############################################################################# # # # JETSTRIKE # # # # DEMO VERSION # # # # (C) Rasputin Software 1993 All rights reserved # # # # This demo is Public Domain, and may be copied freely, as long as all the # # files (including this documentation) are kept together. All graphics, # # sound and code are (C) Rasputin Software 1993 and must not be used outside# # of this demo. # # # ############################################################################# This demo is just a 10 level sample of the full Jetstrike game. The full version of Jetstrike contains: Over 100 different missions, 40 different aircraft, 40 weapons systems, Auto enhancement for systems with more memory, Hard disk installation, Fully compatible with all Amigas (automatically resizes for NTSC and PAL displays). Mission disks to be released in 1994 to add further missions, aircraft and weapons. The Plot The last you heard from 009 was just after he had infiltrated a meeting of SPUDD (Society of Particularly Undesirable Dastardly Dudes: a secret organisation made up of arms dealers, mad dictators, psychopaths and traffic wardens). The coded message that he sent you was along the lines of: "SPUDD planning to take over the entire world. Let's do lunch. Cheers,009". Unfortunately, when you arrived at Chez Bond for your lunch and secret agent's meeting, you found 009 slumped over the menu with a knife in his back. To cap it all, the steak was under-cooked ! MI5, the FBI, NASA, the KGB, MOSSAD and even top secret agents from the North Beckinsdale Pigeon FancierUs Association swung into action immediately. They were swiftly halted in their tracks when they received a top level order warning of a massive campaign of bribery of government officials in all countries. It appeared that any overt attempt to destroy SPUDD would result in the downfall of most of the world's governments. SPUDD-controlled leaders would soon rise to replace them. As the situation has worsened by the day, and SPUDD's forces have grown from strength to strength, the various agencies have now put together an underground task force which they hope will combat the growing threat. This elite task force comprises one agent (yourself - nice of you to volunteer by the way), a highly trained mechanic called Harry, and a field support officer to assign missions. The plan is that you will "borrow" aircraft from local air forces and carry out secret strike missions on SPUDD forces while they are still small enough to have to stay hidden. Hopefully, by damaging their supply lines, factories and control centres, you should be able to ruin their plans of world domination. However, if you wreck too many expensive aircraft, your sponsors will not be able to cover for you, resulting in your sent back to the secret agent's Basic Training School. Controls overview JoystickAircraft / Agile Mode Helicopter/Hover Mode Up Rotate anti-clockwise Up Go Up Down Rotate clockwise Down Go Down Left (or Left Shift) Throttle down Left Go Left Right (or Right Shift) Throttle up Right Go Right All Modes With undercarriage up With undercarriage down Fire Fire guns Fire Fly-by-wire Fire+Left (or Right Amiga) Fire left weapon Fire+Right (or Right Alt) Fire right weapon When parked on the runway Down Re-arm, changes weapons, change aircraft Up (or T) Turn aircraft around Keyboard Key Action SPACEBAR Eject (bail out) A Engage or disengage auto-pilot (Training Mode only) U Lower or raise undercarriage Numbers 1 to 0 Set throttle speed (1=idle, 0=100%) L Lock out all weapons except for guns (stops you accidentally dropping bombs in a dogfight) D Toggle display smoke P Pause (any key or Fire unpauses) Left Amiga Toggle Autothrottle on/off ? Display Mission Briefing ESC+Fire (held) Self-destruct If you are using a joystick which has multiplefire buttons wired separately (for example, the Sega control pad), then you can use the second button in Jet Strike.The second button can be assigned to copy the action of any of the keys on the keyboard (as a default it is U - undercarriage up / down) but, by pressing B and then the key you want to assign to the button, it will become a duplicate of that key. For instance, if you want the second button act as a pause key press B followed by P. WARNING... U.S Amiga users, Some of the American SEGA GENESIS joypads have been reported as causing damage to some Amigas when connected. Do not use these joypads. Learning To Fly (a crash course!) The aircraft in Jet Strike fly just like real aircraft (sort of), so the first thing that you will have to do is learn how to fly ! Select Training 1 (Landing) from the Games Selection Screen. You will then see the Aircraft Selection Menu. Move the pointer to the aircraft on the top-left of this screen (the Goshawk 200 Trainer) and press Fire. The main control in Jet Strike is the Joystick:Pushing the Joystick up rotates the aircraft anti-clockwise. Pulling it down rotates it clockwise. This system may seem a little