SeaHaven Towers is (C) 1989 UnSane Creations. The demo version of SeaHaven Towers is freely distributable, provided the demo program, the icon, and this text file are included, and none are modified. SeaHaven Towers Introduction Last week you broke into the National Defense Computer Network. This week you're putting the finishing touches on your new revolutionary AI system. Isn't it time you took a break? Play SeaHaven Towers, the mindless game for people with minds. Solitaire like you always wished it could be. This is a demo of SeaHaven Towers. It's a working version of SeaHaven that only plays four different games. Try it out, give it to your friends, this demo is freely distributable. If you like it, send your address and $29.95 to UnSane Creations and we'll rush you SeaHaven Towers. This readme file is provided to supplement the online help. It contains a detailed description of the standard rules and their variations. Also included is a section of hints for beginning SeaHaven players called The Advice Column. And of course, what readme file wouldn't be complete without the current UnSane Creations rumors. Standard Rules For those of you experienced at playing different solitaire games, here is a quick summary of the rules: The object of the game is to separate the deck into its four suits, each in an ordered stack from ace to king. The cards are dealt face up into ten piles, five cards per pile, with the remaining two cards on two of the four towers. Only the cards on the towers and the top card on each of the ten piles can be moved. Cards of the same suit can be stacked in descending order. Any card can be placed on a tower, and only kings can be placed on empty piles. For a more detailed explanation, read on. The playing field is divided into three different parts. The stacks, one for each suit, where the cards are stacked from ace to king, the towers, temporary holding places for cards, and the piles, where most of the cards are at the beginning of a game. SeaHaven automatically moves cards to the appropriate stack as they are freed. For example, if the ace of spades were on one of the towers in the beginning of the game, the ace would automatically move up to begin the spade stack. Then the two of spades could move up and cover the ace, assuming it were on a tower or the top of pile. This would continue until one of the cards wasn't free; for instance if the three of spades were at the bottom of a pile. This means that it is theoretically possible for you to begin a new game and find that you've won without making a single move, even if winning the lottery is fourteen times more likely. Now you may be lucky, but even an incredibly lucky person couldn't win more than one game with luck alone. And where luck doesn't suffice, skill and strategy must. To win you must free the cards of each suit sequentially, aces, then twos, threes, etc... There are two operations that help you succeed in this task. First, cards of the same suit can be placed on one another in descending order. For example, the six of diamonds can be placed on the seven of diamonds, and the five of diamonds on the six. If either the five or six of diamonds were previously over an ace, that card is now free and will be moved to begin a stack by the computer. Second, any card can be placed on a tower. For example, imagine the five of hearts covering an ace. The only way to free the ace, if the six of hearts is not at the top of a pile, would be to put the five on an empty tower. The ace would then be free to begin a stack as before. Sometimes you will want to move a series of cards. The only way to do this is by using the towers. For example, if you wanted to place both the six and five of diamonds onto the seven, you would first have to put the five onto an empty tower, move the six onto the seven, and then move the five back onto the six. This becomes tedious very quickly. Therefore SeaHaven gives you a shortcut; it allows you to move both the five and the six together. This means that you can only move at most one card more than the number of empty towers. With all four towers empty you can move a maximum of five cards, with three empty towers you can move four, etc... And finally, if during the course of a game you empty a pile, you can start a new one with a king. Because kings are the last cards to go up to the stacks, they often get in the way, filling towers and covering cards you need. By putting them on empty stacks, you start a new pile and put them where they can do no harm. Variations SeaHaven Towers allows you to change its rules, giving you a total of forty-eight different variations. You can change SeaHaven's rules by selecting Change Rules under the Edit menu. When you do, you see the following options: Cards only go on same suit Cards go on same color Cards go on any suit Move one card at a time Move multiple cards together Cards count down only Cards count up or down Only kings may be put on an empty pile Any card may be put on an empty pile Game starts with 8 piles Game starts with 10 piles You can vary the game's difficulty by changing these options, making SeaHaven challenging