@DATABASE "Schlawiner V1.00 documentation" @WIDTH 77 @NODE MAIN "Schlawiner V1.0 documenatation" Schlawiner V1.00 ================ A workbench - game from Harald Pehl and Uwe Gröschner 1. Introduction @{" Important " Link Wichtig} @{" Short Description " Link Beschreibung} @{" Requirenments " Link Systemvoraussetzungen} @{" Installation " Link Installation} 2. Introduction of the game @{" Introduction " Link Anleitung} @{" Main Window " Link Spielfenster} @{" Main Menu " Link Spielmenue} 3. Preferences @{" Preferences Window " Link Einstellungsfenster} @{" Preferences Menu " Link Einstellungsmenue} 4. Discussion @{" Authors " Link Autoren} @{" Copyrights " Link Copyright} @ENDNODE @NODE Wichtig "*Read this!!!*" Important! ============ ********************************************************************* * * * Schlawiner is 'Giftware' !!!!! * * * * When using this game you should consider to send us a little * * (or big) gift. * * * * Examples: * * - $ 1000000, * * - Amiga 4000, * * - Monitors, * * - Memory... * * * * In case you're just broke you can send us also only an picture * * postcard or piece of chocklat. * * * * Write to: * * * * Harald Pehl Uwe Gröschner * * Equarhofen 8 Mühlleite 1 * * 97215 Simmershofen 91465 Ergersheim * * GERMANY GERMANY * * * * EMail: gac@vax.rz.uni-wuerzburg.d400.de * * * ********************************************************************* @{" Copyrights " Link Copyright} @{" Disclaimer " Link Warnungen} @ENDNODE @NODE Warnungen "Disclaimer" DISCLAIMER ========== THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDER AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. @ENDNODE @NODE Beschreibung "How to play it" Short Description ================= Maybe you the strange name of the game makes wonder, but @{" Schlawiner " Link Schlawiner} is a game that we are used to play in a pup called 'Schlawiner'. The game is played with three dice and maximal eight players can play it. @{" Introduction of the game " Link Anleitung} @ENDNODE @NODE Systemvoraussetzungen "Requirenments" Requirenments ============= @{" Schlawiner " Link Schlawiner} needs Kickstart V37 or greater. Besides you need @{" MUI " Link MUI} V2.1 by Stefan Stuntz. @ENDNODE @NODE Installation "Installation" Installation ============ Really simple: Click "Install Schlawiner" and the rest is done by the Commodore Installer. @ENDNODE @NODE Copyright "Copyrights" Copyrights ========== @{" Schlawiner " Link Schlawiner} @{" MUI - Magic User Interface " Link MUI} @{" MagicWB " Link MagicWB} @{" Installer " Link Commodore} @ENDNODE @NODE Schlawiner "Schlawiner" Schlawiner ========== Schlawiner is copyright by Harald Pehl and Uwe Gröschner. @{" Authors " Link Wichtig} @ENDNODE @NODE Anleitung "Introduction" Introduction to Schlawiner ========================== First at all you can define some number from 1 to 100 (by default 8 numbers are generated and intitialized randomly). This numbers have to reached by the players as close as possible. You have to dice with three dice and you can multiply every number diced with 10, 100 or 1000 Examples: Diced | Possible Numbers ----------|----------------------- 2 | 2 20 200 2000 | 4 | 4 40 400 4000 | 6 | 6 60 600 6000 Using this numbers and the operatores +, -, * and / you have to try to reach the given numbers as close as possible. In addition to that you have to use every number diced once. Also you can use brackets. The score is the difference from the solution found and the given number. Examples: Number Searched | Diced | Possible Solution | Score ----------------|------------|--------------------|------------- 53 | 4 6 1 | (4+60)-10 = 54 | 1 | | | 40 | 1 2 2 | 2*(20+1) = 42 | 3 | | | 22 | 2 1 3 | (30+2)-10 = 22 | 0 | | | 96 | 5 1 5 | (500-10)/5= 98 | 2 | | | 42 | 6 6 6 | (6*6)+6 = 42 | 0 | | | You have to dice in turn and the score is added at the bottom of the list. At the end the player with the least score wins the game. Example: Numbers | Uwe Harald Flo Leo Martin Kindy ---------|------------------------------------------------ 45 | 0 0 1 3 2 2 | 31 | 1 0 2 1 0 0 | 100 | 1 1 0 0 1 0 | 62 | 0 1 1 1 0 3 | 86 | 0 0 3 0 1 1 | 89 | 0 1 0 5 0 0 | 54 | 1 2 0 0 2 5 ---------|------------------------------------------------ Sum | 3 5 7 10 6 11 @ENDNODE @NODE Spielfenster "Schlawiner" Game Window =========== @{" Dice " Link Wuerfel} @{" Actions " Link Aktionen} @{" Your Solution " Link DeineLoesung} @{" Remaining Time " Link Zeit} @{" Players " Link Spieler} @ENDNODE @NODE Wuerfel "Schlawiner" Dice ==== Here you can see some dice or blank numbers. (depending on the @{" preferences " Link EinstWuerfel} @ENDNODE @NODE Aktionen "Some important gadgets" Actions ======= @{" Dice " Link Wuerfeln} @{" Dice again " Link WuerfelnNN} @{" Suggestion " Link Vorschlag} @{" Solution " Link Loesung} @{" New Game " Link NeuesSpiel} @{" Preferences " Link