Instructions Conquest has much in common with other 'Conquer the World' games. Up to 8 players can play, any or all of whom can be computer controlled. The goal is to defeat all of the opposing armies, and occupy every territory on the Map. The game objective can be different depending on selections made in the game set-up menu. Conquest is different from other games in this genre because of its point & click user interface and the strength of the rule-based algorithm used by the computer opponents. Winning a game of Conquest requires good placement of armies, outnumbering your opponent in critical battles, and luck. Each player's turn is divided into 3 phases: Placement, Attack, and Freemove. The Placement phase consists of selecting a territory owned by you and putting some or all of your new armies for that turn on it. The number of new armies is determined by the number of territories owned by the player and the number of bonus armies received from the occupation of whole continents. This phase continues until all of armies have been placed. During the Attack phase, you can attack a bordering territory owned by another player as long as you have 2 or more armies on your territory (NOTE: If you are using the Even Chances attack scoring, then your armies must be greater than or equal to your opponent's). If you defeat all of the armies on the Defending territory, you can then move some of your armies on to your new territory (NOTE: Each territory must have at least one army at the end of your move). To end this phase, select the 'EXIT' box. After the Attack phase, a player is allowed to move armies from a territory to an adjacent territory, provided he owns both of them. The purpose of this Freemove is to reinforce your current position until your next turn. Conquest has a variety of options and settings. When the game is first loaded, the player characteristics are shown in a box (for more information on these - read the 'player menu' help section), and the following buttons are shown on the right side of the screen: >> Start game - starts a new game >> Resume game - continues a saved game >> Modem game - starts a new game where at least one player is connected through a modem >> Demonstration - Generates 5 computer players and starts playing using random maps >> Help - brings up the Help menu >> Options - allows you to change the game's settings. For more information, see the 'Opening Menu' Help section. >> Maps - lets you select a map to play on >> Save Set-up - Saves all game and player settings as the default settings >> Quit - Ends game, and exits program Game Settings To change the game set-up, just place the arrow on the button marked 'Options Menu' in the opening menu. >> Objective. This is the criteria for winning a game. The 10 game objectives fall in to 3 categories: First player to occupy a set % of the Map. Player with most armies after # rounds. Player with most territories after # rounds. >> There are 6 types of Attack Scoring used to determine the losses in an attack: Even Chances - even odds for the attacker and defender. To attack, an attacker must have the same or more armies than the defender. Weighted by # of Armies - odds for each battle favor the player with the most armies on his territory (but independent of armies he owns elsewhere). Wildly Random - unpredictable. Cyclic (Short or Long) - your odds of winning depend on a 'biorhythm' cycle. Simulated Dice Toss - uses dice (see guide) Unknown - randomly chooses one of the above. >> Territory Selection determines the method used for picking each player's territories: Random - Territories are automatically picked for each player on a random basis. Partioned - Similiar to the first method, however territories are clustered for each player, so the starting position is better. Manual - All territories and number of armies are determined by the Human players. Player's choice - Each player picks his own. >> Bonus Armies For Each Opponent Eliminated gives new armies to a player if he removes another player from the game. >> Free move determines when a player can redistribute his armies at the end of his turn. A player's freemove can be dependent on if he conquered a territory during his turn. >> Plagues - Randomly reduces the armies on a heavily defended territory to 1. Strikes the most occupied territory about every third turn. >> If Hide Non-Adjacent Opponent's Territories is 'ON,' then all of the territories not next to a human player will be covered. >> If Penalty for attacking a new continent is on, an attacker has a %33 less chance of winning a battle if the defender is part of different continent. >> Rebellions enables territories to change owners during the game without combat. If 'Strong to weak' is selected, then the player with the best position will lose territories to the player with the worst position (at random intervals. >> For information on Team Play, select the team play help selection. >> Random player order changes the order a player plays in each round. >> Max new armies/turn limits the new armies awarded at the start of each turn. Useful for prolonging game play. >> Max armies per territory limits the number of armies that can occupy a single territory. This results in fewer 'sweeps' across the board by a strong player. >> The Maximum # of starting armies is used to determine the highest number of armies on each territory at the start of