@database "Tables.guide" @$VER: Tables.guide 1.2 (13.7.94) @(C) "This file is released into the public domain." @AUTHOR "Zach Forsyth" ## You'll need AmigaGuideŽ or MultiView to read this document properly! @width 79 @node Main "Imp Professional Tables" @{" " link FighterAtt} Attack - Fighters, Rangers, Paladins & Bards @{" " link MagicAtt} Magic-Users & Illusionists @{" " link ClericAtt} Clerics, Druids & Monks @{" " link ThiefAtt} Thieves & Assassins @{" " link MonsterAtt} Monsters @{" " link FighterSave} Saves - Fighters, Rangers, Paladins & Bards @{" " link MagicSave} Magic-Users & Illusionists @{" " link ClericSave} Clerics, Druids & Monks @{" " link ThiefSave} Thieves & Assassins @{" " link ItemSave} Items @{" " link Assassination} Assassins table for assassination @{" " link EncounterReact} Encounter reaction @{" " link ClericTurn} Matrix for clerics affecting undead @endnode @node FighterAtt "Attack" @{fg filltext}@{bg fill} ATTACK MATRIX FOR FIGHTERS, PALADINS, RANGERS, AND BARDS @{fg shine}@{bg back} @{b} Armor 20-sided Die Score to Hit by Level of Attacker @{u} Class 0 1-2 3-4 5-6 7-8 9-10 11-12 13-14 15-16 17+ @{ub}@{uu} -10 26 25 23 21 20 20 20 18 16 14 -9 25 24 22 20 20 20 19 17 15 13 -8 24 23 21 20 20 20 18 16 14 12 @{bg shadow} -7 23 22 20 20 20 19 17 15 13 11 -6 22 21 20 20 20 18 16 14 12 10 -5 21 20 20 20 19 17 15 13 11 9 @{bg back} -4 20 20 20 20 18 16 14 12 10 8 -3 20 20 20 19 17 15 13 11 9 7 -2 20 20 20 18 16 14 12 10 8 6 @{bg shadow} -1 20 20 19 17 15 13 11 9 7 5 0 20 20 18 16 14 12 10 8 6 4 1 20 19 17 15 13 11 9 7 5 3 @{bg back} 2 19 18 16 14 12 10 8 6 4 2 3 18 17 15 13 11 9 7 5 3 1 4 17 16 14 12 10 8 6 4 2 0 @{bg shadow} 5 16 15 13 11 9 7 5 3 1 -1 6 15 14 12 10 8 6 4 2 0 -2 7 14 13 11 9 7 5 3 1 -1 -3 @{bg back} 8 13 12 10 8 6 4 2 0 -2 -4 9 12 11 9 7 5 3 1 -1 -3 -5 10 11 10 8 6 4 2 0 -2 -4 -6 @endnode @node MagicAtt "Attack" @{fg filltext}@{bg fill} ATTACK MATRIX FOR MAGIC-USERS AND ILLUSIONISTS @{fg shine}@{bg back} @{b} Armor 20-sided Die Score to Hit by Level of Attacker @{u} Class 1-5 6-10 11-15 16-20 21+ @{ub}@{uu} -10 26 24 21 20 20 -9 25 23 20 20 20 -8 24 22 20 20 19 @{bg shadow} -7 23 21 20 20 18 -6 22 20 20 19 17 -5 21 20 20 18 16 @{bg back} -4 20 20 20 17 15 -3 20 20 19 16 14 -2 20 20 18 15 13 @{bg shadow} -1 20 20 17 14 12 0 20 19 16 13 11 1 20 18 15 12 10 @{bg back} 2 19 17 14 11 9 3 18 16 13 10 8 4 17 15 12 9 7 @{bg shadow} 5 16 14 11 8 6 6 15 13 10 7 5 7 14 12 9 6 4 @{bg back} 8 13 11 