v2.89 Enhancements to eval and search make for a stronger game, it seems much more consistent against other strong computer pgms now. Also fixed the clearmem routine in 68020 assembler, it had a bug. v2.88 Enhanced clock management for >25 secs/move games Also fixed problems with the hint move and contention between the 2 processes, and made the mvstr large enough for algr, it was too small before, resulting in corrupt data at times. v2.87 Split the game into 2 AmigaDOS processes, one for search/eval another for housekeeping, this allows stronger thinkahead with far fewer side effects, which would damage play in games where thinking was on. Fixed a few draw/ttable bugs, ttable aging is now better than in 2.85/2.86 Enhanced clock management, long games should be stronger. Retuned some pawn evaluations. All changes are transparent to the user. v2.86 Fixed up the repetition code, it was causing mis-scoring and interfering with play quality in many cases. v2.85 Changed the hashtable/evalcache routines, changed search and selectmove, incorporating modified versions of changes from gnuchess 4pl70 Made many changes to eval as well. This version should have improved playing strength vs other versions, from improved eval and much improved speed. Some Black openings added. v2.83 Fixes some bugs in loading games, and in toggling book, bugs that would cause the hint mechanism to fail and always return "I have no idea" as the hint. Also fixed a bad bug that sometimes happened when thinking was on, and you started with 1.e3 Changed the way flashing the screen to signal a move works. Save game format is now changed to accomodate enpassant information. Old games should still load, but enpassant will be messed up, possibly. v2.81 Features more readable newlook menus and now allows you to click drag multiple menu selections per standard Amiga specs. v2.79 Fixed menus so that they should work with MagicMenu v2.78 Fixed some NULLMOVE and search bugs, that could cause unusual performance, especially in endgames. MAJOR Hash table performance boost, much faster eval as a result. Many enhancements to search/recapture extensions in search(), result in deeper searches, better eval per ply as well. Redid the white/black books, more variety, no real stupid openings, still very small book, but seems to be a safe one, and more variety than the stopgap book I was using. This version supports 3rd party graphics cards. It supports them "natively" using the screenmode requestor. DO NOT use any screen promotion utilities like ChangeScreen or whatever, to promote the screens, just choose your graphics modes native screen from the screenmode requestor. For 15Khz monitor users, with AGA chipsets, the 64 and 256 color modes will now come up with DEFAULT_MONITOR screens, rather than forcing PAL mode. The screens will now autoscroll, so you can see the whole 480 pixel high image, even on NTSC monitors. 3rd Party graphics notes: You need OS version 3.0 or later for 3rd party graphics support. GVP Spectrum owners note the NOBOBS CLI option and the NO_BOBS=1 WB tooltype. Do not use the RTG option on AGA/ECS modes, you can if you want, but the displays will use more memory and will be slower... To start with 3rd party graphics cards there are 2 new CLI options, RTG and NOBOBS: UChess RTG will start in RTG 3rd party graphics mode. This will bring up the screenmode requestor and you can pick a screenmode for chess play. It should be 640X480 to fit the bitmap...smaller will autoscroll but 3rd party graphics software may not autoscroll well...so use a 640X480 or larger screenmode The corresponding TOOLTYPE to add in the WB icon is : RTG=1 ******SPECIAL NOTE TO OWNERS OF GVP SPECTRUM EGS CARDS****** (OTHER BOARDS MAY HAVE THIS TROUBLE AS WELL) (IF YOU HAVE LOCKUPS, TRY THIS) The software with these boards will LOCK UP THE PGM when it tries to use BOBS, to prevent this from happening there is a new UChess argument. From the CLI use: UChess 0 RTG NOBOBS this will inhibit UChess from using BOBS to animate/move pieces. Meaning pieces you pick up with the mouse will be invisible until you drop them onto a square. This is due to deficiencies in the GVP software. without the NOBOBS argument, the GVP lack of system BOB support locks up the pgm entirely, so USE THIS OPTION!! The corresponding TOOLTYPE in the WB icon is NO_BOBS=1 v2.72 Fixed a slight time control problem, it was not adding remaining time when # moves was completed. Also fixed a nullmove problem that may have resulted in wierd endgame checks. v2.71 Fixed bugs in search causing selective deepening to be too selective in many cases. Redid the repetition code as per 4PL68 standards, can now recognize perpetual check and other draw situations more readily. Many bug fixes which now make the ideas in 2.69 a reality for all games. This version is more efficient, and makes fewer mistakes vs strong opponents than 2.69 did. Endgame is improved as well. v2.69 Fixed some endgame deficencies, in King-Knight-Bishop vs King endgame. Fixed some lookahead bugs, and some slight mouse vs kbd display bugs. v2.67 Totally new eval/search. This is based on gnuchess 4PL67 with many enhancements. Searchs more nodes per ply, so will get