/* Prototypes for functions defined in GamePort.c */ void send_read_request(struct InputEvent *, struct IOStdReq *); BOOL set_controller_type(BYTE , struct IOStdReq *); void set_trigger_conditions(struct GamePortTrigger *, struct IOStdReq *); void flush_buffer(struct IOStdReq *); void free_gp_unit(struct IOStdReq *);