/* * backend.c -- Common back end for X and Windows NT versions of * XBoard $Id: backend.c,v 1.55 1995/07/28 05:23:42 mann Exp $ * * Copyright 1991 by Digital Equipment Corporation, Maynard, Massachusetts. * Enhancements Copyright 1992-95 Free Software Foundation, Inc. * * The following terms apply to Digital Equipment Corporation's copyright * interest in XBoard: * ------------------------------------------------------------------------ * All Rights Reserved * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation, and that the name of Digital not be * used in advertising or publicity pertaining to distribution of the * software without specific, written prior permission. * * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS * SOFTWARE. * ------------------------------------------------------------------------ * * The following terms apply to the enhanced version of XBoard distributed * by the Free Software Foundation: * ------------------------------------------------------------------------ * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ------------------------------------------------------------------------ * * See the file ChangeLog for a revision history. */ #include #include #include #include #include #include #include #if STDC_HEADERS # include # include #else /* not STDC_HEADERS */ # if HAVE_STRING_H # include # else /* not HAVE_STRING_H */ # include # endif /* not HAVE_STRING_H */ #endif /* not STDC_HEADERS */ #if HAVE_SYS_FCNTL_H # include #else /* not HAVE_SYS_FCNTL_H */ # if HAVE_FCNTL_H # include # endif /* HAVE_FCNTL_H */ #endif /* not HAVE_SYS_FCNTL_H */ #if TIME_WITH_SYS_TIME # include # include #else # if HAVE_SYS_TIME_H # include # else # include # endif #endif #if defined(_amigados) && !defined(__GNUC__) struct timezone { int tz_minuteswest; int tz_dsttime; }; extern int gettimeofday(struct timeval *, struct timezone *); #endif #if HAVE_UNISTD_H # include #endif #include "common.h" #include "frontend.h" #include "backend.h" #include "parser.h" #include "moves.h" #ifdef ZIPPY # include "zippy.h" #endif /* A point in time */ typedef struct { long sec; /* Assuming this is >= 32 bits */ int ms; /* Assuming this is >= 16 bits */ } TimeMark; int establish P((void)); void read_from_player P((InputSourceRef isr, char *buf, int count, int error)); void read_from_ics P((InputSourceRef isr, char *buf, int count, int error)); void SendToICS P((char *s)); void SendMoveToICS P((ChessMove moveType, int fromX, int fromY, int toX, int toY)); Boolean ParseMachineMove P((char *machineMove, int moveNum, ChessMove *moveType, int *fromX, int *fromY, int *toX, int *toY, char *promoChar)); void InitPosition P((int redraw)); void SendCurrentBoard P((ProcRef pr)); void SendBoard P((ProcRef pr, Board board)); void FinishUserMove P((ChessMove moveType, int toX, int toY)); void HandleMachineMove P((char *message, InputSourceRef isr)); void LoadGameLoop P((void)); int LoadGameOneMove P((void)); int LoadGameFromFile P((char *filename, int n, char *title, int useList)); int LoadPositionFromFile P((char *filename, int n, char *title)); int SaveGameToFile P((char *filename)); int SavePositionToFile P((char *filename)); void ApplyMove P((ChessMove *moveType, int fromX, int fromY, int toX, int toY, Board board)); void MakeMove P((ChessMove *moveType, int fromX, int fromY, int toX, int toY)); void BackwardInner P((int target)); void ForwardInner P((int target)); void GameEnds P((ChessMove result, char *resultDetails, int whosays)); void Reset P((int redraw)); void EditPositionDone P((void)); void PrintOpponents P((FILE *fp)); void PrintPosition P((FILE *fp, int move)); void InitChessProgram P((char *hostName, char *programName, ProcRef *pr, InputSourceRef *isr, int *sendTime)); void SendToProgram P((char *message, ProcRef pr)); void ReceiveFromProgram P((InputSourceRef isr, char *buf, int count, int error)); void SendSearchDepth P((ProcRef pr)); void SendTimeRemaining P((ProcRef pr)); void SendMoveToProgram P((ChessMove moveType, int fromX, int fromY, int toX, int toY, ProcRef firstProgramPR, int sendTime)); void Attention P((ProcRef pr)); void ResurrectChessProgram P((void)); void DisplayComment P((int moveNumber, char *text)); void DisplayMove P((int moveNumber)); void ParseGameHistory P((char *game)); void ParseBoard12 P((char *string)); void StartClocks P((void)); void DisplayBothClocks P((void)); void SwitchClocks P((void)); void StopClocks P((void)); void ResetClocks P((void)); char *PGNDate P((void)); void SetGameInfo P((void)); char *PositionToFEN P((int move)); Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen)); int RegisterMove P((void)); void MakeRegisteredMove P((void)); void TruncateGame P((void)); int looking_at P((char *, int *, char *)); void CopyPlayerNameIntoFileName P((char **, char *)); char *SavePart P((char *)); int SaveGameOldStyle P((FILE *)); int SaveGamePGN P((FILE *)); char *StrSave P((char *)); void GetTimeMark P((TimeMark *)); long SubtractTimeMarks P((TimeMark *, TimeMark *)); void CheckFlags P((void)); long NextTickLength P((long)); void CheckTimeControl P((void)); void show_bytes P((FILE *, char *, int)); char *CmailMsg P((void)); /* States for ics_getting_history */ #define H_FALSE 0 #define H_REQUESTED 1 #define H_GOT_REQ_HEADER 2 #define H_GOT_UNREQ_HEADER 3 #define H_GETTING_MOVES 4 /* whosays values for GameEnds */ #define GE_ICS 0 #define GE_GNU 1 #define GE_PLAYER 2 #define GE_FILE 3 /* Maximum number of games in a cmail message */ #define CMAIL_MAX_GAMES 20 /* Different types of move when calling RegisterMove */ #define CMAIL_MOVE 0 #define CMAIL_RESIGN 1 #define CMAIL_DRAW 2 #define CMAIL_ACCEPT 3 /* Different types of result to remember for each game */ #define CMAIL_NOT_RESULT 0 #define CMAIL_OLD_RESULT 1 #define CMAIL_NEW_RESULT 2 /* Fake up flags for now, as we aren't keeping track of castling availability yet */ #define FakeFlags(index) \ (((((index) % 2) == 0) ? F_WHITE_ON_MOVE : 0) | F_ALL_CASTLE_OK) FILE *gameFileFP, *fromUserFP, *toUserFP, *debugFP; char cmailMove[CMAIL_MAX_GAMES][MOVE_LEN], cmailMsg[MSG_SIZ]; char bookOutput[MSG_SIZ], thinkOutput[MSG_SIZ]; int currentMove = 0, forwardMostMove = 0, backwardMostMove = 0, pauseExamForwardMostMove = 0, nCmailGames = 0, nCmailResults = 0, nCmailMovesRegistered = 0, cmailMoveRegistered[CMAIL_MAX_GAMES], cmailResult[CMAIL_MAX_GAMES], cmailMsgLoaded = FALSE, cmailMailedMove = FALSE, cmailOldMove = -1, firstMove = TRUE, flipView = FALSE, blackPlaysFirst = FALSE, startedFromSetupPosition = FALSE, searchTime = 0, pausing = FALSE, pauseExamInvalid = FALSE, whiteFlag = FALSE, blackFlag = FALSE, maybePondering = FALSE, ics_user_moved = 0, ics_gamenum = -1, ics_getting_history = H_FALSE, matchMode = FALSE, hintRequested = FALSE, bookRequested = FALSE, cmailMoveType[CMAIL_MAX_GAMES]; long ics_basetime, ics_increment = 0, ics_clock_paused = 0; ProcRef firstProgramPR = NoProc, secondProgramPR = NoProc, icsPR = NoProc, lastMsgPR = NoProc, cmailPR = NoProc; InputSourceRef firstProgramISR = NULL, secondProgramISR = NULL, telnetISR = NULL, fromUserISR = NULL, cmailISR = NULL; int firstSendTime = 2, secondSendTime = 2; /* 0=don't, 1=do, 2=test */ char timeTestStr[MSG_SIZ]; GameMode gameMode = BeginningOfGame, lastGameMode = BeginningOfGame; char moveList[MAX_MOVES][MOVE_LEN], parseList[MAX_MOVES][MOVE_LEN * 2], ptyname[24]; char *commentList[MAX_MOVES], *cmailCommentList[CMAIL_MAX_GAMES]; long whiteTimeRemaining, blackTimeRemaining, timeControl; long timeRemaining[2][MAX_MOVES]; GameInfo gameInfo; AppData appData; Board boards[MAX_MOVES], initialPosition = { { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen, WhiteKing, WhiteBishop, WhiteKnight, WhiteRook }, { WhitePawn, WhitePawn, WhitePawn, WhitePawn, WhitePawn, WhitePawn, WhitePawn, WhitePawn }, { EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare }, { EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare }, { EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare }, { EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare, EmptySquare }, { BlackPawn, BlackPawn, BlackPawn, BlackPawn, BlackPawn, BlackPawn, BlackPawn, BlackPawn }, { BlackRook, BlackKnight, BlackBishop, BlackQueen, BlackKing, BlackBishop, BlackKnight, BlackRook } }; void InitBackEnd1() { int matched, min, sec; /* * Initialize game list */ ListNew(&gameList); /* * Internet chess server status */ if (appData.icsActive) { appData.matchMode = FALSE; #ifdef ZIPPY appData.noChessProgram = !appData.zippyPlay; #else appData.zippyPlay = FALSE; appData.zippyTalk = FALSE; appData.noChessProgram = TRUE; #endif } else { appData.zippyTalk = appData.zippyPlay = FALSE; } /* * Parse timeControl resource */ if (!ParseTimeControl(appData.timeControl)) { /* Can't use DisplayFatalError yet; need more initialization */ fprintf(stderr, "Bad timeControl option %s", appData.timeControl); exit(2); } if (appData.icsActive) timeControl = 0; /* * Parse searchTime resource */ if (*appData.searchTime != NULLCHAR) { matched = sscanf(appData.searchTime, "%d:%d", &min, &sec); if (matched == 1) { searchTime = min * 60; } else if (matched == 2) { searchTime = min * 60 + sec; } else { /* Can't use DisplayFatalError yet; need more initialization */ fprintf(stderr, "Bad searchTime option %s", appData.searchTime); exit(2); } } if (appData.icsActive) { appData.clockMode = TRUE; } else if ((*appData.searchTime != NULLCHAR) || (appData.searchDepth > 0) || appData.noChessProgram) { appData.clockMode = FALSE; firstSendTime = secondSendTime = 0; } #ifdef ZIPPY ZippyInit(); #endif } int ParseTimeControl(tc) char *tc; { int matched, min, sec; matched = sscanf(tc, "%d:%d", &min, &sec); if (matched == 1) { timeControl = min * 60 * 1000; } else if (matched == 2) { timeControl = (min * 60 + sec) * 1000; } else { return FALSE; } return TRUE; } void InitBackEnd2() { char buf[MSG_SIZ]; int err; if (appData.icsActive) { err = establish(); if (err != 0) { if (*appData.icsCommPort != NULLCHAR) { sprintf(buf, "Could not open comm port %s", appData.icsCommPort); } else { sprintf(buf, "Could not connect to host %s, port %s", appData.icsHost, appData.icsPort); } DisplayFatalError(buf, err, 1); return; } SetICSMode(); telnetISR = AddInputSource(icsPR, FALSE, read_from_ics); fromUserISR = AddInputSource(NoProc, FALSE, read_from_player); } else if (appData.noChessProgram) { SetNCPMode(); } else { SetGNUMode(); } if (*appData.cmailGameName != NULLCHAR) { SetCmailMode(); OpenLoopback(&cmailPR); cmailISR = AddInputSource(cmailPR, FALSE, CmailSigHandlerCallBack); } if (appData.matchMode) { /* Set up machine vs. machine match */ if (appData.noChessProgram) { DisplayFatalError("Can't have a match with no chess programs", 0, 2); return; } Reset(TRUE); matchMode = TRUE; if (*appData.loadGameFile != NULLCHAR) { if (!LoadGameFromFile(appData.loadGameFile, appData.loadGameIndex, appData.loadGameFile, FALSE)) { DisplayFatalError("Bad game file", 0, 1); return; } } else if (*appData.loadPositionFile != NULLCHAR) { if (!LoadPositionFromFile(appData.loadPositionFile, appData.loadPositionIndex, appData.loadPositionFile)) { DisplayFatalError("Bad position file", 0, 1); return; } } TwoMachinesEvent(); } else if (*appData.cmailGameName != NULLCHAR) { /* Set up cmail mode */ ReloadCmailMsgEvent(TRUE); } else { /* Set up other modes */ Reset(TRUE); if (*appData.loadGameFile != NULLCHAR) { (void) LoadGameFromFile(appData.loadGameFile, appData.loadGameIndex, appData.loadGameFile, TRUE); } else if (*appData.loadPositionFile != NULLCHAR) { (void) LoadPositionFromFile(appData.loadPositionFile, appData.loadPositionIndex, appData.loadPositionFile); } } } /* * Establish will establish a contact to a remote host.port. * Sets icsPR to a ProcRef for a process (or pseudo-process) * used to talk to the host. * Returns 0 if okay, error code if not. */ int establish() { char buf[MSG_SIZ]; if (*appData.icsCommPort != NULLCHAR) { /* Talk to the host through a serial comm port */ return OpenCommPort(appData.icsCommPort, &icsPR); } else if (*appData.gateway != NULLCHAR) { if (*appData.remoteShell == NULLCHAR) { /* Use the rcmd protocol to run telnet program on a gateway host */ sprintf(buf, "%s %s %s", appData.telnetProgram, appData.icsHost, appData.icsPort); return OpenRcmd(appData.gateway, appData.remoteUser, buf, &icsPR); } else { /* Use the rsh program to run telnet program on a gateway host */ if (*appData.remoteUser == NULLCHAR) { sprintf(buf, "%s %s %s %s %s", appData.remoteShell, appData.gateway, appData.telnetProgram, appData.icsHost, appData.icsPort); } else { sprintf(buf, "%s -l %s %s %s %s %s", appData.remoteShell, appData.remoteUser, appData.gateway, appData.telnetProgram, appData.icsHost, appData.icsPort); } return StartChildProcess(buf, &icsPR); } } else if (appData.useTelnet) { return OpenTelnet(appData.icsHost, appData.icsPort, &icsPR); } else { /* TCP socket interface differs somewhat between Unix and NT; handle details in the front end. */ return OpenTCP(appData.icsHost, appData.icsPort, &icsPR); } } void show_bytes(fp, buf, count) FILE *fp; char *buf; int count; { while (count--) { if (*buf < 040 || *(unsigned char *) buf > 0177) { fprintf(fp, "\\%03o", *buf & 0xff); } else { putc(*buf, fp); } buf++; } fflush(fp); } void read_from_player(isr, message, count, error) InputSourceRef isr; char *message; int count; int error; { int outError, outCount; static int eofCount = 0; if (count > 0) { if (appData.debugMode) { fprintf(debugFP, "Sending to ICS: "); show_bytes(debugFP, message, count); } outCount = OutputToProcess(icsPR, message, count, &outError); eofCount = 0; if (outCount < count) { RemoveInputSource(isr); DisplayFatalError("Error writing to ICS", outError, 1); } } else if (count < 0) { RemoveInputSource(isr); DisplayFatalError("Error reading from keyboard", error, 1); } else if (eofCount++ > 0) { RemoveInputSource(isr); DisplayFatalError("Got end of file from keyboard", 0, 0); } } void SendToICS(s) char *s; { int count, outCount, outError; if (icsPR == NULL) return; count = strlen(s); if (appData.debugMode) { fprintf(debugFP, "Sending to ICS: "); show_bytes(debugFP, s, count); } outCount = OutputToProcess(icsPR, s, count, &outError); if (outCount < count) { DisplayFatalError("Error writing to ICS", outError, 1); } } static int leftover_start = 0, leftover_len = 0; char star_match[STAR_MATCH_N][MSG_SIZ]; /* Test whether pattern is present at &buf[*index]; if so, return TRUE, advance *index beyond it, and set leftover_start to the new value of *index; else return FALSE. If pattern contains the character '*', it matches any sequence of characters not containing '\r', '\n', or the character following the '*' (if any), and the matched sequence(s) are copied into star_match. */ int looking_at(buf, index, pattern) char *buf; int *index; char *pattern; { char *bufp = &buf[*index], *patternp = pattern; int star_count = 0; char *matchp = star_match[0]; for (;;) { if (*patternp == NULLCHAR) { *index = leftover_start = bufp - buf; *matchp = NULLCHAR; return TRUE; } if (*bufp == NULLCHAR) return FALSE; if (*patternp == '*') { if (*bufp == *(patternp + 1)) { *matchp = NULLCHAR; matchp = star_match[++star_count]; patternp += 2; bufp++; continue; } else if (*bufp == '\n' || *bufp == '\r') { patternp++; if (*patternp == NULLCHAR) continue; else return FALSE; } else { *matchp++ = *bufp++; continue; } } if (*patternp != *bufp) return FALSE; patternp++; bufp++; } } /*-- Game start info cache: --*/ int gs_gamenum; char gs_kind[MSG_SIZ]; /*----------------------------*/ void read_from_ics(isr, data, count, error) InputSourceRef isr; char *data; int count; int error; { #define BUF_SIZE 8192 #define STARTED_NONE 0 #define STARTED_MOVES 1 #define STARTED_BOARD 2 #define STARTED_OBSERVE 3 static int started = STARTED_NONE; static char parse[20000]; static int parse_pos; static char buf[BUF_SIZE + 1]; static int firstTime = TRUE; static int savingComment = FALSE; char str[500]; int i, oldi; int buf_len; int next_out; if (count > 0) { /* If last read ended with a partial line that we couldn't parse, prepend it to the new read and try again. */ if (leftover_len > 0) { for (i=0; i= 3 && (unsigned char) buf[i] == TN_IAC) { static int remoteEchoOption = FALSE; /* telnet ECHO option */ unsigned char reply[4]; oldi = i; reply[0] = TN_IAC; reply[3] = NULLCHAR; switch ((unsigned char) buf[++i]) { case TN_WILL: if (appData.debugMode) fprintf(debugFP, "\nDONT ECHO "); } else { EchoOff(); reply[1] = TN_DO; if (appData.debugMode) fprintf(debugFP, ">DO ECHO "); remoteEchoOption = TRUE; } SendToICS((char *) reply); break; default: if (appData.debugMode) fprintf(debugFP, "%d ", reply[2]); /* Whatever this is, we don't want it. */ reply[1] = TN_DONT; if (appData.debugMode) fprintf(debugFP, ">DONT %d ", reply[2]); SendToICS((char *) reply); break; } break; case TN_WONT: if (appData.debugMode) fprintf(debugFP, "\nDONT ECHO "); remoteEchoOption = FALSE; SendToICS((char *) reply); break; default: if (appData.debugMode) fprintf(debugFP, "%d ", (unsigned char) buf[i]); /* Whatever this is, it must already be turned off, because we never agree to turn on anything non-default, so according to the protocol rules, we don't reply. */ break; } break; case TN_DO: if (appData.debugMode) fprintf(debugFP, "\nWONT %d ", reply[2], reply[2]); SendToICS((char *) reply); break; } break; case TN_DONT: if (appData.debugMode) fprintf(debugFP, "\n next_out) fwrite(&buf[next_out], oldi - next_out, 1, toUserFP); if (++i > next_out) next_out = i; continue; } /* Kludge to deal with rcmd protocol */ if (firstTime && looking_at(buf, &i, "\001*")) { DisplayFatalError(&buf[1], 0, 1); continue; } else { firstTime = FALSE; } #ifdef ZIPPY if (appData.zippyTalk || appData.zippyPlay) { if (ZippyControl(buf, &i)) continue; if (appData.zippyTalk && ZippyConverse(buf, &i)) continue; if (appData.zippyPlay && ZippyMatch(buf, &i)) continue; } #endif oldi = i; if (looking_at(buf, &i, "* shouts: *") || looking_at(buf, &i, "* s-shouts: *") || looking_at(buf, &i, "* c-shouts: *") || looking_at(buf, &i, "--> * *")) { /* Ignore shouts */ continue; } if (looking_at(buf, &i, "* tells you: *") || looking_at(buf, &i, "* says: *") || looking_at(buf, &i, "* whispers: *") || looking_at(buf, &i, "* kibitzes: *") || looking_at(buf, &i, "\\ *") || looking_at(buf, &i, "*(*): *")) { if (started == STARTED_NONE && appData.autoComment && (gameMode == IcsObserving || gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) && (buf[oldi] != '\\' || savingComment)) { char *player = &buf[oldi]; char *pend = player; int len1 = 0, len2 = 0; if (*player == '\033') { /* Strip off highlighting escape sequences */ while (!isalpha(*player)) player++; player++; pend = strchr(player, '\033'); if (pend != NULL) { len1 = pend - player; strncpy(parse, player, len1); while (!isalpha(*pend)) pend++; pend++; } else { pend = player; } } len2 = i - oldi - (pend - &buf[oldi]); strncpy(parse + len1, pend, len2); parse[len1 + len2] = NULLCHAR; AppendComment(forwardMostMove, parse); savingComment = TRUE; } else { savingComment = FALSE; } continue; } if (looking_at(buf, &i, "Black Strength :") || looking_at(buf, &i, "<<< style 10 board >>>") || looking_at(buf, &i, "<10>") || looking_at(buf, &i, "#@#")) { /* Wrong board style */ SendToICS("set style 12\n"); SendToICS("refresh\n"); continue; } oldi = i; if (looking_at(buf, &i, "\n<12> ") || looking_at(buf, &i, "<12> ")) { if (oldi > next_out) { fwrite(&buf[next_out], oldi - next_out, 1, toUserFP); fflush(toUserFP); } next_out = i; started = STARTED_BOARD; parse_pos = 0; continue; } if (looking_at(buf, &i, "* *vs. * *--- *")) { /* Header for a move list -- first line */ /* We might want to save some of these fields but for now we don't */ switch (ics_getting_history) { case H_FALSE: switch (gameMode) { case IcsIdle: case BeginningOfGame: /* User typed "moves" or "oldmoves" while we were idle. Pretend we asked for these moves and soak them up so user can step through them and/or save them. */ Reset(FALSE); gameMode = IcsObserving; ModeHighlight(); ics_gamenum = -1; ics_getting_history = H_GOT_REQ_HEADER; break; case EditGame: /*?