fewer ply on slow machines, but plays better. Also support for Super72 mode 800X600X64 or 256 colors. New CLI arg Super72, new Tooltype SUPER72=1. The L version requires 9M or more of FASTRAM (like before, but this was not clear to everyone). This version plays much more competitively vs skilled players and good computers, less daring against lesser opponents though. May not be as well suited to slower systems (020/030's), but in all tests it seems stronger, even on A3000/25's. (in computer v computer tests this version went 7-1-2 vs Sargon5 on a 486, v2.54 usually went about 3-5-2 or so) v2.54 Fixed some bugs with resign, and a small bug in undo which caused mate msg to be displayed if you undid mate. Plays the same as 2.53 v2.53 Finally after days of effort I managed to find and fix a couple of bugs introduced in 2.50 with the new search on opponents time code... Bug fixes and changes to genmove (movelist) nullmove routines, and especially to search on opponents time logic. v2.52 Bug fixes to load game, and to transposition table routines. Some attempt to deal with eval == 20000 bug. Major speedup of movelist routines, speed of search and eval greatly increased. v2.51 Slight enhancement to endgame eval routines. v2.50 Many changes incorporated from the Gnuchess 4PL64 release. Any changes that did not conflict with UChess specific changes, were merged into this version. Changes to endgame (major) eval and search routines were made, to bring this version up to Gnuchess 4PL64 standards. Many changes to clock handling routine, UChess now manages its clock MUCH better, and thinking on opponents time is MUCH improved, making UChess far better than before when this feature is enabled. NOTE: Rate Pgm is now slower than before, it takes it longer to calc some move situations because of a bug fix to the history table. The older way resulted in missed moves, but could calc some situations faster, but not correctly. This new way results in slower calcs, but correct calc of moves. v2.35 Cleaned up Mating routines, UChess will now choose shortest route to mate and not keep searching beyond that to come up with strange endgame moves. Fixed some eval and search buglets and fixed a side effect in Take Back move. Now take back move will clear out history buffer, so re-eval of moves after takeback will result in best move being made, not necessarily a different move from the last choice. Taking Back a move now takes much more time, but results in steady gameplay. Prior version often chose alternate moves after take back a move was chosen. Redid some of the positional modifiers in eval routines, this version seems to play quite a bit stronger and steadier than previous versions, when pressed. Recompiled using SAS/C 6.51 v2.33 Exactly like 2.32 but will run on AmigaDOS 2.04 and 2.1 systems. Calls to SetABPenDrMd were made unconditionally in v2.32 of UChess, meaning v2.32 required AmigaDOS 3.0 or later to run..sorry. v2.32 (recompiled using SAS/C 6.50) New Display Option for AGA machines, at startup you can specify FASTAGA (or 64) at the CLI or you can use the FASTAGA=1 or COLORS=64 arguments in the Workbench ICON, this opens UCHess on a 640X480 or 640X512 64 Color Screen, for additional speed. Especially helps display speed in the MultiScan Productivity mode. It looks almost as good the 256 color screen and is much faster. Rewrote some routines in 68020+ Assembly language, and re-aligned many data items for more nodes/sec eval speed. Redid the entire opening book code, uchess will now look for uchess:uchesswhite.book when playing as white and uchess:uchessblack.book when playing as black, if it cannot find these it reverts to uchess:uchess.book. Sample white/black/neutral books enclosed, but much improvement/tuning of these books is needed. In general the white/black should work best for now. In the future I hope to come up with really optimal white/black openings and include these, at least for now the pgm will avoid openings that are real detrimental to it by splitting the book into 2 parts. Also made the edit request autoactivate the edit string gadget, for more convenient edit game entry. Also added a resign feature, if you have started the game in a regular manner at advanced level, and you get over 9.5 pts ahead of UChess, it will offer to resign (once). If you load a saved game, or edit the board, it will not offer to resign. It will only offer to resign the game one time. v2.31 Re-Arranged the new game feature so it now pays attention to the skill level when setting up a new board. All new games came up as Advanced before, regardless of skill level chosen v2.30 Added a Level feature for play vs the computer. 3 levels are available, Advanced (same as before) Intermediate (Knight Odds), and Easy (Knight + Queen Odds) Choosing these options will force a new game, with you are white and UChess as black, UChess will have its Knights removed on Intermediate, and its Knights+Queen removed on Easy. Advanced is an equal game, like past versions v2.28 fixed a bug in the initialization and re-initialization of the cache and transposition tables. Makes for more consistent play and a better start for the computer when using the new game option. v2.27 Just recompiled using __USE_SYSBASE for a bit more perfomance of system exec routines. v2.26 Fixed many bugs in the transposition table routines, which would cause crashes during overnight analysis with 2.25, also affected play somewhat, this version can handle overnight analysis, long games with no problems. 