for anyone, from the youngest novice to the oldest master. The first set of options affect how cards are stacked in piles. The standard rules only let you stack cards of the same suit. Alternately, with the second option you can stack cards of the same color together, clubs with spades and diamonds with hearts. Or with the third option you can stack cards of any suit on cards of any other; in other words, cards are stacked by numerical order only. The second set controls card movement. Normally you can only move one card at a time, meaning the only way to move a group of cards is by using one or more of the towers. Changing this option enables you to move a group of cards without using the towers, making it possible for you to move any size group of cards even if all four towers are filled. The third set determines the numerical order in which cards are stacked. Standard rules only allow you to stack cards in descending order, but by changing this option, you can stack cards in both descending and ascending order. This means that both a king and a jack can be placed on a queen, both a queen and a ten on a jack, etc... The fourth set only influences empty piles. Under standard rules you can only place kings on empty piles, but by changing this option you can place any card on an empty pile. And finally, the last set of options varies the number of piles the game starts with. Normally you start with ten piles of five cards each and two full towers, but you can start with eight piles of six cards each and four full towers. The Advice Column 1. If you've never played SeaHaven Towers before, start with simpler rules. It takes a few games to get used to SeaHaven; it is quite likely that you will lose your first twenty games with the standard rules. Two good rules to change are 'move multiple cards together' and 'any card may be put on an empty pile.' If the game is still too hard, change a few more rules. The point is to learn to play SeaHaven without getting frustrated. After all, aren't games supposed to be fun? 2. Keep as many towers free as you can. A large part of the game is emptying towers so you can make the moves you need to win the game. Cards like kings, queens, and other high cards tend to remain on the towers for a long time. Before you place a card on a tower, find its mate. Don't put the two of spades on a tower if the ace of spades is at the bottom of a pile of kings. This doesn't mean that you can't or even shouldn't do it, just be aware that you're sacrificing a tower when you do. Plan your use of the towers. 3. Free the aces and other low cards you can. When the computer moves cards up to the stacks, it moves them out of play. If you can even start one suit, you'll find the game becomes easier. 4. Large sequences of cards can't be moved easily. At the very most sequences shouldn't be larger than three or four cards. Since the only way to move sequences is with the towers and there are only four towers, any sequence larger than five cards can't be moved at all. Consider this example. The ace of clubs is covered by the five and four of diamonds. This would mean that the four of diamonds couldn't go anywhere other than a tower, since it is already on the five. Even if the six of diamonds were at the top of a pile you couldn't use it, because in moving the five your must first move the four. The solution in this instance is to empty a tower. But for large sequences there is no solution, the cards covered are out of play for the rest of the game. 5. Piles with only one card are good starting points for large sequences. When a sequence doesn't cover anything, you don't need to move it and its size doesn't matter. So before you remove the last card from a pile, try to start a sequence. Also see #6. 6. Put your kings on empty piles. Before you empty a pile, decide whether it is better for you to start a sequence with the last card of that pile or a king. But if you do decide to empty the pile, put a king there. 7. Use Undo. Use it when you're in trouble. Use it when you make a mistake. But use it, even if you have to Undo to the start of a game. Undoing is not cheating. You can always Redo an undone move. 8. If, in time, SeaHaven becomes too easy, make it harder. You can start with eight piles instead of ten. If you use eight piles, change a couple of the other options as well, otherwise you may find winning impossible. 9. And finally, take the preceding with a grain of salt. Like many other prominent psychologists, astrologists, and Advice Columnists, I may not have the slightest idea what I am talking about. Use your own judgement. Rumors Many people believe that Steve, SeaHaven's programmer, is really a two-headed Elvis clone. He has been known on occasion, usually after the appropriate number of alcoholic beverages, to hum Elvis songs. His taste in clothes tend toward sequins and gaudy colors. And of course, there are his heads. If you wish to speak to Steve, about SeaHaven, his true identity, or anything else for that matter, feel free to contact him at (314) 442-2468 or write to him c/o: UnSane Creations 815 Windingpath Lane Manchester, MO 63021 USA