/* amiga_protos.h * * ``pinfocom'' -- a portable Infocom Inc. data file interpreter. * Copyright (C) 1987-1992 InfoTaskForce * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to the * Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Header: RCS/amiga_protos.h,v 3.0 1992/10/21 16:56:19 pds Stab $ */ /* Clipboard support routines. */ VOID ClipClose(VOID); LONG ClipRead(STRPTR Buffer,const LONG Len); VOID ClipSave(const STRPTR Buffer,const LONG Len); Bool ClipOpen(VOID); /* Console text output and auxilary routines. */ UWORD ConCharWidth(const UBYTE Char); VOID ConCursorOff(VOID); VOID ConCursorOn(const int New); VOID ConSet(const int X,const int Y,const int New); VOID ConMove(const int Delta,const int New); VOID ConClearEOL(VOID); VOID ConCharBackspace(const int Delta,const int New); VOID ConCharDelete(const int New); VOID ConCharInsert(const UBYTE Char); VOID ConScrollUp(VOID); VOID ConWrite(const char *Line,LONG Len,LONG Indent); VOID ConCloseLibs(VOID); Bool ConOpenLibs(VOID); VOID ConCleanup(VOID); Bool ConSetup(VOID); UBYTE ConGetChar(const Bool SingleKey); VOID ConSetColour(const int Colour); VOID ConSetKey(const int Key,const STRPTR String,const int Len); VOID ConPrintf(const char *Format,...); VOID ConSwap(STRPTR a,STRPTR b,int Len); int ConInput(char *Prompt,char *Input,const int MaxLen,const Bool DoHistory); VOID ConPrintStatus(const char *Left,const char *Right); LONG ConShowRequest(const struct Window *Window,const STRPTR Text,const STRPTR Gadgets,...); Bool ConQueryOption(int Option); VOID ConUpdateMenus(VOID); VOID ConLockMenus(VOID); VOID ConUnlockMenus(VOID); char * ConSplitLine(char *Line,int Len,Bool ReturnPrompt); VOID ConPrintLine(const char *Buffer,int Len,int Indent); Bool ConCheckStory(const char *Name); char * ConLocateStory(const char *Directory,const char *Default); VOID ConQueryStoryInformation(const char *Name); VOID ConAbout(VOID); /* Game file selection routines. */ VOID GameAdd(struct List *List,int Index,const char *FileName); Bool GameMatch(const char *Name,const char *Pattern); VOID GameMultiScan(struct List *GameList,const char *Pattern); char * GameGetNodeName(struct List *List,const int Offset); VOID GameFreeList(struct List *List); Bool GameIsAssign(const STRPTR Name); struct List * GameBuildList(const char *Pattern); char * GameGetStoryName(const char *Pattern,const struct Window *Window); VOID GameCentreWindow(const struct Screen *Screen,const WORD WindowWidth,const WORD WindowHeight,WORD *LeftEdge,WORD *TopEdge); struct Gadget * GameCreateGadgets(struct Gadget **GadgetArray,struct Gadget **GadgetList,const APTR VisualInfo,const struct List *Labels,const struct Screen *Screen,WORD *Width,WORD *Height); Bool GameSelect(char *Name); /* Scripting support routines. */ Bool ScriptWrite(const char *Buffer,const int Width); struct Gadget * ScriptCreateGadgets(struct Gadget **GadgetArray,struct Gadget **GadgetList,const APTR VisualInfo,UWORD *Width,UWORD *Height,const struct Screen *Screen); Bool ScriptGetPrinterName(STRPTR PrinterName,int *PrinterWidth); char * ScriptSplitLine(char *Line,int Len,const Bool ReturnPrompt); /* Sound support routines. */ Bool SoundInit(VOID); VOID SoundExit(VOID); VOID SoundAbort(VOID); VOID SoundStop(VOID); VOID SoundStart(VOID);