OMEGA OVERVIEW
==============
omega  is  a  complex rogue-style game of dungeon exploration.  Unlike
other  such  games,  there are a number of ways to "win", depending on
various  actions taken during play.  The ways you can get your name on
the hiscore board include becoming the highest ranked head of a guild,
sect,  college,  etc., as well as gaining the most points figured from
possessions and experience.  The game (via the oracle) may impose some
structure  on  your  exploration,  but  you need not follow all of the
oracle's advice.  There *is* a "total winner" status, by the way.

omega  offers  a  richness of playing detail that goes beyond a simple
game like rogue.  However, the majority of gameplay is very similar to
rogue,  hack,  ultrarogue,  larn, and other such games.  The player is
represented  by  the  highlighted  "@"  symbol,  objects  and  terrain
features  are  represented  by  non-alphabetic  symbols,  monsters are
represented  by  the  various  upper and lower case letters, and other
humans  are  represented  by a non-highlighted "@".  It is recommended
that  the  novice read the man pages for rogue or some other such game
and perhaps play a few games before playing omega.

For  Amiga  users the playfield are inhabited by colour images instead
of mere ASCII characters...

omega  currently  consists of a countryside in which are sited a city,
various  villages, several dungeons, and some "special" sites, such as
the  temple  HQ's  of the various priesthoods.  The game starts in the
city of Rampart, where all the guilds have headquarters.  As a dungeon
is  explored, all generated levels are saved in memory.  However, only
one  dungeon  is "remembered" at a time, so if you enter two dungeons,
the first will be forgotten (it will be regenerated should you wish to
enter it again).  However, if a dungeon is "completed", this fact will
be remembered, basically meaning that the unique monster at the bottom
will  not  be  regenerated if you've killed him already.  In addition,
saving  the  game  in  a  dungeon only saves the current level, so the
other levels will be recreated on reentry.

You  will  first  want  to  explore the city of Rampart.  Although the
architecture  and  important  sites remain the same from game to game,
details  such  as  the  precise  position of certain shops, etc.  will
change.   Rampart  is  relatively safe if you don't wander into places
that  are obviously dangerous or do things like breaking and entering.
If  you  are  reckless, it is quite possible to get killed before ever
finding  the  dungeons.   The  'M'  command  now  allows you to return
immediately  to  any establishment you have already visited that game,
and is preset to "know" the permanent locations of Rampart.

Many Rampart establishments are only open in the daytime, but some are
only  active at night.  Due to the stringent anti-crime measures taken
by  the  Duke,  it  is usually safe to sleep in the streets.  You will
find  it  far  more  rewarding,  however, to rent or purchase your own
lodgings, if you can afford them.

The  point  of  omega,  though,  is  dungeon exploration.  There are a
number  of  dungeons hidden about the countryside.  These dungeons are
at  different  levels  of  difficulty  and  have various idiosyncratic
differences.   The  easiest are the Caves of the Goblin King, which is
due  south  of  Rampart,  in  the nearby mountains.  The caves must be
searched  for  with  's'  command  unless you are lucky enough to move
directly onto them.