-Blast!- Version 1.0 Public release. CopyWrite© 1995 Colin Hannah. Legal: This product is FREEWARE. Which means you are free to copy and use this program with no obligation or charge. You should NOT be paying money for this, or any other FREEWARE software. That said, I retain copywrite and no claim may be made to the program or its source code except by myself. Feel free to edit, compile and learn from my source as long as you do not pass on altered versions of it or make claim to it as your own work. When distributing this program you MUST ensure it is kept together, ie. the read me file, source etc. must also be with the compiled program. Contact: Feel free to pass on any bug reports, suggestions etc. or may be even just for a chat?! You can contact me at: Mail: Colin Hannah 48 James St. Helensburgh Scotland G84 8XG Email: cxh@dcs.ed.ac.uk [The University of Edinburgh] - email is prefered - 1. Introduction: Blast! originated from my experimenting with Amiga OS and a desier to something actually MOVE inside a window on workbench- A sight very rarley seen ( but I'm not sure why?) So, to the best of my knowledge, the first action game for Workbench was produced! 2. System Requirements: This I'm not too sure about. It'll probably work on a stock A500 with Kick 1.3 but I consider anything less than an A1200 obsolete these days. The faster the processor, the faster the game will run. A joystick in port 2 is also required. 3. Running: Simply double click the icon and a window should open displaying some text and with in a few seconds start producing random explosions in the centre of this window. Press Fire on the joystick, the window will clear and your craft will appear at the bottom. Keep your finger on the fire button and control the ship with the stick. Destroy loads spaceships, die a few times, then do it all again. 4. Options: 'Blast!' can be customised in a number of ways. The window in which it runs is fully resizable and the game will instantly adapt it's self to a resize by increasing/ decreasing the amount of bad guys to throw at you and spread them evenly across the window - a large window size can slow the game down. The close button can be used to quit the game at any point. If the window is selected Blast's menus can be acessed: Project>Quit: Quits game. Project>About Opens sub-menu containing the relevent useless information. Options>Ship Speed: Used to set the speed of the players ship {Fast, Norm of Slow} Options>Aliens: Amount of Aliens on screen. Options>Alien Speed: Guess! Options>LowCpu: When checked/ ticked Blast will give time back to the processor/ lock the game to a maximum frame rate. If the game seems too slow (say after increasing the amount of aliens or a window resize.) Try selecting this. 5. Speed: I think a few notes on the speed of the game are important. Since the processor is being used to do just about everything here things do tend to slow down when there's a lot happening. If you're suffering from this Selecting Options>LowCpu should help. Also making the window smaller and reducing the amount of Aliens will help considerably. Have Fun, and Take Care!