*/ case EditPosition: /*?*/ /* Should above feature work in these modes too? */ /* For now it doesn't */ ics_getting_history = H_GOT_UNREQ_HEADER; break; default: ics_getting_history = H_GOT_UNREQ_HEADER; break; } break; case H_REQUESTED: /* All is well */ ics_getting_history = H_GOT_REQ_HEADER; break; case H_GOT_REQ_HEADER: case H_GOT_UNREQ_HEADER: case H_GETTING_MOVES: /* Should not happen */ DisplayError("Error gathering move list: two headers", 0); ics_getting_history = H_FALSE; break; } continue; } if (looking_at(buf, &i, "* * match, initial time: * minutes, increment: * seconds.")) { /* Header for a move list -- second line */ /* Initial board will follow if this is a wild game */ /* Again, we might want to save some of these fields later */ /* For now we do nothing with them. */ continue; } oldi = i; if (looking_at(buf, &i, "Move ")) { /* Beginning of a move list */ switch (ics_getting_history) { case H_FALSE: /* Normally should not happen */ /* Maybe user hit reset while we were parsing */ break; case H_REQUESTED: case H_GETTING_MOVES: /* Should not happen */ DisplayError("Error gathering move list: no header", 0); ics_getting_history = H_FALSE; break; case H_GOT_REQ_HEADER: ics_getting_history = H_GETTING_MOVES; started = STARTED_MOVES; parse_pos = 0; if (oldi > next_out) { fwrite(&buf[next_out], oldi - next_out, 1, toUserFP); fflush(toUserFP); } break; case H_GOT_UNREQ_HEADER: ics_getting_history = H_FALSE; break; } continue; } if (looking_at(buf, &i, "% ") || (started == STARTED_MOVES && looking_at(buf, &i, ": "))) { savingComment = FALSE; switch (started) { case STARTED_MOVES: started = STARTED_NONE; parse[parse_pos] = NULLCHAR; ParseGameHistory(parse); if (gameMode == IcsObserving && ics_gamenum == -1) { /* Moves came from oldmoves or moves command while we weren't doing anything else. */ currentMove = forwardMostMove; flipView = appData.flipView; DrawPosition(FALSE, boards[currentMove]); DisplayBothClocks(); sprintf(str, "%s vs. %s", gameInfo.white, gameInfo.black); DisplayTitle(str); gameMode = IcsIdle; } else { /* Moves were history of an active game */ if (gameInfo.resultDetails != NULL) { free(gameInfo.resultDetails); gameInfo.resultDetails = NULL; } } DisplayMove(currentMove - 1); #ifdef NOTDEF SendToICS("\n"); /*kludge: force a prompt*/ #endif next_out = i; ics_getting_history = H_FALSE; break; case STARTED_OBSERVE: started = STARTED_NONE; SendToICS("refresh\n"); break; default: break; } continue; } if ((started == STARTED_MOVES || started == STARTED_BOARD) && i >= leftover_len) { /* Accumulate characters in move list or board */ parse[parse_pos++] = buf[i]; } /* Start of game messages. Mostly we detect start of game when the first board image arrives. On some versions of the ICS, though, we need to do a "refresh" after starting to observe in order to get the current board right away. */ if (looking_at(buf, &i, "Adding game * to observation list")) { started = STARTED_OBSERVE; continue; } /* Handle auto-observe */ if (appData.autoObserve && (gameMode == IcsIdle || gameMode == BeginningOfGame) && looking_at(buf, &i, "Game notification: * ")) { char *player = star_match[0]; char *pend; if (*player == '\033') { /* Strip off highlighting escape sequences */ while (!isalpha(*player)) player++; player++; pend = strchr(player, '\033'); if (pend != NULL) *pend = NULLCHAR; } sprintf(str, "observe %s\n", player); SendToICS(str); continue; } /* Deal with automatic examine mode after a game, and with IcsObserving -> IcsExamining transition */ if (looking_at(buf, &i, "Entering examine mode for game *.") || looking_at(buf, &i, "has made you an examiner of game *.")) { int gamenum = atoi(star_match[0]); if ((gameMode == IcsIdle || gameMode == IcsObserving) && gamenum == ics_gamenum) { /* We were already playing or observing this game; no need to refetch history */ gameMode = IcsExamining; if (pausing) { pauseExamForwardMostMove = forwardMostMove; } else if (currentMove < forwardMostMove) { ForwardInner(forwardMostMove); } } else { /* I don't think this case really can happen */ SendToICS("refresh\n"); } continue; } /* Error messages */ if (ics_user_moved) { if (looking_at(buf, &i, "Illegal move") || looking_at(buf, &i, "Not a legal move") || looking_at(buf, &i, "Your king is in check") || looking_at(buf, &i, "It isn't your turn")) { /* Illegal move */ ics_user_moved = 0; if (forwardMostMove > backwardMostMove) { currentMove = --forwardMostMove; DisplayError("Illegal move\n(rejected by ICS)", 0); DrawPosition(FALSE, boards[currentMove]); SwitchClocks(); } continue; } } if (looking_at(buf, &i, "still have time") || looking_at(buf, &i, "not out of time")) { /* We must have called his flag a little too soon */ whiteFlag = blackFlag = FALSE; continue; } if (looking_at(buf, &i, "added * seconds to") || looking_at(buf, &i, "seconds were added to")) { /* Update the clocks */ SendToICS("refresh\n"); continue; } if (!ics_clock_paused && looking_at(buf, &i, "clock paused")) { ics_clock_paused = TRUE; StopClocks(); continue; } if (ics_clock_paused && looking_at(buf, &i, "clock resumed")) { ics_clock_paused = FALSE; StartClocks(); continue; } /* Improved generic end-of-game messages */ if (looking_at(buf, &i, "{Game * (* vs. *) *} *")) { /* star_match[0] is the game number */ /* [1] is the white player's name */ /* [2] is the black player's name */ /* [3] is the reason for the game end */ /* [4] is a PGN end game-token */ int gamenum = atoi(star_match[0]); char *why = star_match[3]; char *endtoken = star_match[4]; ChessMove endtype = (ChessMove) 0; /* Suppress warnings on uninitialized variables */ if (gameMode == IcsIdle || gameMode == BeginningOfGame || ics_gamenum != gamenum) { continue; } switch (endtoken[0]) { case '*': endtype = GameUnfinished; break; case '0': endtype = BlackWins; break; case '1': if (endtoken[1] == '/') endtype = GameIsDrawn; else endtype = WhiteWins; break; } GameEnds(endtype, why, GE_ICS); continue; } /* Start/end-of-game messages */ if (looking_at(buf, &i, "{Game * (* vs. *)* * *}")) { /* Generic game start/end messages */ /* star_match[0] is the game number */ /* [1] is the white player's name */ /* [2] is the black player's name */ /* [3] is either ":" or empty (don't care) */ /* [4] is usually the loser's name or a noise word */ /* [5] contains the reason for the game end */ int gamenum = atoi(star_match[0]); char *white = star_match[1]; char *loser = star_match[4]; char *why = star_match[5]; /* Game start messages */ if (strcmp(loser, "Creating") == 0 || strcmp(loser, "Continuing") == 0) { gs_gamenum = gamenum; strcpy(gs_kind, why); /* why = type of game */ #ifdef ZIPPY ZippyGameStart(white, star_match[2]); #endif /*ZIPPY*/ continue; } /* Game end messages */ if (gameMode == IcsIdle || gameMode == BeginningOfGame || ics_gamenum != gamenum) { continue; } if (StrStr(why, "checkmate")) { if (strcmp(loser, white) == 0) GameEnds(BlackWins, "Black mates", GE_ICS); else GameEnds(WhiteWins, "White mates", GE_ICS); } else if (StrStr(why, "resign")) { if (strcmp(loser, white) == 0) GameEnds(BlackWins, "White resigns", GE_ICS); else GameEnds(WhiteWins, "Black resigns", GE_ICS); } else if (StrStr(why, "forfeits on time")) { if (strcmp(loser, white) == 0) GameEnds(BlackWins, "Black wins on time", GE_ICS); else GameEnds(WhiteWins, "White wins on time", GE_ICS); } else if (StrStr(why, "stalemate")) { GameEnds(GameIsDrawn, "Stalemate", GE_ICS); } else if (StrStr(why, "drawn by mutual agreement")) { GameEnds(GameIsDrawn, "Draw agreed", GE_ICS); } else if (StrStr(why, "repetition")) { GameEnds(GameIsDrawn, "Draw by repetition", GE_ICS); } else if (StrStr(why, "50")) { GameEnds(GameIsDrawn, "50 move rule", GE_ICS); } else if (StrStr(why, "neither player has mating")) { GameEnds(GameIsDrawn, "Insufficient material", GE_ICS); } else if (StrStr(why, "no material")) { GameEnds(GameIsDrawn, "Insufficient material to win on time", GE_ICS); } else if (StrStr(why, "time")) { GameEnds(GameIsDrawn, "Both players ran out of time", GE_ICS); } else if (StrStr(why, "disconnected and forfeits")) { /* in this case the word "abuser" preceded the loser */ loser = why; why = strchr(loser, ' '); *why++ = NULLCHAR; if (strcmp(loser, white) == 0) GameEnds(BlackWins, "Forfeit", GE_ICS); else GameEnds(WhiteWins, "Forfeit", GE_ICS); } else if (StrStr(why, "assert")) { /* "loser" is actually the winner in this case */ if (strcmp(loser, white) == 0) GameEnds(WhiteWins, "White asserts a win", GE_ICS); else GameEnds(BlackWins, "Black asserts a win", GE_ICS); } else if (StrStr(why, "aborted")) { GameEnds(GameUnfinished, "Game aborted", GE_ICS); } else if (StrStr(why, "removed")) { GameEnds(GameUnfinished, "Game aborted", GE_ICS); } else if (StrStr(why, "adjourn")) { GameEnds(GameUnfinished, "Game adjourned", GE_ICS); } else { /* Unrecognized game end string */ GameEnds(GameUnfinished, why, GE_ICS); } continue; } if (looking_at(buf, &i, "Removing game * from observation") || looking_at(buf, &i, "Game * (*) has no examiners")) { if (gameMode == IcsObserving && atoi(star_match[0]) == ics_gamenum) { StopClocks(); gameMode = IcsIdle; ics_gamenum = -1; ics_user_moved = FALSE; } continue; } if (looking_at(buf, &i, "You are no longer examining game *.")) { if (gameMode == IcsExamining && atoi(star_match[0]) == ics_gamenum) { gameMode = IcsIdle; ics_gamenum = -1; ics_user_moved = FALSE; } continue; } /* Advance leftover_start past any newlines we find, so only partial lines can get reparsed */ if (looking_at(buf, &i, "\n")) { if (started == STARTED_BOARD) { started = STARTED_NONE; parse[parse_pos] = NULLCHAR; ParseBoard12(parse); ics_user_moved = 0; /* Usually suppress following prompt */ if (!(forwardMostMove == 0 && gameMode == IcsExamining)) { if (looking_at(buf, &i, "*% ")) { savingComment = FALSE; } } next_out = i; } continue; } i++; /* skip unparsed character and loop back */ } if (started != STARTED_MOVES && started != STARTED_BOARD && i > next_out) { fwrite(&buf[next_out], i - next_out, 1, toUserFP); fflush(toUserFP); } leftover_len = buf_len - leftover_start; /* if buffer ends with something we couldn't parse, reparse it after appending the next read */ } else if (count == 0) { extern char *programName; RemoveInputSource(isr); /*** User probably typed "quit", so don't do this: DisplayFatalError("Connection closed by ICS", 0, 0); ***/ fprintf(stderr, "%s: Connection closed by ICS\n", programName); ExitEvent(0); } else { RemoveInputSource(isr); DisplayFatalError("Error reading from ICS", error, 1); } } /* Board style 12 looks like this: <12> r-b---k- pp----pp ---bP--- ---p---- q------- ------P- P--Q--BP -----R-K W -1 0 0 0 0 0 0 paf MaxII 0 2 12 21 25 234 174 24 Q/d7-a4 (0:06) Qxa4 0 * The "<12> " is stripped before it gets to this routine. * The trailing 0 (flip state) is a recent addition, and FICS doesn't have it. * Additional trailing fields may be added in the future. */ #define PATTERN "%72c%c%d%d%d%d%d%d%d%s%s%d%d%d%d%d%d%d%d%s%s%s%d" #define RELATION_OBSERVING_PLAYED 0 #define RELATION_OBSERVING_STATIC -2 /* examined, oldmoves, or smoves */ #define RELATION_PLAYING_MYMOVE 1 #define RELATION_PLAYING_NOTMYMOVE -1 #define RELATION_EXAMINING 2 #define RELATION_ISOLATED_BOARD -3 void ParseBoard12(string) char *string; { GameMode newGameMode; int gamenum, newGame, relation, basetime, increment, ics_flip = 0; int j, k, n, moveNum, white_stren, black_stren, white_time, black_time; int double_push, castle_ws, castle_wl, castle_bs, castle_bl, irrev_count; char to_play, board_chars[72]; char move_str[500], str[500], elapsed_time[500]; char black[32], white[32]; Board board; newGame = FALSE; if (appData.debugMode) fprintf(debugFP, "Parsing board: %s\n", string); move_str[0] = NULLCHAR; elapsed_time[0] = NULLCHAR; n = sscanf(string, PATTERN, board_chars, &to_play, &double_push, &castle_ws, &castle_wl, &castle_bs, &castle_bl, &irrev_count, &gamenum, white, black, &relation, &basetime, &increment, &white_stren, &black_stren, &white_time, &black_time, &moveNum, str, elapsed_time, move_str, &ics_flip); if (n < 22) { sprintf(str, "Failed to parse board string:\n\"%s\"", string); DisplayError(str, 0); return; } /* ICC gives us relation 0, gamenum -1, for some kinds of boards that do not reflect active (clocks running) games. */ if (gamenum == -1) relation = RELATION_OBSERVING_STATIC; switch (relation) { case RELATION_OBSERVING_PLAYED: case RELATION_OBSERVING_STATIC: newGameMode = IcsObserving; break; case RELATION_PLAYING_MYMOVE: case RELATION_PLAYING_NOTMYMOVE: newGameMode = ((relation == RELATION_PLAYING_MYMOVE) == (to_play == 'W')) ? IcsPlayingWhite : IcsPlayingBlack; break; case RELATION_EXAMINING: newGameMode = IcsExamining; break; case RELATION_ISOLATED_BOARD: default: /* Just display this board. If user was doing something else, we will forget about it until the next board comes. */ newGameMode = IcsIdle; break; } /* Convert the move number to internal form */ moveNum = (moveNum - 1) * 2; if (to_play == 'B') moveNum++; /* Deal with initial board display on move listing of wild games. */ switch (ics_getting_history) { case H_FALSE: case H_REQUESTED: break; case H_GOT_REQ_HEADER: /* This is an initial board that we want */ gamenum = ics_gamenum; moveNum = 0; /* !! ICS bug workaround */ break; case H_GOT_UNREQ_HEADER: /* This is an initial board that we don't want */ return; case H_GETTING_MOVES: /* Should not happen */ DisplayError("Error gathering move list: extra board", 0); ics_getting_history = H_FALSE; return; } /* Take action if this is the first board of a new game */ if (gamenum != ics_gamenum || newGameMode != gameMode || relation == RELATION_ISOLATED_BOARD) { /* Check if trying to do two things at once */ /* xboard can't handle two games at once */ if (gameMode == IcsObserving && newGameMode != IcsIdle) { /* Stop observing the old game */ sprintf(str, "observe %d\n", ics_gamenum); SendToICS(str); sprintf(str, "Aren't you observing game %d?\nAttempting to stop observing it.", ics_gamenum); DisplayError(str, 0); /* continue as in normal case */ } else if (gameMode == IcsPlayingBlack || gameMode == IcsPlayingWhite || gameMode == IcsExamining) { if (newGameMode == IcsObserving) { if (gamenum != -1) { /* Stop observing the new game */ SendToICS("observe\n"); sprintf(str, "Aren't you %s a game?