2.25 and some earlier versions could corrupt memory if they computed too long (for hours). Redid the compute rating equation, for a bit more realistic rating. With the major speed improvements of 2.25, the old rating equation was a bit off, giving an inflated rating of the pgm. This new equation is somewhat better. v2.25 Major speed enhancements, this version should play FAR stronger thanks to rearrangement of Cache Tables. Major endgame changes as in gnuchess 4 pl 61, for lone king endings. v2.18 Attempted to reduce the number of "wild" moves that the program makes. Under rare circumstances, the pgm would make wild moves based on poorly considering the users response move. This should not happen much any longer. May take more time to come up with a move in these cases though. Should prevent it from throwing games away. v2.17 Fixed a minor bug in thinkahead move choice. v2.16 Finally found a longstanding bug screwing up move selection with thinking on. Thinking on now helps a lot, it also does not screw up judicious use of the clock by the program. v2.15 Further refined conditions when thinkahead move is taken, or additional thinking beyond the current ply is warranted. Refined for more likely choice of the thinkahead move in very short (<10secs/move) games v2.14 Fiddled with timing when thinkahead move is guessed correctly, it was taking its thinkahead move immediately if it was as deep, or deeper, than the previous move it pondered, it now only takes the move immediately if it is as deep or deeper and at least 4 plys in depth. v2.12 Added a rating feature, based on fact that the gnuchess 4pl60 core plays at about 2300 on an IBM/RS6000, and that each doubling of processor speed results in a 75 pt ratings improvement, the pgm will estimate its USCF strength on your machine. On an A4000 the L version is about 2200 USCF or so. v2.11 Fixed a bug in dialog window for depth control. v2.10 Redid time control so that on long matches, it will not try and search too far ahead, if it guessed right. It was trying for real deep searches when it would result in massive overtime for the last level, on some occasions, hurting play later by forcing the pgm to rush too much. Also load/save game now updates clock display when it loads, and sets move now accordingly. v2.09 Fixed bug when depth mode was on, thinking was on, and show thinking was on, it was disabling show thinking in those cases. Cleaned up timing a bit. IT IS NOT CLEAR TO ME THAT THINKING ON HELPS. I am testing this, it may be that with thinking mode off, it plays more consistent chess, I am not sure though. v2.07 Added Depth Control, and Book Control Options To use Depth Control, just set it to # of plys you want the pgm to look ahead, it will then finish its move when it finishes that ply, regardless of time. Book Control just allows you to enable/disable opening book v2.06 Fixes a problem with mem alloc which showed up under Mungwall, it is now 100% enforcer and Mungwall clean. Guards against loading improper game files. Other Minor fixes. v2.05 Redoes the time control routine for thinking mode on. In earlier 2.0x versions, the forced timeout mode when thinking is on, could result in poor move selection in some circumstances, this fix should allow fewer mistakes in move selection with thinking on, when computer is forced to stop searching a ply earlier than it would like. v2.04 Fixes a display bug when castling with mouse (rare). Asks for PAL monitor when opening a 15Khz 256 color screen. v2.03 This version fixes a bug which caused the load game function to crash on certain machines, when the pgm was run with a priority > 0. Also the Move Now feature is more responsive. v2.02 Puts back Underpromotion of pawns, which disapeared briefly in v2.00 and v2.01, Move Now item works again. V2.01 Added an additional CLI arg and tooltype, from CLI type "UChess 15Khz" if you have an AGA machine and want to force a 640X480X256 color 15Khz screen, may not be enough overscan for whole screen to be visible on monitor. From WB you can use the MONITOR=15KHZ tooltype to force this. Pgm will auto default to 15Khz 256 color screen if you have and AGA machine with no multiscan monitor in devs:monitors, to force 16 colors use 16 color arg. The 16 color screen will fit easily on a 640X400 display, the 256 color screen will not fit on a 640X400 display. People with PAL machines should have no problems fitting it all on a 640X512 15Khz screen. This version fixes MAJOR time control bugs present in v2.0 V2.0 I widened the search for this version and it has defeated version 1.01 head to head 10 out of 10 times. I belive this version plays MUCH stronger chess than version 1.01! -Roger V1.01 This is version 1.01, it cleans up the 16 color graphics and makes them look much better than in version 1.0 That is the onluy change. See Uchess.doc for details -Roger uzun@crash.cts.com ruzun on bix