These demo programs illustrate the following: bubbles - Multiple single shot disk based anims with a copper list display. bubble_blank - Multiple single shot disk based anims as a screen blanker. bubble_line - Demonstrates ability to draw into a bitmap "behind" anim objects. bubble_rastport - Demonstrates how to use standard system text and graphics in conjunction with a GameSmith display. bubble_virtual - Allow bubbles to bounce around a virtual space area, although collisions are not enabled while in virtual space. Real space is the size of the bitmap. bubble_copper - Fast user copper list updated every vertical blank interval, while bubbles bounce around the screen. NOTE: there is no break handling in these demos. Do not use ctrl-C to break out of the demos. Click the left mouse button to exit.