the game. >> Hardware Configuration - see 'Hardware' >> During the game, press the ESCAPE key to bring up the options menu, or the first nine functions keys to go directly to the first nine entries on the options menu. Player Menu To reach the player menu, click on the button next to the player you wish to change (in the opening menu). If a player is active (will participate in the game), then the players name and type are visable. To play a game, at least 3 players must be active. There are three types of players: humans, computer, and modem opponents. The color and name of human players can be changed by clicking on the button next to these choices. The button labled 'Status' determines if the player will be active. However, if the player type is computer a number of additional options are selectable: >> Strategy determines how the computer attacks during the attack phase. -- Standard plays the opponent as in previous versions of Conquest (recommended setting) -- Blitzkrieg encourages the computer player to go around strongholds, and attack at the weakest points -- Maginot Line encourages the player to attack the enemy at his strongest points (to wear them down), and to concentrate his efforts on defending his continents >> Philosophy sets the basic principle the computer opponent will use. Aggressive - attacks often. Defensive - hordes armies. Balanced - mixture of the above. Random - changes each turn. >> Attack Priority determines who the computer opponent is most likely to attack if all other conditions are equal. In other words, if a player can attack two different territories owned by two different players, and the advantage gained from conquering each territory is the same, the computer player will prefer attacking the one corresponding to the selection here. The recommended setting (for long games) is 'Strong Players.' The 'Vengeance' setting causes the computer player to attack the player (any type) that has attacked him the most. >> Intellegence goes from one to ten, and it determines how a computer player plays. 'Dumb' players (Intellegence less than three) can still win, but they do not make as much of a challenge as the smart players. I think the most challenging setting is: one human, 3 or more smart computer opponents on a large map (more than 75 territories). Even more difficult is teaming the computer opponents against unteamed human players. If the attack scoring is set to 'Weighted by number of armies,' the weak computer players will do better because they tend to put all of their armies in one or two territories. If you are having too much trouble beating the computer opponents, set the 'Favors Attacking' selection to 'Computer Opponents' so they will give you more breathing room. Also, set the intelligence level above 7 so they do a better job of beating up each other. Team Play Team play allows groups of players to band together and battle other teams. In the Team options menu, you assign a team number to each player. You can have as many or as few members in each team. Team members split the new armies for each turn (no matter what their individual territorial holdings are). Human team members can attack other team members - however, except to make a path for your armies to get to the front, there is no reason to attack a teammate. The game's outcome is decided by the team's standing, not the individual players. Each team member can only use his own territories to play. You can not place armies on a teammate's territories, etc. Modem Play This is the first version of Conquest to allow modem to modem games. Two computers can be connected either through a phone line or a direct physical link with a 'null modem' cable. Before you start a modem game, decide with your opponent who the 'Host' and 'Guest' will be. The Host dials (or establishes the connection), and sets up the game options and map. Computer opponents can also play, if the Host has included them in the game. To start a modem game, the Host configures the game (including atleast one modem player), and selects 'Modem Game.' The Guest selects 'Modem Game' and waits for the Host to call. To cancel, press F10 several times. Placement At the start of each turn, a player is given new armies to place on any of his territories. To place the armies, just point to the territory, and click the LEFT mouse button. Then select the number of armies to place on that state. The program will not let you select a territory that does not belong to you. The number of new armies is derived from the total number of territories owned by you divided by three, plus additional armies for each continent you own (the armies gained by owning a continent are displayed by selecting 'Show Values'). At least two new armies will be awarded each turn. Attack To attack, just click on your territory (the Attacker), and then on the territory you wish to attack (the Defender). If you can attack it, the attack will automatically take place. If one of your territories does not border any of your opponents, or the attacker does not border the defender, you will not be able to select it. Attacks can only occur between bordering territories. A white line representing a sea lane also indicates which territories border each other. To exit this mode, select 'Exit.' Freemove At the end of each turn, a player may move armies from one territory to another, provided he owns both of them, and they