; This file is used to set up the path-name. ; It currently sets up a 2 floppy disk, a hard-disk or a ramdisk system. ; It must lie in the directory where you start omega from ; ; There are 3 path's that are neccessary ; #SAVEPATH - Where saved games end up ; #LIBPATH - Where omega searches for it's library ; #LEVELPATH - Where the levels are kept temporarly ; #PIXPATH - Where the pictures are kept ; ; Besides that you can set 2 names ; #NAME - Your characters name ; #WIZARD - If this is set to match NAME you are able to enter wizard-mode ; ; #DELAY - If you are tired of ***MORE*** you can set this value with ; a positive amount of sekunds you want to pass before the ; program continues after it has written an important message or ; just want to clear the message area. If you set this value to ; 0, the program gets back to it's morewait system. ; ; #OPTIONS - Lets you define wether you want to see the pictures or not, ; plus let's you save the levels in ram: (There is NO check to ; see if memory is exceeded, because ramdisk is always filled) ; The !picture option is important if you only got a 1meg machine, ; the option MUST then be off! ; Levels are not automatic saved in ram: you must still change ; the path. Default is ramdisk = FALSE, pictures = TRUE ; ; It is important that everything is written, even the ':' and '/' ; ; How long is the message pause ; #DELAY = 1 ; ; Names ; #NAME = Mjoelner #WIZARD = Mjoelner ; ; floppy-disk ; ;#SAVEPATH = OmegaSave: ;#LIBPATH = OmegaLib: ;#LEVELPATH = OmegaLevels: ;#PIXPATH = SYS: ; ; Harddisk ; #SAVEPATH = ram: #LIBPATH = OmegaLib/ #LEVELPATH = OmegaLevels/ #PIXPATH = Billeder/ ; ; ; Ramdisk ; ;#SAVEPATH = ram: ;#LIBPATH = ram: ;#LEVELPATH = ram: ;#PIXPATH = ram: ; ; Default options ; #OPTIONS = !ramdisk,pictures ; ; Larger system options ; ;#OPTIONS = ramdisk,pictures ; ; 1meg Amiga options ; ;#Options = !ramdisk,!pictures ;