. * ost Wanted list added to Party option. * our character statistics has been redesigned. * Gambling Casino now has lots. * Added four more default classes: Beast, Lizard, Rogue, and Undead. * Buying poison only lists those vials you can afford + 1. * Each class now have separate definitions for suggested ability assignments, noted feature, and maximum weapon & armor classes they can purchase in Square. * Riddle of Key sequence remains same for rolling user until it is solved to advance to Hero. It gets reset if System Reroll or Hero does not advance to Titan. * Mollicone spell becomes Mayhem spell. New spell Morph added. * Sysop functions Send E-mail & Read your mail added. * Pending messages between online users added. All online users receive messages about certain events taking place from the other `lines' as they occur. * Fishing for oysters now have a cannon factor involved, so the less cannons you have, the less gold you receive for pearl/diamond. * Defense agility was not taken in account properly! * Brawl algorithm calculates for character class now. This is to account for Beast & Undead class that get no + agility bonus. Magic users (again) get screwed, but it goes with the flow. Defense agility calculated in. * Robbing the bank properly alerts users-with-Bank-money who done it and empties their respective accounts. * Walking into dungeon walls causes a 1-hit point loss. * Retreat from gang shows surviving members hit points remaining. * Server correctly handles maximum online users. Shutdown will no longer occur if any clients are still active.