border each other. This allows each player to reinforce his position. After the freemove, at least one army must remain on each territory. Only one freemove is allowed per turn. To make a freemove, just select the territory to move the armies from (the Donor), and then select the territory you wish to move to (the Receiver). You will then be prompted for the number of armies to move. If only one army can be moved, the move will be automatic. If you wish to abort the freemove after you are prompted for the number of armies, select zero. In-game options Options may be selected by pointing and clicking on the box marked 'Options' or by pressing the 'Escape' key when the Options box is visible (Note: if you press the 'Escape' key during a computer player's move, there may be a slight delay before the menu is displayed). >> Statistics - Shows the current standings of all players. This is useful for determining which players you should watch out for. >> Graphs - Plots a graph of armies and territories of each player over last 20 turns. Based on values at the beginning of each turn. >> Settings - Shows the current game settings. The settings can't be changed during the game. >> Player Info - Shows the characteristics and standings of a particular player. A player's characteristics can be changed by selecting 'CHANGE' if it is not that player's turn. >> HELP! - Displays the help menu. >> Show/Hide Values - Shows or hides the new army continent values awarded to the owner of the entire continent. >> Show/Hide Round - displays the round #. >> Hide Screen - temporarly blacks out the screen. Use 'Escape' key to return to game. >> Hardware - see 'Hardware' help menu item. >> Save Game - Saves the current game under a name you select (with the extension '.sav'). This does not end the current game. >> Quit Game - Exits Conquest. Hints >> Most placement and attack decisions are a trade off between conquering a continent (to obtain the new armies awarded for owning that continent), and defending your position. >> The algorithm for the computer opponents balances a desire to occupy entire continents with a paranoia of attacks from other players (be they human or computer). >> The advantange of setting the 'Favors Attacking' player selection to 'Strongest player' is the computer opponents will keep each other (and the humans) in check. If a computer opponent feels that another player is getting too strong, he will shift his focus slightly to weaken the adversary. >> To decide which continent is best for placing armies in (and attacking in), consider how many territories you own in it, and how difficult it is to obtain and defend. Usually the higher value continents are more difficult to get and keep. >> Try to place your armies in an area that the other opponents are not trying to conquer. Sometimes it is possible to win by collecting armies and letting your opponents weaken each other. >> Try not to attack each turn to the point you can not attack anymore. This keeps enemies from taking your territories too easily. >> Sometimes you may need to sacrifice part of your forces to keep your opponent(s) from controlling a complete continent. Consider placing a few armies on one or two remote territories even if you do not want to acquire that continent in the near future. This makes the other opponents work harder to improve their positions. >> Check the Statistics from the Options menu to gauge how your opponents are doing. If one opponent is getting too strong, try to concentrate your attacks on him. Even though he may help you in the short run by weakening the other opponents, sooner or later he will come after you. >> Use a variety of computer opponents, including the 'Aggressive' type. The computer opponents do not recognize if the defender is human (unless you set the 'favors attacking' to human), instead they try to concentrate their attacks on territories they want to occupy and opponents they perceive are 'threatening' their position. >> If you use the 'Weighted by # of Armies' attack scoring option, then attack any time you have more armies than an opponent, even if you don't want that territory. This allows you to reduce your opponents armies when the odds favor you. >> Use more than one type of Territory placement to make a map more interesting. >> If you want to reset the game to its original configuration, just delete the file 'CONQUEST.DFT' from your disk. This file is created by the game when you save the current game setup. >> Menus can also be controlled by the cursor and 'Enter' keys if desired. >> About Conquest Version 2.1: Code: 26,461 lines of Borland C++ 3.1 Algorithm: Adaptive Rule-based system for each computer opponent type. Dev Envir: 25 MHz 386 w/ 8 Megs of RAM. Released: January 9, 1994 Hardware Configuration >> SPEED - the pace of computer's display >> Mouse - sets the mouse sensitivity >> Sound - toggles sound on and off >> Refresh Display - redraws the current map. Useful if a poorly designed map allows the number of armies to overwrite its borders making a hole that 'leaks' color into its neighbors. Also, occasionally a territory will change to white or blue (depending on your computer video), and not allow you to select it. Redrawing the map solves these problems if Conquest does not. Note: to redraw the map, Conquest must be able to find the map, so if you are using a floppy for your maps, don't remove it. Registration