8 5 3 9 12 10 7 4 2 10 11 9 6 3 1 @endnode @node ClericAtt "Attack" @{fg filltext}@{bg fill}ATTACK MATRIX FOR CLERICS, DRUIDS, AND MONKS@{fg shine}@{bg back} @{b} Armor 20-sided Die Score to Hit by Level of Attacker @{u} Class 1-3 4-6 7-9 10-12 13-15 16-18 19+ @{ub}@{uu} -10 25 23 21 20 20 20 19 -9 24 22 20 20 20 19 18 -8 23 21 20 20 20 18 17 @{bg shadow} -7 22 20 20 20 19 17 16 -6 21 20 20 20 18 16 15 -5 20 20 20 19 17 15 14 @{bg back} -4 20 20 20 18 16 14 13 -3 20 20 19 17 15 13 12 -2 20 20 18 16 14 12 11 @{bg shadow} -1 20 19 17 15 13 11 10 0 20 18 16 14 12 10 9 1 19 17 15 13 11 9 8 @{bg back} 2 18 16 14 12 10 8 7 3 17 15 13 11 9 7 6 4 16 14 12 10 8 6 5 @{bg shadow} 5 15 13 11 9 7 5 4 6 14 12 10 8 6 4 3 7 13 11 9 7 5 3 2 @{bg back} 8 12 10 8 6 4 2 1 9 11 9 7 5 3 1 0 10 10 8 6 4 2 0 -1 @endnode @node ThiefAtt "Attack" @{fg filltext}@{bg fill} ATTACK MATRIX FOR THIEVES AND ASSASSINS @{fg shine}@{bg back} @{b} Armor 20-sided Die Score to Hit by Level of Attacker @{u} Class 1-4 5-8 9-12 13-16 17-20 21+@{uu}@{ub} -10 26 24 21 20 20 20 -9 25 23 20 20 20 19 -8 24 22 20 20 20 18 @{bg shadow} -7 23 21 20 20 19 17 -6 22 20 20 20 18 16 -5 21 20 20 19 17 15 @{bg back} -4 20 20 20 18 16 14 -3 20 20 19 17 15 13 -2 20 20 18 16 14 12 @{bg shadow} -1 20 20 17 15 13 11 0 20 19 16 14 12 10 1 20 18 15 13 11 9 @{bg back} 2 19 17 14 12 10 8 3 18 16 13 11 9 7 4 17 15 12 10 8 6 @{bg shadow} 5 16 14 11 9 7 5 6 15 13 10 8 6 4 7 14 12 9 7 5 3 @{bg back} 8 13 11 8 6 4 2 9 12 10 7 5 3 1 10 11 9 6 4 2 0 @endnode @node MonsterAtt "Attack" @{fg filltext}@{bg fill} ATTACK MATRIX FOR MONSTERS @{fg shine}@{bg back} @{b}Armor 20-sided Die Score to Hit by Level of Attacker @{u}Class 1-1 1 1+ 2-3+ 4-5+ 6-7+ 8-9+ 10-11 12-13 14-15 16+@{ub}@{uu} -10 25 24 23 21 20 20 20 20 20 19 18 -9 24 23 22 20 20 20 20 20 19 18 17 -8 23 22 21 20 20 20 20 19 18 17 16 @{bg shadow} -7 22 21 20 20 20 20 19 18 17 16 15 -6 21 20 20 20 20 19 18 17 16 15 14 -5 20 20 20 20 20 18 17 16 15 14 13 @{bg back} -4 20 20 20 20 19 17 16 15 14 13 12 -3 20 20 20 19 18 16 15 14 13 12 11 -2 20 20 20 18 17 15 14 13 12 11 10 @{bg shadow} -1 20 20 19 17 16 14 13 12 11 10 9 0 20 19 18 16 15 13 12 11 10 9 8 1 19 18 17 15 14 12 11 10 9 8 7 @{bg back} 2 18 17 16 14 13 11 10 9 8 7 6 3 17 16 15 13 12 10 9 8 7 6 5 4 16 15 14 12 11 9 8 7 6 5 4 @{bg shadow} 5 15 14 13 11 10 8 7 6 5 4 3 6 14 13 12 10 9 7 6 5 4 3 2 7 13 12 11 9 8 6 5 4 3 2 1 @{bg back} 8 12 11 10 8 7 5 4 3 2 1 0 9 11 10 9 7 6 4 3 2 1 0 -1 