strange, but once learned it allows you to control the aircraft with an amazing degree of accuracy. Fortunately, you have ten training missions and an infinite number of aircraft to get use to this system. The aircraft's throttle (speed) is controlled by moving the stick left (to slow down) and right (to speed up). Alternatively, you can press the keys from 1 (engine idle) through to 0 (Full throttle) on the top of your keyboard. When you start training, the Autothrottle is switched on, to automatically control your speed. To switch it off, press the Left Amiga key. There are a few other keyboard controls which are used throughout the game. Probably the most important of these is the Spacebar which is the ejector seat (or bail out) control which will allow you to get out of the aircraft in a major hurry. While you are in training you won't have to worry about this too much as the three aircraft available to you are each fitted with automatic ejector seats. This means that when you crash, you will automatically be ejected from the aircraft - hopefully to safety. However, as no escape method is foolproof we may at some point have to scrape you off a runway! Let's return to our first Training Mission and the Goshawk 200.You should, by now, be on the runway and ready to go. Hold the joystick to the right. The engine will speed up to full throttle and the Hawk will start rolling down the runway. Once the aircraft is going fast enough, slowly pull the stick down. The aircraft will now pull up off the runway and start rotating clockwise. Once it is pointing upwards stop pulling the stick back and it will gain altitude. Now is a good time to pull up the undercarriage by pressing the U key. A message will come up on the screen to tell you that the wheels are now up. (If you press U again, the undercarriage will go back down and so on.) You can check your height by looking at the radar display in the bottom right of the screen - the white flashing dot is your aircraft and a white line shows where your runway is. Once you have gained some altitude you can experiment and get used to the rotation of the aircraft (Joystick up/down) as well as the throttle control (Joystick left/right). If you should lose too much speed the aircraft will stall and start to fall. To gain speed simply throttle up (Joystick right) or you could try making the aircraft dive until it is going fast enough not to stall (but watch out for that solid green stuff !) Your airspeed is shown in the display on the left of the screen. As an added safety feature for trainee pilots, there is an automatic pilot on the training aircraft. Pressing the A key will toggle this on and off. While this is on (and you still have some fuel left) the aircraft will automatically pull up before crashing. The Automatic Pilot will also prevent the aircraft from stalling. Landing is the difficult bit! Fortunately for you, most of the aircraft in Jet Strike have a built in fly-by-wire landing system. To use this put the undercarriage down (press U) and then hold down Fire on the Joystick. When the undercarriage wheels are down pressing Fire kicks in the fly-by-wire system. While Fire is held down, the aircraft automatically adjusts itself to the correct angle of attack and speed to land softly(ish). All you have to do is to line the plane up with the runway (this might require some practise!) If you get it right, you will touch down on the runway. You'll notice that any buildings over your runway are "in the background" so you can't crash into them. Once you have landed hold the joystick to the left and the aircraft will slow to a halt. Your Commanding Officer will now come out and congratulate you on finishing your first mission. Landing can be tricky and you might not get it right the first time around. If you should write off your plane ignore the sarcastic comments from Harry, the flight mechanic, and get back into the air again! A few tips on landing and surviving Most of the helicopters and light aircraft, as well as the Harrier are able to land on grass, although it must be flat (no craters) and the aircraft will tend to bounce a bit on landing. Amphibious aircraft, such as the Grumman Goose can also land in the water, as long as the undercarriage is UP.If your undercarriage should become damaged you can attempt to crash-land the aircraft. You should come in very slowly and carefully, landing on any flat area (grass, runway or water). This is a risky business and you should be ready to eject as the aircraft may explode or flip over. If you hit the runway too hard in a normal landing the undercarriage might collapse leaving you skidding towards oblivion. If, for any reason, you feel that a landing is either impossible or too risky you should eject from the aircraft. If you do this you will probably survive. Some aircraft are not fitted with ejector seats. With these you must either gain enough altitude before you bail out (to give your parachute time to open) or fly very low over water