Get´em User's Manual Get´em V 1.0 UPDATES Last change on 3.9.1991 to Version 1.0 Internal Version 0.1 - 0.5 CHANGES from V0.5 to V0.6: - Level-Loader was implemented. So you can generate your own Levels with an ASCII-Editor. The File is called 'GetemLevels' and is of following structure: 00000000000000 14 Rows, and 14 Columns. 00000000000000 70000000000000 0 is white Background. 07000303030300 1 is Quader 00700202020200 2 is Cross 00070101010100 3 is Pyramid 02027007020250 4 is Circle 03030700030300 5 is Sand 04040000040400 6 is Rowy 77777777777077 7 is Black box (Wall) 00000000000050 00000000000000 00000000000000 77777777077777 Do not insert the numbers 8 and 9 ! Then insert a blank line (CR), to seperate two Levels. After the last one, you must NOT insert a blank line ! - No more digital Sound. This was made because of speed. The play routine I used was bad. It called a IFF-music player from RAM: and so on... So now there is only the flashing screen and the BEEP. I am trying to use BeginIO from Intuition to play music, but this function was not yet implemented in Kickpascal ! But Jens gave me a new Includefile, so now comes the sound... (Thanx Jens !) - Less busy. Now the game does not eat much IDLE Time ! I forgot to use the WaitMsg instead of GetMsg... - New Outfit. Ya ! New Gfx and better outfit. (Thanx to Massa and Medusa !) B I G G E R Boxes for people using spectacles... Smaler Window to move around. Gadgets on the top. CHANGES from V0.6 to V0.7: - New Start-Routine. When running in Multitasking System, it took very long time to see anything of the game, so now the Window opens first, and a small Window opens to show that the Level-File is loading. If the Level-File can not be found, an Error-Message appears. - Less Parameters. Only ? and F are recognized. ? is Help. F (or f) stands for FILE and means, that you can load the Level-File from anywhere, and even some self-made Levels. The Default is 'Levels'. As Kickpascal can not (not now) handle ARP, the parser was written by myself. - Named Levels. Every Level can have a Name. The Name can have a length of 10 Chars. This name replace the empty line between the levels in the Level-File. So we have a new structure in the Level-File. But if you have no name, it doesn't matter. (Downward compatible) New structure of Level-File: 1001 (of course allways 14 rows and 14 columns) 1212 Level-Name 0077 1001 Level-Name ... - New Gadget. The Gadget Score will open/close a Window showing your Score in last 10 Levels. The Score depends on time. The more Time the less Score. (Score=60 / Time(s) * 1000). It is still not possible to save/load the Score. - Now possible to start from WB. Icon added. CHANGES from V0.7 to V0.8: - New Kickpascal now avail, so new Version of GETEM, too. Instead of Includes, now UNITS (!) and Modules. - Sound added. I found the Bug ! And I found a Loader for 8SVX-Sound Files. (Module GETEMSOUND.M added) - MousePointer for GETEM added. - New Bug found. If you use the Default-Workbench-Settings from CBM, you can't read the Text in the Help-Window, because CBM only sets 60-Char-wide-Screen, and i use 80... And I won't fix this... :-) - Much more Documentation added ! Internal Version V 0.9 CHANGES from V0.8 tp V 1.0 - New Outfit. Better looking Gfx. (A bit 3D-alike) - Several Bugs fixed. (E.g. Workbench startup) - New Icons drawn. - Sampled some nice Sounds. - Now tested on DOS 2.0 and on A3000. ( No Problems ! ) - Some Special Effects added. - BusyMousePointer added. - Approved Security checks. - SoundPort re-arranged. - LevelLoader fixed. - Using Topaz8 as Font if SystemDefaultFont is bigger than 8 Pixels.. ( A DOS 2.0 Problem ..) Markus Illenseer. 3.9.1991