Einstellungen} @{" Quit " Link Ende} @ENDNODE @NODE Wuerfeln "Dice" 'Dice' - Gadget =============== Pressing this gadget new numbers are created and the timer is started or not (depending on the @{" preferences " Link EinstZeit} The gadget is disabled / enabled automaticaly so that the user can't dice at the wrong time. @ENDNODE @NODE WuerfelnNN "Dice Again" 'Dice Again' - Gadget ===================== You only can see this gadget when you selected the option 'Dice again' in the @{" preferences " Link EinstSonstiges}. Pressing it new numbers are created but the timer does continue to run! You also may define the quantity you can dice again. When you try to dice again too often you get the points you normally get after timeout. @ENDNODE @NODE Vorschlag "Suggestion" 'Suggestion' - Gadget ===================== This gadget is only available in level 1 thru 3. Otherwise you can get a suggestion from the computer. @ENDNODE @NODE Loesung "Solution" 'Solution' - Gadget =================== When a player wants to know if his solution is the best solution he can use this gadget to get the very best solution. This gadget is only available when the option 'Show always solution' in the @{" preferences " Link EinstSonstiges} is NOT selected. By the way when the difference is 0 it doesn't make much sense to ask for a solution. @ENDNODE @NODE NeuesSpiel "A new game" 'New Game' - Gadget =================== Pressing this gadget the listwiev is cleared and new numbers are generated in case you selected the option chance in the @{" preferences " Link EinstZahlen}. What does stay the same are the players names, the level, the kind of the animation, the timer and the quantity of the numbers. @ENDNODE @NODE Einstellungen "Preferences" 'Preferences' - Gadget ====================== The preferences window is opened. @{" Preferences window " Link Einstellungsfenster} @ENDNODE @NODE Ende "What the hell does this gadget" 'Quit' - Gadget =============== Ehm, well if you don't know what this gadget does you should consider to turn off your computer and send it to me!!! @ENDNODE @NODE DeineLoesung "Your Solution" 'Your Solution' =============== Here you can enter your solution. Only numbers from 0 to 9, +, -, *, / and brackets are accepted. For mouse-men we built a @{" calculator " Link Taschenrechner} popup window where the actual numbers can be choosen with the mouse. @ENDNODE @NODE Taschenrechner "Calculator" Calculator ========== Here you can choose the actual numbers and the number * 10, 100 and 1000 with the mouse. You also can choose the operators. When you make a mistake you can clear an character with '<-'. Pressing 'OK' is the same as entering in the string gadget. @ENDNODE @NODE Zeit "Remaining Time" 'Remaining Time' ================ Here you can see the remaining time you have to enter your solution. You can change it in the @{" preferences " Link EinstZeit}. When the time is over you get some punischment points and it's the next players turn. @ENDNODE @NODE Spieler "Schlawiner" 'Players' ========= Here you can see all players together with the numbers and the score at the bottom of the list. Example: Numbers | Uwe Harald Flo Leo Martin Kindy ---------|------------------------------------------------ 45 | 0 0 1 3 2 2 | 31 | 1 0 2 1 0 0 | 100 | 1 1 0 0 1 0 | 62 | 0 1 1 1 0 3 | 86 | 0 0 3 0 1 1 | 89 | 0 1 0 5 0 0 | 54 | 1 2 0 0 2 5 ---------|------------------------------------------------ Sum | 3 5 7 10 6 11 @ENDNODE @NODE Spielmenue "Menus" Menus ===== 1. Project: @{" New Game " Link NeuesSpiel} @{" Preferences... " Link Einstellungen} @{" Introduction... " Link MenAnleitung} @{" About... " Link MenInfo} @{" Quit " Link Ende} 2. Actions: @{" Dice " Link Wuerfeln} @{" Dice again " Link WuerfelnNN} @{" Suggestion " Link Vorschlag} @{" Solution " Link Loesung} @ENDNODE @NODE MenAnleitung "Introduction" 'Introduction' ============== If you have no time to read the whole guide pick this and you'll get a short description of the game. If you want a detailed description of the game read the @{" rules " Link Anleitung}. @ENDNODE @NODE MenInfo "About" 'About' ======= Here you can find out who wrote this fantastic game, copyright, ... @ENDNODE @NODE Einstellungsfenster "Preferences" Preferences Window ================== @{" Players " Link EinstSpieler} @{" Numbers " Link EinstZahlen} @{" Time " Link EinstZeit} @{" Dice " Link EinstWuerfel} @{" Misc " Link EinstSonstiges} Und Diese Gadgets: @{" Save " Link EinstSpeichern} @{" Use " Link EinstBenutzen} @{" Cancel " Link EinstAbbrechen} @ENDNODE @NODE EinstSpieler "Players" Players ======= Here you can first define how many players should play (up to eight) using the slider, second define the names of the players using the string gadget and third define how many players should be simulated by the amiga using the checkbox. When you select the checkbox