\nAttempting to stop observing game %d.", gameMode == IcsExamining ? "examining" : "playing", gamenum); DisplayError(str, 0); } /* ignore this board */ return; } /* else newGameMode == Ics(PlayingWhite|PlayingBlack|Examining|Idle) Maybe we switched sides in the same game, or are playing in a simul. FICS can do these things. We just quietly forget about the old game and give our attention to the new one. Maybe for simuls we should have a mode where we don't fetch the history when switching games in this way. (I believe the case where newGameMode == IcsExamining is impossible.) */ } /* Normal case, or error recovered */ Reset(FALSE); newGame = TRUE; if (gamenum == -1) { newGameMode = IcsIdle; } else if (moveNum > 0 && newGameMode != IcsIdle) { /* Need to get game history */ ics_getting_history = H_REQUESTED; sprintf(str, "moves %d\n", gamenum); SendToICS(str); } /* Initially flip the board to have black on the bottom if playing black or if the ICS flip flag is set, but let the user change it with the Flip View button. */ flipView = (newGameMode == IcsPlayingBlack) || ics_flip; /* Done with values from previous mode; copy in new ones */ gameMode = newGameMode; ModeHighlight(); ics_gamenum = gamenum; if (gamenum == gs_gamenum) { int klen = strlen(gs_kind); if (gs_kind[klen - 1] == '.') gs_kind[klen - 1] = NULLCHAR; sprintf(str, "ICS %s", gs_kind); gameInfo.event = StrSave(str); } else { gameInfo.event = StrSave("ICS game"); } gameInfo.site = StrSave(appData.icsHost); gameInfo.date = PGNDate(); gameInfo.round = StrSave("-"); gameInfo.white = StrSave(white); gameInfo.black = StrSave(black); ics_basetime = basetime * 60 * 1000; /* convert to ms */ ics_increment = increment * 1000; /* convert to ms */ if (increment == 0) sprintf(str, "%d", basetime * 60); else sprintf(str, "%d+%d", basetime * 60, increment); gameInfo.timeControl = StrSave(str); /* Silence shouts if requested */ if (appData.quietPlay && (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack)) { SendToICS("set shout 0\n"); } } /* Throw away game result if anything actually changes in examine mode */ if (gameMode == IcsExamining && !newGame) { gameInfo.result = GameUnfinished; if (gameInfo.resultDetails != NULL) { free(gameInfo.resultDetails); gameInfo.resultDetails = NULL; } } /* In pausing && IcsExamining mode, we ignore boards coming in if they are in a different variation than we are. */ if (pauseExamInvalid) return; if (pausing && gameMode == IcsExamining) { if (moveNum <= pauseExamForwardMostMove) { pauseExamInvalid = TRUE; forwardMostMove = pauseExamForwardMostMove; return; } } /* Parse the board */ for (k = 0; k < 8; k++) for (j = 0; j < 8; j++) board[k][j] = CharToPiece(board_chars[(7-k)*9 + j]); CopyBoard(boards[moveNum], board); if (moveNum == 0) { startedFromSetupPosition = !CompareBoards(board, initialPosition); } if (ics_getting_history == H_GOT_REQ_HEADER) { /* This was an initial position from a move list, not the current position */ return; } /* Update currentMove and known move number limits */ if (newGame) { forwardMostMove = backwardMostMove = currentMove = moveNum; } else if (moveNum == forwardMostMove + 1 || moveNum == forwardMostMove || (moveNum < forwardMostMove && moveNum >= backwardMostMove)) { forwardMostMove = moveNum; if (!pausing || currentMove > forwardMostMove) currentMove = forwardMostMove; } else { /* New part of history that is not contiguous with old part */ if (pausing && gameMode == IcsExamining) { pauseExamInvalid = TRUE; forwardMostMove = pauseExamForwardMostMove; return; } forwardMostMove = backwardMostMove = currentMove = moveNum; if (gameMode == IcsExamining && moveNum > 0) { ics_getting_history = H_REQUESTED; sprintf(str, "moves %d\n", gamenum); SendToICS(str); } } /* Update the clocks */ timeRemaining[0][moveNum] = whiteTimeRemaining = white_time * 1000; timeRemaining[1][moveNum] = blackTimeRemaining = black_time * 1000; #ifdef ZIPPY if (appData.zippyPlay && newGame && gameMode != IcsObserving && gameMode != IcsIdle && gameMode != IcsExamining) ZippyFirstBoard(moveNum, basetime, increment); #endif /* Put the move on the move list, first converting to canonical algebraic form. */ if (moveNum > 0) { ChessMove moveType; int fromX, fromY, toX, toY; char promoChar; fromX = fromY = toX = toY = -1; if (moveNum <= backwardMostMove) { /* We don't know what the board looked like before this move. Punt. */ strcpy(parseList[moveNum - 1], move_str); strcat(parseList[moveNum - 1], " "); strcat(parseList[moveNum - 1], elapsed_time); } else if (ParseMachineMove(move_str, moveNum - 1, &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) { moveType = CoordsToAlgebraic(boards[moveNum - 1], FakeFlags(moveNum - 1), EP_UNKNOWN, fromY, fromX, toY, toX, promoChar, parseList[moveNum-1]); strcat(parseList[moveNum - 1], " "); strcat(parseList[moveNum - 1], elapsed_time); } else if (strcmp(move_str, "none") == 0) { /* Again, we don't know what the board looked like; this is really the start of the game. */ /* !!What should Zippy do if this happens? */ /* !!Actually, I don't think this can happen currently. */ parseList[moveNum - 1][0] = NULLCHAR; backwardMostMove = moveNum; startedFromSetupPosition = TRUE; } else { /* Move from ICS was illegal!? Punt. */ if (appData.debugMode) { sprintf(str, "Illegal move \"%s\" from ICS", move_str); DisplayError(str, 0); } strcpy(parseList[moveNum - 1], move_str); strcat(parseList[moveNum - 1], " "); strcat(parseList[moveNum - 1], elapsed_time); } #ifdef ZIPPY /* Send move to chess program */ if (appData.zippyPlay && !newGame) { if ((gameMode == IcsPlayingWhite && WhiteOnMove(moveNum)) || (gameMode == IcsPlayingBlack && !WhiteOnMove(moveNum))) { if (fromX == -1) { sprintf(str, "Couldn't parse move \"%s\" from ICS", move_str); DisplayError(str, 0); } else { SendMoveToProgram(moveType, fromX, fromY, toX, toY, firstProgramPR, firstSendTime); if (firstMove) { firstMove = FALSE; SendToProgram(appData.whiteString, firstProgramPR); } } } } #endif } /* Start the clocks */ appData.clockMode = !(ics_basetime == 0 && ics_increment == 0); if (gameMode == IcsIdle || relation == RELATION_OBSERVING_STATIC || relation == RELATION_EXAMINING || ics_clock_paused) DisplayBothClocks(); else StartClocks(); /* Display opponents and material strengths */ sprintf(str, "%s (%d) vs. %s (%d)", gameInfo.white, white_stren, gameInfo.black, black_stren); DisplayTitle(str); /* Display the board */ if (!pausing) { DrawPosition(FALSE, boards[currentMove]); DisplayMove(moveNum - 1); if (appData.ringBellAfterMoves && !ics_user_moved) RingBell(); } } void SendMoveToICS(moveType, fromX, fromY, toX, toY) ChessMove moveType; int fromX, fromY, toX, toY; { char user_move[MSG_SIZ]; char promo_char; switch (moveType) { default: DisplayError("Internal error; bad moveType", 0); break; case WhiteKingSideCastle: case BlackKingSideCastle: case WhiteQueenSideCastleWild: case BlackQueenSideCastleWild: sprintf(user_move, "o-o\n"); break; case WhiteQueenSideCastle: case BlackQueenSideCastle: case WhiteKingSideCastleWild: case BlackKingSideCastleWild: sprintf(user_move, "o-o-o\n"); break; case WhitePromotionQueen: case BlackPromotionQueen: case WhitePromotionRook: case BlackPromotionRook: case WhitePromotionBishop: case BlackPromotionBishop: case WhitePromotionKnight: case BlackPromotionKnight: #if 0 sprintf(user_move, "%c%c%c%c=%c\n", 'a' + fromX, '1' + fromY, 'a' + toX, '1' + toY, PieceToChar(PromoPiece(moveType))); #else /* temporary code for FICS compatibility */ promo_char = PieceToChar(PromoPiece(moveType)); if (promo_char == 'n') promo_char = 'k'; /* for ICC (!) */ sprintf(user_move, "promote %c\n%c%c%c%c\n", PieceToChar(PromoPiece(moveType)), 'a' + fromX, '1' + fromY, 'a' + toX, '1' + toY); #endif break; case NormalMove: case WhiteCapturesEnPassant: case BlackCapturesEnPassant: sprintf(user_move, "%c%c%c%c\n", 'a' + fromX, '1' + fromY, 'a' + toX, '1' + toY); break; } SendToICS(user_move); } void ProcessICSInitScript(f) FILE *f; { char buf[MSG_SIZ]; while (fgets(buf, MSG_SIZ, f)) { SendToICS(buf); } fclose(f); } /* Parser for moves from gnuchess or ICS */ Boolean ParseMachineMove(machineMove, moveNum, moveType, fromX, fromY, toX, toY, promoChar) char *machineMove; int moveNum; ChessMove *moveType; int *fromX, *fromY, *toX, *toY; char *promoChar; { *moveType = yylexstr(moveNum, machineMove); switch (*moveType) { case WhitePromotionQueen: case BlackPromotionQueen: case WhitePromotionRook: case BlackPromotionRook: case WhitePromotionBishop: case BlackPromotionBishop: case WhitePromotionKnight: case BlackPromotionKnight: case NormalMove: case WhiteCapturesEnPassant: case BlackCapturesEnPassant: case WhiteKingSideCastle: case WhiteQueenSideCastle: case BlackKingSideCastle: case BlackQueenSideCastle: case WhiteKingSideCastleWild: case WhiteQueenSideCastleWild: case BlackKingSideCastleWild: case BlackQueenSideCastleWild: *fromX = currentMoveString[0] - 'a'; *fromY = currentMoveString[1] - '1'; *toX = currentMoveString[2] - 'a'; *toY = currentMoveString[3] - '1'; *promoChar = currentMoveString[4]; return TRUE; case BadMove: /* bug? Try parsing as coordinate notation. */ *fromX = machineMove[0] - 'a'; *fromY = machineMove[1] - '1'; *toX = machineMove[2] - 'a'; *toY = machineMove[3] - '1'; *promoChar = machineMove[4]; if (*fromX < 0 || *fromX > 7 || *fromY < 0 || *fromY > 7 || *toX < 0 || *toX > 7 || *toY < 0 || *toY > 7) *fromX = *fromY = *toX = *toY = 0; return FALSE; case AmbiguousMove: case (ChessMove) 0: /* end of file */ case ElapsedTime: case Comment: case PGNTag: case WhiteWins: case BlackWins: case GameIsDrawn: default: /* bug? */ *fromX = *fromY = *toX = *toY = 0; *promoChar = NULLCHAR; return FALSE; } } void InitPosition(redraw) int redraw; { currentMove = forwardMostMove = backwardMostMove = 0; CopyBoard(boards[0], initialPosition); if (redraw) DrawPosition(FALSE, boards[currentMove]); } void SendCurrentBoard(pr) ProcRef pr; { SendBoard(pr, boards[currentMove]); } void SendBoard(pr, board) ProcRef pr; Board board; { char message[MSG_SIZ]; ChessSquare *bp; int i, j; SendToProgram("edit\n", pr); SendToProgram("#\n", pr); for (i = BOARD_SIZE - 1; i >= 0; i--) { bp = &board[i][0]; for (j = 0; j < BOARD_SIZE; j++, bp++) { if ((int) *bp < (int) BlackPawn) { sprintf(message, "%c%c%c\n", PieceToChar(*bp), 'a' + j, '1' + i); SendToProgram(message, pr); } } } SendToProgram("c\n", pr); for (i = BOARD_SIZE - 1; i >= 0; i--) { bp = &board[i][0]; for (j = 0; j < BOARD_SIZE; j++, bp++) { if (((int) *bp != (int) EmptySquare) && ((int) *bp >= (int) BlackPawn)) { sprintf(message, "%c%c%c\n", ToUpper(PieceToChar(*bp)), 'a' + j, '1' + i); SendToProgram(message, pr); } } } SendToProgram(".\n", pr); } void SendMoveToProgram(moveType, fromX, fromY, toX, toY, programPR, sendTime) ChessMove moveType; int fromX, fromY, toX, toY; ProcRef programPR; int sendTime; { char user_move[MSG_SIZ]; char promoChar = ToLower(PieceToChar(PromoPiece(moveType))); if (promoChar == '.') sprintf(user_move, "%c%c%c%c\n", 'a' + fromX, '1' + fromY, 'a' + toX, '1' + toY); else sprintf(user_move, "%c%c%c%c%c\n", 'a' + fromX, '1' + fromY, 'a' + toX, '1' + toY, promoChar); if (sendTime) SendTimeRemaining(programPR); SendToProgram(user_move, programPR); strcpy(moveList[currentMove - 1], user_move); /* note side-effect */ } int IsPromotion(fromX, fromY, toX, toY) int fromX, fromY, toX, toY; { return gameMode != EditPosition && fromX >=0 && fromY >= 0 && toX >= 0 && toY >= 0 && ((boards[currentMove][fromY][fromX] == WhitePawn && toY == 7) || (boards[currentMove][fromY][fromX] == BlackPawn && toY == 0)); } int OKToStartUserMove(x, y) int x, y; { ChessSquare from_piece; int white_piece; if (matchMode) return FALSE; if (gameMode == EditPosition) return TRUE; if (x >= 0 && y >= 0) from_piece = boards[currentMove][y][x]; else from_piece = EmptySquare; if (from_piece == EmptySquare) return FALSE; white_piece = (int)from_piece >= (int)WhitePawn && (int)from_piece <= (int)WhiteKing; switch (gameMode) { case PlayFromGameFile: case TwoMachinesPlay: case EndOfGame: return FALSE; case IcsObserving: case IcsIdle: return FALSE; case MachinePlaysWhite: case IcsPlayingBlack: if (appData.zippyPlay) return FALSE; if (white_piece) { DisplayError("You are playing Black", 0); return FALSE; } break; case MachinePlaysBlack: case IcsPlayingWhite: if (appData.zippyPlay) return FALSE; if (!white_piece) { DisplayError("You are playing White", 0); return FALSE; } break; case EditGame: if (cmailMsgLoaded && (currentMove < cmailOldMove)) { /* Editing correspondence game history */ /* Could disallow this or prompt for confirmation */ cmailOldMove = -1; } if (currentMove < forwardMostMove) { /* Discarding moves */ /* Could prompt for confirmation here, but I don't think that's such a good idea */ forwardMostMove = currentMove; } break; case BeginningOfGame: if (appData.icsActive) return FALSE; if (!appData.noChessProgram) { if (!white_piece) { DisplayError("You are playing White", 0); return FALSE; } } break; default: case IcsExamining: break; } if (currentMove != forwardMostMove) { DisplayError("Displayed position is not current", 0); return FALSE; } return TRUE; } FILE *lastLoadGameFP = NULL; int lastLoadGameNumber = 0; int lastLoadGameUseList = FALSE; char lastLoadGameTitle[MSG_SIZ]; ChessMove lastLoadGameStart = (ChessMove) 0; void UserMoveEvent(fromX, fromY, toX, toY, promoChar) int fromX, fromY, toX, toY; int promoChar; { ChessMove moveType; if (fromX < 0 || fromY < 0) return; if ((fromX == toX) && (fromY == toY)) { return; } if (toX < 0 || toY < 0) { if (gameMode == EditPosition && (toX == -2 || toY == -2)) { boards[0][fromY][fromX] = EmptySquare; DrawPosition(FALSE, boards[currentMove]); } return; } if (gameMode == EditPosition) { boards[0][toY][toX] = boards[0][fromY][fromX]; boards[0][fromY][fromX] = EmptySquare; DrawPosition(FALSE, boards[currentMove]); return; } /* Check if the user is playing in turn. This is complicated because we let the user "pick up" a piece before it is his turn. So the piece he tried to pick up may have been captured by the time he puts it down! Therefore we use the color the user is supposed to be playing in this test, not the color of the piece that is currently on the starting square---except in EditGame mode, where the user is playing both sides; fortunately there the capture race can't happen. (It can now happen in IcsExamining mode, but that's just too bad. The user will get a somewhat confusing message in that case.) */ if (gameMode == MachinePlaysWhite || gameMode == IcsPlayingBlack || ((gameMode == EditGame || gameMode == BeginningOfGame || gameMode == IcsExamining) && (int) boards[currentMove][fromY][fromX] >= (int) BlackPawn && (int) boards[currentMove][fromY][fromX] <= (int) BlackKing)) { /* User is moving for Black */ if (WhiteOnMove(currentMove)) { DisplayError("It is White's turn", 0); return; } } else { /* User is moving for White */ if (!WhiteOnMove(currentMove)) { DisplayError("It is Black's turn", 0); return; } } moveType = LegalityTest(boards[currentMove], FakeFlags(currentMove), EP_UNKNOWN, fromY, fromX, toY, toX, promoChar); if (moveType == BadMove) { DisplayError("Illegal move", 0); return; } /* If we need the chess program but it's dead, restart it */ ResurrectChessProgram(); /* A user move restarts a paused game*/ if (pausing) PauseEvent(); thinkOutput[0] = NULLCHAR; MakeMove(&moveType, fromX, fromY, toX, toY); if (appData.icsActive) { if (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack || gameMode == IcsExamining) { SendMoveToICS(moveType, fromX, fromY, toX, toY); ics_user_moved = 1; } } else { SendMoveToProgram(moveType, fromX, fromY, toX, toY, firstProgramPR, firstSendTime); if (currentMove == cmailOldMove + 1) { cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE; } } switch (gameMode) { case BeginningOfGame: if (appData.noChessProgram) lastGameMode = gameMode = EditGame; else lastGameMode = gameMode = MachinePlaysBlack; SetGameInfo(); ModeHighlight(); break; case EditGame: switch (MateTest(boards[currentMove], FakeFlags(currentMove), EP_UNKNOWN)) { case MT_NONE: case MT_CHECK: break; case MT_CHECKMATE: if (WhiteOnMove(currentMove)) { GameEnds(BlackWins, "Black mates", GE_PLAYER); } else { GameEnds(WhiteWins, "White mates", GE_PLAYER); } break; case MT_STALEMATE: GameEnds(GameIsDrawn, "Stalemate", GE_PLAYER); break; } break; case MachinePlaysBlack: case MachinePlaysWhite: default: break; } } void HandleMachineMove(message, isr) char *message; InputSourceRef isr; { char machineMove[MSG_SIZ], buf1[MSG_SIZ], buf2[MSG_SIZ]; int fromX, fromY, toX, toY; ChessMove moveType; char promoChar; if (strncmp(message, "warning:", 8) == 0) { DisplayError(message, 0); return; } /* * If chess program startup fails, exit with an error message. * Attempts to recover here are futile. */ if ((StrStr(message, "unknown host") != NULL) || (StrStr(message, "No remote directory") != NULL) || (StrStr(message, "not found") != NULL) || (StrStr(message, "No such file") != NULL) || (StrStr(message, "can't alloc") != NULL) || (StrStr(message, "Permission denied") != NULL)) { maybePondering = FALSE; sprintf(buf1, "Failed to start chess program %s on %s: %s\n", isr == firstProgramISR ? appData.firstChessProgram : appData.secondChessProgram, isr == firstProgramISR ? appData.firstHost : appData.secondHost, message); RemoveInputSource(isr); DisplayFatalError(buf1, 0, 1); return; } /* * If the move is illegal, cancel it and redraw the board. */ if (strncmp(message, "Illegal move", 12) == 0) { maybePondering = FALSE; if (StrStr(message, "time") || StrStr(message, "otim") || StrStr(message, timeTestStr)) { if (isr == firstProgramISR) { /* First program doesn't have "time" or "otim" command */ firstSendTime = 0; return; } else if (isr == secondProgramISR) { /* Second program doesn't have "time" or "otim" command */ secondSendTime = 0; return; } } if (forwardMostMove <= backwardMostMove) return; if (WhiteOnMove(forwardMostMove) != ( (gameMode == MachinePlaysWhite && isr == firstProgramISR) || (gameMode == TwoMachinesPlay && isr == secondProgramISR) )) { /* Bogus complaint about gnuchess's own hint move; gnuchess bug */ #ifndef ZIPPY sprintf(buf1, "%s chess program gave bogus error message:\n %s", isr == firstProgramISR ? "first" : "second", message); DisplayFatalError(buf1, 0, -1); /* don't exit */ #endif /*ZIPPY*/ return; } if (pausing) PauseEvent(); if (gameMode == PlayFromGameFile) { /* Stop reading this game file */ gameMode = EditGame; ModeHighlight(); } currentMove = --forwardMostMove; SwitchClocks(); sprintf(buf1, "Illegal move \"%s\"\n(rejected by %schess program)", parseList[currentMove], isr == firstProgramISR ? "first " : (isr == secondProgramISR ? "second " : "")); DisplayError(buf1, 0); DrawPosition(FALSE, boards[currentMove]); return; } if (strncmp(message, "time", 4) == 0 && StrStr(message, "CHESS")) { /* Program has a broken "time" command that outputs a string not ending in newline. Don't use it. */ if (isr == firstProgramISR) firstSendTime = 0; if (isr == secondProgramISR) secondSendTime = 0; } if (strncmp(message, "Hint:", 5) == 0) { if (hintRequested) { hintRequested = FALSE; sscanf(message, "Hint: %s", machineMove); if (ParseMachineMove(machineMove, forwardMostMove, &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) { moveType = CoordsToAlgebraic(boards[forwardMostMove], FakeFlags(forwardMostMove), EP_UNKNOWN, fromY, fromX, toY, toX, promoChar, buf1); sprintf(buf2, "Hint: %s", buf1); DisplayInformation(buf2); } else { /* Hint move was illegal!? */ sprintf(buf1, "Illegal hint move \"%s\"\nfrom %schess program", machineMove, isr == firstProgramISR ? "first " : (isr == secondProgramISR ? "second " : "")); DisplayError(buf1, 0); } } return; } /* * win, lose or draw */ if (strncmp(message, "White", 5) == 0) { GameEnds(WhiteWins, "White mates", GE_GNU); return; } else