WBGames History: WBGames 2.5: 1. Keyboard shortcuts added to all menus [Hezu's request]. 2. "Next" option in the menu is changed to "Hint" in WBColumns and WBTetris. 3. Picture of the next piece in WBColumns wasn't completely erased when Hint option was turned off. It's fixed now. 4. MY S-MAIL ADDRESS HAVE CHANGED. E-mail address stays the same. WBGames 2.4: 1. Games adapt to the screen ratio now [RATIO tooltype]. 2. Clumsy way to change colors was added [COLORS tooltype] 3. WBTetris and WBGames have REVERSE option to reverse rotation [_3V_'s request] and ADDLEVEL option to automatically increase level when some number of rows is done. 4. Font fo the messages can be set now and games adapt to its size [FONT and FONTSIZE]. 5. Dots on WBTetris and WBColumns fields can be made smaller or eliminated completely [Hezu's request] using DOTS option. 6. WBGames use NewLook menus by default now. They can be switched of by NEWMENUS tooltype. Also, menu layout was cleaned up in most games. 7. Code of all games is cleaned up and structured. 8. WBGames will open on a default public screen if no screen was given now. 9. MagicWB-styled icons by Tau are added. 10. Arrow keys work in WB15 now. 12. All warnings/error messages/info are done using EasyRequest() now. 13. Incomplete redraw bug is fixed in WBBoxMan and WBBoulder. WBGames 2.3: 1. Beta which was given to some people on IRC but was never released. WBGames 2.0: 1. Beta which was never released. 2. Had gfx scaling which was replaced by two distinct sets of gfx in the later versions. WBGames 1.7: 1. New game called WBBoulder is added to the package. It is a clone of BoulderDash. Usage and editing of levels is similar to WBBoxMan. The Boulder.DAT file contains 6 levels only. SOMEBODY, MAKE MORE LEVELS! 2. I took the level selection out of WB15. It is not needed in there anyway. I also changed "End of Game" message in WB15. 3. All games are rewritten so that they better adapt to different screen and window types. 4. I changed several things so that next versions can be easily adapted for both 2:1 (640*200) and 1:1 (640*400) screens. This capability isn't used yet, but it will be used in the next release! 5. In both WBBoulder and WBBoxMan the "Level" menu is used to browse through the levels, not to set some certain level number. 6. I changed the icon for WBBoxMan executable. 7. My E-Mail address has changed (notice this!). WBGames 1.6: 1. All games were recompiled with the updated C compiler 2. Prevoius versions didn't check the height of the window title bar. So, if you try to use something like Times 24 as the title font, old WBGames looked ugly. 3. WBGames 1.5 didn't open Topaz 8 font in order to use it. I assume that it is always opened anyway, but being nice I added OpenFont()/CloseFont() calls ( On other hand, who knows, what CBM will come up with... ). 4. The look of the games has improved ( Well, it CHANGED. ). 5. WBBoxMan now counts number of pushes, not the number of arrow movements. 6. I added one more tooltype to all of the games: PAUSED. It defines if the game will be paused on startup. 7. Because of frequent updates, I put the date of the last modification in the title bar. 8. After I found ASokoban by P.J.Christias I stole couple of ideas from it, including the set of the mazes. This set is called Sokoban.Dat. Sorry for this, but ASokoban looks so nice... 9. Manual has improved one more time ( Don't say it is still unreadable! ). So, the last version of the manual didn't tell you that you can use SHOWNEXT tooltype in the Tetris and Columns. 10. Number of levels in BoxMan isn't limited anymore. You may have hundreds of levels in a single file, if you desire. Just remember, that any time when BoxMan can't open the level, it will begin the game from the level 1 assuming that there are no more levels in this data file. WBGames 1.5: 1. There was a terrible bug in all previous WBGames. It can be seen in the old MineSweeper: after you try to resize its window, Intuition will update its Close/Zoom/Resize/TopBottom gadgets every time you use any menu (even if it is the menu of different program). Doesn't look dangerous, does it? Nevertheless, this thing is capable of causing gurus and screwing up the system. 2. WBColumns was starting with the same piece every time you ran it. Now it selects the random piece. 3. I'm terribly sorry for the random number generator I use. The rand() function in my C compiler is extremely bad; it causes all those strange mines layouts in MineSweeper and it also doesn't mix the pieces in the WB15 enough. In the new versions I have improved it a little, but don't expect good randomization. 4. WBTetris and WBColumns are FASTER now! Yes, level 5 became too fast for me and I went to the level 4! 5. ONE BIG IMPROVEMENT: WBGames are still WB-Games, but now they can be played on ANY public screen. You can also change window coordinates, levels and field sizes on startup. Read the rest of the manual for instructions! 6. Another, quite obvious improvement: I have a tradition to add a new game to each edition. This time it is BoxMan - the Sokoban (a.k.a. Boxxle) clone. Unfortunately, there are only 7 levels ready. If you need more - feel free to modify Levels.Dat file. Just don't forget to send your masterpiece to me, I also like to play this game!