there appears a ' C= ' in the first row of the listview which stands for Commodore. @ENDNODE @NODE EinstZahlen "Numbers" Numbers ======= First you select how many numbers you want to have (using the slider). When you select 'chance' the numbers are generated randomly otherwise consecutive numbers are generated. Examlpe Chance is slected: Chance is not selected: 1 --> 54 1 --> 1 2 --> 66 2 --> 2 3 --> 27 3 --> 3 . . . . . . @ENDNODE @NODE EinstZeit "Timer" Timer ===== This option makes the game much more interisting. When you select it you have to enter your solution before the time is over. Furthermore you can define the amount of time and the amount of ponts you get after timeout. @ENDNODE @NODE EinstWuerfel "Dice" Dice ==== If the checkmark 'Show animations' is selected you get some nice animations whenever you press @{" Dice " Link Wuerfeln} or @{" Dice again " Link WuerfelnNN} Furthermore you can choose one of six kinds of animations. Note: If you have a 68000 you better disable this option. @ENDNODE @NODE EinstSonstiges "Misc" Misc ==== Level: Here you can choose one of the five levels. Show always the solution: When the checkmark is selected you get the best solution after you entered your solution (only if the difference is not 0) Display popup as normal window: If you like to move the calculator popup window and if you want it to stay opended choose this option. Dice again: Here you can select if you want to have the possibility to dice again. Furthermore you can define how often you like to dice again. Use calculator: Here you have the possibility to define an external program (e.g. SYS:Tools/Calculator) when you are not so familiar with maths. @ENDNODE @NODE EinstSpeichern "Save" Save ==== When pressing this button the preferences are saved under ENVARC:Schlawiner.prefs Furthermore the window is closed and you can start a new game. @ENDNODE @NODE EinstBenutzen "Use" Use === The only difference to save is that the preferences are saved under ENV:Schlawiner.prefs. @ENDNODE @NODE EinstAbbrechen "Cancel" Cancel ====== If you press this gadget the window is closed and the prefernces stay unchanged. @ENDNODE @NODE Einstellungsmenue "Preferences menu" Preferences Menu ================ 1. Project: @{" Open... " Link EinstOeffnen} @{" Save as... " Link EinstSpeials} @{" Quit " Link Einstbeenden} 2. Edit: @{" Reset to Default " Link EinstVorg} @{" Last Saved " Link Einstzulgesp} @{" Restore " Link Einstvorher} 3. Options: @{" Save Icons ? " Link Piktogramm} @ENDNODE @NODE EinstOeffnen "Open" Open ==== A filerequester appears and you can select a saved preferences file. @ENDNODE @NODE EinstSpeials "Save as" Save as ======= You can save the preferences anywhere you want. @ENDNODE @NODE EinstBeenden "Quit" Quit ==== Choosing this menuitem is the same as choosing the gadget @{" Cancel " Link EinstAbbrechen}. @ENDNODE @NODE EinstVorg "Reset to Defaults" Reset to Defaults ================= Choosing this menuitem the default preferences are set. @ENDNODE @NODE Einstzulgesp "Last Saved" Last saved ========== Here you can reuse the last saved preferences. @ENDNODE @NODE Einstvorher "Restore" Restore ======= It's the same as pressing the gadget @{" Cancel " Link EinstAbbrechen} but the window stays open. @ENDNODE @NODE Piktogramm "Save Icons" Save Icons ========== Whenever a preferences file is saved an icon will be created. @ENDNODE @NODE Autoren "Schlawiner" Who wrote it? ============= Harald Pehl Uwe Gröschner Equarhofen 8 and Mühlleite 1 97215 Simmershofen 91465 Ergersheim GERMANY GERMANY EMail: gac@vax.rz.uni-wuerzburg.d400.de The game was developped on fallowing computers: A2000 1 Chip A2000 1 Chip 4 Fast 4 Fast 52 MB harddisk SCSI 120 MB harddisk AT A3000 2 Chip 4 Fast 40 MB harddisk SCSI Printer: Epson Stylus 800 HP Deskjet 500C Written and compiled with: Maxon C++ V1.10.4 (10.9.1993) @ENDNODE @NODE MUI "Magic User Interface" This application uses MUI - MagicUserInterface (c) Copyright 1993/94 by Stefan Stuntz MUI is a system to generate and maintain graphical user interfaces. With the aid of a preferences program, the user of an application has the ability to customize the outfit according to his personal taste. MUI is distributed as shareware. To obtain a complete package containing lots of examples and more information about registration please look for a file called "muiXXusr.lha" (XX means the latest version number) on your local bulletin boards or on public domain disks. If you want to register directly, feel free to send DM 30.- or US$ 20.- to Stefan Stuntz Eduard-Spranger-Straße 7 80935 München GERMANY @ENDNODE @NODE MagicWB "Magic Workbench" MagicWB ======= MagicWB is copyright by: Martin Huttenloher Am Hochsträss 4 89081 Ulm Germany MagicWB is Shareware!! @ENDNODE @NODE Commodore "Installer" Installer ========= Installer is copyright by Commodore @ENDNODE