if (strncmp(message, "Black", 5) == 0) { GameEnds(BlackWins, "Black mates", GE_GNU); return; } else if (strncmp(message, "opponent mates!", 15) == 0) { switch (gameMode) { case MachinePlaysBlack: GameEnds(WhiteWins, "White mates", GE_GNU); break; case MachinePlaysWhite: GameEnds(BlackWins, "Black mates", GE_GNU); break; case TwoMachinesPlay: if (isr == firstProgramISR) GameEnds(WhiteWins, "White mates", GE_GNU); else GameEnds(BlackWins, "Black mates", GE_GNU); break; default: /* can't happen */ break; } return; } else if (strncmp(message, "computer mates!", 15) == 0) { switch (gameMode) { case MachinePlaysBlack: GameEnds(BlackWins, "Black mates", GE_GNU); break; case MachinePlaysWhite: GameEnds(WhiteWins, "White mates", GE_GNU); break; case TwoMachinesPlay: if (isr == firstProgramISR) GameEnds(BlackWins, "Black mates", GE_GNU); else GameEnds(WhiteWins, "White mates", GE_GNU); break; default: /* can't happen */ break; } return; } else if (strncmp(message, "Draw", 4) == 0) { #ifdef ZIPPY if (appData.zippyPlay) { /* If this was a draw by repetition or the 50-move rule, we have to claim it. */ SendToICS("draw\n"); } #endif GameEnds(GameIsDrawn, "Draw", GE_GNU); return; } if (appData.showThinking) { int plylev, curscore, time, nodes; char plyext; if (sscanf(message, "%d%c %d %d %d", &plylev, &plyext, &curscore, &time, &nodes) == 5) { sprintf(thinkOutput, "%s%+.2f %s", gameMode == TwoMachinesPlay ? (isr == firstProgramISR ? "B" : "W") : "", ((double) curscore) / 100.0, &message[27]); if (currentMove == forwardMostMove) DisplayMove(currentMove - 1); return; } else if (thinkOutput[0] != NULLCHAR && strncmp(message, " ", 27) == 0) { strcat(thinkOutput, &message[26]); if (currentMove == forwardMostMove) DisplayMove(currentMove - 1); return; } } if (bookRequested) { if (message[0] == '\t' || strncmp(message, " ", 8) == 0) { sscanf(message, "%s %s %s", machineMove, buf1, buf2); sprintf(&bookOutput[strlen(bookOutput)], "%s %s %s \n", machineMove, buf1, buf2); } else if (bookOutput[0] != NULLCHAR) { DisplayInformation(bookOutput); bookRequested = FALSE; } } if (StrStr(message, "...") != NULL) { /* Normal machine reply move */ sscanf(message, "%s %s %s", buf1, buf2, machineMove); if (machineMove[0] == NULLCHAR) return; /* Fall through to code below */ } else { return; /* ignore noise */ } /* * Normal machine reply move */ hintRequested = FALSE; bookRequested = FALSE; maybePondering = TRUE; if (firstSendTime == 2 && isr == firstProgramISR) firstSendTime = 1; if (secondSendTime == 2 && isr == secondProgramISR) secondSendTime = 1; if (!ParseMachineMove(machineMove, forwardMostMove, &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) { /* Machine move was illegal!? Give message and continue. */ sprintf(buf1, "Illegal move \"%s\" from machine", machineMove); DisplayError(buf1, 0); } strcat(machineMove, "\n"); strcpy(moveList[forwardMostMove], machineMove); if (!pausing) currentMove = forwardMostMove; /*display latest move*/ MakeMove(&moveType, fromX, fromY, toX, toY); if (!pausing && appData.ringBellAfterMoves) RingBell(); #ifdef ZIPPY if (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) { SendMoveToICS(moveType, fromX, fromY, toX, toY); ics_user_moved = 1; } #endif if (gameMode == TwoMachinesPlay) { if (WhiteOnMove(forwardMostMove)) { if (secondSendTime) SendTimeRemaining(secondProgramPR); SendToProgram(machineMove, secondProgramPR); if (firstMove) { firstMove = FALSE; SendToProgram(appData.whiteString, secondProgramPR); } } else { if (firstSendTime) SendTimeRemaining(firstProgramPR); SendToProgram(machineMove, firstProgramPR); if (firstMove) { firstMove = FALSE; SendToProgram(appData.blackString, firstProgramPR); } } } } /* Parse a game score from the character string "game", and record it as the history of the current game. The game score is NOT assumed to start from the standard position. The display is not updated in any way. */ void ParseGameHistory(game) char *game; { ChessMove moveType; int fromX, fromY, toX, toY, boardIndex; char promoChar; char *p, *q; char buf[MSG_SIZ]; if (appData.debugMode) fprintf(debugFP, "Parsing game history: %s\n", game); gameInfo.event = StrSave("ICS game"); gameInfo.site = StrSave(appData.icsHost); gameInfo.date = PGNDate(); gameInfo.round = StrSave("-"); /* Parse out names of players */ while (*game == ' ') game++; p = buf; while (*game != ' ') *p++ = *game++; *p = NULLCHAR; gameInfo.white = StrSave(buf); while (*game == ' ') game++; p = buf; while (*game != ' ' && *game != '\n') *p++ = *game++; *p = NULLCHAR; gameInfo.black = StrSave(buf); /* Parse moves */ boardIndex = 0; yynewstr(game); for (;;) { yyboardindex = boardIndex; moveType = (ChessMove) yylex(); switch (moveType) { case WhitePromotionQueen: case BlackPromotionQueen: case WhitePromotionRook: case BlackPromotionRook: case WhitePromotionBishop: case BlackPromotionBishop: case WhitePromotionKnight: case BlackPromotionKnight: case NormalMove: case WhiteCapturesEnPassant: case BlackCapturesEnPassant: case WhiteKingSideCastle: case WhiteQueenSideCastle: case BlackKingSideCastle: case BlackQueenSideCastle: case WhiteKingSideCastleWild: case WhiteQueenSideCastleWild: case BlackKingSideCastleWild: case BlackQueenSideCastleWild: fromX = currentMoveString[0] - 'a'; fromY = currentMoveString[1] - '1'; toX = currentMoveString[2] - 'a'; toY = currentMoveString[3] - '1'; promoChar = currentMoveString[4]; break; case BadMove: /* bug? */ sprintf(buf, "Bad move in ICS output: \"%s\"", yy_text); DisplayError(buf, 0); return; case AmbiguousMove: /* bug? */ sprintf(buf, "Ambiguous move in ICS output: \"%s\"", yy_text); DisplayError(buf, 0); return; case (ChessMove) 0: /* end of file */ if (boardIndex < backwardMostMove) { /* Oops, gap. How did that happen? */ return; } backwardMostMove = 0; if (boardIndex > forwardMostMove) { forwardMostMove = boardIndex; } return; case ElapsedTime: if (boardIndex > 0) { strcat(parseList[boardIndex-1], " "); strcat(parseList[boardIndex-1], yy_text); } continue; case Comment: case PGNTag: default: /* ignore */ continue; case WhiteWins: case BlackWins: case GameIsDrawn: case GameUnfinished: if (gameMode == IcsExamining) { if (boardIndex < backwardMostMove) { /* Oops, gap. How did that happen? */ return; } backwardMostMove = 0; return; } gameInfo.result = moveType; p = strchr(yy_text, '{'); if (p == NULL) p = strchr(yy_text, '('); if (p == NULL) { p = yy_text; if (p[0] == '0' || p[0] == '1' || p[0] == '*') p = ""; } else { q = strchr(p, *p == '{' ? '}' : ')'); if (q != NULL) *q = NULLCHAR; p++; } gameInfo.resultDetails = StrSave(p); continue; } if (boardIndex >= forwardMostMove && !(gameMode == IcsObserving && ics_gamenum == -1)) { backwardMostMove = 0; return; } (void) CoordsToAlgebraic(boards[boardIndex], FakeFlags(boardIndex), EP_UNKNOWN, fromY, fromX, toY, toX, promoChar, parseList[boardIndex]); CopyBoard(boards[boardIndex + 1], boards[boardIndex]); boardIndex++; ApplyMove(&moveType, fromX, fromY, toX, toY, boards[boardIndex]); } } /* Apply a move to the given board. Oddity: moveType is ignored on input unless the move is seen to be a pawn promotion, in which case moveType tells us what to promote to. */ void ApplyMove(moveType, fromX, fromY, toX, toY, board) ChessMove *moveType; int fromX, fromY, toX, toY; Board board; { if (fromY == 0 && fromX == 4 && board[fromY][fromX] == WhiteKing && toY == 0 && toX == 6) { *moveType = WhiteKingSideCastle; board[fromY][fromX] = EmptySquare; board[toY][toX] = WhiteKing; board[fromY][7] = EmptySquare; board[toY][5] = WhiteRook; } else if (fromY == 0 && fromX == 4 && board[fromY][fromX] == WhiteKing && toY == 0 && toX == 2) { *moveType = WhiteQueenSideCastle; board[fromY][fromX] = EmptySquare; board[toY][toX] = WhiteKing; board[fromY][0] = EmptySquare; board[toY][3] = WhiteRook; } else if (fromY == 0 && fromX == 3 && board[fromY][fromX] == WhiteKing && toY == 0 && toX == 5) { *moveType = WhiteKingSideCastleWild; board[fromY][fromX] = EmptySquare; board[toY][toX] = WhiteKing; board[fromY][7] = EmptySquare; board[toY][4] = WhiteRook; } else if (fromY == 0 && fromX == 3 && board[fromY][fromX] == WhiteKing && toY == 0 && toX == 1) { *moveType = WhiteQueenSideCastleWild; board[fromY][fromX] = EmptySquare; board[toY][toX] = WhiteKing; board[fromY][0] = EmptySquare; board[toY][2] = WhiteRook; } else if (fromY == 6 && board[fromY][fromX] == WhitePawn && toY == 7) { /* white pawn promotion */ board[7][toX] = PromoPiece(*moveType); if (board[7][toX] == EmptySquare) { board[7][toX] = WhiteQueen; *moveType = WhitePromotionQueen; } board[6][fromX] = EmptySquare; } else if ((fromY == 4) && (toX != fromX) && (board[fromY][fromX] == WhitePawn) && (board[toY][toX] == EmptySquare)) { *moveType = WhiteCapturesEnPassant; board[fromY][fromX] = EmptySquare; board[toY][toX] = WhitePawn; board[toY - 1][toX] = EmptySquare; } else if (fromY == 7 && fromX == 4 && board[fromY][fromX] == BlackKing && toY == 7 && toX == 6) { *moveType = BlackKingSideCastle; board[fromY][fromX] = EmptySquare; board[toY][toX] = BlackKing; board[fromY][7] = EmptySquare; board[toY][5] = BlackRook; } else if (fromY == 7 && fromX == 4 && board[fromY][fromX] == BlackKing && toY == 7 && toX == 2) { *moveType = BlackQueenSideCastle; board[fromY][fromX] = EmptySquare; board[toY][toX] = BlackKing; board[fromY][0] = EmptySquare; board[toY][3] = BlackRook; } else if (fromY == 7 && fromX == 3 && board[fromY][fromX] == BlackKing && toY == 7 && toX == 5) { *moveType = BlackKingSideCastleWild; board[fromY][fromX] = EmptySquare; board[toY][toX] = BlackKing; board[fromY][7] = EmptySquare; board[toY][4] = BlackRook; } else if (fromY == 7 && fromX == 3 && board[fromY][fromX] == BlackKing && toY == 7 && toX == 1) { *moveType = BlackQueenSideCastleWild; board[fromY][fromX] = EmptySquare; board[toY][toX] = BlackKing; board[fromY][0] = EmptySquare; board[toY][2] = BlackRook; } else if (fromY == 1 && board[fromY][fromX] == BlackPawn && toY == 0) { /* black pawn promotion */ board[0][toX] = PromoPiece(*moveType); if (board[0][toX] == EmptySquare) { board[0][toX] = BlackQueen; *moveType = BlackPromotionQueen; } board[1][fromX] = EmptySquare; } else if ((fromY == 3) && (toX != fromX) && (board[fromY][fromX] == BlackPawn) && (board[toY][toX] == EmptySquare)) { *moveType = BlackCapturesEnPassant; board[fromY][fromX] = EmptySquare; board[toY][toX] = BlackPawn; board[toY + 1][toX] = EmptySquare; } else { *moveType = NormalMove; board[toY][toX] = board[fromY][fromX]; board[fromY][fromX] = EmptySquare; } } /* * MakeMove() displays moves. If they are illegal, GNU chess will detect * this and send an Illegal move message. XBoard will then retract the move. * * Oddity: moveType is ignored on input unless the move is seen to be a * pawn promotion, in which case moveType tells us what to promote to. */ void MakeMove(moveType, fromX, fromY, toX, toY) ChessMove *moveType; int fromX, fromY, toX, toY; { forwardMostMove++; if (commentList[forwardMostMove] != NULL) { free(commentList[forwardMostMove]); commentList[forwardMostMove] = NULL; } CopyBoard(boards[forwardMostMove], boards[forwardMostMove - 1]); ApplyMove(moveType, fromX, fromY, toX, toY, boards[forwardMostMove]); gameInfo.result = GameUnfinished; if (gameInfo.resultDetails != NULL) { free(gameInfo.resultDetails); gameInfo.resultDetails = NULL; } (void) CoordsToAlgebraic(boards[forwardMostMove - 1], FakeFlags(forwardMostMove - 1), EP_UNKNOWN, fromY, fromX, toY, toX, ToLower(PieceToChar(PromoPiece(*moveType))), parseList[forwardMostMove - 1]); if (!pausing || gameMode == PlayFromGameFile) { currentMove = forwardMostMove; } SwitchClocks(); timeRemaining[0][forwardMostMove] = whiteTimeRemaining; timeRemaining[1][forwardMostMove] = blackTimeRemaining; if (gameMode == PlayFromGameFile ? matchMode || (appData.timeDelay == 0 && !pausing) : pausing) return; DisplayMove(currentMove - 1); DrawPosition(FALSE, boards[currentMove]); } void InitChessProgram(hostName, programName, pr, isr, sendTime) char *hostName, *programName; ProcRef *pr; InputSourceRef *isr; int *sendTime; { char cmdLine[MSG_SIZ]; char buf[MSG_SIZ]; int err; if (appData.noChessProgram) return; if (*appData.searchTime != NULLCHAR) { sprintf(cmdLine, "%s %d", programName, searchTime); } else if (appData.searchDepth > 0) { sprintf(cmdLine, "%s 1 9999", programName); } else { sprintf(cmdLine, "%s %d %s", programName, appData.movesPerSession, appData.timeControl); } if (strcmp(hostName, "localhost") == 0) { err = StartChildProcess(cmdLine, pr); } else if (*appData.remoteShell == NULLCHAR) { err = OpenRcmd(hostName, appData.remoteUser, cmdLine, pr); } else { if (*appData.remoteUser == NULLCHAR) { sprintf(buf, "%s %s %s", appData.remoteShell, hostName, cmdLine); } else { sprintf(buf, "%s -l %s %s %s", appData.remoteShell, appData.remoteUser, hostName, cmdLine); } err = StartChildProcess(buf, pr); } if (err != 0) { sprintf(buf, "Startup failure on '%s'", programName); DisplayFatalError(buf, err, -1); /* don't exit */ *pr = NoProc; *isr = NULL; return; } *isr = AddInputSource(*pr, TRUE, ReceiveFromProgram); hintRequested = FALSE; bookRequested = FALSE; maybePondering = FALSE; SendToProgram(appData.initString, *pr); SendSearchDepth(*pr); if (appData.showThinking) { SendToProgram("post\n", *pr); } if (*sendTime == 2) { /* Does program have "time" and "otim" commands? */ char buf[MSG_SIZ]; sprintf(timeTestStr, "%ld", timeControl/10); sprintf(buf, "time %s\notim %s\nhelp\n", timeTestStr, timeTestStr); /* "help" is a kludge to work around a gnuchess bug; some versions do not send a newline at the end of their response to the time command */ SendToProgram(buf, *pr); } } void GameEnds(result, resultDetails, whosays) ChessMove result; char *resultDetails; int whosays; { char *quit = "quit\n"; int dummy; /* If we're loading the game from a file, stop */ (void) StopLoadGameTimer(); if (gameFileFP != NULL) { gameFileFP = NULL; } /* If this is an ICS game, only ICS can really say it's done; if not, anyone can. */ if (!((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack || gameMode == IcsObserving || gameMode == IcsExamining) && whosays != GE_ICS)) { StopClocks(); if (resultDetails != NULL) { gameInfo.result = result; gameInfo.resultDetails = StrSave(resultDetails); if (currentMove == forwardMostMove) DisplayMove(currentMove - 1); if (forwardMostMove != 0) { if (gameMode != PlayFromGameFile && gameMode != EditGame) { if (*appData.saveGameFile != NULLCHAR) { SaveGameToFile(appData.saveGameFile); } else if (appData.autoSaveGames) { AutoSaveGame(); } if (*appData.savePositionFile != NULLCHAR) { SavePositionToFile(appData.savePositionFile); } } } } if (appData.icsActive) { if (appData.quietPlay && (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack)) { SendToICS("set shout 1\n"); } gameMode = IcsIdle; ics_user_moved = FALSE; } else if (gameMode != EditGame) { lastGameMode = gameMode; gameMode = EndOfGame; } pausing = FALSE; ModeHighlight(); } if (appData.noChessProgram) return; if (result == GameUnfinished) return; /* Kill off chess programs */ if (firstProgramISR != NULL) RemoveInputSource(firstProgramISR); firstProgramISR = NULL; if (firstProgramPR != NoProc) { InterruptChildProcess(firstProgramPR); OutputToProcess(firstProgramPR, quit, strlen(quit), &dummy); DestroyChildProcess(firstProgramPR); } firstProgramPR = NoProc; if (secondProgramISR != NULL) RemoveInputSource(secondProgramISR); secondProgramISR = NULL; if (secondProgramPR != NoProc) { InterruptChildProcess(secondProgramPR); OutputToProcess(secondProgramPR, quit, strlen(quit), &dummy); DestroyChildProcess(secondProgramPR); } secondProgramPR = NoProc; if (matchMode) { exit(0); } } void ResurrectChessProgram() /* The chess program may have exited. If so, restart it and feed it all the moves made so far. */ { int i; if (appData.noChessProgram || firstProgramPR != NoProc) return; InitChessProgram(appData.firstHost, appData.firstChessProgram, &firstProgramPR, &firstProgramISR, &firstSendTime); SendToProgram("force\n", firstProgramPR); if (startedFromSetupPosition) { if (backwardMostMove % 2 == 1) SendToProgram("a3\n", firstProgramPR); SendBoard(firstProgramPR, boards[backwardMostMove]); } for (i = backwardMostMove; i < currentMove; i++) { SendToProgram(moveList[i], firstProgramPR); } if (!firstSendTime) { /* can't tell gnuchess what its clock should read, so we bow to its notion. */ ResetClocks(); timeRemaining[0][currentMove] = whiteTimeRemaining; timeRemaining[1][currentMove] = blackTimeRemaining; } } /* * Button procedures */ void Reset(redraw) int redraw; { int i; pausing = pauseExamInvalid = FALSE; flipView = appData.flipView; startedFromSetupPosition = blackPlaysFirst = FALSE; firstMove = TRUE; whiteFlag = blackFlag = FALSE; maybePondering = FALSE; thinkOutput[0] = NULLCHAR; ClearGameInfo(&gameInfo); ics_user_moved = ics_clock_paused = FALSE; ics_getting_history = H_FALSE; ics_gamenum = -1; ResetFrontEnd(); GameEnds((ChessMove) 0, NULL, GE_PLAYER); lastGameMode = gameMode = BeginningOfGame; ModeHighlight(); InitPosition(redraw); for (i = 0; i < MAX_MOVES; i++) { if (commentList[i] != NULL) { free(commentList[i]); commentList[i] = NULL; } } ResetClocks(); timeRemaining[0][0] = whiteTimeRemaining; timeRemaining[1][0] = blackTimeRemaining; InitChessProgram(appData.firstHost, appData.firstChessProgram, &firstProgramPR, &firstProgramISR, &firstSendTime); DisplayTitle(""); DisplayMessage("", ""); } void LoadGameLoop() { for (;;) { if (!LoadGameOneMove()) return; if (matchMode || appData.timeDelay == 0) continue; if (appData.timeDelay < 0) return; StartLoadGameTimer((long)(1000.0 * appData.timeDelay)); break; } } int LoadGameOneMove() { int fromX = 0, fromY = 0, toX = 0, toY = 0, done, editAfterDone; ChessMove moveType; char move[MSG_SIZ]; char *p, *q; if (gameFileFP == NULL) return FALSE; if (gameMode != PlayFromGameFile) { gameFileFP = NULL; return FALSE; } yyboardindex = forwardMostMove; moveType = (ChessMove) yylex(); done = FALSE; editAfterDone = TRUE; switch (moveType) { case Comment: if (appData.debugMode) fprintf(debugFP, "Parsed Comment: %s\n", yy_text); p = yy_text; if (*p == '{' || *p == '[' || *p == '(') { p[strlen(p) - 1] = NULLCHAR; p++; } while (*p == '\n') p++; if (!matchMode && (pausing || appData.timeDelay != 0)) { DisplayComment(currentMove - 1, p); } AppendComment(currentMove, p); return TRUE; case WhiteCapturesEnPassant: case BlackCapturesEnPassant: case WhitePromotionQueen: case BlackPromotionQueen: case WhitePromotionRook: case BlackPromotionRook: case WhitePromotionBishop: case BlackPromotionBishop: case WhitePromotionKnight: case BlackPromotionKnight: case NormalMove: case WhiteKingSideCastle: case WhiteQueenSideCastle: case BlackKingSideCastle: case BlackQueenSideCastle: case WhiteKingSideCastleWild: case WhiteQueenSideCastleWild: case BlackKingSideCastleWild: case BlackQueenSideCastleWild: if (appData.debugMode) fprintf(debugFP, "Parsed %s into %s\n", yy_text, currentMoveString); fromX = currentMoveString[0] - 'a'; fromY = currentMoveString[1] - '1'; toX = currentMoveString[2] - 'a'; toY = currentMoveString[3] - '1'; break; case WhiteWins: case BlackWins: case GameIsDrawn: case GameUnfinished: if (appData.debugMode) fprintf(debugFP, "Parsed game end: %s\n", yy_text); p = strchr(yy_text, '{'); if (p == NULL) p = strchr(yy_text, '('); if (p == NULL) { p = yy_text; if (p[0] == '0' || p[0] == '1' || p[0] == '*') p = ""; } else { q = strchr(p, *p == '{' ? '}' : ')'); if (q != NULL) *q = NULLCHAR; p++; } GameEnds(moveType, p, GE_FILE); done = TRUE; editAfterDone = (moveType == GameUnfinished); if (cmailMsgLoaded) { flipView = WhiteOnMove(currentMove); if (moveType == GameUnfinished) flipView = !flipView; if (appData.debugMode) fprintf(debugFP, "Setting flipView to %d\n", flipView) ; } break; case (ChessMove) 0: /* end of file */ if (appData.debugMode) fprintf(debugFP, "Parser hit end of file\n"); switch (MateTest(boards[currentMove], FakeFlags(currentMove), EP_UNKNOWN)) { case MT_NONE: case MT_CHECK: DisplayMessage("", "End of game file"); break; case MT_CHECKMATE: if (WhiteOnMove(currentMove)) { GameEnds(BlackWins, "Black mates", GE_FILE); } else { GameEnds(WhiteWins, "White mates", GE_FILE); } editAfterDone = FALSE; break; case MT_STALEMATE: GameEnds(GameIsDrawn, "Stalemate", GE_FILE); editAfterDone = FALSE; break; } done = TRUE; break; case MoveNumberOne: if (lastLoadGameStart == GNUChessGame) { /* GNUChessGames have numbers, but they aren't move numbers */ if (appData.debugMode) fprintf(debugFP, "Parser ignoring: '%s' (%d)\n", yy_text, (int) moveType); return LoadGameOneMove(); /* tail recursion */ } /* else fall thru */ case XBoardGame: case GNUChessGame: case PGNTag: /* Reached start of next game in file */ if (appData.debugMode) fprintf(debugFP, "Parsed start of next game: %s\n", yy_text); switch (MateTest(boards[currentMove], FakeFlags(currentMove), EP_UNKNOWN)) { case MT_NONE: case MT_CHECK: DisplayMessage("", "End of game"); break; case MT_CHECKMATE: if (WhiteOnMove(currentMove)) { GameEnds(BlackWins, "Black mates", GE_FILE); } else { GameEnds(WhiteWins, "White mates", GE_FILE); } editAfterDone = FALSE; break; case MT_STALEMATE: GameEnds(GameIsDrawn, "Stalemate", GE_FILE); editAfterDone = FALSE; break; } done = TRUE; break; case PositionDiagram: /* should not happen; ignore */ case ElapsedTime: /* ignore */ if (appData.debugMode) fprintf(debugFP, "Parser ignoring: '%s' (%d)\n", yy_text, (int) moveType); return LoadGameOneMove(); /* tail recursion */ default: case BadMove: if (appData.debugMode) fprintf(debugFP, "Parsed BadMove: %s\n", yy_text); sprintf(move, "Bad move: %d. %s%s", (forwardMostMove / 2) + 1, WhiteOnMove(forwardMostMove) ? "" : "... ", yy_text); DisplayError(move, 0); done = TRUE; break; case AmbiguousMove: if (appData.debugMode) fprintf(debugFP, "Parsed AmbiguousMove: %s\n", yy_text); sprintf(move, "Ambiguous move: %d. %s%s", (forwardMostMove / 2) + 1, WhiteOnMove(forwardMostMove) ? "" : "... ", yy_text); DisplayError(move, 0); done = TRUE; break; } if (done) { if (appData.matchMode || (appData.timeDelay == 0 && !pausing)) { DrawPosition(FALSE, boards[currentMove]); DisplayBothClocks(); if (!appData.matchMode && commentList[currentMove] != NULL) DisplayComment(currentMove - 1, commentList[currentMove]); } if (editAfterDone) { lastGameMode = gameMode; gameMode = EditGame; ModeHighlight(); } (void) StopLoadGameTimer(); gameFileFP = NULL; cmailOldMove = forwardMostMove; return FALSE; } else { strcat(currentMoveString, "\n"); strcpy(moveList[forwardMostMove], currentMoveString); SendToProgram(currentMoveString, firstProgramPR); thinkOutput[0] = NULLCHAR; MakeMove(&moveType, fromX, fromY, toX, toY); return TRUE; } } /* Load the nth game from the given file */ int LoadGameFromFile(filename, n, title, useList) char *filename; int n; char *title; /*Boolean*/ int useList; { FILE *f; char buf[MSG_SIZ]; if (strcmp(filename, "-") == 0) { f = stdin; title = "stdin"; } else { f = fopen(filename, "r"); if (f == NULL) { sprintf(buf, "Can't open \"%s\"", filename); DisplayError(buf, errno); return FALSE; } } if (fseek(f, 0, 0) == -1) { /* f is not seekable; probably a pipe */ if (n == 0) n = 1; useList = FALSE; } if (useList && n == 0) { int error = GameListBuild(f); if (error) { DisplayError("Cannot build game list", error); } else if (!ListEmpty(&gameList) && ((ListGame *) gameList.tailPred)->number > 1) { GameListPopUp(f, title); return TRUE; } GameListDestroy(); n = 1; } return LoadGame(f, n, title, FALSE); } void MakeRegisteredMove() { ChessMove moveType; if (cmailMoveRegistered[lastLoadGameNumber - 1]) { switch (cmailMoveType[lastLoadGameNumber - 1]) { case CMAIL_MOVE: case CMAIL_DRAW: if (appData.debugMode) fprintf(debugFP, "Restoring %s for game %d\n", cmailMove[lastLoadGameNumber - 1], lastLoadGameNumber); moveType = PromoCharToMoveType(WhiteOnMove(currentMove), cmailMove[lastLoadGameNumber - 1][4]); thinkOutput[0] = NULLCHAR; strcpy(moveList[currentMove], cmailMove[lastLoadGameNumber - 1]); MakeMove(&moveType, cmailMove[lastLoadGameNumber - 1][0] - 'a', cmailMove[lastLoadGameNumber - 1][1] - '1', cmailMove[lastLoadGameNumber - 1][2] - 'a', cmailMove[lastLoadGameNumber - 1][3] - '1'); switch (MateTest(boards[currentMove], FakeFlags(currentMove), EP_UNKNOWN)) { case MT_NONE: case MT_CHECK: break; case MT_CHECKMATE: if (WhiteOnMove(currentMove)) { GameEnds(BlackWins, "Black mates", GE_PLAYER); } else { GameEnds(WhiteWins, "White mates", GE_PLAYER); } break; case MT_STALEMATE: GameEnds(GameIsDrawn, "Stalemate", GE_PLAYER); break; } break; case CMAIL_RESIGN: if (WhiteOnMove(currentMove)) { GameEnds(BlackWins, "White resigns", GE_PLAYER); } else { GameEnds(WhiteWins, "Black resigns", GE_PLAYER); } break; case CMAIL_ACCEPT: GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER); break; default: break; } } return; } /* Wrapper around LoadGame for use when a Cmail message is loaded */ int CmailLoadGame(f, gameNumber, title, useList) FILE *f; int gameNumber; char *title; int useList; { int retVal; if (gameNumber > nCmailGames) { DisplayError("No more games in this message", 0); return FALSE; } if (f == lastLoadGameFP) { int offset = gameNumber - lastLoadGameNumber; if (offset == 0) { cmailMsg[0] = NULLCHAR; if (cmailMoveRegistered[lastLoadGameNumber - 1]) { cmailMoveRegistered[lastLoadGameNumber - 1] = FALSE; nCmailMovesRegistered--; } cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE; if (cmailResult[lastLoadGameNumber - 1] == CMAIL_NEW_RESULT) { cmailResult[lastLoadGameNumber - 1] = CMAIL_NOT_RESULT; } } else { if (! RegisterMove()) return FALSE; } } retVal = LoadGame(f, gameNumber, title, useList); /* Make move registered during previous look at this game, if any */ MakeRegisteredMove(); if (cmailCommentList[lastLoadGameNumber - 1] != NULL) { commentList[currentMove] = StrSave(cmailCommentList[lastLoadGameNumber - 1]); DisplayComment(currentMove - 1, commentList[currentMove]); } return retVal; } /* Support for LoadNextGame, LoadPreviousGame, ReloadSameGame */ int ReloadGame(offset) int offset; { int gameNumber = lastLoadGameNumber + offset; if (lastLoadGameFP == NULL) { DisplayError("No game has been loaded yet", 0); return FALSE; } if (gameNumber <= 0) { DisplayError("Can't back up any further", 0); return FALSE; } if (cmailMsgLoaded) { return CmailLoadGame(lastLoadGameFP, gameNumber, lastLoadGameTitle, lastLoadGameUseList); } else { return LoadGame(lastLoadGameFP, gameNumber, lastLoadGameTitle, lastLoadGameUseList); } } /* Load the nth game from open file f */ int LoadGame(f, gameNumber, title, useList) FILE *f; int gameNumber; char *title; int useList; { ChessMove cm; char buf[MSG_SIZ]; int gn = gameNumber; if (gameMode != BeginningOfGame) { Reset(FALSE); } gameFileFP = f; if (lastLoadGameFP != NULL && lastLoadGameFP != f) { fclose(lastLoadGameFP); } if (useList) { ListGame *lg = (ListGame *) ListElem(&gameList, gameNumber-1); if (lg) { fseek(f, lg->offset, 0); GameListHighlight(gameNumber); gn = 1; } else { DisplayError("Game number out of range", 0); return FALSE; } } else { GameListDestroy(); if (fseek(f, 0, 0) == -1) { if (f == lastLoadGameFP ? gameNumber == lastLoadGameNumber + 1 : gameNumber == 1) { gn = 1; } else { DisplayError("Can't seek on game file", 0); return FALSE; } } } lastLoadGameFP = f; lastLoadGameNumber = gameNumber; lastLoadGameUseList = useList; yynewfile(f); if (*title != NULLCHAR) { if (gameNumber > 1) { sprintf(buf, "%s %d", title, gameNumber); DisplayTitle(buf); } else { DisplayTitle(title); } } lastGameMode = gameMode = PlayFromGameFile; ModeHighlight(); InitPosition(FALSE); StopClocks(); if (firstProgramPR == NoProc) { InitChessProgram(appData.firstHost, appData.firstChessProgram, &firstProgramPR, &firstProgramISR, &firstSendTime); } else { SendToProgram(appData.initString, firstProgramPR); SendSearchDepth(firstProgramPR); } SendToProgram("force\n", firstProgramPR); /* * Skip the first gn-1 games in the file. * Also skip over anything that precedes an identifiable * start of game marker, to avoid being confused by * garbage at the start of the file. Currently * recognized start of game markers are the move number "1", * the pattern "gnuchess .* game", the pattern * "^[#;%] [^ ]* game file", and a PGN tag block. * A game that starts with one of the latter two patterns * will also have a move number 1, possibly * following a position diagram. */ cm = lastLoadGameStart = (ChessMove) 0; yyskipmoves = TRUE; while (gn > 0) { yyboardindex = forwardMostMove; cm = (ChessMove) yylex(); yyskipmoves = FALSE; switch (cm) { case (ChessMove) 0: if (cmailMsgLoaded) { nCmailGames = CMAIL_MAX_GAMES - gn; } else { Reset(TRUE); DisplayError("Game not found in file", 0); } yyskipmoves = FALSE; return FALSE; case GNUChessGame: case XBoardGame: gn--; lastLoadGameStart = cm; break; case MoveNumberOne: switch (lastLoadGameStart) { case GNUChessGame: case XBoardGame: case PGNTag: break; case MoveNumberOne: case (ChessMove) 0: gn--; /* count this game */ lastLoadGameStart = cm; break; default: /* impossible */ break; } break; case PGNTag: switch (lastLoadGameStart) { case GNUChessGame: case PGNTag: case MoveNumberOne: case (ChessMove) 0: gn--; /* count this game */ lastLoadGameStart = cm; break; case XBoardGame: lastLoadGameStart = cm; /* game counted already */ break; default: /* impossible */ break; } if (gn > 0) { do { yyboardindex = forwardMostMove; cm = (ChessMove) yylex(); } while (cm == PGNTag || cm == Comment); } break; case WhiteWins: case BlackWins: case GameIsDrawn: if (cmailMsgLoaded && (CMAIL_MAX_GAMES == lastLoadGameNumber)) { if ( cmailResult[CMAIL_MAX_GAMES - gn - 1] != CMAIL_OLD_RESULT) { nCmailResults ++ ; cmailResult[ CMAIL_MAX_GAMES - gn - 1] = CMAIL_OLD_RESULT; } } break; default: break; } } yyskipmoves = FALSE; if (appData.debugMode) fprintf(debugFP, "Parsed game start '%s' (%d)\n", yy_text, (int) cm); if (cm == XBoardGame) { /* Skip any header junk before position diagram and/or move 1 */ for (;;) { yyboardindex = forwardMostMove; cm = (ChessMove) yylex(); if (cm == (ChessMove) 0 || cm == GNUChessGame || cm == XBoardGame) { /* Empty game; pretend end-of-file and handle later */ cm = (ChessMove) 0; break; } if (cm == MoveNumberOne || cm == PositionDiagram || cm == PGNTag || cm == Comment) break; } } else if (cm == GNUChessGame) { if (gameInfo.event != NULL) { free(gameInfo.event); } gameInfo.event = StrSave(yy_text); } while (cm == PGNTag) { if (appData.debugMode) fprintf(debugFP, "Parsed PGNTag: %s\n", yy_text); ParsePGNTag(yy_text, &gameInfo); yyboardindex = forwardMostMove; cm = (ChessMove) yylex(); /* Handle comments interspersed among the tags */ while (cm == Comment) { char *p; if (appData.debugMode) fprintf(debugFP, "Parsed Comment: %s\n", yy_text); p = yy_text; if (*p == '{' || *p == '[' || *p == '(') { p[strlen(p) - 1] = NULLCHAR; p++; } while (*p == '\n') p++; AppendComment(currentMove, p); yyboardindex = forwardMostMove; cm = (ChessMove) yylex(); } } if (gameInfo.event != NULL) { char *tags = PGNTags(&gameInfo); TagsPopUp(tags, CmailMsg()); free(tags); } else { /* Make something up, but don't display it now */ SetGameInfo(); TagsPopDown(); } if (cm == PositionDiagram) { int i, j; char *p; Board initial_position; if (appData.debugMode) fprintf(debugFP, "Parsed PositionDiagram: %s\n", yy_text); if (gameInfo.fen == NULL) { p = yy_text; for (i = BOARD_SIZE - 1; i >= 0; i--) for (j = 0; j < BOARD_SIZE; p++) switch (*p) { case '[': case '-': case ' ': case '\t': case '\n': case '\r': break; default: initial_position[i][j++] = CharToPiece(*p); break; } while (*p == ' ' || *p == '\t' || *p == '\n' || *p == '\r') p++; if (strncmp(p, "black", strlen("black"))==0) blackPlaysFirst = TRUE; else blackPlaysFirst = FALSE; startedFromSetupPosition = TRUE; if (blackPlaysFirst) { currentMove = forwardMostMove = backwardMostMove = 1; CopyBoard(boards[0], initial_position); CopyBoard(boards[1], initial_position); strcpy(moveList[0], ""); strcpy(parseList[0], ""); timeRemaining[0][1] = whiteTimeRemaining; timeRemaining[1][1] = blackTimeRemaining; SendToProgram("a3\n", firstProgramPR); SendCurrentBoard(firstProgramPR); if (commentList[0] != NULL) { commentList[1] = commentList[0]; commentList[0] = NULL; } } else { currentMove = forwardMostMove = backwardMostMove = 0; CopyBoard(boards[0], initial_position); SendCurrentBoard(firstProgramPR); } } yyboardindex = forwardMostMove; cm = (ChessMove) yylex(); } if (gameInfo.fen != NULL) { Board initial_position; startedFromSetupPosition = TRUE; if (!ParseFEN(initial_position, &blackPlaysFirst, gameInfo.fen)) { Reset(TRUE); DisplayError("Bad FEN position in file", 0); return FALSE; } if (blackPlaysFirst) { currentMove = forwardMostMove = backwardMostMove = 1; CopyBoard(boards[0], initial_position); CopyBoard(boards[1], initial_position); strcpy(moveList[0], ""); strcpy(parseList[0], ""); timeRemaining[0][1] = whiteTimeRemaining; timeRemaining[1][1] = blackTimeRemaining; SendToProgram("a3\n", firstProgramPR); SendCurrentBoard(firstProgramPR); if (commentList[0] != NULL) { commentList[1] = commentList[0]; commentList[0] = NULL; } } else { currentMove = forwardMostMove = backwardMostMove = 0; CopyBoard(boards[0], initial_position); SendCurrentBoard(firstProgramPR); } free(gameInfo.fen); gameInfo.fen = NULL; } while (cm == Comment) { char *p; if (appData.debugMode) fprintf(debugFP, "Parsed Comment: %s\n", yy_text); p = yy_text; if (*p == '{' || *p == '[' || *p == '(') { p[strlen(p) - 1] = NULLCHAR; p++; } while (*p == '\n') p++; AppendComment(currentMove, p); yyboardindex = forwardMostMove; cm = (ChessMove) yylex(); } if (cm == (ChessMove) 0 || cm == WhiteWins || cm == BlackWins || cm == GameIsDrawn || cm == GameUnfinished) { DisplayMessage("", "No moves in game"); if (cmailMsgLoaded) { if (appData.debugMode) fprintf(debugFP, "Setting flipView to %d.