10 10 9 8 6 5 3 2 1 0 -1 -2 @endnode @node FighterSave "Saves" @{fg filltext}@{bg fill} SAVING THROW MATRIX FOR FIGHTERS, PALADINS, AND RANGERS @{fg shine}@{bg back} @{b} Attack to be Saved Against Paralyzation Poison or Petrification Rod,Staff Breath @{u}Level Death Magic or Polymorph or Wand Weapon Spell@{uu}@{ub} 0 16 17 18 20 19 1-2 14 15 16 17 17 3-4 13 14 15 16 16 @{bg shadow} 5-6 11 12 13 13 14 7-8 10 11 12 12 13 9-10 8 9 10 9 11 @{bg back}11-12 7 8 9 8 10 13-14 5 6 7 5 8 15-16 4 5 6 4 7 @{bg shadow} 17+ 3 4 5 4 6@{bg back} @endnode @node MagicSave "Saves" @{fg filltext}@{bg fill} SAVING THROW MATRIX FOR MAGIC-USERS AND ILLUSIONISTS @{fg shine}@{bg back} @{b} Attack to be Saved Against Paralyzation Poison or Petrification Rod,Staff Breath @{u}Level Death Magic or Polymorph or Wand Weapon Spell@{uu}@{ub} 1-5 14 13 11 15 12 6-10 13 11 9 13 10 11-15 11 9 7 11 8 @{bg shadow}16-20 10 7 5 9 6 21+ 8 5 3 7 4@{bg back} @endnode @node ClericSave "Saves" @{fg filltext}@{bg fill} SAVING THROW MATRIX FOR CLERICS AND DRUIDS @{fg shine}@{bg back} @{b} Attack to be Saved Against Paralyzation Poison or Petrification Rod,Staff Breath @{u}Level Death Magic or Polymorph or Wand Weapon Spell@{uu}@{ub} 1-3 10 13 14 16 15 4-6 9 12 13 15 14 7-9 7 10 11 13 12 @{bg shadow}10-12 6 9 10 12 11 13-15 5 8 9 11 10 16-18 4 7 8 10 9 @{bg back} 19+ 2 5 6 8 7 @endnode @node ThiefSave "Saves" @{fg filltext}@{bg fill} SAVING THROW MATRIX FOR THIEVES, ASSASSINS, AND MONKS @{fg shine}@{bg back} @{b} Attack to be Saved Against Paralyzation Poison or Petrification Rod,Staff Breath @{u}Level Death Magic or Polymorph or Wand Weapon Spell@{ub}@{uu} 1-4 13 12 14 16 15 5-8 12 11 12 15 13 9-12 11 10 10 14 11 @{bg shadow}13-16 10 9 8 13 9 17-20 9 8 6 12 7 21+ 8 7 4 11 5 @{bg back} @endnode @node ItemSave "Saves" @{fg filltext}@{bg fill} SAVING THROW MATRIX FOR MAGICAL AND NON-MAGICAL ITEMS @{fg shine}@{bg back} @{b}@{u} 1 2 3 4 5 6 7 8 9 10 11@{uu}@{ub} Bone or Ivory 11 16 10 20 6 17 9 3 2 8 1 Ceramic 4 18 12 19 11 5 3 2 4 2 1 Cloth 12 6 3 20 2 20 16 13 1 18 1 @{bg shadow}Crystal or Vial 6 19 14 20 13 10 6 3 7 15 5 Glass 5 20 15 20 14 11 7 4 6 17 1 Leather or Book 10 4 2 20 1 13 6 4 3 13 1 @{bg back}Liquid 15 0 0 20 0 15 14 13 12 18 15 Metal, hard 7 6 2 17 2 6 2 1 1 11 1 Metal, soft or Jewelry 13 14 9 19 4 18 13 5 1 16 1 @{bg shadow}Mirror 12 20 15 20 13 14 9 5 6 18 1 Parchment or Paper 16 11 6 20 0 25 21 18 2 20 1 Stone, small or Gem 3 17 7 18 4 7 3 2 1 14 2 @{bg back}Wood or Rope, thin 9 13 6 20 2 15 11 9 1 10 1 Wood or Rope, thick 8 10 3 19 1 11 7 5 1 12 1 @{fg highlight}@{i}1-Acid 2-Crushing Blow 3-Normal Blow 4-Disintegrate 5-Fall 6-Fireball 7-Magical Fire 8-Normal Fire 9-Frost 10-Lightning 11-Electricity@{ui}@{fg shine} @endnode @node Assassination "Assassination" @{fg filltext}@{bg fill} ASSASSINS' TABLE FOR ASSASSINATIONS @{fg shine}@{bg back} @{b} Level of Intended Victim @{u}Level 0-1 2-3 4-5 6-7 8-9 10-11 12-13 14-15 16-17 18+@{uu}@{ub} 1 50% 45% 35% 25% 10% 1% --- --- --- --- 2 55% 50% 40% 30% 15% 2% --- --- --- --- 3 60% 55% 45% 35% 20% 5% --- --- --- --- @{bg shadow} 4 65% 60% 50% 40% 25% 10% 1% --- --- --- 5 70% 65% 55% 45% 30% 15% 5% --- --- --- 6 75% 70% 60% 50% 35% 20% 10% 1% --- --- @{bg back} 7 80% 75% 65% 55% 40% 25% 15% 5% --- --- 8 85% 80% 70% 60% 45% 30% 20% 10% 2% --- 9 95% 90% 80% 70% 55% 40% 30% 20% 5% --- @{bg shadow} 10 99% 95% 85% 75% 60% 45% 35% 25% 10% 1% 11 100% 99% 90% 80% 65% 50% 40% 30% 15% 5% 12 100% 100% 95% 85% 70% 55% 45% 35% 20% 10% @{bg back} 13 100% 100% 99% 95% 80% 65% 50% 40% 25% 15% 14 100% 100% 100% 99% 90% 75% 60% 50% 35% 25% 15 100% 100% 100% 100% 99% 85% 70% 60% 45% 35% @endnode @node EncounterReact "Encounter Reaction" @{fg filltext}@{bg fill} ENCOUNTER REACTION @{fg shine}@{bg back} @{b} Adjusted @{u}Die Score Reaction @{uu}@{ub} 01-05 Violently hostile, immediate attack* 06-25 Hostile, immediate action* 26-45 Uncertain but 55% prone toward negative @{bg shadow} 46-55 Neutral - uninterested - uncertain 56-75 Uncertain but 55% prone toward positive 76-95 Friendly, immediate action @{bg back} 96-00 Enthusiastically friendly, immediate acceptance @{i}* Or morale check if appropriate@{ui} @endnode @node ClericTurn "Turning Undead" @{fg filltext}@{bg fill} MATRIX FOR CLERICS AFFECTING UNDEAD @{fg shine}@{bg back} @{b}Type of Level of Cleric Attempting to Turn @{u}Undead 1 2 3 4 5 6 7 8 9-13 14+@{uu}@{ub} Skeleton 10 7 4 T T D D D* D* D* Zombie 13 10 7 T T D D D D* D* Ghoul 16 13 10 4 T T D D D D* @{bg shadow}Shadow 19 16 13 7 4 T T D D D* Wight 20 19 16 10 7 4 T T D D Ghast -- 20 19 13 10 7 4 T T D @{bg back}Wraith -- -- 20 16 13 10 7 4 T D Mummy -- -- -- 20 16 13 10 7 4 T Spectre -- -- -- -- 20 16 13 10 7 T @{bg shadow}Vampire -- -- -- -- -- 20 16 13 10 4 Ghost -- -- -- -- -- -- 20 16 13 7 Lich -- -- -- -- -- -- -- 19 16 10 @{bg back}Special -- -- -- -- -- -- -- 20 19 13 @{i}* Number affected is 7-12 rather than 1-12.@{ui} @endnode