The Order of Battle Editor The order of battle editor allows the user to define the individual units which will be used in the game. The number of units which may be defined is 10,000. A list of units is shown in the main part of the screen. The order of battle window is only capable of displaying 31 units at a time. To see additional units, the scroll up and scroll down buttons allow you to view the entire list of units. Page up and page down allow faster scrolling. Units may be selected to be edited by clicking anywhere on that unit's line. This unit will then be shown in the edit line and changes can be entered. Each unit has a unique ID number in the far left column, which cannot be changed. The name column provides a space to enter a name for the unit. This can be whatever the user wants, but is limited to 9 characters. To enter a new name, simply click in the name field on the editor line to activate the entry mode, then type in the name or make changes to an existing name. Each unit may have two images assigned to it (a front and back). These images are shown as such on the editor line, and the numbers which reference these images on the main unit list. To the right of the main list is a graphic table of all the available unit images to choose from. Click the left mouse button on the desired image to select the "front" of the counter, and the right mouse button to select the image for the "back" of the counter. The new images will be displayed on the edit window. If your module has more than eighty different unit images, additional images may be viewed by the up and down arrows at the bottom of the image display. There are up to 600 unit images available. Each unit may have up to 6 user definable values attached to it. The names of each of these values may be edited by the user in the box in the upper right of the screen. Click on the desired name to change, and enter your changes. Value names are limited to four characters, and will be displayed in the game processor when units are examined. To the right of each value is an indicator of how this value is to be treated in a stack. If the indication is "Tot", all the values are added together and the total displayed. If the indicator is "Min", only the lowest value will be displayed from a stack. This may be changed by clicking on the appropriate indicator. The values to be assigned to each unit are entered in much the same way as the name, but are limited to numeric values from 1 to 99. The copy button at the top of the screen will memorize the unit currently in the edit window. This can also be done by pressing "C". The details of this unit can then be pasted onto any other unit by selecting that unit to be edited and pressing the paste button. This can also be done by pressing "P". The F10 button will place the next unit in the list into the edit window. By alternating the F10 and "P" buttons, you can stamp a large number of identical units very quickly. The "Edit Image" button will take you to the unit image editor, where you can define the art for the counters. The front image of the counter in the editor will be the default image to be edited. The "Map Editor" button will return you to the map editor. Once units are defined, they will appear in the upper left hex of the map when the player is run. The WarGame Processor player must be used to move the units from there and place them prior to play of the game.