\n", FALSE); flipView = FALSE; } DrawPosition(FALSE, boards[currentMove]); DisplayBothClocks(); lastGameMode = gameMode; gameMode = EditGame; ModeHighlight(); gameFileFP = NULL; cmailOldMove = 0; return TRUE; } if (cm != MoveNumberOne && cm != GNUChessGame) { char buf[MSG_SIZ]; Reset(TRUE); sprintf(buf, "Unexpected token in game: '%s' (%d)", yy_text, (int) cm); DisplayError(buf, 0); return FALSE; } if (commentList[currentMove] != NULL) { if (!matchMode && (pausing || appData.timeDelay != 0)) { DisplayComment(currentMove - 1, commentList[currentMove]); } if (!matchMode && appData.timeDelay != 0) { DrawPosition(FALSE, boards[currentMove]); if (appData.timeDelay > 0) StartLoadGameTimer((long)(1000.0 * appData.timeDelay)); return TRUE; } } if (!matchMode && appData.timeDelay != 0) DrawPosition(FALSE, boards[currentMove]); LoadGameLoop(); return TRUE; } /* Load the nth position from the given file */ int LoadPositionFromFile(filename, n, title) char *filename; int n; char *title; { FILE *f; char buf[MSG_SIZ]; if (strcmp(filename, "-") == 0) { return LoadPosition(stdin, n, "stdin"); } else { f = fopen(filename, "r"); if (f == NULL) { sprintf(buf, "Can't open \"%s\"", filename); DisplayError(buf, errno); return FALSE; } else { return LoadPosition(f, n, title); } } } /* Load the nth position from the given open file, and close it */ int LoadPosition(fp, positionNumber, title) FILE *fp; int positionNumber; char *title; { char *p, line[MSG_SIZ]; Board initial_position; int i, j, fenMode; if (gameMode != BeginningOfGame) { Reset(TRUE); } if (positionNumber > 1) { sprintf(line, "%s %d", title, positionNumber); DisplayTitle(line); } else { DisplayTitle(title); } lastGameMode = gameMode = EditGame; ModeHighlight(); startedFromSetupPosition = TRUE; if (firstProgramPR == NoProc) InitChessProgram(appData.firstHost, appData.firstChessProgram, &firstProgramPR, &firstProgramISR, &firstSendTime); /* Negative position number means to seek to that byte offset */ if (positionNumber < 0) { fseek(fp, -positionNumber, 0); positionNumber = 1; } /* See if this file is FEN or old-style xboard */ if (fgets(line, MSG_SIZ, fp) == NULL) { Reset(TRUE); DisplayError("Position not found in file", 0); return FALSE; } switch (line[0]) { case '#': case 'x': default: fenMode = FALSE; break; case 'p': case 'n': case 'b': case 'r': case 'q': case 'k': case 'P': case 'N': case 'B': case 'R': case 'Q': case 'K': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': fenMode = TRUE; break; } if (positionNumber >= 2 /* don't look for '#' if positionNumber == 1 */) { if (fenMode || line[0] == '#') positionNumber--; while (positionNumber > 0) { /* skip postions before number positionNumber */ if (fgets(line, MSG_SIZ, fp) == NULL) { Reset(TRUE); DisplayError("Position not found in file", 0); return FALSE; } if (fenMode || line[0] == '#') positionNumber--; } } if (fenMode) { if (!ParseFEN(initial_position, &blackPlaysFirst, line)) { Reset(TRUE); DisplayError("Bad FEN position in file", 0); return FALSE; } } else { (void) fgets(line, MSG_SIZ, fp); (void) fgets(line, MSG_SIZ, fp); for (i = BOARD_SIZE - 1; i >= 0; i--) { (void) fgets(line, MSG_SIZ, fp); for (p = line, j = 0; j < BOARD_SIZE; p++) { if (*p == ' ') continue; initial_position[i][j++] = CharToPiece(*p); } } blackPlaysFirst = FALSE; if (!feof(fp)) { (void) fgets(line, MSG_SIZ, fp); if (strncmp(line, "black", strlen("black"))==0) blackPlaysFirst = TRUE; } } fclose(fp); if (blackPlaysFirst) { CopyBoard(boards[0], initial_position); strcpy(moveList[0], ""); strcpy(parseList[0], ""); currentMove = forwardMostMove = backwardMostMove = 1; CopyBoard(boards[1], initial_position); SendToProgram("force\na3\n", firstProgramPR); SendCurrentBoard(firstProgramPR); DisplayMessage("", "Black to play"); } else { currentMove = forwardMostMove = backwardMostMove = 0; CopyBoard(boards[0], initial_position); SendCurrentBoard(firstProgramPR); SendToProgram("force\n", firstProgramPR); DisplayMessage("", "White to play"); } ResetClocks(); timeRemaining[0][1] = whiteTimeRemaining; timeRemaining[1][1] = blackTimeRemaining; DrawPosition(FALSE, boards[currentMove]); return TRUE; } void CopyPlayerNameIntoFileName(dest, src) char **dest, *src; { while (*src != NULLCHAR && *src != ',') { if (*src == ' ') { *(*dest)++ = '_'; src++; } else { *(*dest)++ = *src++; } } } char *DefaultFileName(ext) char *ext; { static char def[MSG_SIZ]; char *p; if (gameInfo.white != NULL && gameInfo.white[0] != '-') { p = def; CopyPlayerNameIntoFileName(&p, gameInfo.white); *p++ = '-'; CopyPlayerNameIntoFileName(&p, gameInfo.black); *p++ = '.'; strcpy(p, ext); } else { def[0] = NULLCHAR; } return def; } /* Save the current game to the given file */ int SaveGameToFile(filename) char *filename; { FILE *f; char buf[MSG_SIZ]; if (strcmp(filename, "-") == 0) { return SaveGame(toUserFP, 0, NULL); } else { f = fopen(filename, "a"); if (f == NULL) { sprintf(buf, "Can't open \"%s\"", filename); DisplayError(buf, errno); return FALSE; } else { return SaveGame(f, 0, NULL); } } } char *SavePart(str) char *str; { static char buf[MSG_SIZ]; char *p; p = strchr(str, ' '); if (p == NULL) return str; strncpy(buf, str, p - str); buf[p - str] = NULLCHAR; return buf; } #define PGN_MAX_LINE 75 int SaveGamePGN(f) FILE *f; { int i, offset, linelen, newblock; time_t tm; char *movetext; char numtext[32]; int movelen, numlen, blank; tm = time((time_t *) NULL); PrintPGNTags(f, &gameInfo); if (backwardMostMove > 0 || startedFromSetupPosition) { fprintf(f, "[FEN \"%s\"]\n[SetUp \"1\"]\n", PositionToFEN(backwardMostMove)); fprintf(f, "\n{--------------\n"); PrintPosition(f, backwardMostMove); fprintf(f, "--------------}\n"); } else { fprintf(f, "\n"); } i = backwardMostMove; offset = backwardMostMove & (~1L); /* output move numbers start at 1 */ linelen = 0; newblock = TRUE; while (i < forwardMostMove) { /* Print comments preceding this move */ if (commentList[i] != NULL) { if (linelen > 0) fprintf(f, "\n"); fprintf(f, "{\n%s}\n", commentList[i]); linelen = 0; newblock = TRUE; } /* Format move number */ if ((i % 2) == 0) { sprintf(numtext, "%d.", (i - offset)/2 + 1); } else { if (newblock) { sprintf(numtext, "%d...", (i - offset)/2 + 1); } else { numtext[0] = NULLCHAR; } } numlen = strlen(numtext); newblock = FALSE; /* Print move number */ blank = linelen > 0 && numlen > 0; if (linelen + (blank ? 1 : 0) + numlen > PGN_MAX_LINE) { fprintf(f, "\n"); linelen = 0; blank = 0; } if (blank) { fprintf(f, " "); linelen++; } fprintf(f, numtext); linelen += numlen; /* Get move */ movetext = SavePart(parseList[i]); movelen = strlen(movetext); /* Print move */ blank = linelen > 0 && movelen > 0; if (linelen + (blank ? 1 : 0) + movelen > PGN_MAX_LINE) { fprintf(f, "\n"); linelen = 0; blank = 0; } if (blank) { fprintf(f, " "); linelen++; } fprintf(f, movetext); linelen += movelen; i++; } /* Start a new line */ if (linelen > 0) fprintf(f, "\n"); /* Print comments after last move */ if (commentList[i] != NULL) { fprintf(f, "{\n%s}\n", commentList[i]); } /* Print result */ if (gameInfo.resultDetails != NULL && gameInfo.resultDetails[0] != NULLCHAR) { fprintf(f, "{%s} %s\n\n", gameInfo.resultDetails, PGNResult(gameInfo.result)); } else { fprintf(f, "%s\n\n", PGNResult(gameInfo.result)); } fclose(f); return TRUE; } int SaveGameOldStyle(f) FILE *f; { int i, offset; time_t tm; extern char *programName; tm = time((time_t *) NULL); fprintf(f, "# %s game file -- %s", programName, ctime(&tm)); PrintOpponents(f); if (backwardMostMove > 0 || startedFromSetupPosition) { fprintf(f, "\n[--------------\n"); PrintPosition(f, backwardMostMove); fprintf(f, "--------------]\n"); } else { fprintf(f, "\n"); } i = backwardMostMove; offset = backwardMostMove & (~1L); /* output move numbers start at 1 */ while (i < forwardMostMove) { if (commentList[i] != NULL) { fprintf(f, "[%s]\n", commentList[i]); } if ((i % 2) == 1) { fprintf(f, "%d. ... %s\n", (i - offset)/2 + 1, parseList[i]); i++; } else { fprintf(f, "%d. %s ", (i - offset)/2 + 1, parseList[i]); i++; if (commentList[i] != NULL) { fprintf(f, "\n"); continue; } if (i >= forwardMostMove) { fprintf(f, "\n"); break; } fprintf(f, "%s\n", parseList[i]); i++; } } if (commentList[i] != NULL) { fprintf(f, "[%s]\n", commentList[i]); } /* This isn't really the old style, but it's close enough */ if (gameInfo.resultDetails != NULL && gameInfo.resultDetails[0] != NULLCHAR) { fprintf(f, "%s (%s)\n\n", PGNResult(gameInfo.result), gameInfo.resultDetails); } else { fprintf(f, "%s\n\n", PGNResult(gameInfo.result)); } fclose(f); return TRUE; } /* Save the current game to open file f and close the file */ int SaveGame(f, dummy, dummy2) FILE *f; int dummy; char *dummy2; { if (appData.oldSaveStyle) return SaveGameOldStyle(f); else return SaveGamePGN(f); } /* Save the current position to the given file */ int SavePositionToFile(filename) char *filename; { FILE *f; char buf[MSG_SIZ]; if (strcmp(filename, "-") == 0) { return SavePosition(toUserFP, 0, NULL); } else { f = fopen(filename, "a"); if (f == NULL) { sprintf(buf, "Can't open \"%s\"", filename); DisplayError(buf, errno); return FALSE; } else { SavePosition(f, 0, NULL); return TRUE; } } } /* Save the current position to the given open file and close the file */ int SavePosition(f, dummy, dummy2) FILE *f; int dummy; char *dummy2; { time_t tm; extern char *programName; char *fen; if (appData.oldSaveStyle) { tm = time((time_t *) NULL); fprintf(f, "# %s position file -- %s", programName, ctime(&tm)); PrintOpponents(f); fprintf(f, "[--------------\n"); PrintPosition(f, currentMove); fprintf(f, "--------------]\n"); } else { fen = PositionToFEN(currentMove); fprintf(f, "%s\n", fen); free(fen); } fclose(f); return TRUE; } void ReloadCmailMsgEvent(unregister) int unregister; { static char *inFilename = NULL; static char *outFilename; int i; struct stat inbuf, outbuf; int status; /* Any registered moves are unregistered if unregister is set, */ /* i.e. invoked by the signal handler */ if (unregister) { for (i = 0; i < CMAIL_MAX_GAMES; i ++) { cmailMoveRegistered[i] = FALSE; if (cmailCommentList[i] != NULL) { free(cmailCommentList[i]); cmailCommentList[i] = NULL; } } nCmailMovesRegistered = 0; } Reset(TRUE); for (i = 0; i < CMAIL_MAX_GAMES; i ++) { cmailResult[i] = CMAIL_NOT_RESULT; } nCmailResults = 0; if (inFilename == NULL) { /* Because the filenames are static they only get malloced once */ /* and they never get freed */ inFilename = (char *) malloc(strlen(appData.cmailGameName) + 9); sprintf(inFilename, "%s.game.in", appData.cmailGameName); outFilename = (char *) malloc(strlen(appData.cmailGameName) + 5); sprintf(outFilename, "%s.out", appData.cmailGameName); } status = stat(outFilename, &outbuf); if (status < 0) { cmailMailedMove = FALSE; } else { status = stat(inFilename, &inbuf); cmailMailedMove = (inbuf.st_mtime < outbuf.st_mtime); } /* LoadGameFromFile(CMAIL_MAX_GAMES) with cmailMsgLoaded == TRUE counts the games, notes how each one terminated, etc. It would be nice to remove this kludge and instead gather all the information while building the game list. (And to keep it in the game list nodes instead of having a bunch of fixed-size parallel arrays.) Note this will require getting each game's termination from the PGN tags, as the game list builder does not process the game moves. --mann */ cmailMsgLoaded = TRUE; LoadGameFromFile(inFilename, CMAIL_MAX_GAMES, "", FALSE); /* Load first game in the file or popup game menu */ LoadGameFromFile(inFilename, 0, appData.cmailGameName, TRUE); return; } int RegisterMove() { FILE *f; char string[MSG_SIZ]; if ( cmailMailedMove || (cmailResult[lastLoadGameNumber - 1] == CMAIL_OLD_RESULT)) { return TRUE; /* Allow free viewing */ } /* Unregister move to ensure that we don't leave RegisterMove */ /* with the move registered when the conditions for registering no */ /* longer hold */ if (cmailMoveRegistered[lastLoadGameNumber - 1]) { cmailMoveRegistered[lastLoadGameNumber - 1] = FALSE; nCmailMovesRegistered --; if (cmailCommentList[lastLoadGameNumber - 1] != NULL) { free(cmailCommentList[lastLoadGameNumber - 1]); cmailCommentList[lastLoadGameNumber - 1] = NULL; } } if (cmailOldMove == -1) { DisplayError("You have edited the game history.\nUse Reload Same Game and make your move again.", 0); return FALSE; } if (currentMove > cmailOldMove + 1) { DisplayError("You have entered too many moves.\nBack up to the correct position and try again.", 0); return FALSE; } if (currentMove < cmailOldMove) { DisplayError("Displayed position is not current.\nStep forward to the correct position and try again.", 0); return FALSE; } if (forwardMostMove > currentMove) { /* Silently truncate extra moves */ TruncateGame(); } if ( (currentMove == cmailOldMove + 1) || ( (currentMove == cmailOldMove) && ( (cmailMoveType[lastLoadGameNumber - 1] == CMAIL_ACCEPT) || (cmailMoveType[lastLoadGameNumber - 1] == CMAIL_RESIGN)))) { if (gameInfo.result != GameUnfinished) { cmailResult[lastLoadGameNumber - 1] = CMAIL_NEW_RESULT; } if (commentList[currentMove] != NULL) { cmailCommentList[lastLoadGameNumber - 1] = StrSave(commentList[currentMove]); } strcpy(cmailMove[lastLoadGameNumber - 1], moveList[currentMove - 1]); if (appData.debugMode) fprintf(debugFP, "Saving %s for game %d\n", cmailMove[lastLoadGameNumber - 1], lastLoadGameNumber); sprintf(string, "%s.game.out.%d", appData.cmailGameName, lastLoadGameNumber); f = fopen(string, "w"); if (appData.oldSaveStyle) { SaveGameOldStyle(f); fclose(f); sprintf(string, "%s.pos.out", appData.cmailGameName); f = fopen(string, "w"); SavePosition(f, 0, NULL); fclose(f); } else { fprintf(f, "{--------------\n"); PrintPosition(f, currentMove); fprintf(f, "--------------}\n\n"); SaveGame(f, 0, NULL); fclose(f); } cmailMoveRegistered[lastLoadGameNumber - 1] = TRUE; nCmailMovesRegistered ++; } else if (nCmailGames == 1) { DisplayError("You have not made a move yet.", 0); return FALSE; } return TRUE; } void MailMoveEvent() { static char *partCommandString = "cmail -xv%s -remail -game %s 2>&1"; FILE *commandOutput; char buffer[MSG_SIZ], msg[MSG_SIZ], string[MSG_SIZ]; int nBytes = 0; /* Suppress warnings on uninitialized variables */ int nBuffers; int i; int archived; char *arcDir; if (! cmailMsgLoaded) { DisplayError("The cmail message is not loaded.\nUse Reload CMail Message and make your move again.", 0); return; } if (nCmailGames == nCmailResults) { DisplayError("No unfinished games", 0); return; } #ifdef CMAIL_PROHIBIT_REMAIL if (cmailMailedMove) { sprintf(msg, "You have already mailed a move.\nWait until a move arrives from your opponent.\nTo resend the same move, type\n\"cmail -remail -game %s\"\non the command line.", appData.cmailGameName); DisplayError(msg, 0); return; } #endif if (! (cmailMailedMove || RegisterMove())) return; if ( cmailMailedMove || (nCmailMovesRegistered + nCmailResults == nCmailGames)) { sprintf(string, partCommandString, appData.debugMode ? " -v" : "", appData.cmailGameName); commandOutput = popen(string, "r"); if (commandOutput == NULL) { DisplayError("Failed to invoke cmail", 0); } else { for (nBuffers = 0; (! feof(commandOutput)); nBuffers ++) { nBytes = fread(buffer, 1, MSG_SIZ - 1, commandOutput); } if (nBuffers > 1) { (void) memcpy(msg, buffer + nBytes, MSG_SIZ - nBytes - 1); (void) memcpy(msg + MSG_SIZ - nBytes - 1, buffer, nBytes); nBytes = MSG_SIZ - 1; } else { (void) memcpy(msg, buffer, nBytes); } *(msg + nBytes) = '\0'; /* \0 for end-of-string*/ if(StrStr(msg, "Mailed cmail message to ") != NULL) { cmailMailedMove = TRUE; /* Prevent >1 moves */ archived = TRUE; for (i = 0; i < nCmailGames; i ++) { if (cmailResult[i] == CMAIL_NOT_RESULT) { archived = FALSE; } } if ( archived && ( (arcDir = (char *) getenv("CMAIL_ARCDIR")) != NULL)) { sprintf(buffer, "%s/%s.%s.archive", arcDir, appData.cmailGameName, gameInfo.date); LoadGameFromFile(buffer, 1, buffer, FALSE); cmailMsgLoaded = FALSE; } } DisplayInformation(msg); pclose(commandOutput); } } else { if ((*cmailMsg) != '\0') { DisplayInformation(cmailMsg); } } return; } char *CmailMsg() { int prependComma = 0; char number[5]; char string[MSG_SIZ]; /* Space for game-list */ int i; if (!cmailMsgLoaded) return ""; if (cmailMailedMove) { sprintf(cmailMsg, "Waiting for reply from opponent\n"); } else { /* Create a list of games left */ sprintf(string, "["); for (i = 0; i < nCmailGames; i ++) { if (! ( cmailMoveRegistered[i] || (cmailResult[i] == CMAIL_OLD_RESULT))) { if (prependComma) { sprintf(number, ",%d", i + 1); } else { sprintf(number, "%d", i + 1); prependComma = 1; } strcat(string, number); } } strcat(string, "]"); if (nCmailMovesRegistered + nCmailResults == 0) { switch (nCmailGames) { case 1: sprintf(cmailMsg, "Still need to make move for game\n"); break; case 2: sprintf(cmailMsg, "Still need to make moves for both games\n"); break; default: sprintf(cmailMsg, "Still need to make moves for all %d games\n", nCmailGames); break; } } else { switch (nCmailGames - nCmailMovesRegistered - nCmailResults) { case 1: sprintf(cmailMsg, "Still need to make a move for game %s\n", string); break; case 0: if (nCmailResults == nCmailGames) { sprintf(cmailMsg, "No unfinished games\n"); } else { sprintf(cmailMsg, "Ready to send mail\n"); } break; default: sprintf(cmailMsg, "Still need to make moves for games %s\n", string); } } } return cmailMsg; } void ResetGameEvent() { Reset(TRUE); cmailMsgLoaded = FALSE; if (appData.icsActive) SendToICS("refresh\n"); } static int exitrecur = 0; void ExitEvent(status) int status; { if (exitrecur++ > 0) exit(status); /* error during exit processing */ if (icsPR != NoProc) { DestroyChildProcess(icsPR); } /* Save game if resource set and not already saved by GameEnds() */ if (gameInfo.resultDetails == NULL && forwardMostMove > 0) { if (*appData.saveGameFile != NULLCHAR) { SaveGameToFile(appData.saveGameFile); } else if (appData.autoSaveGames) { AutoSaveGame(); } if (*appData.savePositionFile != NULLCHAR) { SavePositionToFile(appData.savePositionFile); } } GameEnds((ChessMove) 0, NULL, GE_PLAYER); exit(status); } void PauseEvent() { if (pausing) { pausing = FALSE; ModeHighlight(); if (gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) { StartClocks(); } else { DisplayBothClocks(); } if (gameMode == PlayFromGameFile) { if (appData.timeDelay >= 0) LoadGameLoop(); } else if (gameMode == IcsExamining && pauseExamInvalid) { Reset(FALSE); SendToICS("refresh\n"); } else if (currentMove < forwardMostMove) { ForwardInner(forwardMostMove); } pauseExamInvalid = FALSE; } else { switch (gameMode) { default: return; case IcsExamining: pauseExamForwardMostMove = forwardMostMove; pauseExamInvalid = FALSE; /* fall through */ case IcsObserving: case IcsPlayingWhite: case IcsPlayingBlack: pausing = TRUE; ModeHighlight(); return; case PlayFromGameFile: (void) StopLoadGameTimer(); pausing = TRUE; ModeHighlight(); break; case BeginningOfGame: if (appData.icsActive) return; /* else fall through */ case MachinePlaysWhite: case MachinePlaysBlack: case TwoMachinesPlay: if (forwardMostMove == 0) return; /* don't pause if no one has moved */ if ((gameMode == MachinePlaysWhite && !WhiteOnMove(forwardMostMove)) || (gameMode == MachinePlaysBlack && WhiteOnMove(forwardMostMove))) { StopClocks(); } pausing = TRUE; ModeHighlight(); break; } } } void EditCommentEvent() { char title[MSG_SIZ]; if (currentMove < 1 || parseList[currentMove - 1][0] == NULLCHAR) { strcpy(title, "Edit comment"); } else { sprintf(title, "Edit comment on %d. %s%s", (currentMove - 1) / 2 + 1, WhiteOnMove(currentMove - 1) ? "" : "... ", parseList[currentMove - 1]); } EditCommentPopUp(currentMove, title, commentList[currentMove]); } void EditTagsEvent() { char *tags = PGNTags(&gameInfo); EditTagsPopUp(tags); free(tags); } void MachineWhiteEvent() { if (appData.noChessProgram || (gameMode == MachinePlaysWhite)) return; if (gameMode == PlayFromGameFile || gameMode == TwoMachinesPlay || gameMode == EndOfGame) EditGameEvent(); if (gameMode == EditPosition) EditPositionDone(); if (!WhiteOnMove(gameMode == EditGame ? currentMove : forwardMostMove)) { DisplayError("It is not White's turn", 0); return; } if (gameMode == EditGame) forwardMostMove = currentMove; ResurrectChessProgram(); /* in case it isn't running */ lastGameMode = gameMode = MachinePlaysWhite; pausing = FALSE; ModeHighlight(); SetGameInfo(); SendToProgram(appData.whiteString, firstProgramPR); StartClocks(); } void MachineBlackEvent() { if (appData.noChessProgram || (gameMode == MachinePlaysBlack)) return; if (gameMode == PlayFromGameFile || gameMode == TwoMachinesPlay || gameMode == EndOfGame) EditGameEvent(); if (gameMode == EditPosition) EditPositionDone(); if (WhiteOnMove(gameMode == EditGame ? currentMove : forwardMostMove)) { DisplayError("It is not Black's turn", 0); return; } if (gameMode == EditGame) forwardMostMove = currentMove; ResurrectChessProgram(); /* in case it isn't running */ lastGameMode = gameMode = MachinePlaysBlack; pausing = FALSE; ModeHighlight(); SetGameInfo(); SendToProgram(appData.blackString, firstProgramPR); StartClocks(); } void TwoMachinesEvent() { int i; if (appData.noChessProgram) return; switch (gameMode) { case TwoMachinesPlay: return; case MachinePlaysWhite: case MachinePlaysBlack: case BeginningOfGame: case PlayFromGameFile: case EndOfGame: EditGameEvent(); if (gameMode != EditGame) return; break; case EditPosition: EditPositionDone(); break; case EditGame: default: break; } forwardMostMove = currentMove; ResurrectChessProgram(); /* in case first program isn't running */ InitChessProgram(appData.secondHost, appData.secondChessProgram, &secondProgramPR, &secondProgramISR, &secondSendTime); if (startedFromSetupPosition) { if (blackPlaysFirst) { SendToProgram("force\na3\n", secondProgramPR); SendBoard(secondProgramPR, boards[backwardMostMove]); } else { SendBoard(secondProgramPR, boards[backwardMostMove]); SendToProgram("force\n", secondProgramPR); } } else { SendToProgram("force\n", secondProgramPR); } for (i = backwardMostMove; i < forwardMostMove; i++) { SendToProgram(moveList[i], secondProgramPR); } lastGameMode = gameMode = TwoMachinesPlay; pausing = FALSE; ModeHighlight(); SetGameInfo(); firstMove = TRUE; if (WhiteOnMove(forwardMostMove)) SendToProgram(appData.whiteString, secondProgramPR); else SendToProgram(appData.blackString, firstProgramPR); if (!firstSendTime || !secondSendTime) { ResetClocks(); timeRemaining[0][forwardMostMove] = whiteTimeRemaining; timeRemaining[1][forwardMostMove] = blackTimeRemaining; } StartClocks(); } void IcsClientEvent() { if (!appData.icsActive) return; switch (gameMode) { case IcsPlayingWhite: case IcsPlayingBlack: case IcsObserving: case IcsIdle: case BeginningOfGame: case IcsExamining: return; case EditGame: break; case EditPosition: EditPositionDone(); break; default: EditGameEvent(); break; } gameMode = IcsIdle; ModeHighlight(); return; } void EditGameEvent() { int i; char str[MSG_SIZ]; switch (gameMode) { case MachinePlaysWhite: if (WhiteOnMove(forwardMostMove)) { DisplayError("Wait until your turn,\nor select Move Now", 0); return; } SendToProgram("force\n", firstProgramPR); break; case MachinePlaysBlack: if (!WhiteOnMove(forwardMostMove)) { DisplayError("Wait until your turn,\nor select Move Now", 0); return; } SendToProgram("force\n", firstProgramPR); break; case BeginningOfGame: SendToProgram("force\n", firstProgramPR); break; case PlayFromGameFile: (void) StopLoadGameTimer(); if (gameFileFP != NULL) { gameFileFP = NULL; } break; case EditPosition: EditPositionDone(); break; case TwoMachinesPlay: GameEnds((ChessMove) 0, NULL, GE_PLAYER); ResurrectChessProgram(); break; case EndOfGame: ResurrectChessProgram(); break; case IcsPlayingBlack: case IcsPlayingWhite: DisplayError("Aren't you playing a game?\nAdjourn or finish before you try to edit locally.", 0); return; case IcsObserving: SendToICS("observe\n"); sprintf(str, "Aren't you observing game %d?\nAttempting to stop observing it.", ics_gamenum); DisplayError(str, 0); break; case IcsExamining: DisplayError("Aren't you examining a game?\nStop examining before you try to edit locally.", 0); return; case IcsIdle: break; case EditGame: default: return; } pausing = FALSE; StopClocks(); if (gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack || gameMode == TwoMachinesPlay || gameMode == PlayFromGameFile) { i = forwardMostMove; while (i > currentMove) { SendToProgram("undo\n", firstProgramPR); i--; } whiteTimeRemaining = timeRemaining[0][currentMove]; blackTimeRemaining = timeRemaining[1][currentMove]; DisplayBothClocks(); if (whiteFlag || blackFlag) { whiteFlag = blackFlag = 0; } DisplayTitle(""); } lastGameMode = gameMode = EditGame; ModeHighlight(); SetGameInfo(); } void EditPositionEvent() { if (gameMode == EditPosition) { EditGameEvent(); return; } EditGameEvent(); if (gameMode != EditGame) return; lastGameMode = gameMode = EditPosition; ModeHighlight(); SetGameInfo(); if (currentMove > 0) CopyBoard(boards[0], boards[currentMove]); blackPlaysFirst = !WhiteOnMove(currentMove); ResetClocks(); currentMove = forwardMostMove = backwardMostMove = 0; } void EditPositionDone() { startedFromSetupPosition = TRUE; SendToProgram(appData.initString, firstProgramPR); SendSearchDepth(firstProgramPR); if (blackPlaysFirst) { strcpy(moveList[0], ""); strcpy(parseList[0], ""); currentMove = forwardMostMove = backwardMostMove = 1; CopyBoard(boards[1], boards[0]); SendToProgram("force\na3\n", firstProgramPR); SendCurrentBoard(firstProgramPR); DisplayTitle(""); } else { currentMove = forwardMostMove = backwardMostMove = 0; SendCurrentBoard(firstProgramPR); SendToProgram("force\n", firstProgramPR); DisplayTitle(""); } timeRemaining[0][forwardMostMove] = whiteTimeRemaining; timeRemaining[1][forwardMostMove] = blackTimeRemaining; lastGameMode = gameMode = EditGame; ModeHighlight(); } void SetWhiteToPlayEvent() { if (gameMode != EditPosition) return; blackPlaysFirst = FALSE; DisplayBothClocks(); /* works because currentMove is 0 */ } void SetBlackToPlayEvent() { if (gameMode != EditPosition) return; blackPlaysFirst = TRUE; currentMove = 1; /* kludge */ DisplayBothClocks(); currentMove = 0; } void EditPositionMenuEvent(selection, x, y) ChessSquare selection; int x, y; { char buf[MSG_SIZ]; if (gameMode != EditPosition && gameMode != IcsExamining) return; switch (selection) { case ClearBoard: for (x = 0; x < BOARD_SIZE; x++) for (y = 0; y < BOARD_SIZE; y++) { if (gameMode == IcsExamining) { if (boards[currentMove][y][x] != EmptySquare) { sprintf(buf, "x@%c%c\n", 'a' + x, '1' + y); SendToICS(buf); } } else /* gameMode == EditPosition */ { boards[0][y][x] = EmptySquare; } } if (gameMode == EditPosition) DrawPosition(FALSE, boards[0]); break; case WhitePlay: SetWhiteToPlayEvent(); break; case BlackPlay: SetBlackToPlayEvent(); break; case EmptySquare: if (gameMode == IcsExamining) { sprintf(buf, "x@%c%c\n", 'a' + x, '1' + y); SendToICS(buf); } else /* gameMode == EditPosition */ { boards[0][y][x] = EmptySquare; DrawPosition(FALSE, boards[0]); } break; default: if (gameMode == IcsExamining) { sprintf(buf, "%c@%c%c\n", PieceToChar(selection), 'a' + x, '1' + y); SendToICS(buf); } else /* gameMode == EditPosition */ { boards[0][y][x] = selection; DrawPosition(FALSE, boards[0]); } break; } } void AcceptEvent() { /* Accept a pending offer of any kind from opponent */ if (appData.icsActive) { SendToICS("accept\n"); } else if (cmailMsgLoaded) { if (currentMove == cmailOldMove && commentList[cmailOldMove] != NULL && StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ? "Black offers a draw" : "White offers a draw")) { TruncateGame(); GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER); cmailMoveType[lastLoadGameNumber - 1] = CMAIL_ACCEPT; } else { DisplayError("There is no pending offer on this move", 0); cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE; } } else { /* Currently GNU Chess doesn't make offers at all */ } } void DeclineEvent() { /* Decline a pending offer of any kind from opponent */ if (appData.icsActive) { SendToICS("decline\n"); } else if (cmailMsgLoaded) { if (currentMove == cmailOldMove && commentList[cmailOldMove] != NULL && StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ? "Black offers a draw" : "White offers a draw")) { #ifdef NOTDEF AppendComment(cmailOldMove, "Draw declined"); DisplayComment(cmailOldMove - 1, "Draw declined"); #endif /*NOTDEF*/ } else { DisplayError("There is no pending offer on this move", 0); } } else { /* Currently GNU Chess doesn't make offers at all */ } } void CallFlagEvent() { /* Call your opponent's flag (claim a win on time) */ if (appData.icsActive) { SendToICS("flag\n"); } else { switch (gameMode) { default: return; case MachinePlaysWhite: if (whiteFlag) { if (blackFlag) GameEnds(GameIsDrawn, "Both players ran out of time", GE_PLAYER); else GameEnds(BlackWins, "Black wins on time", GE_PLAYER); } else { DisplayError("Your opponent is not out of time", 0); } break; case MachinePlaysBlack: if (blackFlag) { if (whiteFlag) GameEnds(GameIsDrawn, "Both players ran out of time", GE_PLAYER); else GameEnds(WhiteWins, "White wins on time", GE_PLAYER); } else { DisplayError("Your opponent is not out of time", 0); } break; } } } void DrawEvent() { /* Offer draw or accept pending draw offer from opponent */ if (appData.icsActive) { /* Note: tournament rules require draw offers to be made after you make your move but before you punch your clock. Currently ICS doesn't let you do that; instead, you immediately punch your clock after making a move, but you can offer a draw at any time. */ SendToICS("draw\n"); } else if (cmailMsgLoaded) { if (currentMove == cmailOldMove && commentList[cmailOldMove] != NULL && StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ? "Black offers a draw" : "White offers a draw")) { GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER); cmailMoveType[lastLoadGameNumber - 1] = CMAIL_ACCEPT; } else if (currentMove == cmailOldMove + 1) { char *offer = WhiteOnMove(cmailOldMove) ? "White offers a draw" : "Black offers a draw"; AppendComment(currentMove, offer); DisplayComment(currentMove - 1, offer); cmailMoveType[lastLoadGameNumber - 1] = CMAIL_DRAW; } else { DisplayError("You must make your move before offering a draw", 0); cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE; } } else { /* Currently GNU Chess doesn't offer or accept draws */ } } void AdjournEvent() { /* Offer Adjourn or accept pending Adjourn offer from opponent */ if (appData.icsActive) { SendToICS("adjourn\n"); } else { /* Currently GNU Chess doesn't offer or accept Adjourns */ } } void AbortEvent() { /* Offer Abort or accept pending Abort offer from opponent */ if (appData.icsActive) { SendToICS("abort\n"); } else { GameEnds(GameUnfinished, "Game aborted", GE_PLAYER); } } void ResignEvent() { /* Resign. You can do this even if it's not your turn. */ if (appData.icsActive) { SendToICS("resign\n"); } else { switch (gameMode) { case MachinePlaysWhite: GameEnds(WhiteWins, "Black resigns", GE_PLAYER); break; case MachinePlaysBlack: GameEnds(BlackWins, "White resigns", GE_PLAYER); break; case EditGame: if (cmailMsgLoaded) { TruncateGame(); if (WhiteOnMove(cmailOldMove)) { GameEnds(BlackWins, "White resigns", GE_PLAYER); } else { GameEnds(WhiteWins, "Black resigns", GE_PLAYER); } cmailMoveType[lastLoadGameNumber - 1] = CMAIL_RESIGN; } break; default: break; } } } void StopObservingEvent() { /* Stop observing current game */ SendToICS("observe\n"); } void StopExaminingEvent() { /* Stop observing current game */ SendToICS("unexamine\n"); } void ForwardInner(target) int target; { int limit; if (gameMode == EditPosition) return; if (gameMode == PlayFromGameFile && !pausing) PauseEvent(); if (gameMode == IcsExamining && pausing) limit = pauseExamForwardMostMove; else limit = forwardMostMove; if (currentMove >= limit) { if (gameFileFP != NULL) (void) LoadGameOneMove(); return; } if (target > limit) target = limit; if (gameMode == EditGame) { while (currentMove < target) { SendToProgram(moveList[currentMove++], firstProgramPR); } } else { currentMove = target; } if (gameMode == EditGame || gameMode == EndOfGame) { whiteTimeRemaining = timeRemaining[0][currentMove]; blackTimeRemaining = timeRemaining[1][currentMove]; } DisplayBothClocks(); DisplayMove(currentMove - 1); DrawPosition(FALSE, boards[currentMove]); if (commentList[currentMove] != NULL) { DisplayComment(currentMove - 1, commentList[currentMove]); } } void ForwardEvent() { if (gameMode == IcsExamining && !pausing) { SendToICS("forward\n"); } else { ForwardInner(currentMove + 1); } } void ToEndEvent() { if (gameMode == IcsExamining && !pausing) { SendToICS("forward 999999\n"); } else { ForwardInner(forwardMostMove); } } void BackwardInner(target) int target; { if ((currentMove <= backwardMostMove) || (gameMode == EditPosition)) return; if (gameMode == PlayFromGameFile && !pausing) PauseEvent(); if (gameMode == EditGame) { while (currentMove > target) { SendToProgram("undo\n", firstProgramPR); currentMove--; } } else { currentMove = target; } if (gameMode == EditGame || gameMode == EndOfGame) { whiteTimeRemaining = timeRemaining[0][currentMove]; blackTimeRemaining = timeRemaining[1][currentMove]; } DisplayBothClocks(); DisplayMove(currentMove - 1); DrawPosition(FALSE, boards[currentMove]); if (commentList[currentMove] != NULL) { DisplayComment(currentMove - 1, commentList[currentMove]); } } void BackwardEvent() { if (gameMode == IcsExamining && !pausing) { SendToICS("backward\n"); } else { BackwardInner(currentMove - 1); } } void ToStartEvent() { if (gameMode == IcsExamining && !pausing) { SendToICS("backward 999999\n"); } else { BackwardInner(backwardMostMove); } } void RevertEvent() { if (gameMode != IcsExamining) { DisplayError("You are not examining a game", 0); return; } if (pausing) { DisplayError("You can't revert while pausing", 0); return; } SendToICS("revert\n"); } void RetractMoveEvent() { switch (gameMode) { case MachinePlaysWhite: case MachinePlaysBlack: if (WhiteOnMove(forwardMostMove) == (gameMode == MachinePlaysWhite)) { DisplayError("Wait until your turn,\nor select Move Now", 0); return; } if (forwardMostMove < 2) return; currentMove = forwardMostMove = forwardMostMove - 2; whiteTimeRemaining = timeRemaining[0][currentMove]; blackTimeRemaining = timeRemaining[1][currentMove]; DisplayBothClocks(); DisplayMove(currentMove - 1); DrawPosition(FALSE, boards[currentMove]); SendToProgram("remove\n", firstProgramPR); break; case BeginningOfGame: default: break; case IcsPlayingWhite: case IcsPlayingBlack: if (WhiteOnMove(forwardMostMove) == (gameMode == IcsPlayingWhite)) { SendToICS("takeback 2\n"); } else { SendToICS("takeback 1\n"); } break; } } void MoveNowEvent() { switch (gameMode) { case MachinePlaysWhite: if (!WhiteOnMove(forwardMostMove)) { DisplayError("It is your turn", 0); return; } InterruptChildProcess(firstProgramPR); break; case MachinePlaysBlack: if (WhiteOnMove(forwardMostMove)) { DisplayError("It is your turn", 0); return; } InterruptChildProcess(firstProgramPR); break; case TwoMachinesPlay: if (WhiteOnMove(forwardMostMove)) { InterruptChildProcess(secondProgramPR); } else { InterruptChildProcess(firstProgramPR); } break; case BeginningOfGame: default: break; } } void TruncateGameEvent() { EditGameEvent(); if (gameMode != EditGame) return; TruncateGame(); } void TruncateGame() { if (forwardMostMove > currentMove) { if (gameInfo.resultDetails != NULL) { free(gameInfo.resultDetails); gameInfo.resultDetails = NULL; gameInfo.result = GameUnfinished; } forwardMostMove = currentMove; } } void HintEvent() { if (appData.noChessProgram) return; switch (gameMode) { case MachinePlaysWhite: if (WhiteOnMove(forwardMostMove)) { DisplayError("Wait until your turn", 0); return; } break; case BeginningOfGame: case MachinePlaysBlack: if (!WhiteOnMove(forwardMostMove)) { DisplayError("Wait until your turn", 0); return; } break; default: DisplayError("No hint available", 0); return; } SendToProgram("hint\n", firstProgramPR); hintRequested = TRUE; } void BookEvent() { if (appData.noChessProgram) return; switch (gameMode) { case MachinePlaysWhite: if (WhiteOnMove(forwardMostMove)) { DisplayError("Wait until your turn", 0); return; } break; case BeginningOfGame: case MachinePlaysBlack: if (!WhiteOnMove(forwardMostMove)) { DisplayError("Wait until your turn", 0); return; } break; case EditPosition: EditPositionDone(); break; case TwoMachinesPlay: return; default: break; } SendToProgram("bk\n", firstProgramPR); bookOutput[0] = NULLCHAR; bookRequested = TRUE; } void AboutGameEvent() { char *tags = PGNTags(&gameInfo); TagsPopUp(tags, CmailMsg()); free(tags); } /* end button procedures */ void PrintPosition(fp, move) FILE *fp; int move; { int i, j; for (i = BOARD_SIZE - 1; i >= 0; i--) { for (j = 0; j < BOARD_SIZE; j++) { fprintf(fp, "%c", PieceToChar(boards[move][i][j])); fputc(j == BOARD_SIZE - 1 ? '\n' : ' ', fp); } } if ((gameMode == EditPosition) ? !blackPlaysFirst : (move % 2 == 0)) fprintf(fp, "white to play\n"); else fprintf(fp, "black to play\n"); } void PrintOpponents(fp) FILE *fp; { if (gameInfo.white != NULL) { fprintf(fp, "\t%s vs. %s\n", gameInfo.white, gameInfo.black); } else { fprintf(fp, "\n"); } } void SetGameInfo() { char buf[MSG_SIZ]; /* This routine is used only for certain modes */ ClearGameInfo(&gameInfo); switch (gameMode) { case MachinePlaysWhite: gameInfo.event = StrSave("GNU Chess game"); gameInfo.site = StrSave(HostName()); gameInfo.date = PGNDate(); gameInfo.round = StrSave("-"); if (strcmp(appData.firstHost, "localhost") != 0) { sprintf(buf, "%s@%s", appData.firstChessProgram, appData.firstHost); gameInfo.white = StrSave(buf); } else { gameInfo.white = StrSave(appData.firstChessProgram); } gameInfo.black = StrSave(UserName()); sprintf(buf, "%d/%ld", appData.movesPerSession, timeControl/1000); gameInfo.timeControl = StrSave(buf); break; case MachinePlaysBlack: gameInfo.event = StrSave("GNU Chess game"); gameInfo.site = StrSave(HostName()); gameInfo.date = PGNDate(); gameInfo.round = StrSave("-"); gameInfo.white = StrSave(UserName()); sprintf(buf, "%s@%s", appData.firstChessProgram, appData.firstHost); if (strcmp(appData.firstHost, "localhost") != 0) { sprintf(buf, "%s@%s", appData.firstChessProgram, appData.firstHost); gameInfo.black = StrSave(buf); } else { gameInfo.black = StrSave(appData.firstChessProgram); } sprintf(buf, "%d/%ld", appData.movesPerSession, timeControl/1000); gameInfo.timeControl = StrSave(buf); break; case TwoMachinesPlay: gameInfo.event = StrSave("GNU Chess game"); gameInfo.site = StrSave(HostName()); gameInfo.date = PGNDate(); gameInfo.round = StrSave("-"); if (strcmp(appData.secondHost, "localhost") != 0) { sprintf(buf, "%s@%s", appData.secondChessProgram, appData.secondHost); gameInfo.white = StrSave(buf); } else { gameInfo.white = StrSave(appData.secondChessProgram); } if (strcmp(appData.firstHost, "localhost") != 0) { sprintf(buf, "%s@%s", appData.firstChessProgram, appData.firstHost); gameInfo.black = StrSave(buf); } else { gameInfo.black = StrSave(appData.firstChessProgram); } sprintf(buf, "%d/%ld", appData.movesPerSession, timeControl/1000); gameInfo.timeControl = StrSave(buf); break; case EditGame: gameInfo.event = StrSave("Edited game"); gameInfo.site = StrSave(HostName()); gameInfo.date = PGNDate(); gameInfo.round = StrSave("-"); gameInfo.white = StrSave("-"); gameInfo.black = StrSave("-"); break; case EditPosition: gameInfo.event = StrSave("Edited position"); gameInfo.site = StrSave(HostName()); gameInfo.date = PGNDate(); gameInfo.round = StrSave("-"); gameInfo.white = StrSave("-"); gameInfo.black = StrSave("-"); break; case IcsPlayingWhite: case IcsPlayingBlack: case IcsObserving: case IcsExamining: break; case PlayFromGameFile: gameInfo.event = StrSave("Game from non-PGN file"); gameInfo.site = StrSave(HostName()); gameInfo.date = PGNDate(); gameInfo.round = StrSave("-"); gameInfo.white = StrSave("?"); gameInfo.black = StrSave("?"); break; default: break; } } void ReplaceComment(index, text) int index; char *text; { int len; while (*text == '\n') text++; len = strlen(text); while (len > 0 && text[len - 1] == '\n') len--; if (commentList[index] != NULL) free(commentList[index]); if (len == 0) { commentList[index] = NULL; return; } commentList[index] = (char *) malloc(len + 2); strncpy(commentList[index], text, len); commentList[index][len] = '\n'; commentList[index][len + 1] = NULLCHAR; } void AppendComment(index, text) int index; char *text; { int oldlen, len; char *old; while (*text == '\n') text++; len = strlen(text); while (len > 0 && text[len - 1] == '\n') len--; if (len == 0) return; if (commentList[index] != NULL) { old = commentList[index]; oldlen = strlen(old); commentList[index] = (char *) malloc(oldlen + len + 2); strcpy(commentList[index], old); free(old); strncpy(&commentList[index][oldlen], text, len); commentList[index][oldlen + len] = '\n'; commentList[index][oldlen + len + 1] = NULLCHAR; } else { commentList[index] = (char *) malloc(len + 2); strncpy(commentList[index], text, len); commentList[index][len] = '\n'; commentList[index][len + 1] = NULLCHAR; } } void SendToProgram(message, pr) char *message; ProcRef pr; { int count, outCount, error; char *which; char buf[MSG_SIZ]; if (pr == NULL) return; Attention(pr); lastMsgPR = pr; which = (pr == firstProgramPR) ? "first" : "second"; if (appData.debugMode) fprintf(debugFP, "Sending to %s: %s", which, message); count = strlen(message); outCount = OutputToProcess(pr, message, count, &error); if (outCount < count) { sprintf(buf, "Error writing to %s chess program", which); DisplayFatalError(buf, error, 1); } } void ReceiveFromProgram(isr, message, count, error) InputSourceRef isr; char *message; int count; int error; { char *end_str, *name, *which; char buf[MSG_SIZ]; if (count <= 0) { if (isr == firstProgramISR) { which = "first"; name = appData.firstChessProgram; } else if (isr == secondProgramISR) { which = "second"; name = appData.secondChessProgram; } else { return; } if (count == 0) { sprintf(buf, "Error: %s chess program (%s) exited unexpectedly", which, name); RemoveInputSource(isr); DisplayFatalError(buf, 0, -1); /* don't exit */ } else { sprintf(buf, "Error reading from %s chess program (%s)", which, name); RemoveInputSource(isr); DisplayFatalError(buf, error, -1); /* don't exit */ } GameEnds((ChessMove) 0, NULL, GE_PLAYER); return; } if ((end_str = strchr(message, '\r')) != NULL) *end_str = NULLCHAR; if ((end_str = strchr(message, '\n')) != NULL) *end_str = NULLCHAR; if (appData.debugMode) { fprintf(debugFP, "Received from %s: %s\n", isr == firstProgramISR ? "first" : "second", message); } HandleMachineMove(message, isr); } void SendSearchDepth(pr) ProcRef pr; { char message[MSG_SIZ]; if (appData.searchDepth <= 0) return; sprintf(message, "depth\n%d\nhelp\n", appData.searchDepth); /* note kludge: "help" command forces gnuchessx to print out something that ends with a newline. */ SendToProgram(message, pr); } void SendTimeRemaining(pr) ProcRef pr; { char message[MSG_SIZ]; long time, otime; /* Note: this routine must be called when the clocks are stopped or when they have *just* been set or switched; otherwise it will be off by the time since the current tick started. */ if (WhiteOnMove(forwardMostMove)) { time = whiteTimeRemaining / 10; otime = (blackTimeRemaining - ics_increment) / 10; } else { time = blackTimeRemaining / 10; otime = (whiteTimeRemaining - ics_increment) / 10; } if (time <= 0) time = 1; if (otime <= 0) otime = 1; sprintf(message, "time %ld\notim %ld\n", time, otime); SendToProgram(message, pr); } void ShowThinkingEvent(newState) int newState; { if (newState == appData.showThinking) return; switch (gameMode) { case MachinePlaysWhite: if (WhiteOnMove(forwardMostMove)) { DisplayError("Wait until your turn", 0); return; } break; case BeginningOfGame: case MachinePlaysBlack: if (!WhiteOnMove(forwardMostMove)) { DisplayError("Wait until your turn", 0); return; } break; case EditPosition: EditPositionDone(); break; case TwoMachinesPlay: return; default: break; } if (newState) { SendToProgram("post\n", firstProgramPR); } else { SendToProgram("nopost\n", firstProgramPR); thinkOutput[0] = NULLCHAR; } appData.showThinking = newState; } void DisplayMove(moveNumber) int moveNumber; { char message[MSG_SIZ]; char res[MSG_SIZ]; if (moveNumber == forwardMostMove - 1 && gameInfo.resultDetails != NULL) { if (gameInfo.resultDetails[0] == NULLCHAR) { sprintf(res, " %s", PGNResult(gameInfo.result)); } else { sprintf(res, " {%s} %s", gameInfo.resultDetails, PGNResult(gameInfo.result)); } } else { res[0] = NULLCHAR; } if (moveNumber < 0 || parseList[moveNumber][0] == NULLCHAR) { DisplayMessage(res, ""); } else { sprintf(message, "%d. %s%s%s", moveNumber / 2 + 1, WhiteOnMove(moveNumber) ? "" : "... ", parseList[moveNumber], res); DisplayMessage(message, moveNumber == forwardMostMove - 1 ? thinkOutput : ""); } } void DisplayComment(moveNumber, text) int moveNumber; char *text; { char title[MSG_SIZ]; if (moveNumber < 0 || parseList[moveNumber][0] == NULLCHAR) { strcpy(title, "Comment"); } else { sprintf(title, "Comment on %d. %s%s", moveNumber / 2 + 1, WhiteOnMove(moveNumber) ? "" : "... ", parseList[moveNumber]); } CommentPopUp(title, text); } /* This routine sends a ^C interrupt to gnuchess, to awaken it if it * might be busy thinking on our time. It can be omitted if your * gnuchess is configured to stop thinking immediately on any user * input. However, that gnuchess feature depends on the FIONREAD * ioctl, which does not work properly on some flavors of Unix. */ void Attention(pr) ProcRef pr; { #if defined(ATTENTION) if (appData.noChessProgram || (pr == NoProc)) return; switch (gameMode) { case MachinePlaysWhite: case MachinePlaysBlack: case TwoMachinesPlay: case IcsPlayingWhite: case IcsPlayingBlack: if (forwardMostMove > backwardMostMove + 1 && maybePondering) { if (appData.debugMode) fprintf(debugFP, "Interrupting %s\n", pr == firstProgramPR ? "first" : "second"); InterruptChildProcess(pr); maybePondering = FALSE; } break; default: break; } #endif /*ATTENTION*/ } void CheckFlags() { if (whiteTimeRemaining <= 0) { if (!whiteFlag) { whiteFlag = TRUE; if (appData.icsActive) { if (appData.autoCallFlag && gameMode == IcsPlayingBlack && !blackFlag) SendToICS("flag\n"); } else { if (blackFlag) DisplayTitle("Both flags fell"); else DisplayTitle("White's flag fell"); } } } if (blackTimeRemaining <= 0) { if (!blackFlag) { blackFlag = TRUE; if (appData.icsActive) { if (appData.autoCallFlag && gameMode == IcsPlayingWhite && !whiteFlag) SendToICS("flag\n"); } else { if (whiteFlag) DisplayTitle("Both flags fell"); else DisplayTitle("Black's flag fell"); } } } } void CheckTimeControl() { if (!appData.clockMode || appData.icsActive || gameMode == PlayFromGameFile || forwardMostMove == 0) return; /* * add time to clocks when time control is achieved */ if ((forwardMostMove % (appData.movesPerSession * 2)) == 0) { whiteTimeRemaining += timeControl; blackTimeRemaining += timeControl; } } void DisplayBothClocks() { DisplayWhiteClock(whiteTimeRemaining, WhiteOnMove(currentMove)); DisplayBlackClock(blackTimeRemaining, !WhiteOnMove(currentMove)); } /* Timekeeping seems to be a portability nightmare. I think everyone has ftime(), but I'm really not sure, so I'm including some ifdefs to use other calls if you don't. Clocks will be less accurate if you have neither ftime nor gettimeofday. */ /* Get the current time as a TimeMark */ void GetTimeMark(tm) TimeMark *tm; { #if HAVE_GETTIMEOFDAY struct timeval timeVal; struct timezone timeZone; gettimeofday(&timeVal, &timeZone); tm->sec = (long) timeVal.tv_sec; tm->ms = (int) (timeVal.tv_usec / 1000L); #else /*!HAVE_GETTIMEOFDAY*/ #if HAVE_FTIME #include struct timeb timeB; ftime(&timeB); tm->sec = (long) timeB.time; tm->ms = (int) timeB.millitm; #else /*!HAVE_FTIME && !HAVE_GETTIMEOFDAY*/ tm->sec = (long) time(NULL); tm->ms = 0; #endif #endif } /* Return the difference in milliseconds between two time marks. We assume the difference will fit in a long! */ long SubtractTimeMarks(tm2, tm1) TimeMark *tm2, *tm1; { return 1000L*(tm2->sec - tm1->sec) + (long) (tm2->ms - tm1->ms); } /* * Code to manage the game clocks. * * In tournament play, black starts the clock and then white makes a move. * We give the human user a slight advantage if he is playing white---the * clocks don't run until he makes his first move, so it takes zero time. * Also, we don't account for network lag, so we could get out of sync * with GNU Chess's clock -- but then, referees are always right. */ static TimeMark tickStartTM; static long intendedTickLength; long NextTickLength(timeRemaining) long timeRemaining; { long nominalTickLength, nextTickLength; if (timeRemaining > 0L && timeRemaining <= 1000L) nominalTickLength = 100L; else nominalTickLength = 1000L; nextTickLength = timeRemaining % nominalTickLength; if (nextTickLength <= 0) nextTickLength += nominalTickLength; return nextTickLength; } /* Stop clocks and reset to a fresh time control */ void ResetClocks() { (void) StopClockTimer(); whiteTimeRemaining = timeControl; blackTimeRemaining = timeControl; if (whiteFlag || blackFlag) { DisplayTitle(""); whiteFlag = blackFlag = FALSE; } DisplayBothClocks(); } #define FUDGE 25 /* 25ms = 1/40 sec; should be plenty even for 50 Hz clocks */ /* Decrement running clock by amount of time that has passed */ void DecrementClocks() { long timeRemaining; long lastTickLength, fudge; TimeMark now; if (!appData.clockMode) return; GetTimeMark(&now); lastTickLength = SubtractTimeMarks(&now, &tickStartTM); /* Fudge if we woke up a little too soon */ fudge = intendedTickLength - lastTickLength; if (fudge < 0 || fudge > FUDGE) fudge = 0; if (WhiteOnMove(forwardMostMove)) { timeRemaining = whiteTimeRemaining -= lastTickLength; DisplayWhiteClock(whiteTimeRemaining - fudge, WhiteOnMove(currentMove)); } else { timeRemaining = blackTimeRemaining -= lastTickLength; DisplayBlackClock(blackTimeRemaining - fudge, !WhiteOnMove(currentMove)); } CheckFlags(); tickStartTM = now; intendedTickLength = NextTickLength(timeRemaining - fudge) + fudge; StartClockTimer(intendedTickLength); } /* A player has just moved, so stop the previously running clock and (if in clock mode) start the other one. We redisplay both clocks in case we're in ICS mode, because ICS gives us an update to both clocks after every move. */ void SwitchClocks() { long lastTickLength; TimeMark now; GetTimeMark(&now); if (StopClockTimer() && appData.clockMode) { lastTickLength = SubtractTimeMarks(&now, &tickStartTM); if (WhiteOnMove(forwardMostMove)) { whiteTimeRemaining -= lastTickLength; } else { blackTimeRemaining -= lastTickLength; } CheckFlags(); } CheckTimeControl(); if (!((gameMode == PlayFromGameFile) && (matchMode || (appData.timeDelay == 0 && !pausing)))) { DisplayBothClocks(); } if (!appData.clockMode) return; switch (gameMode) { case MachinePlaysBlack: case MachinePlaysWhite: case BeginningOfGame: if (pausing) return; break; case EditGame: case PlayFromGameFile: case IcsExamining: return; default: break; } tickStartTM = now; intendedTickLength = NextTickLength(WhiteOnMove(forwardMostMove) ? whiteTimeRemaining : blackTimeRemaining); StartClockTimer(intendedTickLength); } /* Stop both clocks */ void StopClocks() { long lastTickLength; TimeMark now; if (!StopClockTimer()) return; if (!appData.clockMode) return; GetTimeMark(&now); lastTickLength = SubtractTimeMarks(&now, &tickStartTM); if (WhiteOnMove(forwardMostMove)) { whiteTimeRemaining -= lastTickLength; DisplayWhiteClock(whiteTimeRemaining, WhiteOnMove(currentMove)); } else { blackTimeRemaining -= lastTickLength; DisplayBlackClock(blackTimeRemaining, !WhiteOnMove(currentMove)); } CheckFlags(); } /* Start clock of player on move. Time may have been reset, so if clock is already running, stop and restart it. */ void StartClocks() { (void) StopClockTimer(); /* in case it was running already */ DisplayBothClocks(); CheckFlags(); if (!appData.clockMode) return; GetTimeMark(&tickStartTM); intendedTickLength = NextTickLength(WhiteOnMove(forwardMostMove) ? whiteTimeRemaining : blackTimeRemaining); StartClockTimer(intendedTickLength); } char *TimeString(ms) long ms; { long second, minute, hour, day; char *sign = ""; static char buf[32]; if (ms > 0 && ms <= 900) { /* convert milliseconds to tenths, rounding up */ sprintf(buf, " 0.%1ld ", (ms+99L)/100L); return buf; } /* convert milliseconds to seconds, rounding up */ /* use floating point to avoid strangeness of integer division with negative dividends on many machines */ second = (long) floor(((double) (ms + 999L)) / 1000.0); if (second < 0) { sign = "-"; second = -second; } day = second / (60 * 60 * 24); second = second % (60 * 60 * 24); hour = second / (60 * 60); second = second % (60 * 60); minute = second / 60; second = second % 60; if (day > 0) sprintf(buf, " %s%ld:%02ld:%02ld:%02ld ", sign, day, hour, minute, second); else if (hour > 0) sprintf(buf, " %s%ld:%02ld:%02ld ", sign, hour, minute, second); else sprintf(buf, " %s%2ld:%02ld ", sign, minute, second); return buf; } /* * This is necessary because some C libraries aren't ANSI C compliant yet. */ char *StrStr(string, match) char *string, *match; { int i, length; length = strlen(match); for (i = strlen(string) - length; i >= 0; i--, string++) if (!strncmp(match, string, length)) return string; return NULL; } #ifndef _amigados int StrCaseCmp(s1, s2) char *s1, *s2; { char c1, c2; for (;;) { c1 = ToLower(*s1++); c2 = ToLower(*s2++); if (c1 > c2) return 1; if (c1 < c2) return -1; if (c1 == NULLCHAR) return 0; } } int ToLower(c) int c; { return isupper(c) ? tolower(c) : c; } int ToUpper(c) int c; { return islower(c) ? toupper(c) : c; } #endif /* !_amigados */ char *StrSave(s) char *s; { char *ret; if ((ret = (char *) malloc(strlen(s) + 1))) { strcpy(ret, s); } return ret; } char *StrSavePtr(s, savePtr) char *s, **savePtr; { if (*savePtr) { free(*savePtr); } if ((*savePtr = (char *) malloc(strlen(s) + 1))) { strcpy(*savePtr, s); } return(*savePtr); } char *PGNDate() { time_t clock; struct tm *tm; char buf[MSG_SIZ]; clock = time((time_t *)NULL); tm = localtime(&clock); sprintf(buf, "%04d.%02d.%02d", tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday); return StrSave(buf); } char *PositionToFEN(move) int move; { int i, j, fromX, fromY, toX, toY; int whiteToPlay; char buf[128]; char *p, *q; int emptycount; whiteToPlay = (gameMode == EditPosition) ? !blackPlaysFirst : (move % 2 == 0); p = buf; /* Piece placement data */ for (i = BOARD_SIZE - 1; i >= 0; i--) { emptycount = 0; for (j = 0; j < BOARD_SIZE; j++) { if (boards[move][i][j] == EmptySquare) { emptycount++; } else { if (emptycount > 0) { *p++ = '0' + emptycount; emptycount = 0; } *p++ = PieceToChar(boards[move][i][j]); } } if (emptycount > 0) { *p++ = '0' + emptycount; emptycount = 0; } *p++ = '/'; } *(p - 1) = ' '; /* Active color */ *p++ = whiteToPlay ? 'w' : 'b'; *p++ = ' '; /* !!We don't keep track of castling availability, so fake it */ q = p; if (boards[move][0][4] == WhiteKing) { if (boards[move][0][7] == WhiteRook) *p++ = 'K'; if (boards[move][0][0] == WhiteRook) *p++ = 'Q'; } if (boards[move][7][4] == BlackKing) { if (boards[move][7][7] == BlackRook) *p++ = 'k'; if (boards[move][7][0] == BlackRook) *p++ = 'q'; } if (q == p) *p++ = '-'; *p++ = ' '; /* En passant target square */ if (move > backwardMostMove) { fromX = moveList[move - 1][0] - 'a'; fromY = moveList[move - 1][1] - '1'; toX = moveList[move - 1][2] - 'a'; toY = moveList[move - 1][3] - '1'; if (fromY == (whiteToPlay ? 6 : 1) && toY == (whiteToPlay ? 4 : 3) && boards[move][toY][toX] == (whiteToPlay ? BlackPawn : WhitePawn) && fromX == toX) { /* 2-square pawn move just happened */ *p++ = toX + 'a'; *p++ = whiteToPlay ? '6' : '3'; } else { *p++ = '-'; } } else { *p++ = '-'; } /* !!We don't keep track of halfmove clock for 50-move rule */ strcpy(p, " 0 "); p += 3; /* Fullmove number */ sprintf(p, "%d", (move / 2) + 1); return StrSave(buf); } Boolean ParseFEN(board, blackPlaysFirst, fen) Board board; int *blackPlaysFirst; char *fen; { int i, j; char *p; int emptycount; p = fen; /* Piece placement data */ for (i = BOARD_SIZE - 1; i >= 0; i--) { j = 0; while (j < BOARD_SIZE) { if (isdigit(*p)) { emptycount = *p++ - '0'; if (j + emptycount > BOARD_SIZE) return FALSE; while (emptycount--) board[i][j++] = EmptySquare; } else { board[i][j++] = CharToPiece(*p++); } } if (*p != '/' && *p != ' ') return FALSE; p++; } /* Active color */ switch (*p) { case 'w': *blackPlaysFirst = FALSE; break; case 'b': *blackPlaysFirst = TRUE; break; default: return FALSE; } /* !!We ignore the rest of the FEN notation */ return TRUE; }