and jump out: if you are low enough - you will survive (maybe)! Using Weapons Once you have completed your first take off and landing, you will move onto weapons training. Your first task is to bomb a target which is indicated by an orange line on your radar screen. (This mission is not in this demo) At the start of each mission, a message will appear on the screen indicating what ammunition Harry (your ever vigilant mechanic) has loaded onto your aircraft. Gun ammo is nearly always loaded. You can normally carry two other weapons on the hardpoints or in the bomb bay of your aircraft. Usually, two weapons will be selected for you at the start of each mission and loaded into the two weapons systems. These are referred to as left weapon and right weapon, not because they are on the left wing and right wing (if they were, the aircraft would probably tip over) but because they are fired by pressing Fire and moving the joystick left (to fire the left weapon) or right (to fire the right weapon). Pressing Fire without the stick right or left fires the guns. These can be used to shoot at virtually anything, although different aircraft have different guns with differing fire-powers. If you don't like using the joystick right / left Fire method, bombs can be dropped using the keyboard. You can drop bombs by pressing the right Amiga key and right Alt key to fire the two weapons. If you want to use different weapons from those selected by Harry (from the 40 different types of bombs, missiles and rockets), pull down on the joystick when the aircraft has stopped on the runway. You'll now see a screen showing an inventory of some of the weapons available. (The rest can be seen by clicking on the arrow button). Click on the items that you want as your left and right weapon and then click on DONE. You can also, at this stage, pick a different aircraft. To do this, click on NEW PLANE. As each weapon has its own characteristics, you should try out as many as you can while you are in training. Some weapons cannot be carried by training aircraft. These you will have to try out later on. Air-to-air missiles cannot be fired without locking them onto an enemy aircraft. When locked on, a box will appear on the screen in the direction of the aircraft, at this stage you can fire any long- or medium-range missiles (such as Phoenix, AMRAAM, Sparrow and Skyflash) at the enemy plane. When a diamond appears in the box, you can fire short-range missiles (such as Stinger and Sidewinder) or your gus at the opposition. A similar system is used when attacking ground targets. A smaller box will appear in the direction of the ground target which you have locked on to. You can fire air-to-ground weapons without locking on - but some of them will just fly off unguided. With simple bombs you don't need a lock on - just drop them! Helicopters Once you have finished your training in the "normal" aircraft, try learning to fly a helicopter. One is available to you in Training Mode, the Wessex. (In this demo the Huey is available) Helicopters are flown differently from the jets in this game, their controls are far easier to use: Pushing the Joystick up makes the helicopter go up, Joystick down makes it go down, Joystick left makes it fly to the left and Joystick right makes it go to the right. The Wessex and most other helicopters have fixed undercarriages - so you don't need to use the U key. Helicopters don't have auto-pilots - they're easy enough to land without help! Helicopters are particularly useful when you need to rescue someone from a small space, or from a site where a jet wouldn't be able to land. If it is a designated rescue helicopter you will be provided with a winch-man to haul up downed pilots, secret agents, scientists and whoever else happen to be in the thick of it. In combat, they're able to hover over an area and plaster it with unguided rockets. Some of the more advanced helicopters such as the Apache and Werewolf along with Vertical/Short Take Off and Landing (VSTOL) jets such as the Harrier can be controlled as both helicopters and as "normal" aircraft. This offers you all the hovering capability of a helicopter along with the ability to do high-speed aircraft manoeuvres. Enjoy playing this demo of Jetstrike, the full game is available from your local computer store from November 25th 1993. Credits: Game Design: Shadow Software Amiga Version Programming: Aaron Fothergill Graphics and Sound : Adam Fothergill Project Management : David Anderson Additional Graphics : Technosoft Grafix Additional Sounds : Digital Domain Manuals : Aaron Fothergill, David Jones, David Anderson Test Pilots: David Anderson, Bob Brady, Bob Baker, Jim Rhodes, Norm Allen, Jason Tucker, The Tucker Crew. Sounds and music recorded at the Cupboard Barnstaple, and Digital Domain Studios Bideford. If you have any problems in ordering Jetstrike, contact: Alternative Software Limited, Units 3-6 Baileygate Estate, Pontefract, West Yorkshire WF8 2LN. Tel. 0977 797777 For direct sales.